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- /*
- * SacrificeTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "EffectFixture.h"
- #include <vstd/RNG.h>
- #include "../../../lib/battle/CUnitState.h"
- #include "../../../lib/json/JsonNode.h"
- #include "mock/mock_UnitEnvironment.h"
- namespace test
- {
- using namespace ::spells;
- using namespace ::spells::effects;
- using namespace ::testing;
- class SacrificeTest : public Test, public EffectFixture
- {
- public:
- SacrificeTest()
- : EffectFixture("core:sacrifice")
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- {
- JsonNode config;
- config["healLevel"].String() = "resurrect";
- EffectFixture::setupEffect(config);
- }
- }
- };
- TEST_F(SacrificeTest, ApplicableForTwoTargets)
- {
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(false));
- EXPECT_CALL(unit, isValidTarget(Eq(true))).WillRepeatedly(Return(true));
- EXPECT_CALL(unit, getTotalHealth()).WillRepeatedly(Return(0));
- EXPECT_CALL(unit, getAvailableHealth()).WillRepeatedly(Return(200));
- auto & victim = unitsFake.add(BattleSide::ATTACKER);
- victim.makeAlive();
- EXPECT_CALL(victim, getPosition()).WillRepeatedly(Return(BattleHex(5,10)));
- EXPECT_CALL(victim, isValidTarget(_)).WillRepeatedly(Return(true));
- EXPECT_CALL(victim, getTotalHealth()).WillRepeatedly(Return(300));
- EXPECT_CALL(victim, getAvailableHealth()).WillRepeatedly(Return(300));
- EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isMassive()).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, alwaysHitFirstTarget()).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtLeast(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isReceptive(Eq(&unit))).Times(AtLeast(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&victim))).Times(AtLeast(1)).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isReceptive(Eq(&victim))).Times(AtLeast(1)).WillRepeatedly(Return(true));
- EffectTarget aimPoint;
- aimPoint.emplace_back(&unit, BattleHex());
- aimPoint.emplace_back(&victim, BattleHex());
- EffectTarget spellTarget;
- spellTarget.emplace_back(&unit, BattleHex());
- EffectTarget transformed = subject->transformTarget(&mechanicsMock, aimPoint, spellTarget);
- EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, transformed));
- }
- #if 0
- TEST_F(SacrificeTest, NotApplicableWithoutVictim)
- {
- {
- JsonNode config(JsonNode::JsonType::DATA_STRUCT);
- config["healLevel"].String() = "resurrect";
- EffectFixture::setupEffect(config);
- }
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(false));
- EXPECT_CALL(unit, isValidTarget(Eq(true))).WillRepeatedly(Return(true));
- EXPECT_CALL(unit, getTotalHealth()).WillRepeatedly(Return(0));
- EXPECT_CALL(unit, getAvailableHealth()).WillRepeatedly(Return(200));
- EXPECT_CALL(mechanicsMock, isSmart()).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isMassive()).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, alwaysHitFirstTarget()).WillRepeatedly(Return(false));
- EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).WillRepeatedly(Return(true));
- EXPECT_CALL(mechanicsMock, isReceptive(Eq(&unit))).WillRepeatedly(Return(true));
- EffectTarget aimPoint;
- aimPoint.emplace_back(&unit, BattleHex());
- EffectTarget transformed = subject->transformTarget(&mechanicsMock, aimPoint, aimPoint);
- EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, transformed));
- }
- #endif
- class SacrificeApplyTest : public Test, public EffectFixture
- {
- public:
- UnitEnvironmentMock unitEnvironmentMock;
- SacrificeApplyTest()
- : EffectFixture("core:sacrifice")
- {
- }
- void setDefaultExpectations()
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- {
- JsonNode config;
- config["healLevel"].String() = "resurrect";
- config["healPower"].String() = "permanent";
- EffectFixture::setupEffect(config);
- }
- }
- };
- TEST_F(SacrificeApplyTest, ResurrectsTarget)
- {
- using namespace ::battle;
- const int32_t effectPower = 10;
- const int64_t effectValue = 500;
- const uint32_t unitId = 42;
- const int32_t unitAmount = 100;
- const int32_t unitHP = 1000;
- const uint32_t victimId = 4242;
- const int32_t victimCount = 5;
- const int32_t victimUnitHP = 100;
- const auto pikeman = CreatureID(unitId).toCreature();
- const int64_t expectedHealValue = (effectPower + victimUnitHP + effectValue) * victimCount;
- auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
- EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
- EXPECT_CALL(targetUnit, unitType()).WillRepeatedly(Return(pikeman));
- EXPECT_CALL(mechanicsMock, getEffectPower()).Times(AtLeast(1)).WillRepeatedly(Return(effectPower));
- EXPECT_CALL(mechanicsMock, applySpellBonus(_, Eq(&targetUnit))).WillOnce(ReturnArg<0>());
- EXPECT_CALL(mechanicsMock, calculateRawEffectValue(_,_)).WillOnce(Return(effectValue));
- targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
- auto & victim = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(victim, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(victimId));
- EXPECT_CALL(victim, getCount()).Times(AtLeast(1)).WillRepeatedly(Return(victimCount));
- victim.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, victimUnitHP, BonusSourceID()));
- EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Eq(expectedHealValue))).Times(1);
- EXPECT_CALL(*battleFake, removeUnit(Eq(victimId))).Times(1);
- unitsFake.setDefaultBonusExpectations();
- std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
- targetUnitState->localInit(&unitEnvironmentMock);
- {
- int64_t initialDmg = targetUnitState->getAvailableHealth();
- targetUnitState->damage(initialDmg);
- }
- EXPECT_CALL(targetUnit, acquire()).WillOnce(Return(targetUnitState));
- EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged &>(_))).Times(AtLeast(1));
- EXPECT_CALL(serverMock, apply(Matcher<BattleLogMessage &>(_))).Times(AtLeast(1));
- setupDefaultRNG();
- EffectTarget target;
- target.emplace_back(&targetUnit, BattleHex());
- target.emplace_back(&victim, BattleHex());
- subject->apply(&serverMock, &mechanicsMock, target);
- EXPECT_EQ(targetUnitState->getAvailableHealth(), expectedHealValue);
- }
- }
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