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- #include "CSpellWindow.h"
- #include "client/Graphics.h"
- #include "hch/CDefHandler.h"
- #include "hch/CObjectHandler.h"
- #include "SDL_Extensions.h"
- #include <boost/bind.hpp>
- #include <sstream>
- extern SDL_Surface * screen;
- extern SDL_Color tytulowy, zwykly ;
- extern TTF_Font *GEOR16;
- ClickableArea::ClickableArea(SDL_Rect &myRect, boost::function<void()> func)
- {
- pos = myRect;
- myFunc = func;
- }
- void ClickableArea::clickLeft(boost::logic::tribool down)
- {
- if(!down)
- {
- myFunc();
- }
- }
- void ClickableArea::activate()
- {
- ClickableL::activate();
- }
- void ClickableArea::deactivate()
- {
- ClickableL::deactivate();
- }
- CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHero): selectedTab(4)
- {
- pos = myRect;
- background = BitmapHandler::loadBitmap("SpelBack.bmp");
- graphics->blueToPlayersAdv(background, myHero->tempOwner);
- std::stringstream mana;
- mana<<myHero->mana;
- CSDL_Ext::printAtMiddle(mana.str(), 434, 425, GEOR16, tytulowy, background);
- leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp");
- rightCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp");
- spells = CDefHandler::giveDef("Spells.def");
- spellTab = CDefHandler::giveDef("SpelTab.def");
- schools = CDefHandler::giveDef("Schools.def");
- schoolW = CDefHandler::giveDef("SplevW.def");
- schoolE = CDefHandler::giveDef("SplevE.def");
- schoolF = CDefHandler::giveDef("SplevF.def");
- schoolA = CDefHandler::giveDef("SplevA.def");
- SDL_Rect temp_rect = genRect(45, 35, 569, 407);
- exitBtn = new ClickableArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this));
- statusBar = new CStatusBar(97, 571, "Spelroll.bmp");
- }
- CSpellWindow::~CSpellWindow()
- {
- SDL_FreeSurface(background);
- SDL_FreeSurface(leftCorner);
- SDL_FreeSurface(rightCorner);
- delete spells;
- delete spellTab;
- delete schools;
- delete schoolW;
- delete schoolE;
- delete schoolF;
- delete schoolA;
- delete exitBtn;
- delete statusBar;
- }
- void CSpellWindow::fexitb()
- {
- deactivate();
- for(int g=0; g<LOCPLINT->objsToBlit.size(); ++g)
- {
- if(dynamic_cast<CSpellWindow*>(LOCPLINT->objsToBlit[g]))
- {
- LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+g);
- break;
- }
- }
- delete this;
- LOCPLINT->curint->activate();
- }
- void CSpellWindow::show(SDL_Surface *to)
- {
- if(to == NULL) //evaluating to
- to = screen;
- SDL_BlitSurface(background, NULL, to, &pos);
- blitAt(spellTab->ourImages[selectedTab].bitmap, 614, 96, to);
-
- statusBar->show();
- }
- void CSpellWindow::activate()
- {
- exitBtn->activate();
- }
- void CSpellWindow::deactivate()
- {
- exitBtn->deactivate();
- }
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