SpellTargetsEvaluatorTest.cpp 6.4 KB

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  1. /*
  2. * SpellTargetsEvaluatorTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../mock/BattleFake.h"
  12. #include "../mock/mock_battle_Unit.h"
  13. #include "../mock/mock_spells_Mechanics.h"
  14. #include "AI/BattleAI/SpellTargetsEvaluator.h"
  15. #include "lib/CStack.h"
  16. #include "lib/battle/CBattleInfoCallback.h"
  17. namespace test
  18. {
  19. using namespace ::testing;
  20. using namespace spells;
  21. using namespace battle;
  22. using PossiblePositions = std::vector<BattleHex>;
  23. class CBattleInfoCallbackMock : public CBattleInfoCallback
  24. {
  25. public:
  26. MOCK_CONST_METHOD1(battleGetAllUnits, battle::Units(bool));
  27. MOCK_CONST_METHOD0(getBattle, IBattleInfo *());
  28. MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
  29. #if SCRIPTING_ENABLED
  30. MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
  31. #endif
  32. };
  33. class CStackMock : public CStack
  34. {
  35. public:
  36. MOCK_CONST_METHOD0(unitSide, BattleSide());
  37. };
  38. class SpellTargetEvaluatorTest : public ::testing::Test
  39. {
  40. public:
  41. MechanicsMock mechMock;
  42. CBattleInfoCallbackMock battleMock;
  43. battle::Units allUnits;
  44. TStacks allStacks;
  45. BattleSide casterSide = BattleSide::ATTACKER;
  46. BattleSide enemySide = BattleSide::DEFENDER;
  47. void SetUp() override
  48. {
  49. mechMock.casterSide = casterSide;
  50. ON_CALL(mechMock, battle()).WillByDefault(Return(&battleMock));
  51. ON_CALL(mechMock, canBeCastAt(_, _)).WillByDefault(Return(true));
  52. }
  53. void TearDown() override
  54. {
  55. for(const auto * unit : allUnits)
  56. delete unit;
  57. allUnits.clear();
  58. for(const auto * stack : allStacks)
  59. delete stack;
  60. allStacks.clear();
  61. }
  62. void spellTargetTypes(std::vector<AimType> targetTypes)
  63. {
  64. ON_CALL(mechMock, getTargetTypes()).WillByDefault(Return(std::move(targetTypes)));
  65. }
  66. CStackMock * addStack(BattleHex position, BattleSide battleSide, bool isSuspectible = true)
  67. {
  68. auto * stack = new CStackMock();
  69. ON_CALL(*stack, unitSide()).WillByDefault(Return(battleSide));
  70. allStacks.push_back(stack);
  71. auto * unit = new UnitMock();
  72. ON_CALL(*unit, getPosition()).WillByDefault(Return(position));
  73. allUnits.push_back(unit);
  74. if(!isSuspectible)
  75. ON_CALL(mechMock, canBeCastAt(Contains(Field(&Destination::hexValue, position)), _)).WillByDefault(Return(false));
  76. return stack;
  77. }
  78. void setAffectedStacksForCast(BattleHex position, std::vector<const CStack *> stacks)
  79. {
  80. ON_CALL(mechMock, getAffectedStacks(Contains(Field(&Destination::hexValue, position)))).WillByDefault(Return(stacks));
  81. }
  82. void confirmResults(std::vector<PossiblePositions> allRequiredCasts)
  83. {
  84. std::vector<Target> result = SpellTargetEvaluator::getViableTargets(&mechMock);
  85. basicCheck(result);
  86. ASSERT_EQ(result.size(), allRequiredCasts.size());
  87. std::vector<BattleHex> targetedHexes;
  88. targetedHexes.reserve(result.size());
  89. for(Target target : result)
  90. targetedHexes.push_back(target.front().hexValue);
  91. for(const PossiblePositions & requiredCast : allRequiredCasts)
  92. EXPECT_TRUE(containCommonValue(requiredCast, targetedHexes));
  93. }
  94. void basicCheck(std::vector<Target> & result)
  95. {
  96. for(const Target & target : result)
  97. EXPECT_EQ(target.size(), 1); //multi-destination spells are not handled by targetEvaluator
  98. }
  99. template<typename T>
  100. bool containCommonValue(const std::vector<T> & v1, const std::vector<T> & v2)
