CCreatureHandler.cpp 32 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CCreatureHandler.h"
  4. #include "CLodHandler.h"
  5. #include <sstream>
  6. #include <boost/assign/std/set.hpp>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/assign/list_of.hpp>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/algorithm/string/find.hpp>
  11. #include <boost/algorithm/string/replace.hpp>
  12. #include "../lib/VCMI_Lib.h"
  13. using namespace boost::assign;
  14. extern CLodHandler * bitmaph;
  15. /*
  16. * CCreatureHandler.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. static std::vector<int> getMindSpells()
  25. {
  26. std::vector<int> ret;
  27. ret.push_back(50); //sorrow
  28. ret.push_back(59); //berserk
  29. ret.push_back(60); //hypnotize
  30. ret.push_back(61); //forgetfulness
  31. return ret;
  32. }
  33. CCreatureHandler::CCreatureHandler()
  34. {
  35. VLC->creh = this;
  36. }
  37. int CCreature::getQuantityID(const int & quantity)
  38. {
  39. if (quantity<5)
  40. return 0;
  41. if (quantity<10)
  42. return 1;
  43. if (quantity<20)
  44. return 2;
  45. if (quantity<50)
  46. return 3;
  47. if (quantity<100)
  48. return 4;
  49. if (quantity<250)
  50. return 5;
  51. if (quantity<500)
  52. return 5;
  53. if (quantity<1000)
  54. return 6;
  55. if (quantity<4000)
  56. return 7;
  57. return 8;
  58. }
  59. bool CCreature::isDoubleWide() const
  60. {
  61. return vstd::contains(abilities, StackFeature::DOUBLE_WIDE);
  62. }
  63. bool CCreature::isFlying() const
  64. {
  65. return vstd::contains(abilities, StackFeature::FLYING);
  66. }
  67. bool CCreature::isShooting() const
  68. {
  69. return vstd::contains(abilities, StackFeature::SHOOTER);
  70. }
  71. bool CCreature::isUndead() const
  72. {
  73. return vstd::contains(abilities, StackFeature::UNDEAD);
  74. }
  75. si32 CCreature::maxAmount(const std::vector<si32> &res) const //how many creatures can be bought
  76. {
  77. int ret = 2147483645;
  78. int resAmnt = std::min(res.size(),cost.size());
  79. for(int i=0;i<resAmnt;i++)
  80. if(cost[i])
  81. ret = std::min(ret,(int)(res[i]/cost[i]));
  82. return ret;
  83. }
  84. int readNumber(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadCreatures() and loadUnitAnimInfo()
  85. {
  86. befi=i;
  87. for(i; i<andame; ++i)
  88. {
  89. if(buf[i]=='\t')
  90. break;
  91. }
  92. std::string tmp = buf.substr(befi, i-befi);
  93. int ret = atoi(buf.substr(befi, i-befi).c_str());
  94. ++i;
  95. return ret;
  96. }
  97. float readFloat(int & befi, int & i, int andame, std::string & buf) //helper function for void CCreatureHandler::loadUnitAnimInfo()
  98. {
  99. befi=i;
  100. for(i; i<andame; ++i)
  101. {
  102. if(buf[i]=='\t')
  103. break;
  104. }
  105. std::string tmp = buf.substr(befi, i-befi);
  106. float ret = atof(buf.substr(befi, i-befi).c_str());
  107. ++i;
  108. return ret;
  109. }
  110. void CCreatureHandler::loadCreatures()
  111. {
  112. notUsedMonsters += 122,124,126,128,145,146,147,148,149,160,161,162,163,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191;
  113. tlog5 << "\t\tReading config/cr_abils.txt and ZCRTRAIT.TXT" << std::endl;
  114. bool useCreAbilsFromZCRTRAIT = true;
  115. ////////////reading cr_abils.txt ///////////////////
  116. std::ifstream abils("config" PATHSEPARATOR "cr_abils.txt", std::ios::in | std::ios::binary); //this file is not in lod
  117. const int MAX_LINE_SIZE = 1000;
  118. char abilLine[MAX_LINE_SIZE+1];
  119. for(int i=0; i<5; ++i) //removing 5 comment lines
  120. {
  121. abils.getline(abilLine, MAX_LINE_SIZE);
  122. }
  123. //reading first line (determining if we should use creature abilities from ZCRTRAIT.TXT)
  124. abils.getline(abilLine, MAX_LINE_SIZE);
  125. useCreAbilsFromZCRTRAIT = atoi(abilLine);
  126. ////////////reading ZCRTRAIT.TXT ///////////////////
  127. std::string buf = bitmaph->getTextFile("ZCRTRAIT.TXT");
  128. int andame = buf.size();
  129. int i=0; //buf iterator
  130. int hmcr=0;
  131. for(i; i<andame; ++i)
  132. {
  133. if(buf[i]=='\r')
  134. ++hmcr;
  135. if(hmcr==2)
  136. break;
  137. }
  138. i+=2;
  139. while(i<buf.size())
  140. {
  141. CCreature ncre;
  142. ncre.cost.resize(RESOURCE_QUANTITY);
  143. ncre.level=0;
  144. ncre.sounds.attack = soundBase::invalid;
  145. ncre.sounds.defend = soundBase::invalid;
  146. ncre.sounds.killed = soundBase::invalid;
  147. ncre.sounds.move = soundBase::invalid;
  148. ncre.sounds.shoot = soundBase::invalid;
  149. ncre.sounds.wince = soundBase::invalid;
  150. ncre.sounds.ext1 = soundBase::invalid;
  151. ncre.sounds.ext2 = soundBase::invalid;
  152. ncre.sounds.startMoving = soundBase::invalid;
  153. ncre.sounds.endMoving = soundBase::invalid;
  154. int befi=i;
  155. for(i; i<andame; ++i)
  156. {
