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- /*
- * RecruitHeroBehaviorTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- */
- #include "Global.h"
- #include "gmock/gmock.h"
- #include "gtest/gtest.h"
- #include "AI/Nullkiller2/Engine/ResourceTrader.h"
- #include "test/nullkiller2/Nulkiller2TestUtils.h"
- class MockMarket final : public IMarket
- {
- ObjectInstanceID id;
- int marketEfficiency;
- public:
- explicit MockMarket(const int marketEfficiency) : marketEfficiency(marketEfficiency), IMarket(nullptr) {}
- ~MockMarket() override = default;
- MOCK_METHOD(std::set<EMarketMode>, availableModes, (), (const, override));
- ObjectInstanceID getObjInstanceID() const override
- {
- return id;
- }
- int getMarketEfficiency() const override
- {
- return marketEfficiency;
- }
- };
- class MockBuildAnalyzer final : public NK2AI::BuildAnalyzer
- {
- public:
- explicit MockBuildAnalyzer() : BuildAnalyzer(nullptr) {}
- MOCK_METHOD(bool, isGoldPressureOverMax, (), (const, override));
- };
- class MockCCallback final : public CCallback
- {
- public:
- MockCCallback() : CCallback(nullptr, std::nullopt, nullptr) {}
- MOCK_METHOD(
- void,
- trade,
- (const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero),
- (override)
- );
- };
- TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_crystalsToGold)
- {
- const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 0, 75000);
- const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 0, 0, 0, 10000);
- const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000);
- const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(1000, 1000, 1000, 0, 1002, 1000, 0);
- MockBuildAnalyzer ba;
- EXPECT_CALL(ba, isGoldPressureOverMax()).Times(0);
- MockMarket m01(1);
- MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles
- MockCCallback cc;
- // Case: sells 50% of crystals
- EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 501, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow01, income, freeAfterMissingTotal, ba, cc);
- // Case: only 200 crystals because that's enough for getting the desired goal
- EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 200, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow02, income, freeAfterMissingTotal, ba, cc);
- // Case: only 40 crystals because that's enough for getting the desired goal
- EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 40, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc);
- }
- TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_goldToGems)
- {
- const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 200, 0);
- const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 4, 0);
- const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000);
- const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(100, 100, 100, 0, 0, 0, 100000);
- MockBuildAnalyzer ba;
- EXPECT_CALL(ba, isGoldPressureOverMax()).Times(3).WillRepeatedly(testing::Return(false));
- MockMarket m(1);
- MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles
- MockCCallback cc;
- // Case: sells 50% of gold
- EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 50000, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow01, income, freeAfterMissingTotal, ba, cc);
- // Case: only 20,000 gold because that's enough for getting the desired goal
- EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 20000, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow02, income, freeAfterMissingTotal, ba, cc);
- // Case: only 4,000 gold because that's enough for getting the desired goal
- EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 4000, nullptr)).Times(1);
- NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc);
- }
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