ChangeLog 35 KB

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  1. 0.87 -> 0.88 (Mar? 2012)
  2. * added an initial version of new adventure AI: VCAI
  3. * system settings window allows to change default resolution
  4. * introduced unified JSON-based settings system
  5. * fixed all known localization issues
  6. * Creature Window can handle descriptions of spellcasting abilities
  7. * Support for the clone spell
  8. 0.86 -> 0.87 (Dec 01 2011)
  9. GENERAL:
  10. * Pathfinder can find way using ships and subterranean gates
  11. * Hero reminder & sleep button
  12. PREGAME:
  13. * Credits are implemented
  14. BATTLES
  15. * All attacked hexes will be highlighted
  16. * New combat abilities supported:
  17. - Spell Resistance aura
  18. - Random spellcaster (Genies)
  19. - Mana channeling
  20. - Daemon summoning
  21. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  22. - Fear
  23. - Fearless
  24. - No wall penalty
  25. - Enchanter
  26. - Bind
  27. - Dispell helpful spells
  28. 0.85 -> 0.86 (Sep 01 2011)
  29. GENERAL:
  30. * Reinstated music support
  31. * Bonus system optimizations (caching)
  32. * converted many config files to JSON
  33. * .tga file support
  34. * New artifacts supported
  35. - Admiral's Hat
  36. - Statue of Legion
  37. - Titan's Thunder
  38. BATTLES:
  39. * Correct handling of siege obstacles
  40. * Catapult animation
  41. * New combat abilities supported
  42. - Dragon Breath
  43. - Three-headed Attack
  44. - Attack all around
  45. - Death Cloud / Fireball area attack
  46. - Death Blow
  47. - Lightning Strike
  48. - Rebirth
  49. * New WoG abilities supported
  50. - Defense Bonus
  51. - Cast before attack
  52. - Immunity to direct damage spells
  53. * New spells supported
  54. - Magic Mirror
  55. - Titan's Lightning Bolt
  56. 0.84 -> 0.85 (Jun 01 2011)
  57. GENERAL:
  58. * Support for stack experience
  59. * Implemented original campaign selection screens
  60. * New artifacts supported:
  61. - Statesman's Medal
  62. - Diplomat's Ring
  63. - Ambassador's Sash
  64. TOWNS:
  65. * Implemented animation for new town buildings
  66. * It's possible to sell artifacts at Artifact Merchants
  67. BATTLES:
  68. * Neutral monsters will be split into multiple stacks
  69. * Hero can surrender battle to keep army
  70. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  71. * Partial support for Stone Gaze, Paralyze, Mana drain
  72. 0.83 -> 0.84 (Mar 01 2011)
  73. GENERAL:
  74. * Bonus system has been rewritten
  75. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  76. * New artifacts supported:
  77. - Angellic Alliance
  78. - Bird of Perception
  79. - Emblem of Cognizance
  80. - Spell Scroll
  81. - Stoic Watchman
  82. BATTLES:
  83. * Better animations handling
  84. * Defensive stance is supported
  85. HERO:
  86. * New secondary skills supported:
  87. - Artillery
  88. - Eagle Eye
  89. - Tactics
  90. AI PLAYER:
  91. * new AI leading neutral creatures in combat, slightly better then previous
  92. 0.82 -> 0.83 (Nov 01 2010)
  93. GENERAL:
  94. * Alliances support
  95. * Week of / Month of events
  96. * Mostly done pregame for MP games (temporarily only for local clients)
  97. * Support for 16bpp displays
  98. * Campaigns:
  99. - support for building bonus
  100. - moving to next map after victory
  101. * Town Portal supported
  102. * Vial of Dragon Blood and Statue of Legion supported
  103. HERO:
  104. * remaining specialities have been implemented
  105. TOWNS:
  106. * town events supported
  107. * Support for new town structures: Deiety of Fire and Escape Tunnel
  108. BATTLES:
  109. * blocked retreating from castle
  110. 0.81 -> 0.82 (Aug 01 2010)
  111. GENERAL:
  112. * Some of the starting bonuses in campaigns are supported
  113. * It's possible to select difficulty level of mission in campaign
  114. * new cheat codes:
  115. - vcmisilmaril - player wins
  116. - vcmimelkor - player loses
  117. ADVENTURE MAP:
  118. * Neutral armies growth implemented (10% weekly)
  119. * Power rating of neutral stacks
  120. * Favourable Winds reduce sailing cost
  121. HERO:
  122. * Learning secondary skill supported.