  157. if(buf[i]=='\t')
  158. break;
  159. }
  160. ncre.nameSing = buf.substr(befi, i-befi);
  161. ++i;
  162. befi=i;
  163. for(i; i<andame; ++i)
  164. {
  165. if(buf[i]=='\t')
  166. break;
  167. }
  168. ncre.namePl = buf.substr(befi, i-befi);
  169. ++i;
  170. for(int v=0; v<7; ++v)
  171. {
  172. ncre.cost[v] = readNumber(befi, i, andame, buf);
  173. }
  174. ncre.fightValue = readNumber(befi, i, andame, buf);
  175. ncre.AIValue = readNumber(befi, i, andame, buf);
  176. ncre.growth = readNumber(befi, i, andame, buf);
  177. ncre.hordeGrowth = readNumber(befi, i, andame, buf);
  178. ncre.hitPoints = readNumber(befi, i, andame, buf);
  179. ncre.speed = readNumber(befi, i, andame, buf);
  180. ncre.attack = readNumber(befi, i, andame, buf);
  181. ncre.defence = readNumber(befi, i, andame, buf);
  182. ncre.damageMin = readNumber(befi, i, andame, buf);
  183. ncre.damageMax = readNumber(befi, i, andame, buf);
  184. ncre.shots = readNumber(befi, i, andame, buf);
  185. ncre.spells = readNumber(befi, i, andame, buf);
  186. ncre.ammMin = readNumber(befi, i, andame, buf);
  187. ncre.ammMax = readNumber(befi, i, andame, buf);
  188. befi=i;
  189. for(i; i<andame; ++i)
  190. {
  191. if(buf[i]=='\t')
  192. break;
  193. }
  194. ncre.abilityText = buf.substr(befi, i-befi);
  195. ++i;
  196. befi=i;
  197. for(i; i<andame; ++i)
  198. {
  199. if(buf[i]=='\r')
  200. break;
  201. }
  202. ncre.abilityRefs = buf.substr(befi, i-befi);
  203. i+=2;
  204. if(useCreAbilsFromZCRTRAIT)
  205. { //adding abilities from ZCRTRAIT.TXT
  206. if(boost::algorithm::find_first(ncre.abilityRefs, "DOUBLE_WIDE"))
  207. ncre.abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));
  208. if(boost::algorithm::find_first(ncre.abilityRefs, "FLYING_ARMY"))
  209. ncre.abilities.push_back(makeCreatureAbility(StackFeature::FLYING, 0));
  210. if(boost::algorithm::find_first(ncre.abilityRefs, "SHOOTING_ARMY"))
  211. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SHOOTER, 0));
  212. if(boost::algorithm::find_first(ncre.abilityRefs, "SIEGE_WEAPON"))
  213. ncre.abilities.push_back(makeCreatureAbility(StackFeature::SIEGE_WEAPON, 0));
  214. if(boost::algorithm::find_first(ncre.abilityRefs, "const_two_attacks"))
  215. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1));
  216. if(boost::algorithm::find_first(ncre.abilityRefs, "const_free_attack"))
  217. ncre.abilities.push_back(makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0));
  218. if(boost::algorithm::find_first(ncre.abilityRefs, "IS_UNDEAD"))
  219. ncre.abilities.push_back(makeCreatureAbility(StackFeature::UNDEAD, 0));
  220. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_melee_penalty"))
  221. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_MELEE_PENALTY, 0));
  222. if(boost::algorithm::find_first(ncre.abilityRefs, "const_jousting"))
  223. ncre.abilities.push_back(makeCreatureAbility(StackFeature::JOUSTING, 0));
  224. if(boost::algorithm::find_first(ncre.abilityRefs, "const_raises_morale"))
  225. ncre.abilities.push_back(makeCreatureAbility(StackFeature::RAISING_MORALE, 1));
  226. if(boost::algorithm::find_first(ncre.abilityRefs, "const_lowers_morale"))
  227. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, 1));
  228. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_1"))
  229. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING1, 0));
  230. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_2"))
  231. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING2, 0));
  232. if(boost::algorithm::find_first(ncre.abilityRefs, "KING_3"))
  233. ncre.abilities.push_back(makeCreatureAbility(StackFeature::KING3, 0));
  234. if(boost::algorithm::find_first(ncre.abilityRefs, "const_no_wall_penalty"))
  235. ncre.abilities.push_back(makeCreatureAbility(StackFeature::NO_WALL_PENALTY, 0));
  236. if(boost::algorithm::find_first(ncre.abilityRefs, "CATAPULT"))
  237. ncre.abilities.push_back(makeCreatureAbility(StackFeature::CATAPULT, 0));
  238. if(boost::algorithm::find_first(ncre.abilityRefs, "MULTI_HEADED"))
  239. ncre.abilities.push_back(makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0));
  240. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_MIND_SPELLS"))
  241. {
  242. std::vector<int> mindSpells = getMindSpells();
  243. for(int g=0; g<mindSpells.size(); ++g)
  244. {
  245. creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
  246. }
  247. }
  248. if(boost::algorithm::find_first(ncre.abilityRefs, "IMMUNE_TO_FIRE_SPELLS"))
  249. ncre.abilities.push_back(makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0));
  250. if(boost::algorithm::find_first(ncre.abilityRefs, "HAS_EXTENDED_ATTACK"))
  251. ncre.abilities.push_back(makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0));
  252. }
