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- /*
- * maphandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- //code is copied from vcmiclient/mapHandler.cpp with minimal changes
- #include "StdInc.h"
- #include "maphandler.h"
- #include "graphics.h"
- #include "../lib/RoadHandler.h"
- #include "../lib/RiverHandler.h"
- #include "../lib/TerrainHandler.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/ObjectTemplate.h"
- #include "../lib/mapObjects/MiscObjects.h"
- #include "../lib/GameConstants.h"
- namespace
- {
- const int tileSize = 32;
- bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
- {
- return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
- }
- QImage flippedImage(const std::shared_ptr<QImage> & image, ui8 rotationFlags)
- {
- const ui8 rotation = rotationFlags % 4;
- const bool hflip = rotation & 0b01;
- const bool vflip = rotation & 0b10;
- #if QT_VERSION >= QT_VERSION_CHECK(6, 9, 0)
- Qt::Orientations orientations;
- if(hflip)
- orientations |= Qt::Horizontal;
- if(vflip)
- orientations |= Qt::Vertical;
- return image->flipped(orientations);
- #else
- return image->mirrored(hflip, vflip);
- #endif
- }
- }
- int MapHandler::index(int x, int y, int z) const
- {
- return z * (map->width * map->height) + y * map->width + x;
- }
- int MapHandler::index(const int3 & p) const
- {
- return index(p.x, p.y, p.z);
- }
- MapHandler::MapHandler()
- {
- initTerrainGraphics();
- logGlobal->info("\tPreparing terrain, roads, rivers, borders");
- }
- void MapHandler::reset(const CMap * Map)
- {
- map = Map;
- initObjectRects();
- logGlobal->info("\tMaking object rects");
- }
- void MapHandler::initTerrainGraphics()
- {
- auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map<std::string, std::string> & files)
- {
- for(auto & type : files)
- {
- animation[type.first] = std::make_unique<Animation>(type.second);
- animation[type.first]->preload();
- const size_t views = animation[type.first]->size(0);
- cache[type.first].resize(views);
- for(int j = 0; j < views; j++)
- cache[type.first][j] = animation[type.first]->getImage(j);
- }
- };
- std::map<std::string, std::string> terrainFiles;
- std::map<std::string, std::string> roadFiles;
- std::map<std::string, std::string> riverFiles;
- for(const auto & terrain : LIBRARY->terrainTypeHandler->objects)
- {
- terrainFiles[terrain->getJsonKey()] = terrain->tilesFilename.getName();
- }
- for(const auto & river : LIBRARY->riverTypeHandler->objects)
- {
- riverFiles[river->getJsonKey()] = river->tilesFilename.getName();
- }
- for(const auto & road : LIBRARY->roadTypeHandler->objects)
- {
- roadFiles[road->getJsonKey()] = road->tilesFilename.getName();
- }
- loadFlipped(terrainAnimations, terrainImages, terrainFiles);
- loadFlipped(riverAnimations, riverImages, riverFiles);
- loadFlipped(roadAnimations, roadImages, roadFiles);
- }
- void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z, QPointF offset)
- {
- const auto & tinfo = map->getTile(int3(x, y, z));
- auto terrainName = tinfo.getTerrain()->getJsonKey();
- if(terrainImages.at(terrainName).size() <= tinfo.terView)
- return;
- painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags));
- }
- void MapHandler::drawRoad(QPainter & painter, int x, int y, int z, QPointF offset)
- {
- const auto & tinfo = map->getTile(int3(x, y, z));
- auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
- if(tinfoUpper && tinfoUpper->roadType)
- {
- auto roadName = tinfoUpper->getRoad()->getJsonKey();
- if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
- {
- const QRect source{0, tileSize / 2, tileSize, tileSize / 2};
- const ui8 rotationFlags = tinfoUpper->extTileFlags >> 4;
- painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize - offset.y()), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source);
- }
- }
- if(tinfo.roadType) //print road from this tile
- {
- auto roadName = tinfo.getRoad()->getJsonKey();
- if(roadImages.at(roadName).size() > tinfo.roadDir)
- {
- const QRect source{0, 0, tileSize, tileSize / 2};
- const ui8 rotationFlags = tinfo.extTileFlags >> 4;
- painter.drawImage(QPoint(x * tileSize - offset.x(), y * tileSize + tileSize / 2 - offset.y()), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source);
- }
- }
- }
- void MapHandler::drawRiver(QPainter & painter, int x, int y, int z, QPointF offset)