  123. * Most of hero specialities are supported, including:
  124. -Creature specialities (progressive, fixed, Sir Mullich)
  125. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  126. -Secondary skill bonuses
  127. -Creature Upgrades (Gelu)
  128. -Resorce generation
  129. -Starting Skill (Adrienne)
  130. TOWNS:
  131. * Support for new town structures:
  132. - Artifact Merchant
  133. - Aurora Borealis
  134. - Castle Gates
  135. - Magic University
  136. - Portal of Summoning
  137. - Skeleton transformer
  138. - Veil of Darkness
  139. OBJECTS:
  140. * Stables will now upgrade Cavaliers to Champions.
  141. New object supported:
  142. - Abandoned Mine
  143. - Altar of Sacrifice
  144. - Black Market
  145. - Cover of Darkness
  146. - Hill Fort
  147. - Refugee Camp
  148. - Sanctuary
  149. - Tavern
  150. - University
  151. - Whirlpool
  152. 0.8 -> 0.81 (Jun 01 2010)
  153. GENERAL:
  154. * It's possible to start campaign
  155. * Support for build grail victory condition
  156. * New artifacts supported:
  157. - Angel's Wings
  158. - Boots of levitation
  159. - Orb of Vulnerability
  160. - Ammo cart
  161. - Golden Bow
  162. - Hourglass of Evil Hour
  163. - Bow of Sharpshooter
  164. - Armor of the Damned
  165. ADVENTURE MAP:
  166. * Creatures now guard surrounding tiles
  167. * New adventura map spells supported:
  168. - Summon Boat
  169. - Scuttle Boat
  170. - Dimension Door
  171. - Fly
  172. - Water walk
  173. BATTLES:
  174. * A number of new creature abilities supported
  175. * First Aid Tent is functional
  176. * Support for distance/wall/melee penalties & no * penalty abilities
  177. * Reworked damage calculation to fit OH3 formula better
  178. * Luck support
  179. * Teleportation spell
  180. HERO:
  181. * First Aid secondary skill
  182. * Improved formula for necromancy to match better OH3
  183. TOWNS:
  184. * Sending resources to other players by marketplace
  185. * Support for new town structures:
  186. - Lighthouse
  187. - Colossus
  188. - Freelancer's Guild
  189. - Guardian Spirit
  190. - Necromancy Amplifier
  191. - Soul Prison
  192. OBJECTS:
  193. New object supported:
  194. - Freelancer's Guild
  195. - Trading Post
  196. - War Machine Factory
  197. 0.75 -> 0.8 (Mar 01 2010)
  198. GENERAL:
  199. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  200. * Implemented assembling and disassembling of combination artifacts.
  201. * Kingdom Overview screen is now available.
  202. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  203. * Replaced TTF fonts with original ones.
  204. ADVENTURE MAP:
  205. * Implemented rivers animations (thx to GrayFace).
  206. BATTLES:
  207. * Fire Shield spell (and creature ability) supported
  208. * affecting morale/luck and casting spell after attack creature abilities supported
  209. HERO:
  210. * Implementation of Scholar secondary skill
  211. TOWN:
  212. * New left-bottom info panel functionalities.
  213. TOWNS:
  214. * new town structures supported:
  215. - Ballista Yard
  216. - Blood Obelisk
  217. - Brimstone Clouds
  218. - Dwarven Treasury
  219. - Fountain of Fortune
  220. - Glyphs of Fear
  221. - Mystic Pond
  222. - Thieves Guild
  223. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  224. OBJECTS:
  225. New objects supported:
  226. - Border gate
  227. - Den of Thieves
  228. - Lighthouse
  229. - Obelisk
  230. - Quest Guard
  231. - Seer hut
  232. A lot of of various bugfixes and improvements:
  233. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  234. 0.74 -> 0.75 (Dec 01 2009)
  235. GENERAL:
  236. * Implemented "main menu" in-game option.
  237. * Hide the mouse cursor while displaying a popup window.
  238. * Better handling of huge and empty message boxes (still needs more changes)
  239. * Fixed several crashes when exiting.
  240. ADVENTURE INTERFACE:
  241. * Movement cursor shown for unguarded enemy towns.
  242. * Battle cursor shown for guarded enemy garrisons.