  253. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  254. {
  255. ncre.idNumber = creatures.size();
  256. creatures.push_back(ncre);
  257. }
  258. }
  259. // Map types names
  260. #define VCMI_CREATURE_ABILITY_NAME(x) ( #x, StackFeature::x )
  261. std::map<std::string, int> type_list = map_list_of VCMI_CREATURE_ABILITY_LIST;
  262. #undef VCMI_CREATURE_ABILITY_NAME
  263. ////second part of reading cr_abils.txt////
  264. bool contReading = true;
  265. while(contReading) //main reading loop
  266. {
  267. abils.getline(abilLine, MAX_LINE_SIZE);
  268. std::istringstream reader(abilLine);
  269. char command;
  270. reader >> command;
  271. switch(command)
  272. {
  273. case '+': //add new ability
  274. {
  275. int creatureID;
  276. StackFeature nsf;
  277. si32 buf;
  278. std::string type;
  279. reader >> creatureID;
  280. reader >> type;
  281. std::map<std::string, int>::iterator it = type_list.find(type);
  282. if (it == type_list.end()) {
  283. tlog1 << "Error: invalid type " << type << " in cr_abils.txt" << std::endl;
  284. break;
  285. }
  286. nsf.type = it->second;
  287. reader >> buf; nsf.value = buf;
  288. reader >> buf; nsf.subtype = buf;
  289. reader >> buf; nsf.additionalInfo = buf;
  290. nsf.source = StackFeature::CREATURE_ABILITY;
  291. nsf.duration = StackFeature::WHOLE_BATTLE;
  292. nsf.turnsRemain = 0;
  293. creatures[creatureID].abilities += nsf;
  294. break;
  295. }
  296. case '-': //remove ability
  297. {
  298. int creatureID;
  299. ui32 type;
  300. reader >> creatureID;
  301. reader >> type;
  302. StackFeature::ECombatFeatures ecf = static_cast<StackFeature::ECombatFeatures>(type);
  303. creatures[creatureID].abilities -= ecf;
  304. break;
  305. }
  306. case '0': //end reading
  307. {
  308. contReading = false;
  309. break;
  310. }
  311. default: //invalid command
  312. {
  313. tlog1 << "Parse error in file config/cr_abils.txt" << std::endl;
  314. break;
  315. }
  316. }
  317. }
  318. abils.close();
  319. tlog5 << "\t\tReading config/crerefnam.txt" << std::endl;
  320. //loading reference names
  321. std::ifstream ifs("config/crerefnam.txt");
  322. int tempi;
  323. std::string temps;
  324. for (;;)
  325. {
  326. ifs >> tempi >> temps;
  327. if (tempi>=creatures.size())
  328. break;
  329. boost::assign::insert(nameToID)(temps,tempi);
  330. creatures[tempi].nameRef=temps;
  331. }
  332. ifs.close();
  333. ifs.clear();
  334. for(int i=1;i<=10;i++)
  335. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  336. tlog5 << "\t\tReading config/monsters.txt" << std::endl;
  337. ifs.open("config/monsters.txt");
  338. {
  339. while(!ifs.eof())
  340. {
  341. int id, lvl;
  342. ifs >> id >> lvl;
  343. if(lvl>0)
  344. {
  345. creatures[id].level = lvl;
  346. levelCreatures[lvl].push_back(&(creatures[id]));
  347. }
  348. }
  349. }
  350. ifs.close();
  351. ifs.clear();
  352. tlog5 << "\t\tReading config/cr_factions.txt" << std::endl;
  353. ifs.open("config/cr_factions.txt");
  354. while(!ifs.eof())
  355. {
  356. int id, fact;
  357. ifs >> id >> fact;
  358. creatures[id].faction = fact;
  359. }
  360. ifs.close();
  361. ifs.clear();
  362. tlog5 << "\t\tReading config/cr_upgrade_list.txt" << std::endl;
  363. ifs.open("config/cr_upgrade_list.txt");
  364. while(!ifs.eof())
  365. {
  366. int id, up;
  367. ifs >> id >> up;
  368. creatures[id].upgrades.insert(up);
  369. }
  370. ifs.close();
  371. ifs.clear();
  372. //loading unit animation def names
  373. tlog5 << "\t\tReading config/CREDEFS.TXT" << std::endl;
  374. std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  375. inp.seekg(0,std::ios::end); // na koniec
  376. int andame2 = inp.tellg(); // read length
  377. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  378. char * bufor = new char[andame2+1]; // allocate memory
  379. inp.read((char*)bufor, andame2); // read map file to buffer
  380. inp.close();
  381. bufor[andame2] = 0;
  382. buf = std::string(bufor);
  383. delete [] bufor;
  384. i = 0; //buf iterator
  385. hmcr = 0;
  386. for(i; i<andame2; ++i) //omitting rubbish
  387. {
  388. if(buf[i]=='\r')
  389. break;
  390. }
  391. i+=2;
  392. tlog5 << "We have "<<creatures.size() << " creatures\n";
  393. for(int s=0; s<creatures.size(); ++s)
  394. {
  395. //tlog5 <<"\t\t\t" << s <<". Reading defname. \n";
  396. int befi=i;
  397. std::string rub;
  398. for(i; i<andame2; ++i)
  399. {
  400. if(buf[i]==' ')
  401. break;
  402. }
  403. rub = buf.substr(befi, i-befi);
  404. ++i;
  405. befi=i;
  406. for(i; i<andame2; ++i)
  407. {
  408. if(buf[i]=='\r')
  409. break;
  410. }
  411. std::string defName = buf.substr(befi, i-befi);
  412. creatures[s].animDefName = defName;
  413. }
  414. tlog5 << "\t\tReading CRANIM.TXT.txt" << std::endl;
