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- #define VCMI_DLL
- #include "../stdafx.h"
- #include "CCreatureHandler.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include <boost/assign/std/set.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/find.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "../lib/VCMI_Lib.h"
- using namespace boost::assign;
- extern CLodHandler * bitmaph;
- /*
- * CCreatureHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- static std::vector<int> getMindSpells()
- {
- std::vector<int> ret;
- ret.push_back(50); //sorrow
- ret.push_back(59); //berserk
- ret.push_back(60); //hypnotize
- ret.push_back(61); //forgetfulness
- return ret;
- }
- CCreatureHandler::CCreatureHandler()
- {
- VLC->creh = this;
- }
- int CCreature::getQuantityID(const int & quantity)
- {
- if (quantity<5)
- return 0;
- if (quantity<10)
- return 1;
- if (quantity<20)
- return 2;
- if (quantity<50)
- return 3;
- if (quantity<100)
- return 4;
- if (quantity<250)
- return 5;
- if (quantity<500)
- return 5;
- if (quantity<1000)
- return 6;
- if (quantity<4000)
- return 7;
- return 8;
- }
- bool CCreature::isDoubleWide() const
- {
- return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
- }
- bool CCreature::isFlying() const
- {
- return vstd::contains(abilities, StackFeature::FLYING);
- }
- bool CCreature::isShooting() const
- {
- return vstd::contains(abilities, StackFeature::SHOOTER);
- }
- bool CCreature::isUndead() const
- {
- return vstd::contains(abilities, StackFeature::UNDEAD);
- }
- si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
- {
- int ret = 2147483645;
- int resAmnt = std::min(res.size(),cost.size());
- for(int i=0;i<resAmnt;i++)
- if(cost[i])
- ret = std::min(ret,(int)(res[i]/cost[i]));
- return ret;
- }
- int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- std::string tmp = buf.substr(befi, i-befi);
- int ret = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- return ret;
- }
- float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
- {
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- std::string tmp = buf.substr(befi, i-befi);
- float ret = atof(buf.substr(befi, i-befi).c_str());
- ++i;
- return ret;
- }
- void CCreatureHandler::loadCreatures()
- {
- notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
- tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
- bool useCreAbilsFromZCRTRAIT = true;
- ////////////reading cr_abils.txt ///////////////////
- std::ifstream abils("config" PATHSEPARATOR "cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
- const int MAX_LINE_SIZE = 1000;
- char abilLine[MAX_LINE_SIZE+1];
- for(int i=0; i<5; ++i) //removing 5 comment lines
- {
- abils.getline(abilLine, MAX_LINE_SIZE);
- }
- //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
- abils.getline(abilLine, MAX_LINE_SIZE);
- useCreAbilsFromZCRTRAIT = atoi(abilLine);
- ////////////reading ZCRTRAIT.TXT ///////////////////
- std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- while(i<buf.size())
- {
- CCreature ncre;
- ncre.cost.resize(RESOURCE_QUANTITY);
- ncre.level=0;
- ncre.sounds.attack = soundBase::invalid;
- ncre.sounds.defend = soundBase::invalid;
- ncre.sounds.killed = soundBase::invalid;
- ncre.sounds.move = soundBase::invalid;
- ncre.sounds.shoot = soundBase::invalid;
- ncre.sounds.wince = soundBase::invalid;
- ncre.sounds.ext1 = soundBase::invalid;
- ncre.sounds.ext2 = soundBase::invalid;
- ncre.sounds.startMoving = soundBase::invalid;
- ncre.sounds.endMoving = soundBase::invalid;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.nameSing = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.namePl = buf.substr(befi, i-befi);
- ++i;
- for(int v=0; v<7; ++v)
- {
- ncre.cost[v] = readNumber(befi, i, andame, buf);
- }
- ncre.fightValue = readNumber(befi, i, andame, buf);
- ncre.AIValue = readNumber(befi, i, andame, buf);
- ncre.growth = readNumber(befi, i, andame, buf);
- ncre.hordeGrowth = readNumber(befi, i, andame, buf);
- ncre.hitPoints = readNumber(befi, i, andame, buf);
- ncre.speed = readNumber(befi, i, andame, buf);
- ncre.attack = readNumber(befi, i, andame, buf);
- ncre.defence = readNumber(befi, i, andame, buf);
- ncre.damageMin = readNumber(befi, i, andame, buf);
- ncre.damageMax = readNumber(befi, i, andame, buf);
- ncre.shots = readNumber(befi, i, andame, buf);
- ncre.spells = readNumber(befi, i, andame, buf);
- ncre.ammMin = readNumber(befi, i, andame, buf);
- ncre.ammMax = readNumber(befi, i, andame, buf);
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.abilityText = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- ncre.abilityRefs = buf.substr(befi, i-befi);
- i+=2;
- if(useCreAbilsFromZCRTRAIT)
- { //adding abilities from ZCRTRAIT.TXT
- if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
- {
- std::vector<int> mindSpells = getMindSpells();
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
- }
- }
- if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0));
- if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
- ncre.abilities.push_back(makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0));
- }
- if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
- {
- ncre.idNumber = creatures.size();
- creatures.push_back(ncre);
- }
- }
- // Map types names
- #define VCMI_CREATURE_ABILITY_NAME(x) ( #x, StackFeature::x )
- std::map<std::string, int> type_list = map_list_of VCMI_CREATURE_ABILITY_LIST;
- #undef VCMI_CREATURE_ABILITY_NAME
- ////second part of reading cr_abils.txt////
- bool contReading = true;
- while(contReading) //main reading loop
- {
- abils.getline(abilLine, MAX_LINE_SIZE);
- std::istringstream reader(abilLine);
- char command;
- reader >> command;
- switch(command)
- {
- case '+': //add new ability
- {
- int creatureID;
- StackFeature nsf;
- si32 buf;
- std::string type;
- reader >> creatureID;
- reader >> type;
- std::map<std::string, int>::iterator it = type_list.find(type);
- if (it == type_list.end()) {
- tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
- break;
- }
- nsf.type = it->second;
- reader >> buf; nsf.value = buf;
- reader >> buf; nsf.subtype = buf;
- reader >> buf; nsf.additionalInfo = buf;
- nsf.source = StackFeature::CREATURE_ABILITY;
- nsf.duration = StackFeature::WHOLE_BATTLE;
- nsf.turnsRemain = 0;
- creatures[creatureID].abilities += nsf;
- break;
- }
- case '-': //remove ability
- {
- int creatureID;
- ui32 type;
- reader >> creatureID;
- reader >> type;
- StackFeature::ECombatFeatures ecf = static_cast<StackFeature::ECombatFeatures>(type);
- creatures[creatureID].abilities -= ecf;
- break;
- }
- case '0': //end reading
- {
- contReading = false;
- break;
- }
- default: //invalid command
- {
- tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