  243. * Clicking on the border no longer opens an empty info windows
  244. HERO WINDOW:
  245. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  246. TOWNS:
  247. * new special town structures supported:
  248. - Academy of Battle Scholars
  249. - Cage of Warlords
  250. - Mana Vortex
  251. - Stables
  252. - Skyship (revealing entire map only)
  253. OBJECTS:
  254. * External dwellings increase town growth
  255. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  256. * Scholar won't give unavaliable spells anymore.
  257. A lot of of various bugfixes and improvements:
  258. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  259. 0.73 -> 0.74 (Oct 01 2009)
  260. GENERAL:
  261. * Scenario Information window
  262. * Save Game window
  263. * VCMI window should start centered
  264. * support for Necromancy and Ballistics secondary skills
  265. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  266. * VCMI client has its own icon (thx for graphic to Dikamilo)
  267. * Ellipsis won't be split when breaking text on several lines
  268. * split button will be grayed out when no creature is selected
  269. * fixed issue when splitting stack to the hero with only one creatures
  270. * a few fixes for shipyard window
  271. ADVENTURE INTERFACE:
  272. * Cursor shows if tile is accesible and how many turns away
  273. * moving hero with arrow keys / numpad
  274. * fixed Next Hero button behaviour
  275. * fixed Surface/Underground switch button in higher resolutions
  276. BATTLES:
  277. * partial siege support
  278. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  279. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  280. * more creatures special abilities supported
  281. * battle settings will be stored
  282. * fixed crashes occuring on attacking two hex creatures from back
  283. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  284. * even large stack numbers will fit the boxes
  285. * when active stack is killed by spell, game behaves properly
  286. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  287. * ballista can shoot even if there's an enemy creature next to it
  288. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  289. * selecting attack directions works as in H3
  290. * estimating damage that will be dealt while choosing stack to be attacked
  291. * modified the positioning of battle effects, they should look about right now.
  292. * after selecting a spell during combat, l-click is locked for any action other than casting.
  293. * flying creatures will be blitted over all other creatures, obstacles and wall
  294. * obstacles and units should be printed in better order (not tested)
  295. * fixed armageddon animation
  296. * new spells supported:
  297. - Anti-Magic
  298. - Cure
  299. - Resurrection
  300. - Animate Dead
  301. - Counterstrike
  302. - Berserk
  303. - Hypnotize
  304. - Blind
  305. - Fire Elemental
  306. - Earth Elemental
  307. - Water Elemental
  308. - Air Elemental
  309. - Remove obstacle
  310. TOWNS:
  311. * enemy castle can be taken over
  312. * only one capitol per player allowed (additional ones will be lost)
  313. * garrisoned hero can buy a spellbook
  314. * heroes available in tavern sould be always different
  315. * ship bought in town will be correctly placed
  316. * new special town structures supported:
  317. - Lookout Tower
  318. - Temple of Valhalla
  319. - Wall of Knowledge
  320. - Order of Fire
  321. HERO WINDOW:
  322. * war machines cannot be unequiped
  323. PREGAME:
  324. * sorting: a second click on the column header sorts in descending order.
  325. * advanced options tab: r-click popups for selected town, hero and bonus
  326. * starting scenario / game by double click
  327. * arrows in options tab are hidden when not available
  328. * subtitles for choosen hero/town/bonus in pregame
  329. OBJECTS:
  330. * fixed pairing Subterranean Gates
  331. New objects supported:
  332. - Borderguard & Keymaster Tent
  333. - Cartographer
  334. - Creature banks
  335. - Eye of the Magi & Hut of the Magi
  336. - Garrison
  337. - Stables
  338. - Pandora Box
  339. - Pyramid
  340. 0.72 -> 0.73 (Aug 01 2009)
  341. GENERAL:
  342. * infowindow popup will be completely on screen
  343. * fixed possible crash with in game console
  344. * fixed crash when gaining artifact after r-click on hero in tavern
  345. * Estates / hero bonuses won't give resources on first day.
  346. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  347. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  348. * 'T' hotkey opens marketplace window
  349. * giving starting spells for heroes
  350. * pressing enter or escape close spellbook
  351. * removed redundant quotation marks from skills description and artifact events texts
  352. * disabled autosaving on first turn
  353. * bonuses from bonus artifacts
  354. * increased char per line limit for subtitles under components
  355. * corrected some exp/level values
  356. * primary skills cannot be negative
  357. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  358. * fixed timed events reappearing
  359. * saving system options
  360. * saving hero direction
  361. * r-click popups on enemy heroes and towns
  362. * hero leveling formula matches the H3
  363. ADVENTURE INTERFACE:
  364. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  365. * The size of the frame around the map depends on the screen size.
