towneventdialog.cpp 9.6 KB

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  1. /*
  2. * towneventdialog.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "../StdInc.h"
  11. #include "townbuildingswidget.h"
  12. #include "towneventdialog.h"
  13. #include "ui_towneventdialog.h"
  14. #include "mapeditorroles.h"
  15. #include "../mapsettings/eventsettings.h"
  16. #include "../../lib/entities/building/CBuilding.h"
  17. #include "../../lib/entities/faction/CTownHandler.h"
  18. #include "../../lib/constants/NumericConstants.h"
  19. #include "../../lib/constants/StringConstants.h"
  20. #include "../../lib/GameLibrary.h"
  21. #include "../../lib/entities/ResourceTypeHandler.h"
  22. static const int FIRST_DAY_FOR_EVENT = 1;
  23. static const int LAST_DAY_FOR_EVENT = 999;
  24. static const int MAXIMUM_EVENT_REPEAT_AFTER = 999;
  25. static const int MAXIMUM_GOLD_CHANGE = 999999;
  26. static const int MAXIMUM_RESOURCE_CHANGE = 999;
  27. static const int GOLD_STEP = 100;
  28. static const int RESOURCE_STEP = 1;
  29. static const int MAXIMUM_CREATURES_CHANGE = 999999;
  30. TownEventDialog::TownEventDialog(CGTownInstance & t, QListWidgetItem * item, QWidget * parent) :
  31. QDialog(parent),
  32. ui(new Ui::TownEventDialog),
  33. town(t),
  34. townEventListItem(item)
  35. {
  36. ui->setupUi(this);
  37. ui->buildingsTree->setModel(&buildingsModel);
  38. params = townEventListItem->data(MapEditorRoles::TownEventRole).toMap();
  39. ui->eventFirstOccurrence->setMinimum(FIRST_DAY_FOR_EVENT);
  40. ui->eventFirstOccurrence->setMaximum(LAST_DAY_FOR_EVENT);
  41. ui->eventRepeatAfter->setMaximum(MAXIMUM_EVENT_REPEAT_AFTER);
  42. ui->eventNameText->setText(params.value("name").toString());
  43. ui->eventMessageText->setPlainText(params.value("message").toString());
  44. ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
  45. ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
  46. ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt()+1);
  47. ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
  48. initPlayers();
  49. initResources();
  50. initBuildings();
  51. initCreatures();
  52. }
  53. TownEventDialog::~TownEventDialog()
  54. {
  55. delete ui;
  56. }
  57. void TownEventDialog::initPlayers()
  58. {
  59. auto playerList = params.value("players").toList();
  60. for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  61. {
  62. MetaString str;
  63. str.appendName(PlayerColor(i));
  64. bool isAffected = playerList.contains(toQString(PlayerColor(i)));
  65. auto * item = new QListWidgetItem(QString::fromStdString(str.toString()));
  66. item->setData(MapEditorRoles::PlayerIDRole, QVariant::fromValue(i));
  67. item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
  68. ui->playersAffected->addItem(item);
  69. }
  70. }
  71. void TownEventDialog::initResources()
  72. {
  73. ui->resourcesTable->setRowCount(LIBRARY->resourceTypeHandler->getAllObjects().size());
  74. auto resourcesMap = params.value("resources").toMap();
  75. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  76. {
  77. MetaString str;
  78. str.appendName(GameResID(i));
  79. auto name = QString::fromStdString(str.toString());
  80. auto * item = new QTableWidgetItem();
  81. item->setFlags(item->flags() & ~Qt::ItemIsEditable);
  82. item->setText(name);
  83. ui->resourcesTable->setItem(i, 0, item);
  84. int val = resourcesMap.value(QString::fromStdString(i.toResource()->getJsonKey())).toInt();
  85. auto * edit = new QSpinBox(ui->resourcesTable);
