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helper.cpp 5.1 KB

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  1. /*
  2. * helper.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "helper.h"
  12. #include "mapcontroller.h"
  13. #include "../lib/filesystem/Filesystem.h"
  14. #include "../lib/filesystem/CMemoryBuffer.h"
  15. #include "../lib/filesystem/CFilesystemLoader.h"
  16. #include "../lib/filesystem/CZipSaver.h"
  17. #include "../lib/campaign/CampaignHandler.h"
  18. #include "../lib/mapping/CMapService.h"
  19. #include "../lib/mapping/CMap.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/mapping/MapFormatJson.h"
  22. #include "../lib/modding/ModIncompatibility.h"
  23. #include "../lib/rmg/CRmgTemplate.h"
  24. #include "../lib/serializer/JsonSerializer.h"
  25. #include "../lib/serializer/JsonDeserializer.h"
  26. #include "../lib/serializer/CSaveFile.h"
  27. ResourcePath addFilesystemAndGetResource(const QString & filenameSelect, EResType type, const std::string & typeName)
  28. {
  29. QFileInfo fi(filenameSelect);
  30. std::string fname = fi.fileName().toStdString();
  31. std::string fdir = fi.dir().path().toStdString();
  32. ResourcePath resId("MAPEDITOR/" + fname, type);
  33. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  34. auto mapEditorFilesystem = std::make_unique<CFilesystemLoader>("MAPEDITOR/", fdir, 0);
  35. CResourceHandler::removeFilesystem("local", "mapEditor");
  36. CResourceHandler::addFilesystem("local", "mapEditor", std::move(mapEditorFilesystem));
  37. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  38. throw std::runtime_error("Cannot open " + typeName + " from this folder");
  39. return resId;
  40. }
  41. std::unique_ptr<CMap> Helper::openMapInternal(const QString & filenameSelect, IGameInfoCallback * cb)
  42. {
  43. auto resId = addFilesystemAndGetResource(filenameSelect, EResType::MAP, "map");
  44. CMapService mapService;
  45. if(auto header = mapService.loadMapHeader(resId))
  46. {
  47. auto missingMods = CMapService::verifyMapHeaderMods(*header);
  48. ModIncompatibility::ModList modList;
  49. for(const auto & m : missingMods)
  50. modList.push_back(m.second.name);
  51. if(!modList.empty())
  52. throw ModIncompatibility(modList);
  53. return mapService.loadMap(resId, cb);
  54. }
  55. else
  56. throw std::runtime_error("Corrupted map");
  57. }
  58. std::shared_ptr<CampaignState> Helper::openCampaignInternal(const QString & filenameSelect)
  59. {
  60. auto resId = addFilesystemAndGetResource(filenameSelect, EResType::CAMPAIGN, "campaign");
  61. if(auto campaign = CampaignHandler::getCampaign(resId.getName()))
  62. return campaign;
  63. else
  64. throw std::runtime_error("Corrupted campaign");
  65. }
  66. std::map<std::string, std::shared_ptr<CRmgTemplate>> Helper::openTemplateInternal(const QString & filenameSelect)
  67. {
  68. auto resId = addFilesystemAndGetResource(filenameSelect, EResType::JSON, "template");
  69. auto data = CResourceHandler::get()->load(resId)->readAll();
  70. JsonNode nodes(reinterpret_cast<std::byte *>(data.first.get()), data.second, resId.getName());
  71. nodes.setModScope(ModScope::scopeGame());
  72. std::map<std::string, std::shared_ptr<CRmgTemplate>> templates;
  73. for(auto & node : nodes.Struct())
  74. {
  75. JsonDeserializer handler(nullptr, node.second);
  76. auto rmg = std::make_shared<CRmgTemplate>();
  77. rmg->serializeJson(handler);
  78. rmg->validate();
  79. templates[node.first] = rmg;
  80. }
  81. return templates;
  82. }
  83. void Helper::saveCampaign(std::shared_ptr<CampaignState> campaignState, const QString & filename)
  84. {
  85. auto jsonCampaign = CampaignHandler::writeHeaderToJson(*campaignState);
  86. auto io = std::make_shared<CDefaultIOApi>();
  87. auto saver = std::make_shared<CZipSaver>(io, filename.toStdString());
  88. for(auto & scenario : campaignState->allScenarios())
  89. {
  90. EditorCallback cb(nullptr);
  91. auto map = campaignState->getMap(scenario, &cb);
  92. cb.setMap(map.get());
  93. MapController::repairMap(map.get());
  94. CMemoryBuffer serializeBuffer;
  95. {
  96. CMapSaverJson jsonSaver(&serializeBuffer);
  97. jsonSaver.saveMap(map);
  98. }
  99. auto mapName = boost::algorithm::to_lower_copy(campaignState->scenario(scenario).mapName);
  100. if(!boost::ends_with(mapName, ".vmap"))
  101. mapName = boost::replace_all_copy(mapName, ".h3m", std::string("")) + ".vmap";
  102. auto stream = saver->addFile(mapName);
  103. stream->write(reinterpret_cast<const ui8 *>(serializeBuffer.getBuffer().data()), serializeBuffer.getSize());
  104. jsonCampaign["scenarios"].Vector().push_back(CampaignHandler::writeScenarioToJson(campaignState->scenario(scenario)));
  105. jsonCampaign["scenarios"].Vector().back()["map"].String() = mapName;
  106. }
  107. auto jsonCampaignStr = jsonCampaign.toString();
  108. saver->addFile("header.json")->write(reinterpret_cast<const ui8 *>(jsonCampaignStr.data()), jsonCampaignStr.length());
  109. }
  110. void Helper::saveTemplate(std::map<std::string, std::shared_ptr<CRmgTemplate>> tpl, const QString & filename)
  111. {
  112. JsonMap data;
  113. for(auto & node : tpl)
  114. {
  115. JsonNode actual;
  116. {
  117. JsonSerializer handler(nullptr, actual);
  118. node.second->serializeJson(handler);
  119. }
  120. data[node.first] = actual;
  121. }
  122. auto byteData = JsonNode(data).toBytes();
  123. QByteArray byteDataArray(reinterpret_cast<const char*>(byteData.data()), static_cast<int>(byteData.size()));
  124. QFile file(filename);
  125. if(file.open(QIODevice::WriteOnly))
  126. file.write(byteDataArray);
  127. }