- break;
- }
- }
- }
- abils.close();
- tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
- //loading reference names
- std::ifstream ifs("config/crerefnam.txt");
- int tempi;
- std::string temps;
- for (;;)
- {
- ifs >> tempi >> temps;
- if (tempi>=creatures.size())
- break;
- boost::assign::insert(nameToID)(temps,tempi);
- creatures[tempi].nameRef=temps;
- }
- ifs.close();
- ifs.clear();
- for(int i=1;i<=10;i++)
- levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
- tlog5 << "\t\tReading config/monsters.txt" << std::endl;
- ifs.open("config/monsters.txt");
- {
- while(!ifs.eof())
- {
- int id, lvl;
- ifs >> id >> lvl;
- if(lvl>0)
- {
- creatures[id].level = lvl;
- levelCreatures[lvl].push_back(&(creatures[id]));
- }
- }
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
- ifs.open("config/cr_factions.txt");
- while(!ifs.eof())
- {
- int id, fact;
- ifs >> id >> fact;
- creatures[id].faction = fact;
- }
- ifs.close();
- ifs.clear();
- tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
- ifs.open("config/cr_upgrade_list.txt");
- while(!ifs.eof())
- {
- int id, up;
- ifs >> id >> up;
- creatures[id].upgrades.insert(up);
- }
- ifs.close();
- ifs.clear();
- //loading unit animation def names
- tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
- std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
- inp.seekg(0,std::ios::end); // na koniec
- int andame2 = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame2+1]; // allocate memory
- inp.read((char*)bufor, andame2); // read map file to buffer
- inp.close();
- bufor[andame2] = 0;
- buf = std::string(bufor);
- delete [] bufor;
- i = 0; //buf iterator
- hmcr = 0;
- for(i; i<andame2; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- tlog5 << "We have "<<creatures.size() << " creatures\n";
- for(int s=0; s<creatures.size(); ++s)
- {
- //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
- int befi=i;
- std::string rub;
- for(i; i<andame2; ++i)
- {
- if(buf[i]==' ')
- break;
- }
- rub = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame2; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- std::string defName = buf.substr(befi, i-befi);
- creatures[s].animDefName = defName;
- }
- tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
- loadAnimationInfo();
- //loading id to projectile mapping
- tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
- std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
- char dump [200];
- inp2.getline(dump, 200);
- while(true)
- {
- int id;
- std::string name;
- bool spin;
- inp2>>id;
- if(id == -1)
- break;
- inp2>>name;
- idToProjectile[id] = name;
- inp2>>spin;
- idToProjectileSpin[id] = spin;
- }
- inp2.close();
- //TODO: create a tidy configuration file to control fixing unit abilities
- /* creatures[115].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//water elemental should be treated as double-wide
- creatures[123].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//ice elemental should be treated as double-wide
- creatures[140].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//boar should be treated as double-wide
- creatures[142].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//nomads should be treated as double-wide
- creatures[46].abilities -= StackFeature::FLYING; //hell hound
- creatures[47].abilities -= StackFeature::FLYING; //cerberus
- */
- creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
- creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
- creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
- creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
- creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
- creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
- creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
- creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
- creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
- creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
- creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETALIATION, 1); //griffins retaliate twice
- creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETALIATIONS, 0); //royal griffins retaliate always
- creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
- creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
- creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
- creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
- creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
- creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
- creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
- creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
- creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
- creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
- creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
- creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
- creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
- creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
- creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
- creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
- creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
- creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
- creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
- creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
- creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
- creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
- creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
- creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
- creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
- creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
- creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
- creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
- creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
- creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
- creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
- creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
- creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //nagas block retaliation
- creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //naga queens block retaliation
- std::vector<int> mindSpells = getMindSpells();
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
- }
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
- }
- creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
- creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
- creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
- creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
- creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //cerberus