  415. loadAnimationInfo();
  416. //loading id to projectile mapping
  417. tlog5 << "\t\tReading config/cr_shots.txt" << std::endl;
  418. std::ifstream inp2("config" PATHSEPARATOR "cr_shots.txt", std::ios::in | std::ios::binary); //this file is not in lod
  419. char dump [200];
  420. inp2.getline(dump, 200);
  421. while(true)
  422. {
  423. int id;
  424. std::string name;
  425. bool spin;
  426. inp2>>id;
  427. if(id == -1)
  428. break;
  429. inp2>>name;
  430. idToProjectile[id] = name;
  431. inp2>>spin;
  432. idToProjectileSpin[id] = spin;
  433. }
  434. inp2.close();
  435. //TODO: create a tidy configuration file to control fixing unit abilities
  436. /* creatures[115].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//water elemental should be treated as double-wide
  437. creatures[123].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//ice elemental should be treated as double-wide
  438. creatures[140].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//boar should be treated as double-wide
  439. creatures[142].abilities.push_back(makeCreatureAbility(StackFeature::DOUBLE_WIDE, 0));//nomads should be treated as double-wide
  440. creatures[46].abilities -= StackFeature::FLYING; //hell hound
  441. creatures[47].abilities -= StackFeature::FLYING; //cerberus
  442. */
  443. creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
  444. creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
  445. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
  446. creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
  447. creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
  448. creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
  449. creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
  450. creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
  451. creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
  452. creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
  453. creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETALIATION, 1); //griffins retaliate twice
  454. creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETALIATIONS, 0); //royal griffins retaliate always
  455. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
  456. creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
  457. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
  458. creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
  459. creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
  460. creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
  461. creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
  462. creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
  463. creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
  464. creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
  465. creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
  466. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
  467. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
  468. creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
  469. creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
  470. creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
  471. creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
  472. creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
  473. creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
  474. creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
  475. creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
  476. creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
  477. creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
  478. creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
  479. creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
  480. creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
  481. creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
  482. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
  483. creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
  484. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
  485. creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
  486. creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
  487. creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //nagas block retaliation
  488. creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //naga queens block retaliation
  489. std::vector<int> mindSpells = getMindSpells();
  490. for(int g=0; g<mindSpells.size(); ++g)
  491. {
  492. creatures[40].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //giants are immune to mind spells
  493. }
  494. for(int g=0; g<mindSpells.size(); ++g)
  495. {
  496. creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
  497. }
  498. creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
