MapRenderer.cpp 25 KB

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  1. /*
  2. * MapRenderer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapRenderer.h"
  12. #include "IMapRendererContext.h"
  13. #include "mapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CGuiHandler.h"
  16. #include "../render/CAnimation.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IImage.h"
  19. #include "../render/IRenderHandler.h"
  20. #include "../render/Colors.h"
  21. #include "../render/Graphics.h"
  22. #include "../../CCallback.h"
  23. #include "../../lib/RiverHandler.h"
  24. #include "../../lib/RoadHandler.h"
  25. #include "../../lib/TerrainHandler.h"
  26. #include "../../lib/mapObjects/CGHeroInstance.h"
  27. #include "../../lib/mapObjects/MiscObjects.h"
  28. #include "../../lib/mapObjects/ObjectTemplate.h"
  29. #include "../../lib/mapping/CMapDefines.h"
  30. #include "../../lib/pathfinder/CGPathNode.h"
  31. struct NeighborTilesInfo
  32. {
  33. //567
  34. //3 4
  35. //012
  36. std::bitset<8> d;
  37. NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
  38. {
  39. auto checkTile = [&](int dx, int dy)
  40. {
  41. return context.isVisible(pos + int3(dx, dy, 0));
  42. };
  43. // sides
  44. d[1] = checkTile(0, +1);
  45. d[3] = checkTile(-1, 0);
  46. d[4] = checkTile(+1, 0);
  47. d[6] = checkTile(0, -1);
  48. // corners - select visible image if either corner or adjacent sides are visible
  49. d[0] = d[1] || d[3] || checkTile(-1, +1);
  50. d[2] = d[1] || d[4] || checkTile(+1, +1);
  51. d[5] = d[3] || d[6] || checkTile(-1, -1);
  52. d[7] = d[4] || d[6] || checkTile(+1, -1);
  53. }
  54. bool areAllHidden() const
  55. {
  56. return d.none();
  57. }
  58. int getBitmapID() const
  59. {
  60. //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
  61. // 0-1, 2-3, 4-5, 11-13, 12-14
  62. static const int visBitmaps[256] = {
  63. -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
  64. 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
  65. 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
  66. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
  67. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
  68. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
  69. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
  70. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
  71. 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
  72. 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
  73. 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
  74. 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
  75. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
  76. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
  77. 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
  78. 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
  79. };
  80. return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
  81. }
  82. };
  83. MapTileStorage::MapTileStorage(size_t capacity)
  84. : animations(capacity)
  85. {
  86. }
  87. void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
  88. {
  89. auto & terrainAnimations = animations[index];
  90. for(auto & entry : terrainAnimations)
  91. {
  92. if (!filename.empty())
  93. entry = GH.renderHandler().loadAnimation(filename, blitMode);
  94. }
  95. if (terrainAnimations[1])
  96. terrainAnimations[1]->verticalFlip();
  97. if (terrainAnimations[3])
  98. terrainAnimations[3]->verticalFlip();
  99. if (terrainAnimations[2])
  100. terrainAnimations[2]->horizontalFlip();
  101. if (terrainAnimations[3])
  102. terrainAnimations[3]->horizontalFlip();
  103. }
  104. std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex, size_t groupIndex)
  105. {
  106. const auto & animation = animations[fileIndex][rotationIndex];
  107. if (animation)
  108. return animation->getImage(imageIndex, groupIndex);
  109. else
  110. return nullptr;
  111. }
  112. int MapTileStorage::groupCount(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
  113. {
  114. const auto & animation = animations[fileIndex][rotationIndex];
  115. if (animation)
  116. for(int i = 0;; i++)
  117. if(animation->size(i) <= imageIndex)
  118. return i;
  119. return 1;
  120. }
  121. MapRendererTerrain::MapRendererTerrain()
  122. : storage(VLC->terrainTypeHandler->objects.size())
  123. {
  124. logGlobal->debug("Loading map terrains");