- {
- const auto & tinfo = map->getTile(int3(x, y, z));
- if(!tinfo.hasRiver())
- return;
- //TODO: use ui8 instead of string key
- auto riverName = tinfo.getRiver()->getJsonKey();
- if(riverImages.at(riverName).size() <= tinfo.riverDir)
- return;
- const ui8 rotationFlags = tinfo.extTileFlags >> 2;
- painter.drawImage(x * tileSize - offset.x(), y * tileSize - offset.y(), flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags));
- }
- void setPlayerColor(QImage * sur, PlayerColor player)
- {
- if(player == PlayerColor::UNFLAGGABLE)
- return;
- if(sur->format() == QImage::Format_Indexed8)
- {
- QRgb color = graphics->neutralColor;
- if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT)
- color = graphics->playerColors.at(player.getNum());
- sur->setColor(5, color);
- }
- else
- logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");
- }
- std::shared_ptr<QImage> MapHandler::getObjectImage(const CGObjectInstance * obj)
- {
- if( !obj
- || (obj->ID==Obj::HERO && dynamic_cast<const CGHeroInstance*>(obj)->isGarrisoned()) //garrisoned hero
- || (obj->ID==Obj::BOAT && dynamic_cast<const CGBoat*>(obj)->getBoardedHero())) //boat with hero (hero graphics is used)
- {
- return nullptr;
- }
- std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
- //no animation at all
- if(!animation)
- return nullptr;
- //empty animation
- if(animation->size(0) == 0)
- return nullptr;
- auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0);
- if(!image)
- {
- //workaround for prisons
- image = animation->getImage(0, 0);
- }
- return image;
- }
- std::set<int3> MapHandler::removeObject(const CGObjectInstance *object)
- {
- std::set<int3> result = tilesCache[object];
- for(auto & t : result)
- {
- auto & objects = getObjects(t);
- for(auto iter = objects.begin(); iter != objects.end(); ++iter)
- {
- if(iter->obj == object)
- {
- objects.erase(iter);
- break;
- }
- }
- }
- tilesCache.erase(object);
- return result;
- }
- std::set<int3> MapHandler::addObject(const CGObjectInstance * object)
- {
- auto image = getObjectImage(object);
- if(!image)
- return std::set<int3>{};
- for(int fx = 0; fx < object->getWidth(); ++fx)
- {
- for(int fy = 0; fy < object->getHeight(); ++fy)
- {
- int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z);
- QRect cr(image->width() - fx * tileSize - tileSize,
- image->height() - fy * tileSize - tileSize,
- tileSize,
- tileSize);
- if( map->isInTheMap(currTile) && // within map
- cr.x() + cr.width() > 0 && // image has data on this tile
- cr.y() + cr.height() > 0)
- {
- getObjects(currTile).emplace_back(object, cr);
- tilesCache[object].insert(currTile);
- }
- }
- }
- return tilesCache[object];
- }
- void MapHandler::initObjectRects()
- {
- tileObjects.clear();
- tilesCache.clear();
- if(!map)
- return;
- tileObjects.resize(map->width * map->height * map->mapLevels);
- //initializing objects / rects
- for(const auto & elem : map->objects)
- {
- addObject(elem.get());
- }
- for(auto & tt : tileObjects)
- stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter);
- }
- bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
- {
- if (!a)
- return true;
- if (!b)
- return false;
- if (a->appearance->printPriority != b->appearance->printPriority)
- return a->appearance->printPriority > b->appearance->printPriority;
- if(a->pos.y != b->pos.y)
- return a->pos.y < b->pos.y;
- if(b->ID == Obj::HERO && a->ID != Obj::HERO)
- return true;
- if(b->ID != Obj::HERO && a->ID == Obj::HERO)
- return false;
- if(!a->isVisitable() && b->isVisitable())
- return true;
- if(!b->isVisitable() && a->isVisitable())
- return false;
- if(a->pos.x < b->pos.x)
- return true;
- return false;
- }
- ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
- : obj(obj_)
- , rect(rect_)
- {
- }
- ObjectRect::~ObjectRect()
- {
- }
- std::shared_ptr<QImage> MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const
- {
- if(!hero || hero->inBoat())
- return std::shared_ptr<QImage>();
- return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, true);
- }
- std::shared_ptr<QImage> MapHandler::findFlagBitmapInternal(std::shared_ptr<Animation> animation, int anim, int group, ui8 dir, bool moving) const
- {
- size_t groupSize = animation->size(group);
- if(groupSize == 0)
- return nullptr;
- if(moving)
- return animation->getImage(anim % groupSize, group);