  499. creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
  500. creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
  501. creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
  502. creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //cerberus
  503. creatures[51].abilities += makeCreatureAbility(StackFeature::DAEMON_SUMMONING, 0, 52); //pit lord
  504. creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
  505. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
  506. creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
  507. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
  508. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
  509. creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
  510. creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
  511. creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
  512. creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //devils
  513. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
  514. creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
  515. creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
  516. creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //archdevils
  517. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
  518. creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
  519. creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
  520. creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
  521. creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
  522. creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampires
  523. creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampire lords
  524. creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
  525. creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
  526. creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
  527. creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
  528. creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
  529. creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
  530. creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
  531. creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
  532. creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
  533. creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
  534. creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
  535. creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
  536. creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
  537. creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //Harpy Hags
  538. creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
  539. creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
  540. creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
  541. creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
  542. creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
  543. creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
  544. creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
  545. creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
  546. creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
  547. creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
  548. creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
  549. creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
  550. creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
  551. creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
  552. creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
  553. creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
  554. creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
  555. creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
  556. creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //hydras
  557. creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //hydras
  558. creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //chaos hydras
  559. creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //chaos hydras
  560. for(int g=0; g<mindSpells.size(); ++g)
  561. {
  562. creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
  563. }
  564. creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 23); //air elementals are immune to meteor shower
  565. creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 17); //air elementals are vulnerable to lightning bolt
  566. creatures[112].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 19); //air elementals are vulnerable to chain lightning
  567. creatures[112].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //air elementals are non-living
  568. for(int g=0; g<mindSpells.size(); ++g)
  569. {
  570. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //earth elementals are immune to mind spells
  571. }