  86. edit->setMaximum(i == GameResID::GOLD ? MAXIMUM_GOLD_CHANGE : MAXIMUM_RESOURCE_CHANGE);
  87. edit->setMinimum(i == GameResID::GOLD ? -MAXIMUM_GOLD_CHANGE : -MAXIMUM_RESOURCE_CHANGE);
  88. edit->setSingleStep(i == GameResID::GOLD ? GOLD_STEP : RESOURCE_STEP);
  89. edit->setValue(val);
  90. ui->resourcesTable->setCellWidget(i, 1, edit);
  91. }
  92. }
  93. void TownEventDialog::initBuildings()
  94. {
  95. auto * ctown = town.getTown();
  96. auto allBuildings = ctown->getAllBuildings();
  97. while (!allBuildings.empty())
  98. {
  99. addBuilding(*ctown, *allBuildings.begin(), allBuildings);
  100. }
  101. ui->buildingsTree->resizeColumnToContents(0);
  102. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  103. }
  104. QStandardItem * TownEventDialog::addBuilding(const CTown& ctown, BuildingID buildingId, std::set<si32>& remaining)
  105. {
  106. auto bId = buildingId.num;
  107. const auto & building = ctown.buildings.at(buildingId);
  108. QString name = QString::fromStdString(building->getNameTranslated());
  109. if (name.isEmpty())
  110. name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
  111. QList<QStandardItem *> checks;
  112. checks << new QStandardItem(name);
  113. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  114. checks << new QStandardItem;
  115. checks.back()->setCheckable(true);
  116. checks.back()->setCheckState(params["buildings"].toList().contains(bId) ? Qt::Checked : Qt::Unchecked);
  117. checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
  118. if (building->getBase() == buildingId)
  119. {
  120. buildingsModel.appendRow(checks);
  121. }
  122. else
  123. {
  124. QStandardItem * parent = getBuildingParentFromTreeModel(building.get(), buildingsModel);
  125. if (!parent)
  126. parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
  127. parent->appendRow(checks);
  128. }
  129. remaining.erase(bId);
  130. return checks.front();
  131. }
  132. void TownEventDialog::initCreatures()
  133. {
  134. auto creatures = params.value("creatures").toList();
  135. auto * ctown = town.getTown();
  136. if (!ctown)
  137. ui->creaturesTable->setRowCount(GameConstants::CREATURES_PER_TOWN);
  138. else
  139. ui->creaturesTable->setRowCount(ctown->creatures.size());
  140. for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
  141. {
  142. QString creatureNames;
  143. if (!ctown)
  144. {
  145. creatureNames.append(tr("Creature level %1 / Creature level %1 Upgrade").arg(i + 1));
  146. }
  147. else
  148. {
  149. auto creaturesOnLevel = ctown->creatures.at(i);
  150. for (auto& creature : creaturesOnLevel)
  151. {
  152. auto cre = LIBRARY->creatures()->getById(creature);
  153. auto creatureName = QString::fromStdString(cre->getNameSingularTranslated());
  154. creatureNames.append(creatureNames.isEmpty() ? creatureName : " / " + creatureName);
  155. }
  156. }
  157. auto * item = new QTableWidgetItem();
  158. item->setFlags(item->flags() & ~Qt::ItemIsEditable);
  159. item->setText(creatureNames);
  160. ui->creaturesTable->setItem(i, 0, item);
  161. auto creatureNumber = creatures.size() > i ? creatures.at(i).toInt() : 0;
  162. auto * edit = new QSpinBox(ui->creaturesTable);
  163. edit->setValue(creatureNumber);
  164. edit->setMaximum(MAXIMUM_CREATURES_CHANGE);
  165. ui->creaturesTable->setCellWidget(i, 1, edit);
  166. }
  167. ui->creaturesTable->resizeColumnToContents(0);
  168. }
  169. void TownEventDialog::on_TownEventDialog_finished(int result)
  170. {
  171. QVariantMap descriptor;
  172. descriptor["name"] = ui->eventNameText->text();
