NetPacksLobbyServer.cpp 12 KB

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  1. /*
  2. * NetPacksLobbyServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "LobbyNetPackVisitors.h"
  12. #include "CVCMIServer.h"
  13. #include "CGameHandler.h"
  14. #include "../lib/StartInfo.h"
  15. #include "../lib/GameLibrary.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/campaign/CampaignState.h"
  18. #include "../lib/entities/faction/CTownHandler.h"
  19. #include "../lib/filesystem/Filesystem.h"
  20. #include "../lib/gameState/CGameState.h"
  21. #include "../lib/mapping/CMapInfo.h"
  22. #include "../lib/serializer/GameConnection.h"
  23. void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
  24. {
  25. if(pack.isForServer())
  26. {
  27. result = srv.isClientHost(connection->connectionID);
  28. }
  29. }
  30. void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
  31. {
  32. // Propagate options after every CLobbyPackToServer
  33. if(pack.isForServer())
  34. {
  35. srv.updateAndPropagateLobbyState();
  36. }
  37. }
  38. void ClientPermissionsCheckerNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  39. {
  40. // only host can load quicksave
  41. result = srv.isClientHost(connection->connectionID);
  42. }
  43. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  44. {
  45. result = srv.getState() == EServerState::LOBBY;
  46. }
  47. void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  48. {
  49. auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
  50. connection->setSerializationVersion(compatibleVersion);
  51. srv.clientConnected(connection, pack.names, pack.uuid, pack.mode);
  52. // Server need to pass some data to newly connected client
  53. pack.clientId = connection->connectionID;
  54. pack.mode = srv.si->mode;
  55. pack.hostClientId = srv.hostClientId;
  56. pack.version = compatibleVersion;
  57. result = true;
  58. }
  59. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
  60. {
  61. srv.updateAndPropagateLobbyState();
  62. }
  63. void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  64. {
  65. if(pack.clientId != connection->connectionID)
  66. {
  67. result = false;
  68. return;
  69. }
  70. if(pack.shutdownServer)
  71. {
  72. if(!srv.wasStartedByClient())
  73. {
  74. result = false;
  75. return;
  76. }
  77. if(connection->connectionID != srv.hostClientId)
  78. {
  79. result = false;
  80. return;
  81. }
  82. }
  83. result = true;
  84. }
  85. void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  86. {
  87. connection->getConnection()->close();
  88. srv.clientDisconnected(connection);
  89. result = true;
  90. }
  91. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
  92. {
  93. srv.updateAndPropagateLobbyState();
  94. }
  95. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
  96. {
  97. result = true;
  98. }
  99. void ApplyOnServerNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  100. {
  101. srv.prepareToRestart();
  102. // modify StartInfo to load the quicksave
  103. srv.si->mode = EStartMode::LOAD_GAME;
  104. srv.si->mapname = pack.saveFilePath;
  105. result = true;
  106. }
  107. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyQuickLoadGame(LobbyQuickLoadGame & pack)
  108. {
  109. for(const auto & connection : srv.activeConnections)
  110. connection->enterLobbyConnectionMode();
  111. }
  112. void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
  113. {
  114. if(srv.getState() != EServerState::LOBBY)
  115. {
  116. result = false;
  117. return;
  118. }
  119. srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
  120. result = true;
  121. }
  122. void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
  123. {
  124. srv.si->mapname = pack.ourCampaign->getFilename();
  125. srv.si->mode = EStartMode::CAMPAIGN;
  126. srv.si->campState = pack.ourCampaign;
  127. srv.si->turnTimerInfo = TurnTimerInfo{};
  128. bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
  129. auto scenarios = pack.ourCampaign->allScenarios();
  130. for(auto scenarioID : boost::adaptors::reverse(scenarios)) // reverse -> on multiple scenario selection set lowest id at the end
  131. {
  132. if(pack.ourCampaign->isAvailable(scenarioID))
  133. {
  134. if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
  135. {
  136. srv.setCampaignMap(scenarioID);