  125. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  126. storage.load(terrain->getIndex(), AnimationPath::builtin(terrain->tilesFilename.getName() + (terrain->paletteAnimation.size() ? "_Shifted": "")), EImageBlitMode::OPAQUE);
  127. logGlobal->debug("Done loading map terrains");
  128. }
  129. void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  130. {
  131. const TerrainTile & mapTile = context.getMapTile(coordinates);
  132. int32_t terrainIndex = mapTile.getTerrainID();
  133. int32_t imageIndex = mapTile.terView;
  134. int32_t rotationIndex = mapTile.extTileFlags % 4;
  135. int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
  136. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
  137. assert(image);
  138. if (!image)
  139. {
  140. logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.getTerrain()->getNameTranslated(), coordinates.toString());
  141. return;
  142. }
  143. target.draw(image, Point(0, 0));
  144. }
  145. uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
  146. {
  147. const TerrainTile & mapTile = context.getMapTile(coordinates);
  148. if(!mapTile.getTerrain()->paletteAnimation.empty())
  149. return context.terrainImageIndex(250);
  150. return 0xff - 1;
  151. }
  152. MapRendererRiver::MapRendererRiver()
  153. : storage(VLC->riverTypeHandler->objects.size())
  154. {
  155. logGlobal->debug("Loading map rivers");
  156. for(const auto & river : VLC->riverTypeHandler->objects)
  157. storage.load(river->getIndex(), AnimationPath::builtin(river->tilesFilename.getName() + (river->paletteAnimation.size() ? "_Shifted": "")), EImageBlitMode::COLORKEY);
  158. logGlobal->debug("Done loading map rivers");
  159. }
  160. void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  161. {
  162. const TerrainTile & mapTile = context.getMapTile(coordinates);
  163. if(!mapTile.hasRiver())
  164. return;
  165. int32_t terrainIndex = mapTile.getRiverID();
  166. int32_t imageIndex = mapTile.riverDir;
  167. int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
  168. int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
  169. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
  170. target.draw(image, Point(0, 0));
  171. }
  172. uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
  173. {
  174. const TerrainTile & mapTile = context.getMapTile(coordinates);
  175. if(!mapTile.getRiver()->paletteAnimation.empty())
  176. return context.terrainImageIndex(250);
  177. return 0xff-1;
  178. }
  179. MapRendererRoad::MapRendererRoad()
  180. : storage(VLC->roadTypeHandler->objects.size())
  181. {
  182. logGlobal->debug("Loading map roads");
  183. for(const auto & road : VLC->roadTypeHandler->objects)
  184. storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
  185. logGlobal->debug("Done loading map roads");
  186. }
  187. void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  188. {
  189. const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
  190. if(context.isInMap(coordinatesAbove))
  191. {
  192. const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
  193. if(mapTileAbove.hasRoad())
  194. {
  195. int32_t terrainIndex = mapTileAbove.getRoadID();
  196. int32_t imageIndex = mapTileAbove.roadDir;
  197. int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
  198. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  199. target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
  200. }
  201. }
  202. const TerrainTile & mapTile = context.getMapTile(coordinates);
  203. if(mapTile.hasRoad())
  204. {
  205. int32_t terrainIndex = mapTile.getRoadID();
  206. int32_t imageIndex = mapTile.roadDir;
  207. int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
  208. const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
  209. target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
  210. }
  211. }
  212. uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
  213. {
  214. return 0;
  215. }
  216. MapRendererBorder::MapRendererBorder()
  217. {
  218. animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
  219. }
  220. size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
  221. {
  222. assert(!context.isInMap(tile));
  223. int3 size = context.getMapSize();
  224. if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
  225. return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
  226. if(tile.x == -1 && tile.y == -1)
  227. return 16;
  228. if(tile.x == size.x && tile.y == -1)
  229. return 17;