  173. descriptor["message"] = ui->eventMessageText->toPlainText();
  174. descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
  175. descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
  176. descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value()-1);
  177. descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
  178. descriptor["players"] = playersToVariant();
  179. descriptor["resources"] = resourcesToVariant();
  180. descriptor["buildings"] = buildingsToVariant();
  181. descriptor["creatures"] = creaturesToVariant();
  182. townEventListItem->setData(MapEditorRoles::TownEventRole, descriptor);
  183. auto itemText = tr("Day %1 - %2").arg(ui->eventFirstOccurrence->value(), 3).arg(ui->eventNameText->text());
  184. townEventListItem->setText(itemText);
  185. }
  186. QVariant TownEventDialog::playersToVariant()
  187. {
  188. QVariantList players;
  189. for (int i = 0; i < ui->playersAffected->count(); ++i)
  190. {
  191. auto * item = ui->playersAffected->item(i);
  192. if (item->checkState() == Qt::Checked)
  193. players.push_back(toQString(PlayerColor(i)));
  194. }
  195. return QVariant::fromValue(players);
  196. }
  197. QVariantMap TownEventDialog::resourcesToVariant()
  198. {
  199. auto res = params.value("resources").toMap();
  200. for(auto & i : LIBRARY->resourceTypeHandler->getAllObjects())
  201. {
  202. auto itemType = QString::fromStdString(i.toResource()->getJsonKey());
  203. auto * itemQty = static_cast<QSpinBox *> (ui->resourcesTable->cellWidget(i, 1));
  204. res[itemType] = QVariant::fromValue(itemQty->value());
  205. }
  206. return res;
  207. }
  208. QVariantList TownEventDialog::buildingsToVariant()
  209. {
  210. return getBuildingVariantsFromModel(buildingsModel, 1, Qt::Checked);
  211. }
  212. QVariantList TownEventDialog::creaturesToVariant()
  213. {
  214. QVariantList creaturesList;
  215. for (int i = 0; i < ui->creaturesTable->rowCount(); ++i)
  216. {
  217. auto * item = static_cast<QSpinBox *>(ui->creaturesTable->cellWidget(i, 1));
  218. creaturesList.push_back(item->value());
  219. }
  220. return creaturesList;
  221. }
  222. void TownEventDialog::on_okButton_clicked()
  223. {
  224. close();
  225. }
  226. void TownEventDialog::setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState) {
  227. auto sibling = item->model()->sibling(item->row(), column, item->index());
  228. buildingsModel.itemFromIndex(sibling)->setCheckState(checkState);
  229. }
  230. void TownEventDialog::onItemChanged(const QStandardItem * item)
  231. {
  232. disconnect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  233. auto rowFirstColumnIndex = item->model()->sibling(item->row(), 0, item->index());
  234. QStandardItem * nextRow = buildingsModel.itemFromIndex(rowFirstColumnIndex);
  235. if (item->checkState() == Qt::Checked) {
  236. while (nextRow) {
  237. setRowColumnCheckState(nextRow,item->column(), Qt::Checked);
  238. nextRow = nextRow->parent();
  239. }
  240. }
  241. else if (item->checkState() == Qt::Unchecked) {
  242. std::vector<QStandardItem *> stack;
  243. stack.push_back(nextRow);
  244. do
  245. {
  246. nextRow = stack.back();
  247. stack.pop_back();
  248. setRowColumnCheckState(nextRow, item->column(), Qt::Unchecked);
  249. if (nextRow->hasChildren()) {
  250. for (int i = 0; i < nextRow->rowCount(); ++i) {
  251. stack.push_back(nextRow->child(i, 0));
  252. }
  253. }
  254. } while(!stack.empty());
  255. }
  256. connect(&buildingsModel, &QStandardItemModel::itemChanged, this, &TownEventDialog::onItemChanged);
  257. }