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- /*
- * DamageTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "EffectFixture.h"
- #include <vstd/RNG.h>
- #include "../../../lib/battle/CUnitState.h"
- #include "../../../lib/json/JsonNode.h"
- #include "mock/mock_UnitEnvironment.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::spells::effects;
- using namespace ::testing;
- class DamageTest : public Test, public EffectFixture
- {
- public:
- DamageTest()
- : EffectFixture("core:damage")
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- EffectFixture::setupEffect(JsonNode());
- }
- };
- TEST_F(DamageTest, ApplicableToAliveUnit)
- {
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
- EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- TEST_F(DamageTest, NotApplicableToDeadUnit)
- {
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(false));
- EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- class DamageApplyTest : public Test, public EffectFixture
- {
- public:
- UnitEnvironmentMock unitEnvironmentMock;
- DamageApplyTest()
- : EffectFixture("core:damage")
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- }
- };
- TEST_F(DamageApplyTest, DoesDamageToAliveUnit)
- {
- EffectFixture::setupEffect(JsonNode());
- using namespace ::battle;
- const int64_t effectValue = 123;
- const int32_t unitAmount = 25;
- const int32_t unitHP = 100;
- const uint32_t unitId = 42;
- auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
- targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
- EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
- EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
- EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).WillOnce(Return(effectValue));
- unitsFake.setDefaultBonusExpectations();
- auto targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
- targetUnitState->localInit(&unitEnvironmentMock);
- EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
- EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
- EXPECT_CALL(serverMock, apply(Matcher<StacksInjured &>(_))).Times(1);
- EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&targetUnit, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- EXPECT_EQ(targetUnitState->getCount(), unitAmount - 1);
- }
- TEST_F(DamageApplyTest, IgnoresDeadUnit)
- {
- EffectFixture::setupEffect(JsonNode());
- using namespace ::battle;
- auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(false));
- EXPECT_CALL(targetUnit, acquireState()).Times(0);
- EXPECT_CALL(*battleFake, setUnitState(_,_,_)).Times(0);
- EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&targetUnit, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- }
- TEST_F(DamageApplyTest, DoesDamageByPercent)
- {
- using namespace ::battle;
- {
- JsonNode config;
- config["killByPercentage"].Bool() = true;
- EffectFixture::setupEffect(config);
- }
- const int64_t effectValue = 27;
- const int32_t unitAmount = 200;
- const int32_t unitHP = 100;
- const uint32_t unitId = 42;
- auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
- targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
- EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
- EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
- EXPECT_CALL(targetUnit, getCount()).WillOnce(Return(unitAmount));
- EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
- EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
- unitsFake.setDefaultBonusExpectations();
- auto targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
- targetUnitState->localInit(&unitEnvironmentMock);
- EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
- EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
- EXPECT_CALL(serverMock, apply(Matcher<StacksInjured &>(_))).Times(1);
- EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&targetUnit, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- EXPECT_EQ(targetUnitState->getCount(), unitAmount - (unitAmount * effectValue / 100));
- }
- TEST_F(DamageApplyTest, DoesDamageByCount)
- {
- using namespace ::battle;
- {
- JsonNode config;
- config["killByCount"].Bool() = true;
- EffectFixture::setupEffect(config);
- }
- const int64_t effectValue = 27;
- const int32_t unitAmount = 200;
- const int32_t unitHP = 100;
- const uint32_t unitId = 42;
- auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
- targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
- EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
- EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
- EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
- EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
- unitsFake.setDefaultBonusExpectations();
- auto targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
- targetUnitState->localInit(&unitEnvironmentMock);
- EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
- EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Lt(0))).Times(1);
- EXPECT_CALL(serverMock, apply(Matcher<StacksInjured &>(_))).Times(1);
- EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&targetUnit, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- EXPECT_EQ(targetUnitState->getCount(), unitAmount - effectValue);
- }
- }
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