  366. * spellbook shows adventure spells when opened on adventure map
  367. * erasing path after picking objects with last movement point
  368. BATTLES:
  369. * spell resistance supported (secondary skill, artifacts, creature skill)
  370. * corrected damage inflicted by spells and ballista
  371. * added some missing projectile infos
  372. * added native terrain bonuses in battles
  373. * number of units in stack in battle should better fit the box
  374. * non-living and undead creatures have now always 0 morale
  375. * displaying luck effect animation
  376. * support for battleground overlays:
  377. - cursed ground
  378. - magic plains
  379. - fiery fields
  380. - rock lands
  381. - magic clouds
  382. - lucid pools
  383. - holy ground
  384. - clover field
  385. - evil fog
  386. TOWNS:
  387. * fixes for horde buildings
  388. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  389. * capitol bar in town hall is grey (not red) if already one exists
  390. * fixed crash on entering hall when town was near map edge
  391. HERO WINDOW:
  392. * garrisoned heroes won't be shown on the list
  393. * artifacts will be present on morale/luck bonuses list
  394. PREGAME:
  395. * saves are sorted primary by map format, secondary by name
  396. * fixed displaying date of saved game (uses local time, removed square character)
  397. OBJECTS:
  398. * Fixed primary/secondary skill levels given by a scholar.
  399. * fixed problems with 3-tiles monoliths
  400. * fixed crash with flaggable building next to map edge
  401. * fixed some descriptions for events
  402. * New objects supported:
  403. - Buoy
  404. - Creature Generators
  405. - Flotsam
  406. - Mermaid
  407. - Ocean bottle
  408. - Sea Chest
  409. - Shipwreck Survivor
  410. - Shipyard
  411. - Sirens
  412. 0.71 -> 0.72 (Jun 1 2009)
  413. GENERAL:
  414. * many sound effects and music
  415. * autosave (to 5 subsequent files)
  416. * artifacts support (most of them)
  417. * added internal game console (activated on TAB)
  418. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  419. * improved randomization
  420. * fixed crash on closing application
  421. * VCMI won't always give all three stacks in the starting armies
  422. * fix for drawing starting army creatures count
  423. * Diplomacy secondary skill support
  424. * timed events won't cause resources amount to be negative
  425. * support for sorcery secondary skill
  426. * reduntant quotation marks from artifact descriptions are removed
  427. * no income at the first day
  428. ADVENTURE INTERFACE:
  429. * fixed crasbug occurring on revisiting objects (by pressing space)
  430. * always restoring default cursor when movng mouse out of the terrain
  431. * fixed map scrolling with ctrl+arrows when some windows are opened
  432. * clicking scrolling arrows in town/hero list won't open town/hero window
  433. * pathfinder will now look for a path going via printed positions of roads when it's possible
  434. * enter can be used to open window with selected hero/town
  435. BATTLES:
  436. * many creatures special skills implemented
  437. * battle will end when one side has only war machines
  438. * fixed some problems with handling obstacles info
  439. * fixed bug with defending / waiting while no stack is active
  440. * spellbook button is inactive when hero cannot cast any spell
  441. * obstacles will be placed more properly when resolution is different than 800x600
  442. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  443. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  444. * new spells:
  445. - frost ring
  446. - fireball
  447. - inferno
  448. - meteor shower
  449. - death ripple
  450. - destroy undead
  451. - dispel
  452. - armageddon
  453. - disrupting ray
  454. - protection from air
  455. - protection from fire
  456. - protection from water
  457. - protection from earth
  458. - precision
  459. - slayer
  460. TOWNS:
  461. * resting in town with mage guild will replenih all the mana points
  462. * fixed Blacksmith
  463. * the number of creatures at the beginning of game is their base growth
  464. * it's possible to enter Tavern via Brotherhood of Sword
  465. HERO WINDOW:
  466. * fixed mana limit info in the hero window
  467. * war machines can't be removed
  468. * fixed problems with removing artifacts when all visible slots in backpack are full
  469. PREGAME:
  470. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  471. * Fix position of maps names.
  472. * Made the slider cursor much more responsive. Speedup the map select screen.