  101. {
  102. for(T val1 : v1)
  103. {
  104. for(T val2 : v2)
  105. {
  106. if(val1 == val2)
  107. return true;
  108. }
  109. }
  110. return false;
  111. }
  112. };
  113. TEST_F(SpellTargetEvaluatorTest, ReturnsEmptyIfMultiDestinationSpell)
  114. {
  115. spellTargetTypes({AimType::CREATURE, AimType::LOCATION});
  116. std::vector<Target> result = SpellTargetEvaluator::getViableTargets(&mechMock);
  117. EXPECT_TRUE(result.empty());
  118. }
  119. TEST_F(SpellTargetEvaluatorTest, ReturnSingleEmptyDestinationIfTargetIsNone)
  120. {
  121. spellTargetTypes({AimType::NO_TARGET});
  122. std::vector<Target> result = SpellTargetEvaluator::getViableTargets(&mechMock);
  123. EXPECT_EQ(result.size(), 1);
  124. EXPECT_TRUE(result.front().empty());
  125. }
  126. TEST_F(SpellTargetEvaluatorTest, ReturnsSuspectibleCreaturePositionsIfSpellTargetsCreatures)
  127. {
  128. spellTargetTypes({AimType::CREATURE});
  129. addStack(BattleHex(1), casterSide);
  130. addStack(BattleHex(2), enemySide, false);
  131. addStack(BattleHex(3), casterSide);
  132. ON_CALL(battleMock, battleGetAllUnits(Eq(false))).WillByDefault(Return(allUnits));
  133. confirmResults({{BattleHex(1)}, {BattleHex(3)}});
  134. }
  135. TEST_F(SpellTargetEvaluatorTest, ReturnsSuspectibleCreaturePositionsAndSingleRandomSurroundingHexForEachStackIfNeutralLocationSpell)
  136. {
  137. spellTargetTypes({AimType::LOCATION});
  138. ON_CALL(mechMock, isNeutralSpell()).WillByDefault(Return(true));
  139. addStack(BattleHex(72), casterSide);
  140. addStack(BattleHex(159), enemySide, false);
  141. addStack(BattleHex(23), casterSide);
  142. ON_CALL(battleMock, battleGetAllUnits(Eq(false))).WillByDefault(Return(allUnits));
  143. confirmResults(
  144. {{BattleHex(72)},
  145. BattleHex(72).getAllNeighbouringTiles().toVector(),
  146. BattleHex(159).getAllNeighbouringTiles().toVector(),
  147. {BattleHex(23)},
  148. BattleHex(23).getAllNeighbouringTiles().toVector()}
  149. );
  150. }
  151. TEST_F(SpellTargetEvaluatorTest, ReturnsOneCaseOfEachOptimalCastIfNegativeLocationSpell)
  152. {
  153. spellTargetTypes({AimType::LOCATION});
  154. ON_CALL(mechMock, isNegativeSpell()).WillByDefault(Return(true));
  155. auto * enemyStack1 = addStack(BattleHex(90), enemySide);
  156. auto * enemyStack2 = addStack(BattleHex(106), enemySide);
  157. auto * enemyStack3 = addStack(BattleHex(1), enemySide);
  158. auto * enemyStack4 = addStack(BattleHex(37), enemySide);
  159. auto * enemyStack5 = addStack(BattleHex(41), enemySide);
  160. auto * alliedStack1 = addStack(BattleHex(107), casterSide);
  161. auto * alliedStack2 = addStack(BattleHex(19), casterSide);
  162. //optimal
  163. setAffectedStacksForCast(BattleHex(71), {enemyStack1, enemyStack2});
  164. setAffectedStacksForCast(BattleHex(88), {enemyStack1, enemyStack2});
  165. //suboptimal
  166. setAffectedStacksForCast(BattleHex(55), {enemyStack1});
  167. setAffectedStacksForCast(BattleHex(89), {enemyStack1, enemyStack2, alliedStack1});
  168. //optimal
  169. setAffectedStacksForCast(BattleHex(18), {enemyStack3, alliedStack2});
  170. setAffectedStacksForCast(BattleHex(2), {enemyStack3, alliedStack2});
  171. //suboptimal
  172. setAffectedStacksForCast(BattleHex(53), {alliedStack2});
  173. //optimal
  174. setAffectedStacksForCast(BattleHex(39), {enemyStack4, enemyStack5});
  175. //suboptimal
  176. setAffectedStacksForCast(BattleHex(21), {enemyStack4});
  177. setAffectedStacksForCast(BattleHex(25), {enemyStack5});
  178. confirmResults({
  179. {BattleHex(71), BattleHex(88)},
  180. {BattleHex(2), BattleHex(18)},
  181. {BattleHex(39)}
  182. });
  183. }
  184. }