  572. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 17); //earth elementals are immune to lightning bolt
  573. creatures[113].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 19); //earth elementals are immune to chain lightning
  574. creatures[113].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 23); //earth elementals are vulnerable to meteor shower
  575. creatures[113].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //earth elementals are non-living
  576. for(int g=0; g<mindSpells.size(); ++g)
  577. {
  578. creatures[114].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //fire elementals are immune to mind spells
  579. }
  580. creatures[114].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //fire elementals are immune to fire spells
  581. creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 16); //fire elementals are vulnerable to ice bolt
  582. creatures[114].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 20); //fire elementals are vulnerable to frost ring
  583. creatures[114].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //fire elementals are non-living
  584. for(int g=0; g<mindSpells.size(); ++g)
  585. {
  586. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //water elementals are immune to mind spells
  587. }
  588. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 16); //water elementals are immune to ice bolt
  589. creatures[115].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 20); //water elementals are immune to frost ring
  590. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 13); //water elementals are vulnerable to fire wall
  591. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 22); //water elementals are vulnerable to inferno
  592. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 21); //water elementals are vulnerable to fireball
  593. creatures[115].abilities += makeCreatureAbility(StackFeature::MORE_DAMAGE_FROM_SPELL, 100, 29); //water elementals are vulnerable to fire shield
  594. creatures[115].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //water elementals are non-living
  595. creatures[116].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 85, -1); //gold golems reduce dmg from spells
  596. creatures[116].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //gold golems are non-living
  597. creatures[117].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 95, -1); //diamond golems reduce dmg from spells
  598. creatures[117].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //diamond golems are non-living
  599. creatures[121].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //magic elementals are immune to all spells
  600. //TODO: the rest of creatures
  601. }
  602. void CCreatureHandler::loadAnimationInfo()
  603. {
  604. std::string buf = bitmaph->getTextFile("CRANIM.TXT");
  605. int andame = buf.size();
  606. int i=0; //buf iterator
  607. int hmcr=0;
  608. for(i; i<andame; ++i)
  609. {
  610. if(buf[i]=='\r')
  611. ++hmcr;
  612. if(hmcr==2)
  613. break;
  614. }
  615. i+=2;
  616. for(int dd=0; dd<creatures.size(); ++dd)
  617. {
  618. //tlog5 << "\t\t\tReading animation info for creature " << dd << std::endl;
  619. loadUnitAnimInfo(creatures[dd], buf, i);
  620. }
  621. return;
  622. }
  623. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  624. {
  625. int befi=i;
  626. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  627. while(unit.timeBetweenFidgets == 0.0)
  628. {
  629. for(i; i<src.size(); ++i)
  630. {
  631. if(src[i]=='\r')
  632. break;
  633. }
  634. i+=2;
  635. unit.timeBetweenFidgets = readFloat(befi, i, src.size(), src);
  636. }
  637. unit.walkAnimationTime = readFloat(befi, i, src.size(), src);
  638. unit.attackAnimationTime = readFloat(befi, i, src.size(), src);
  639. unit.flightAnimationDistance = readFloat(befi, i, src.size(), src);
  640. ///////////////////////
  641. unit.upperRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  642. unit.upperRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  643. unit.rightMissleOffsetX = readNumber(befi, i, src.size(), src);
  644. unit.rightMissleOffsetY = readNumber(befi, i, src.size(), src);
  645. unit.lowerRightMissleOffsetX = readNumber(befi, i, src.size(), src);
  646. unit.lowerRightMissleOffsetY = readNumber(befi, i, src.size(), src);
  647. ///////////////////////
  648. for(int jjj=0; jjj<12; ++jjj)
  649. {
  650. unit.missleFrameAngles[jjj] = readFloat(befi, i, src.size(), src);
  651. }
  652. unit.troopCountLocationOffset= readNumber(befi, i, src.size(), src);
  653. unit.attackClimaxFrame = readNumber(befi, i, src.size(), src);
  654. for(i; i<src.size(); ++i)
  655. {
  656. if(src[i]=='\r')
  657. break;
  658. }
  659. i+=2;
  660. }
  661. CCreatureHandler::~CCreatureHandler()
  662. {
  663. }