  473. * Try to behave when no maps/saves are present.
  474. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  475. OBJECTS:
  476. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  477. * leaving guardians in flagged mines.
  478. * support for Scholar object
  479. * support for School of Magic
  480. * support for School of War
  481. * support for Pillar of Fire
  482. * support for Corpse
  483. * support for Lean To
  484. * support for Wagon
  485. * support for Warrior's Tomb
  486. * support for Event
  487. * Corpse (Skeleton) will be accessible from all directions
  488. 0.7 -> 0.71 (Apr 01 2009)
  489. GENERAL:
  490. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  491. * morale/luck system and corresponding sec. skills supported
  492. * fixed crash when hero get level and has less than two sec. skills to choose between
  493. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  494. * proper handling of custom portraits of heroes
  495. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  496. * fixed crash when there was no hero available to hire for some player
  497. * fixed problems with 1024x600 screen resolution
  498. * updating blockmap/visitmap of randomized objects
  499. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  500. * further fixes for leveling-up (stability and identical offered skills bug)
  501. * splitting window allows to rebalance two stack with the same creatures
  502. * support for numpad keyboard
  503. * support for timed events
  504. ADVENTURE INTERFACE:
  505. * added "Next hero" button functionality
  506. * added missing path arrows
  507. * corrected centering on hero's position
  508. * recalculating hero path after reselecting hero
  509. * further changes in pathfinder making it more like original one
  510. * orientation of hero can't be change if movement points are exhausted
  511. * campfire, borderguard, bordergate, questguard will be accessible from the top
  512. * new movement cost calculation algorithm
  513. * fixed sight radious calculation
  514. * it's possible to stop hero movement
  515. * faster minimap refreshing
  516. * provisional support for "Save" button in System Options Window
  517. * it's possible to revisit object under hero by pressing Space
  518. BATTLES:
  519. * partial support for battle obstacles
  520. * only one spell can be casted per turn
  521. * blocked opening sepllbook if hero doesn't have a one
  522. * spells not known by hero can't be casted
  523. * spell books won't be placed in War Machine slots after battle
  524. * attack is now possible when hex under cursor is not displayed
  525. * glowing effect of yellow border around creatures
  526. * blue glowing border around hovered creature
  527. * made animation on battlefield more smooth
  528. * standing stacks have more static animation
  529. * probably fixed problem with displaying corpses on battlefield
  530. * fixes for two-hex creatures actions
  531. * fixed hero casting spell animation
  532. * corrected stack death animation
  533. * battle settings will be remembered between battles
  534. * improved damage calculation formula
  535. * correct handling of flying creatures in battles
  536. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  537. * amounts of units taking actions / being an object of actions won't be shown until action ends
  538. * fixed positions of stack queue and battle result window when resolution is != 800x600
  539. * corrected duration of frenzy spell which was incorrect in certain cases
  540. * corrected hero spell casting animation
  541. * better support for battle backgrounds
  542. * blocked "save" command during battle
  543. * spellbook displays only spells known by Hero
  544. New spells supported:
  545. - Mirth
  546. - Sorrow
  547. - Fortune
  548. - Misfortune
  549. TOWN INTERFACE:
  550. * cannot build more than one capitol
  551. * cannot build shipyard if town is not near water
  552. * Rampart's Treasury requires Miner's Guild
  553. * minor improvements in Recruitment Window
  554. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  555. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  556. * fixed blinking resdatabar in town screen when buying (800x600)
  557. * fixed horde buildings displaying in town hall
  558. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  559. PREGAME:
  560. * added scrolling scenario list with mouse wheel
  561. * fixed mouse slow downs
  562. * cannot select heroes for computer player (pregame)
  563. * no crash if uses gives wrong resolution ID number
  564. * minor fixes
  565. OBJECTS:
  566. * windmill gives 500 gold only during first week ever (not every month)
  567. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  568. New objects supported:
  569. * Prison
  570. * Magic Well
  571. * Faerie Ring
  572. * Swan Pond
  573. * Idol of Fortune
  574. * Fountain of Fortune
  575. * Rally Flag
  576. * Oasis
  577. * Temple
  578. * Watering Hole
  579. * Fountain of Youth
  580. * support for Redwood Observatory
  581. * support for Shrine of Magic Incantation / Gesture / Thought
  582. * support for Sign / Ocean Bottle
  583. AI PLAYER:
  584. Minor improvements and fixes.
  585. 0.64 -> 0.7 (Feb 01 2009)
  586. GENERAL:
  587. * move some settings to the config/settings.txt file
  588. * partial support for new screen resolutions
  589. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  590. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  591. * fixed crashbug occuring when hero levelled above 15 level
  592. * support for non-standard screen resolutions
  593. * F4 toggles between full-screen and windowed mode
  594. * minor improvements in creature card window
  595. * splitting stacks with the shift+click
  596. * creature card window contains info about modified speed
  597. ADVENTURE INTERFACE:
  598. * added water animation
  599. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  600. * partial handling r-clicks on adventure map
  601. TOWN INTERFACE:
  602. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  603. * fixed cloning creatures bug in garrisons (and related issues)
  604. BATTLES
  605. * support for the Wait command
  606. * magic arrow *really* works
  607. * war machines support partially added
  608. * queue of stacks narrowed
  609. * spell effect animation displaying improvements
  610. * positive/negative spells cannot be cast on hostile/our stacks
  611. * showing spell effects affecting stack in creature info window
  612. * more appropriate coloring of stack amount box when stack is affected by a spell
  613. * battle console displays notifications about wait/defend commands
  614. * several reported bugs fixed
  615. * new spells supported:
  616. a) Haste
  617. b) lightning bolt
  618. c) ice bolt
  619. d) slow
  620. e) implosion
  621. f) forgetfulness
  622. g) shield
  623. h) air shield
  624. i) bless
  625. j) curse
  626. k) bloodlust
  627. l) weakness
  628. m) stone skin
  629. n) prayer
  630. o) frenzy
  631. AI PLAYER:
  632. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  633. OBJECTS:
  634. * Guardians property for resources is handled
  635. * support for Witch Hut
  636. * support for Arena
  637. * support for Library of Enlightenment
  638. And a lot of minor fixes
  639. 0.63 -> 0.64 (Nov 01 2008)
  640. GENERAL:
  641. * sprites from /Sprites folder are handled correctly
  642. * several fixes for pathfinder and path arrows
  643. * better handling disposed/predefined heroes
  644. * heroes regain 1 mana point each turn
  645. * support for mistycisim and intelligence skills
  646. * hero hiring possible
  647. * added support for a number of hotkeys
  648. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  649. * many minor improvements
  650. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  651. a) woggaladriel -> vcmiainur
  652. b) wogoliphaunt -> vcminoldor
  653. c) wogshadowfax -> vcminahar
  654. d) wogeyeofsauron -> vcmieagles
  655. e) wogisengard -> vcmiformenos
  656. f) wogsaruman -> vcmiistari
  657. g) wogpathofthedead -> vcmiangband
  658. h) woggandalfwhite -> vcmiglorfindel
  659. ADVENTURE INTERFACE:
  660. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  661. * slowed map scrolling
  662. * blocked scrolling adventure map with mouse when left ctrl is pressed
  663. * blocked map scrolling when dialog window is opened
  664. * scholar will be accessible from the top
  665. TOWN INTERFACE:
  666. * partially done tavern window (only hero hiring functionality)
  667. BATTLES:
  668. * water elemental will really be treated as 2 hex creature
  669. * potential infinite loop in reverseCreature removed
  670. * better handling of battle cursor
  671. * fixed blocked shooter behavior
  672. * it's possible in battles to check remeaining HP of neutral stacks
  673. * partial support for Magic Arrow spell
  674. * fixed bug with dying unit
  675. * stack queue hotkey is now 'Q'
  676. * added shots limit
  677. 0.62 -> 0.63 (Oct 01 2008)
  678. GENERAL:
  679. * coloured console output, logging all info to txt files
  680. * it's possible to use other port than 3030 by passing it as an additional argument
  681. * removed some redundant warnings
  682. * partially done spellbook
  683. * Alt+F4 quits the game
  684. * some crashbugs was fixed
  685. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  686. * magical hero are given spellbook at the beginning
  687. * added initial secondary skills for heroes
  688. BATTLES:
  689. * very significant optimization of battles
  690. * battle summary window
  691. * fixed crashbug occurring sometimes on exiting battle
  692. * confirm window is shown before retreat
  693. * graphic stack queue in battle (shows when 'c' key is pressed)
  694. * it's possible to attack enemy hero
  695. * neutral monster army disappears when defeated
  696. * casualties among hero army and neutral creatures are saved
  697. * better animation handling in battles
  698. * directional attack in battles
  699. * mostly done battle options (although they're not saved)
  700. * added receiving exp (and leveling-up) after a won battle
  701. * added support for archery, offence and armourer secondary abilities
  702. * hero's primary skills accounted for damage dealt by creatures in battle
  703. TOWNS:
  704. * mostly done marketplace
  705. * fixed crashbug with battles on swamps and rough terrain
  706. * counterattacks
  707. * heroes can learn new spells in towns
  708. * working resource silo
  709. * fixed bug with the mage guild when no spells available
  710. * it's possible to build lighthouse
  711. HERO WINDOW:
  712. * setting army formation
  713. * tooltips for artifacts in backpack
  714. ADVENTURE INTERFACE:
  715. * fixed bug with disappearing head of a hero in adventure map
  716. * some objects are no longer accessible from the top
  717. * no tooltips for objects under FoW
  718. * events won't be shown
  719. * working Subterranean Gates, Monoliths
  720. * minimap shows all flaggable objects (towns, mines, etc.)
