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							- /*
 
-  * IMarket.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "IMarket.h"
 
- #include "CCreatureHandler.h"
 
- #include "CGObjectInstance.h"
 
- #include "CObjectHandler.h"
 
- #include "../GameLibrary.h"
 
- #include "../entities/artifact/CArtHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool IMarket::allowsTrade(const EMarketMode mode) const
 
- {
 
- 	return vstd::contains(availableModes(), mode);
 
- }
 
- bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 1.0) / 20.0, 0.5);
 
- 			double r = LIBRARY->objh->resVals[id1]; //value of given resource
 
- 			double g = LIBRARY->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = static_cast<int>(ceil(r / g));
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = static_cast<int>((g / r) + 0.5);
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		{
 
- 			const double effectivenessArray[] = {0.0, 0.3, 0.45, 0.50, 0.65, 0.7, 0.85, 0.9, 1.0};
 
- 			double effectiveness = effectivenessArray[std::min(getMarketEfficiency(), 8)];
 
- 			double r = LIBRARY->creatures()->getByIndex(id1)->getRecruitCost(EGameResID::GOLD); //value of given creature in gold
 
- 			double g = LIBRARY->objh->resVals[id2] / effectiveness; //value of wanted resource
 
- 			if(r>g) //if given resource is more expensive than wanted
 
- 			{
 
- 				val2 = static_cast<int>(ceil(r / g));
 
- 				val1 = 1;
 
- 			}
 
- 			else //if wanted resource is more expensive
 
- 			{
 
- 				val1 = static_cast<int>((g / r) + 0.5);
 
- 				val2 = 1;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		val1 = 1;
 
- 		val2 = 1;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 
- 			double r = LIBRARY->objh->resVals[id1]; //value of offered resource
 
- 			double g = LIBRARY->artifacts()->getByIndex(id2)->getPrice() / effectiveness; //value of bought artifact in gold
 
- 			if(id1 != 6) //non-gold prices are doubled
 
- 				r /= 2;
 
- 			val1 = std::max(1, static_cast<int>((g / r) + 0.5)); //don't sell arts for less than 1 resource
 
- 			val2 = 1;
 
- 		}
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		{
 
- 			double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
 
- 			double r = LIBRARY->artifacts()->getByIndex(id1)->getPrice() * effectiveness;
 
- 			double g = LIBRARY->objh->resVals[id2];
 
- // 			if(id2 != 6) //non-gold prices are doubled
 
- // 				r /= 2;
 
- 			val1 = 1;
 
- 			val2 = std::max(1, static_cast<int>((r / g) + 0.5)); //at least one resource is given in return
 
- 		}
 
- 		break;
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			val2 = (CreatureID(id1).toEntity(LIBRARY)->getAIValue() / 40) * 5;
 
- 		}
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		{
 
- 			val1 = 1;
 
- 			int givenClass = ArtifactID(id1).toArtifact()->getArtClassSerial();
 
- 			if(givenClass < 0 || givenClass > 3)
 
- 			{
 
- 				val2 = 0;
 
- 				return false;
 
- 			}
 
- 			static constexpr int expPerClass[] = {1000, 1500, 3000, 6000};
 
- 			val2 = expPerClass[givenClass];
 
- 		}
 
- 		break;
 
- 	default:
 
- 		assert(0);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- int IMarket::availableUnits(const EMarketMode mode, const int marketItemSerial) const
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 			return -1;
 
- 	default:
 
- 			return 1;
 
- 	}
 
- }
 
- IMarket::IMarket(IGameInfoCallback *cb)
 
- 	:altarArtifactsStorage(std::make_unique<CArtifactSetAltar>(cb))
 
- {
 
- }
 
- IMarket::~IMarket() = default;
 
- CArtifactSet * IMarket::getArtifactsStorage() const
 
- {
 
- 	if (availableModes().count(EMarketMode::ARTIFACT_EXP))
 
- 		return altarArtifactsStorage.get();
 
- 	else
 
- 		return nullptr;
 
- }
 
- std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const
 
- {
 
- 	std::vector<TradeItemBuy> ret;
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		for(const auto & res : GameResID::ALL_RESOURCES())
 
- 			ret.push_back(res);
 
- 	}
 
- 	return ret;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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