  230. if(tile.x == size.x && tile.y == size.y)
  231. return 18;
  232. if(tile.x == -1 && tile.y == size.y)
  233. return 19;
  234. if(tile.y == -1)
  235. return 20 + (tile.x % 4);
  236. if(tile.x == size.x)
  237. return 24 + (tile.y % 4);
  238. if(tile.y == size.y)
  239. return 28 + (tile.x % 4);
  240. if(tile.x == -1)
  241. return 32 + (tile.y % 4);
  242. //else - visible area, no renderable border
  243. assert(0);
  244. return 0;
  245. }
  246. void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  247. {
  248. if (context.showBorder())
  249. {
  250. const auto & image = animation->getImage(getIndexForTile(context, coordinates));
  251. target.draw(image, Point(0, 0));
  252. }
  253. else
  254. {
  255. target.drawColor(Rect(0,0,32,32), Colors::BLACK);
  256. }
  257. }
  258. uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
  259. {
  260. return 0;
  261. }
  262. MapRendererFow::MapRendererFow()
  263. {
  264. fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
  265. fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE);
  266. static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
  267. size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
  268. for(const int rotation : rotations)
  269. {
  270. fogOfWarPartialHide->duplicateImage(0, rotation, 0);
  271. fogOfWarPartialHide->verticalFlip(size, 0);
  272. size++;
  273. }
  274. }
  275. void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  276. {
  277. assert(!context.isVisible(coordinates));
  278. const NeighborTilesInfo neighborInfo(context, coordinates);
  279. int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
  280. if(retBitmapID < 0)
  281. {
  282. // generate a number that is predefined for each tile,
  283. // but appears random to break visible pattern in large areas of fow
  284. // current approach (use primes as magic numbers for formula) looks to be suitable
  285. size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
  286. size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
  287. if (context.showSpellRange(coordinates))
  288. target.drawColor(Rect(0,0,32,32), Colors::BLACK);
  289. else
  290. target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
  291. }
  292. else
  293. {
  294. target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
  295. }
  296. }
  297. uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
  298. {
  299. if (context.showSpellRange(coordinates))
  300. return 0xff - 2;
  301. const NeighborTilesInfo neighborInfo(context, coordinates);
  302. int retBitmapID = neighborInfo.getBitmapID();
  303. if(retBitmapID < 0)
  304. return 0xff - 1;
  305. return retBitmapID;
  306. }
  307. std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
  308. {
  309. const auto & info = obj->appearance;
  310. //the only(?) invisible object
  311. if(info->id == Obj::EVENT)
  312. return std::shared_ptr<CAnimation>();
  313. if(info->animationFile.empty())
  314. {
  315. logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
  316. return std::shared_ptr<CAnimation>();
  317. }
  318. bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
  319. bool enableOverlay = obj->ID != Obj::BOAT && obj->ID != Obj::HERO && obj->getOwner() != PlayerColor::UNFLAGGABLE;
  320. // Boat appearance files only contain single, unanimated image
  321. // proper boat animations are actually in different file
  322. if (info->id == Obj::BOAT)
  323. if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
  324. return getAnimation(boat->actualAnimation, generateMovementGroups, enableOverlay);
  325. return getAnimation(info->animationFile, generateMovementGroups, enableOverlay);
  326. }
  327. std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups, bool enableOverlay)
  328. {
  329. auto it = animations.find(filename);
  330. if(it != animations.end())
  331. return it->second;
  332. auto ret = GH.renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR: EImageBlitMode::WITH_SHADOW);
  333. animations[filename] = ret;
  334. if(generateMovementGroups)
  335. {
  336. ret->createFlippedGroup(1, 13);
  337. ret->createFlippedGroup(2, 14);
  338. ret->createFlippedGroup(3, 15);
  339. ret->createFlippedGroup(6, 10);
  340. ret->createFlippedGroup(7, 11);
  341. ret->createFlippedGroup(8, 12);
  342. }
  343. return ret;
  344. }
  345. std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
  346. {
  347. //TODO: relocate to config file?