  137. }
  138. }
  139. }
  140. result = true;
  141. }
  142. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
  143. {
  144. srv.setCampaignMap(pack.mapId);
  145. result = true;
  146. }
  147. void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
  148. {
  149. srv.setCampaignBonus(pack.bonusId);
  150. result = true;
  151. }
  152. void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
  153. {
  154. result = srv.isClientHost(connection->connectionID);
  155. }
  156. void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  157. {
  158. result = srv.isClientHost(connection->connectionID);
  159. }
  160. void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  161. {
  162. srv.prepareToRestart();
  163. result = true;
  164. }
  165. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
  166. {
  167. for(const auto & connection : srv.activeConnections)
  168. connection->enterLobbyConnectionMode();
  169. }
  170. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
  171. {
  172. result = srv.isClientHost(connection->connectionID);
  173. }
  174. void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  175. {
  176. result = srv.isClientHost(connection->connectionID);
  177. }
  178. void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  179. {
  180. try
  181. {
  182. srv.verifyStateBeforeStart(true);
  183. }
  184. catch(const std::exception &)
  185. {
  186. result = false;
  187. return;
  188. }
  189. // Server will prepare gamestate and we announce StartInfo to clients
  190. if(!srv.prepareToStartGame())
  191. {
  192. result = false;
  193. return;
  194. }
  195. pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->gameState().getInitialStartInfo());
  196. pack.initializedGameState = srv.gh->gs;
  197. result = true;
  198. }
  199. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
  200. {
  201. srv.startGameImmediately();
  202. }
  203. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  204. {
  205. result = srv.isClientHost(connection->connectionID);
  206. }
  207. void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  208. {
  209. result = true;
  210. }
  211. void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
  212. {
  213. auto result = srv.passHost(pack.newHostConnectionId);
  214. if(!result)
  215. {
  216. logGlobal->error("passHost returned false. What does it mean?");
  217. }
  218. }
  219. void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  220. {
  221. if(srv.isClientHost(connection->connectionID))
  222. {
  223. result = true;
  224. return;
  225. }
  226. if(vstd::contains(srv.getAllClientPlayers(connection->connectionID), pack.color))
  227. {
  228. result = true;
  229. return;
  230. }
  231. result = false;
  232. }
  233. void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
  234. {
  235. switch(pack.what)
  236. {
  237. case LobbyChangePlayerOption::TOWN_ID:
  238. srv.optionSetCastle(pack.color, FactionID(pack.value));
  239. break;
  240. case LobbyChangePlayerOption::TOWN:
  241. srv.optionNextCastle(pack.color, pack.value);
  242. break;
  243. case LobbyChangePlayerOption::HERO_ID:
  244. srv.optionSetHero(pack.color, HeroTypeID(pack.value));
  245. break;
  246. case LobbyChangePlayerOption::HERO:
  247. srv.optionNextHero(pack.color, pack.value);
  248. break;
  249. case LobbyChangePlayerOption::BONUS_ID:
  250. srv.optionSetBonus(pack.color, static_cast<PlayerStartingBonus>(pack.value));
  251. break;
  252. case LobbyChangePlayerOption::BONUS:
  253. srv.optionNextBonus(pack.color, pack.value);
  254. break;
  255. }
  256. result = true;
  257. }
  258. void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
  259. {
  260. srv.setPlayer(pack.clickedColor);
  261. result = true;
  262. }
  263. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
  264. {
  265. srv.setPlayerName(pack.color, pack.name);
  266. result = true;
  267. }
  268. void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
  269. {
  270. srv.setPlayerHandicap(pack.color, pack.handicap);
  271. result = true;
  272. }
  273. void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
  274. {
  275. srv.si->simturnsInfo = pack.simturnsInfo;
  276. result = true;
  277. }
  278. void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
  279. {