- creatures[51].abilities += makeCreatureAbility(StackFeature::DAEMON_SUMMONING, 0, 52); //pit lord
- creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
- creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
- creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
- creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
- creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
- creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
- creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
- creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
- creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //devils
- creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
- creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
- creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
- creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //archdevils
- creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
- creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
- creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
- creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
- creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
- creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampires
- creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampire lords
- creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
- creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
- creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
- creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
- creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
- creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
- creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
- creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
- creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
- creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
- creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
- creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
- creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
- creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //Harpy Hags
- creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
- creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
- creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
- creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
- creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
- creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
- creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
- creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
- creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
- creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
- creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
- creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
- creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
- creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
- creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
- creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
- creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
- creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
- creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //hydras
- creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //hydras
- creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //chaos hydras
- creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //chaos hydras
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
- }
- creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower
- creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt
- creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning
- creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //earth elementals are immune to mind spells
- }
- creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt
- creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning
- creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower
- creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells
- }
- creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells
- creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt
- creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring
- creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living
- for(int g=0; g<mindSpells.size(); ++g)
- {
- creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //water elementals are immune to mind spells
- }
- creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt
- creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring
- creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall
- creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno
- creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball
- creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield
- creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living
- creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells
- creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living
- creatures[117].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 95, -1); //diamond golems reduce dmg from spells
- creatures[117].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //diamond golems are non-living
- creatures[121].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //magic elementals are immune to all spells
- //TODO: the rest of creatures
- }
- void CCreatureHandler::loadAnimationInfo()
- {
- std::string buf = bitmaph->getTextFile("CRANIM.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int dd=0; dd<creatures.size(); ++dd)
- {
- //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
- loadUnitAnimInfo(creatures[dd], buf, i);
- }
- return;
- }
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
- {
- int befi=i;
- unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
- while(unit.timeBetweenFidgets == 0.0)
- {
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
- }
- unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
- unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
- unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
- ///////////////////////
- unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
- unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
- unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
- unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
- ///////////////////////
- for(int jjj=0; jjj<12; ++jjj)
- {
- unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
- }
- unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
- unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- }
- CCreatureHandler::~CCreatureHandler()
- {
- }
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