  348. static const std::vector<std::string> heroFlags = {
  349. "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
  350. };
  351. if(obj->ID == Obj::HERO)
  352. {
  353. assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
  354. assert(obj->tempOwner.isValidPlayer());
  355. return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true, false);
  356. }
  357. if(obj->ID == Obj::BOAT)
  358. {
  359. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  360. if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
  361. return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true, false);
  362. }
  363. return nullptr;
  364. }
  365. std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
  366. {
  367. if(obj->ID == Obj::BOAT)
  368. {
  369. // Boats have additional animation with waves around boat
  370. const auto * boat = dynamic_cast<const CGBoat *>(obj);
  371. if(boat && boat->hero && !boat->overlayAnimation.empty())
  372. return getAnimation(boat->overlayAnimation, true, false);
  373. }
  374. return nullptr;
  375. }
  376. std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
  377. {
  378. if(!animation)
  379. return nullptr;
  380. size_t groupIndex = context.objectGroupIndex(obj->id);
  381. if(animation->size(groupIndex) == 0)
  382. return nullptr;
  383. size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
  384. return animation->getImage(frameIndex, groupIndex);
  385. }
  386. void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
  387. {
  388. if(!image)
  389. return;
  390. auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
  391. if (transparency == 0)
  392. return;
  393. image->setAlpha(transparency);
  394. if (object->ID != Obj::HERO) // heroes use separate image with flag instead of player-colored palette
  395. {
  396. if (object->getOwner().isValidPlayer())
  397. image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
  398. if (object->getOwner() == PlayerColor::NEUTRAL)
  399. image->setOverlayColor(graphics->neutralColor);
  400. }
  401. Point offsetPixels = context.objectImageOffset(object->id, coordinates);
  402. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  403. {
  404. Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
  405. target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
  406. }
  407. }
  408. void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
  409. {
  410. renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
  411. renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
  412. renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
  413. }
  414. void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  415. {
  416. for(const auto & objectID : context.getObjects(coordinates))
  417. {
  418. const auto * objectInstance = context.getObject(objectID);
  419. assert(objectInstance);
  420. if(!objectInstance)
  421. {
  422. logGlobal->error("Stray map object that isn't fading");
  423. continue;
  424. }
  425. renderObject(context, target, coordinates, objectInstance);
  426. }
  427. }
  428. uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
  429. {
  430. for(const auto & objectID : context.getObjects(coordinates))
  431. {
  432. const auto * objectInstance = context.getObject(objectID);
  433. assert(objectInstance);
  434. if(!objectInstance)
  435. {
  436. logGlobal->error("Stray map object that isn't fading");
  437. continue;
  438. }
  439. size_t groupIndex = context.objectGroupIndex(objectInstance->id);
  440. Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
  441. auto base = getBaseAnimation(objectInstance);
  442. auto flag = getFlagAnimation(objectInstance);
  443. if (base && base->size(groupIndex) > 1)
  444. {
  445. auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
  446. auto image = base->getImage(imageIndex, groupIndex);
  447. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  448. return context.objectImageIndex(objectID, 250);
  449. }
  450. if (flag && flag->size(groupIndex) > 1)
  451. {
  452. auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
  453. auto image = flag->getImage(imageIndex, groupIndex);
  454. if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
  455. return context.objectImageIndex(objectID, 250);
  456. }
  457. }
  458. return 0xff-1;
  459. }
  460. MapRendererOverlay::MapRendererOverlay()
  461. : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY))
  462. , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY))
  463. , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY))
  464. , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY))
  465. {
  466. }
  467. void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  468. {
  469. if(context.showGrid())
  470. target.draw(imageGrid, Point(0,0));
  471. if(context.showVisitable() || context.showBlocked())
  472. {
  473. bool blocking = false;
  474. bool visitable = false;
  475. for(const auto & objectID : context.getObjects(coordinates))
  476. {
  477. const auto * object = context.getObject(objectID);
  478. if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
  479. {
  480. visitable |= object->visitableAt(coordinates);
  481. blocking |= object->blockingAt(coordinates);
  482. }
  483. }
  484. if (context.showBlocked() && blocking)
  485. target.draw(imageBlocked, Point(0,0));
  486. if (context.showVisitable() && visitable)
  487. target.draw(imageVisitable, Point(0,0));
  488. }
  489. if (context.showSpellRange(coordinates))
  490. target.draw(imageSpellRange, Point(0,0));
  491. }
  492. uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
