123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- /*
- * DispelTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "EffectFixture.h"
- #include "../../../lib/json/JsonNode.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::spells::effects;
- using namespace ::testing;
- class DispelFixture : public Test, public EffectFixture
- {
- public:
- const SpellID positiveID = SpellID(4242);
- const SpellID negativeID = SpellID(4243);
- const SpellID neutralID = SpellID(4244);
- StrictMock<SpellMock> positiveSpell;
- StrictMock<SpellMock> negativeSpell;
- StrictMock<SpellMock> neutralSpell;
- DispelFixture()
- : EffectFixture("core:dispel")
- {
- }
- void setDefaultExpectations()
- {
- EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
- EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
- EXPECT_CALL(spellServiceMock, getByIndex(Eq(positiveID.getNum()))).WillRepeatedly(Return(&positiveSpell));
- EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
- EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
- EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
- EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
- EXPECT_CALL(spellServiceMock, getByIndex(Eq(negativeID.getNum()))).WillRepeatedly(Return(&negativeSpell));
- EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
- EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
- EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
- EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
- EXPECT_CALL(spellServiceMock, getByIndex(Eq(neutralID.getNum()))).WillRepeatedly(Return(&neutralSpell));
- EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
- EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
- EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- }
- };
- class DispelTest : public DispelFixture
- {
- };
- TEST_F(DispelTest, ApplicableToAliveUnitWithTimedEffect)
- {
- {
- JsonNode config;
- config["dispelNegative"].Bool() = true;
- EffectFixture::setupEffect(config);
- }
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(negativeID))));
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
- EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
- EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
- setDefaultExpectations();
- unitsFake.setDefaultBonusExpectations();
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- TEST_F(DispelTest, IgnoresOwnEffects)
- {
- {
- JsonNode config;
- config["dispelPositive"].Bool() = true;
- config["dispelNegative"].Bool() = true;
- config["dispelNeutral"].Bool() = true;
- EffectFixture::setupEffect(config);
- }
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(SpellID(neutralID))));
- EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
- setDefaultExpectations();
- unitsFake.setDefaultBonusExpectations();
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
- {
- EffectFixture::setupEffect(JsonNode());
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
- unitsFake.setDefaultBonusExpectations();
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- TEST_F(DispelTest, NotApplicableToDeadUnit)
- {
- EffectFixture::setupEffect(JsonNode());
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
- unitsFake.setDefaultBonusExpectations();
- EffectTarget target;
- target.emplace_back(&unit, BattleHex());
- EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
- }
- class DispelApplyTest : public DispelFixture
- {
- public:
- std::array<std::vector<Bonus>, 2> expectedBonus;
- std::array<std::vector<Bonus>, 2> actualBonus;
- };
- TEST_F(DispelApplyTest, RemovesEffects)
- {
- {
- JsonNode config;
- config["dispelPositive"].Bool() = true;
- config["dispelNegative"].Bool() = true;
- config["dispelNeutral"].Bool() = true;
- EffectFixture::setupEffect(config);
- }
- const std::array<uint32_t, 2> unitIds = {567, 765};
- auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
- auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
- {
- auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
- expectedBonus[0].emplace_back(*bonus);
- unit0.addNewBonus(bonus);
- bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 1, BonusSourceID(negativeID));
- expectedBonus[0].emplace_back(*bonus);
- unit0.addNewBonus(bonus);
- bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(negativeID));
- expectedBonus[0].emplace_back(*bonus);
- unit0.addNewBonus(bonus);
- bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::SPELL_EFFECT, 5, BonusSourceID(positiveID));
- expectedBonus[1].emplace_back(*bonus);
- unit1.addNewBonus(bonus);
- bonus = std::make_shared<Bonus>(BonusDuration::N_TURNS, BonusType::GENERAL_ATTACK_REDUCTION, BonusSource::SPELL_EFFECT, 3, BonusSourceID(positiveID));
- expectedBonus[1].emplace_back(*bonus);
- unit1.addNewBonus(bonus);
- }
- EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
- EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
- EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
- EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect &>(_))).Times(1);
- EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
- setDefaultExpectations();
- unitsFake.setDefaultBonusExpectations();
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&unit0, BattleHex());
- target.emplace_back(&unit1, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
- EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
- }
- }
|