  721. * artifacts we pick up go to the appropriate slot (if free)
  722. 0.61 -> 0.62 (Sep 01 2008)
  723. General:
  724. * restructured to the server-client model
  725. * support for heroes placed in towns
  726. * upgrading creatures
  727. * working gaining levels for heroes (including dialog with skill selection)
  728. * added graphical cursor
  729. * showing creature amount in the creature info window
  730. * giving starting bonus
  731. Castles:
  732. * icon in infobox showing that there is hero in town garrison
  733. * fort/citadel/castle screen
  734. * taking last stack from the heroes army should be impossible (or at least harder)
  735. * fixed reading forbidden structures
  736. * randomizing spells in towns
  737. * viewing hero window in the town screen
  738. * possibility of moving hero into the garrison
  739. * mage guild screen
  740. * support for blacksmith
  741. * if hero doesn't have a spell book, he can buy one in a mage guild
  742. * it's possible to build glyph of fear in fortress
  743. * creatures placeholders work properly
  744. Adventure Interface:
  745. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  746. Hero Window:
  747. * bugfix: splitting stacks works in hero window
  748. * removed bug causing significant increase of CPU consumption
  749. Battles:
  750. * shooting
  751. * removed some displaying problems
  752. * showing last group of frames in creature animation won't crash
  753. * added start moving and end moving animations
  754. * fixed moving two-hex creatures
  755. * showing/hiding graphic cursor
  756. * a part of using graphic cursor
  757. * slightly optimized showing of battle interface
  758. * animation of getting hit / death by shooting is displayed when it should be
  759. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  760. * minor optimizations
  761. PreGame:
  762. * updates settings when selecting new map after changing sorting criteria
  763. * if sorting not by name, name will be used as a secondary criteria
  764. * when filter is applied a first available map is selected automatically
  765. * slider position updated after sorting in pregame
  766. Objects:
  767. * support for the Tree of knowledge
  768. * support for Campfires
  769. * added event message when picking artifact
  770. 0.6 -> 0.61 (Jun 15 2008)
  771. Improvements:
  772. * improved attacking in the battles
  773. * it's possible to kill hostile stack
  774. * animations won't go in the same phase
  775. * Better pathfinder
  776. * "%s" substitutions in Right-click information in town hall
  777. * windmill won't give wood
  778. * hover text for heroes
  779. * support for ZSoft-style PCX files in /Data
  780. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  781. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  782. * stack at the limit of unit's range can now be attacked
  783. * range of unit is now properly displayed
  784. * battle log is scrolled down when new event occurs
  785. * console is closed when application exits
  786. Bugfixes:
  787. * stack at the limit of unit's range can now be attacked
  788. * good background for the town hall screen in Stronghold
  789. * fixed typo in hall.txt
  790. * VCMI won't crash when r-click neutral stack during the battle
  791. * water won't blink behind shipyard in the Castle
  792. * fixed several memory leaks
  793. * properly displaying two-hex creatures in recruit/split/info window
  794. * corrupted map file won't cause crash on initializing main menu
  795. 0.59 -> 0.6 (Jun 1 2008)
  796. * partially done attacking in battles
  797. * screen isn't now refreshed while blitting creature info window
  798. * r-click creature info windows in battles
  799. * no more divison by 0 in slider
  800. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  801. * fixed estate problems
  802. * fixed blinking mana vortex
  803. * grail increases creature growths
  804. * new pathfinder
  805. * several minor improvements
  806. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  807. * fixed memory leak in battles
  808. * blitting creature animations to rects in the recruitment window
  809. * fixed wrong creatures def names
  810. * better battle pathfinder and unit reversing
  811. * improved slider ( #58 )
  812. * fixed problems with horde buildings (won't block original dwellings)
  813. * giving primary skill when hero get level (but there is still no dialog)
  814. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  815. * creature levels not messed in Fortress
