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- /*
- * TeleportTest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "EffectFixture.h"
- #include "../../../lib/json/JsonNode.h"
- #include <vstd/RNG.h>
- namespace test
- {
- using namespace ::spells;
- using namespace ::spells::effects;
- using namespace ::testing;
- class TeleportTest : public Test, public EffectFixture
- {
- public:
- TeleportTest()
- : EffectFixture("core:teleport")
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- setupEffect(JsonNode());
- }
- };
- class TeleportApplyTest : public Test, public EffectFixture
- {
- public:
- TeleportApplyTest()
- : EffectFixture("core:teleport")
- {
- }
- protected:
- void SetUp() override
- {
- EffectFixture::setUp();
- setupEffect(JsonNode());
- }
- };
- TEST_F(TeleportApplyTest, MovesUnit)
- {
- battleFake->setupEmptyBattlefield();
- uint32_t unitId = 42;
- BattleHex initial(1, 1);
- BattleHex destination(10, 10);
- EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(0));
- auto & unit = unitsFake.add(BattleSide::ATTACKER);
- EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(initial));
- EXPECT_CALL(unit, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitId));
- EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
- EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true));
- EXPECT_CALL(*battleFake, moveUnit(Eq(unitId), Eq(destination)));
- EXPECT_CALL(mechanicsMock, getEffectLevel()).WillRepeatedly(Return(0));
- EXPECT_CALL(serverMock, apply(Matcher<BattleStackMoved &>(_))).Times(1);
- Target target;
- target.emplace_back(&unit, BattleHex());
- target.emplace_back(destination);
- subject->apply(&serverMock, &mechanicsMock, target);
- }
- }
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