  493. {
  494. uint8_t result = 0;
  495. if (context.showVisitable())
  496. result += 1;
  497. if (context.showBlocked())
  498. result += 2;
  499. if (context.showGrid())
  500. result += 4;
  501. if (context.showSpellRange(coordinates))
  502. result += 8;
  503. return result;
  504. }
  505. MapRendererPath::MapRendererPath()
  506. : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE))
  507. {
  508. }
  509. size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
  510. {
  511. const static size_t unreachableTodayOffset = 25;
  512. if(!reachableToday)
  513. return unreachableTodayOffset + imageIndex;
  514. return imageIndex;
  515. }
  516. size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
  517. {
  518. return selectImageReachability(reachableToday, 0);
  519. }
  520. size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
  521. {
  522. // Vector directions
  523. // 0 1 2
  524. // |
  525. // 3 - 4 - 5
  526. // |
  527. // 6 7 8
  528. //For example:
  529. // |
  530. // +->
  531. // is (directionToArrowIndex[7][5])
  532. //
  533. const static size_t directionToArrowIndex[9][9] = {
  534. {16, 17, 18, 7, 0, 19, 6, 5, 12},
  535. {8, 9, 18, 7, 0, 19, 6, 13, 20},
  536. {8, 1, 10, 7, 0, 19, 14, 21, 20},
  537. {24, 17, 18, 15, 0, 11, 6, 5, 4 },
  538. {0, 0, 0, 0, 0, 0, 0, 0, 0 },
  539. {8, 1, 2, 15, 0, 11, 22, 21, 20},
  540. {24, 17, 10, 23, 0, 3, 14, 5, 4 },
  541. {24, 9, 2, 23, 0, 3, 22, 13, 4 },
  542. {16, 1, 2, 23, 0, 3, 22, 21, 12}
  543. };
  544. size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
  545. size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
  546. size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
  547. return selectImageReachability(reachableToday, imageIndex);
  548. }
  549. void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  550. {
  551. size_t imageID = selectImage(context, coordinates);
  552. if (imageID < pathNodes->size())
  553. target.draw(pathNodes->getImage(imageID), Point(0,0));
  554. }
  555. size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
  556. {
  557. const auto & functor = [&](const CGPathNode & node)
  558. {
  559. return node.coord == coordinates;
  560. };
  561. const auto * path = context.currentPath();
  562. if(!path)
  563. return std::numeric_limits<size_t>::max();
  564. const auto & iter = boost::range::find_if(path->nodes, functor);
  565. if(iter == path->nodes.end())
  566. return std::numeric_limits<size_t>::max();
  567. bool reachableToday = iter->turns == 0;
  568. if(iter == path->nodes.begin())
  569. return selectImageCross(reachableToday, iter->coord);
  570. auto next = iter + 1;
  571. auto prev = iter - 1;
  572. // start of path - current hero location
  573. if(next == path->nodes.end())
  574. return std::numeric_limits<size_t>::max();
  575. bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
  576. bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
  577. if(pathContinuous && !embarking)
  578. return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
  579. return selectImageCross(reachableToday, iter->coord);
  580. }
  581. uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
  582. {
  583. return selectImage(context, coordinates) & 0xff;
  584. }
  585. MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
  586. {
  587. // computes basic checksum to determine whether tile needs an update
  588. // if any component gives different value, tile will be updated
  589. TileChecksum result;
  590. boost::range::fill(result, std::numeric_limits<uint8_t>::max());
  591. if(!context.isInMap(coordinates))
  592. {
  593. result[0] = rendererBorder.checksum(context, coordinates);
  594. return result;
  595. }
  596. const NeighborTilesInfo neighborInfo(context, coordinates);
  597. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  598. {
  599. result[7] = rendererFow.checksum(context, coordinates);
  600. }
  601. else
  602. {
  603. result[1] = rendererTerrain.checksum(context, coordinates);
  604. if (context.showRivers())
  605. result[2] = rendererRiver.checksum(context, coordinates);
  606. if (context.showRoads())
  607. result[3] = rendererRoad.checksum(context, coordinates);
  608. result[4] = rendererObjects.checksum(context, coordinates);
  609. result[5] = rendererPath.checksum(context, coordinates);
  610. result[6] = rendererOverlay.checksum(context, coordinates);
  611. if(!context.isVisible(coordinates))
  612. result[7] = rendererFow.checksum(context, coordinates);
  613. }
  614. return result;
  615. }
  616. void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
  617. {
  618. if(!context.isInMap(coordinates))
  619. {
  620. rendererBorder.renderTile(context, target, coordinates);
  621. return;
  622. }
  623. const NeighborTilesInfo neighborInfo(context, coordinates);
  624. if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
  625. {
  626. rendererFow.renderTile(context, target, coordinates);
  627. }
  628. else
  629. {
  630. rendererTerrain.renderTile(context, target, coordinates);
  631. if (context.showRivers())
  632. rendererRiver.renderTile(context, target, coordinates);
  633. if (context.showRoads())
  634. rendererRoad.renderTile(context, target, coordinates);
  635. rendererObjects.renderTile(context, target, coordinates);
  636. rendererPath.renderTile(context, target, coordinates);
  637. rendererOverlay.renderTile(context, target, coordinates);
  638. if(!context.isVisible(coordinates))
  639. rendererFow.renderTile(context, target, coordinates);
  640. }
  641. }