  280. srv.si->turnTimerInfo = pack.turnTimerInfo;
  281. result = true;
  282. }
  283. void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
  284. {
  285. srv.si->extraOptionsInfo = pack.extraOptionsInfo;
  286. result = true;
  287. }
  288. void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
  289. {
  290. srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
  291. result = true;
  292. }
  293. void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
  294. {
  295. srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
  296. result = true;
  297. }
  298. void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  299. {
  300. result = true;
  301. }
  302. void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
  303. {
  304. std::vector<FactionID> allowedTowns;
  305. for (auto const & factionID : LIBRARY->townh->getDefaultAllowed())
  306. if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
  307. allowedTowns.push_back(factionID);
  308. std::vector<FactionID> randomFaction1;
  309. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
  310. std::vector<FactionID> randomFaction2;
  311. std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
  312. MetaString txt;
  313. switch(pack.action) {
  314. case LobbyPvPAction::COIN:
  315. txt.appendTextID("vcmi.lobby.pvp.coin.hover");
  316. txt.appendRawString(" - " + std::to_string(CRandomGenerator::getDefault().nextInt(1)));
  317. srv.announceTxt(txt);
  318. break;
  319. case LobbyPvPAction::RANDOM_TOWN:
  320. if(!allowedTowns.size())
  321. break;
  322. txt.appendTextID("core.overview.3");
  323. txt.appendRawString(" - ");
  324. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  325. srv.announceTxt(txt);
  326. break;
  327. case LobbyPvPAction::RANDOM_TOWN_VS:
  328. if(!allowedTowns.size())
  329. break;
  330. txt.appendTextID("core.overview.3");
  331. txt.appendRawString(" - ");
  332. txt.appendTextID(LIBRARY->townh->getById(randomFaction1[0])->getNameTextID());
  333. txt.appendRawString(" ");
  334. txt.appendTextID("vcmi.lobby.pvp.versus");
  335. txt.appendRawString(" ");
  336. txt.appendTextID(LIBRARY->townh->getById(randomFaction2[0])->getNameTextID());
  337. srv.announceTxt(txt);
  338. break;
  339. }
  340. result = true;
  341. }
  342. void ClientPermissionsCheckerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  343. {
  344. result = srv.isClientHost(connection->connectionID);
  345. }
  346. void ClientPermissionsCheckerNetPackVisitor::visitLobbySetBattleOnlyModeStartInfo(LobbySetBattleOnlyModeStartInfo & pack)
  347. {
  348. result = true;
  349. }
  350. void ApplyOnServerNetPackVisitor::visitLobbyDelete(LobbyDelete & pack)
  351. {
  352. if(pack.type == LobbyDelete::EType::SAVEGAME || pack.type == LobbyDelete::EType::RANDOMMAP)
  353. {
  354. auto res = ResourcePath(pack.name, pack.type == LobbyDelete::EType::SAVEGAME ? EResType::SAVEGAME : EResType::MAP);
  355. auto name = CResourceHandler::get()->getResourceName(res);
  356. if (!name)
  357. {
  358. logGlobal->error("Failed to find resource with name '%s'", res.getOriginalName());
  359. return;
  360. }
  361. boost::system::error_code ec;
  362. auto file = boost::filesystem::canonical(*name, ec);
  363. if (ec)
  364. {
  365. logGlobal->error("Failed to delete file '%s'. Reason: %s", res.getOriginalName(), ec.message());
  366. }
  367. else
  368. {
  369. boost::filesystem::remove(file);
  370. if(boost::filesystem::is_empty(file.parent_path()))
  371. boost::filesystem::remove(file.parent_path());
  372. }
  373. }
  374. else if(pack.type == LobbyDelete::EType::SAVEGAME_FOLDER)
  375. {
  376. auto res = ResourcePath("Saves/" + pack.name, EResType::DIRECTORY);
  377. auto name = CResourceHandler::get()->getResourceName(res);
  378. if (!name)
  379. {
  380. logGlobal->error("Failed to find folder with name '%s'", res.getOriginalName());
  381. return;
  382. }
  383. boost::system::error_code ec;
  384. auto folder = boost::filesystem::canonical(*name);
  385. if (ec)
  386. {
  387. logGlobal->error("Failed to delete folder '%s'. Reason: %s", res.getOriginalName(), ec.message());
  388. }
  389. else
  390. {
  391. boost::filesystem::remove_all(folder);
  392. }
  393. }
  394. LobbyUpdateState lus;
  395. lus.state = srv;
  396. lus.refreshList = true;
  397. srv.announcePack(lus);
  398. }