  816. * war machines are added to the hero's inventory, not to the garrison
  817. * support for H3-style PCX graphics in Data/
  818. * VCMI won't crash when is unable to initialize audio system
  819. * fixed displaying wrong town defs
  820. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  821. * creature info window (only r-click)
  822. * callback for buttons/lists based on boost::function
  823. * a lot of minor improvements
  824. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  825. Towns:
  826. * recruiting creatures
  827. * working creature growths (including castle and horde building influences)
  828. * towns give income
  829. * town hall screen
  830. * building buildings (requirements and cost are handled)
  831. * hints for structures
  832. * updating town infobox
  833. Garrisons:
  834. * merging stacks
  835. * splitting stacks
  836. Battles:
  837. * starting battles
  838. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  839. * leaving battle by pressing flee button
  840. * moving units in battles and displaying thier ranges
  841. * defend command for units
  842. General:
  843. * a number of minor fixes and improvements
  844. 0.54 -> 0.55 (Feb 29 2008)
  845. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  846. * randomization quantity of creatures on the map
  847. * fix of Pandora's Box handling
  848. * reading disposed/predefined heroes
  849. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  850. * more detailed logs
  851. * reported problems with hero flags resolved
  852. * heroes cannot occupy the same tile
  853. * hints for most of creature generators
  854. * some minor stuff
  855. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  856. * given hero is placed in the town entrance
  857. * some objects such as river delta won't be blitted "on" hero
  858. * tiles under FoW are inaccessible
  859. * giving random hero on RoE maps
  860. * improved protection against hero duplication
  861. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  862. * right click popups with infoboxes for heroes/towns lists
  863. * new interface coloring (many thanks to GrayFace ;])
  864. * fixed bug in object flag's coloring
  865. * added hints in town lists
  866. * eliminated square from city hints
  867. 0.53 - 0.53b (Feb 20 2008)
  868. * added giving default buildings in towns
  869. * town infobox won't crash on empty town
  870. 0.52 - 0.53 (Feb 18 2008):
  871. * hopefully the last bugfix of Pandora's Box
  872. * fixed blockmaps of generated heroes
  873. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  874. * fixed town randomization
  875. * fixed hero randomization
  876. * fixed displaying heroes in preGame
  877. * fixed selecting/deselecting artifact slots in hero window
  878. * much faster pathfinder
  879. * memory usage and load time significantly decreased
  880. * it's impossible to select empty artifact slot in hero window
  881. * fixed problem with FoW displaying on minimap on L-sized maps
  882. * fixed crashbug in hero list connected with heroes dismissing
  883. * mostly done town infobox
  884. * town daily income is properly calculated
  885. 0.51 - 0.52 (Feb 7 2008):
  886. * [feature] giving starting hero
  887. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  888. * [feature] picked artifacts are added to hero's backpack
  889. * [feature] possibility of choosing player to play
  890. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  891. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  892. * [bugfix] improved randomization
  893. * [bugfix] pathfinder can't be cheated (what caused errors)
  894. 0.5 - 0.51 (Feb 3 2008):
  895. * close button properly closes (same does 'q' key)
  896. * two players can't have selected same hero
  897. * double click on "Show Available Scenarios" won't reset options
  898. * fixed possible crashbug in town/hero lists
  899. * fixed crashbug in initializing game caused by wrong prisons handling
  900. * fixed crashbug on reading hero's custom artifacts in RoE maps
  901. * fixed crashbug on reading custom Pandora's Box in RoE maps
  902. * fixed crashbug on reading blank Quest Guards
  903. * better console messages
  904. * map reading speed up (though it's still slow, especially on bigger maps)
  905. to 0.5 (Feb 2 2008 - first closed release):
  906. * Main menu and New game screens
  907. * Scenario selection, part of advanced options support
  908. * Partially done adventure map, town and hero interfaces
  909. * Moving hero
  910. * Interactions with several objects (mines, resources, mills, and others)