- else
- return animation->getImage((anim / 4) % groupSize, group);
- }
- MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const
- {
- if(!obj)
- return MapHandler::BitmapHolder();
- // normal object
- std::shared_ptr<Animation> animation = graphics->getAnimation(obj);
- size_t groupSize = animation->size(group);
- if(groupSize == 0)
- return MapHandler::BitmapHolder();
- animation->playerColored(obj->tempOwner);
- auto bitmap = animation->getImage(anim % groupSize, group);
- if(!bitmap)
- return MapHandler::BitmapHolder();
- setPlayerColor(bitmap.get(), obj->tempOwner);
- return MapHandler::BitmapHolder(bitmap);
- }
- std::vector<ObjectRect> & MapHandler::getObjects(const int3 & tile)
- {
- return tileObjects[index(tile)];
- }
- std::vector<ObjectRect> & MapHandler::getObjects(int x, int y, int z)
- {
- return tileObjects[index(x, y, z)];
- }
- void MapHandler::drawObjects(QPainter & painter, const QRectF & section, int z, std::set<const CGObjectInstance *> & locked)
- {
- painter.setRenderHint(QPainter::Antialiasing, false);
- painter.setRenderHint(QPainter::SmoothPixmapTransform, false);
- std::map<int3, std::set<const CGObjectInstance *>> objectMap; //following the natural order of int3 we draw from north-west to south-east, in accordance with H3's perspective
- int left = static_cast<int>(std::round(section.left()))/tileSize;
- int right = static_cast<int>(std::round(section.right()))/tileSize;
- int top = static_cast<int>(std::round(section.top()))/tileSize;
- int bottom = static_cast<int>(std::round(section.bottom()))/tileSize;
- for(int x = left; x < right; ++x)
- {
- for(int y = top; y < bottom; ++y)
- {
- for(auto & object : getObjects(x, y, z))
- objectMap[object.obj->pos].insert(object.obj);
- }
- }
- for (auto const& objectsOnTile : objectMap)
- {
- auto tile = objectsOnTile.first;
- auto objects = objectsOnTile.second;
- for (const CGObjectInstance * object : objects)
- drawObjectAt(painter, object, tile.x, tile.y, section.topLeft(), locked.count(object));
- }
- }
- void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y, QPointF offset, bool locked)
- {
- if (!obj)
- {
- logGlobal->error("Stray map object that isn't fading");
- return;
- }
- uint8_t animationFrame = 0;
- auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0);
- if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer())
- objData.flagBitmap = findFlagBitmap(dynamic_cast<const CGHeroInstance*>(obj), 0, obj->tempOwner, 4);
- if (objData.objBitmap)
- {
- QPoint point((x + 1) * tileSize - (objData.objBitmap->width() + offset.x()), (y + 1) * tileSize - (objData.objBitmap->height() + offset.y()));
- QRect rect(point, QSize(objData.objBitmap->width(), objData.objBitmap->height()));
- painter.drawImage(rect, *objData.objBitmap);
- if (locked)
- {
- painter.setCompositionMode(QPainter::CompositionMode_DestinationIn);
- painter.fillRect(rect, Qt::Dense4Pattern);
- painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
- }
- if (objData.flagBitmap)
- painter.drawImage(point, *objData.flagBitmap);
- }
- }
- QRgb MapHandler::getTileColor(int x, int y, int z)
- {
- // if object at tile is owned - it will be colored as its owner
- for(auto & object : getObjects(x, y, z))
- {
- if(!object.obj->getBlockedPos().count(int3(x, y, z)))
- continue;
- PlayerColor player = object.obj->getOwner();
- if(player == PlayerColor::NEUTRAL)
- return graphics->neutralColor;
- else
- if (player.isValidPlayer())
- return graphics->playerColors[player.getNum()];
- }
- // else - use terrain color (blocked version or normal)
- auto & tile = map->getTile(int3(x, y, z));
- auto color = tile.getTerrain()->minimapUnblocked;
- if (tile.blocked() && (!tile.visitable()))
- color = tile.getTerrain()->minimapBlocked;
- return qRgb(color.r, color.g, color.b);
- }
- void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z)
- {
- painter.setPen(getTileColor(x, y, z));
- painter.drawPoint(x, y);
- }
- std::set<int3> MapHandler::invalidate(const CGObjectInstance * obj)
- {
- auto t1 = removeObject(obj);
- auto t2 = addObject(obj);
- t1.insert(t2.begin(), t2.end());
- for(auto & tt : t2)
- stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter);
- return t1;
- }
- void MapHandler::invalidateObjects()
- {
- initObjectRects();
- }
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