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- /*
- * MapRenderer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapRenderer.h"
- #include "IMapRendererContext.h"
- #include "mapHandler.h"
- #include "../CGameInfo.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/Canvas.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/Colors.h"
- #include "../render/Graphics.h"
- #include "../../CCallback.h"
- #include "../../lib/RiverHandler.h"
- #include "../../lib/RoadHandler.h"
- #include "../../lib/TerrainHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/MiscObjects.h"
- #include "../../lib/mapObjects/ObjectTemplate.h"
- #include "../../lib/mapping/CMapDefines.h"
- #include "../../lib/pathfinder/CGPathNode.h"
- struct NeighborTilesInfo
- {
- //567
- //3 4
- //012
- std::bitset<8> d;
- NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
- {
- auto checkTile = [&](int dx, int dy)
- {
- return context.isVisible(pos + int3(dx, dy, 0));
- };
- // sides
- d[1] = checkTile(0, +1);
- d[3] = checkTile(-1, 0);
- d[4] = checkTile(+1, 0);
- d[6] = checkTile(0, -1);
- // corners - select visible image if either corner or adjacent sides are visible
- d[0] = d[1] || d[3] || checkTile(-1, +1);
- d[2] = d[1] || d[4] || checkTile(+1, +1);
- d[5] = d[3] || d[6] || checkTile(-1, -1);
- d[7] = d[4] || d[6] || checkTile(+1, -1);
- }
- bool areAllHidden() const
- {
- return d.none();
- }
- int getBitmapID() const
- {
- //NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
- // 0-1, 2-3, 4-5, 11-13, 12-14
- static const int visBitmaps[256] = {
- -1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
- 3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
- 35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
- 15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
- 2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
- 18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
- 26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
- 0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
- 13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
- };
- return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
- }
- };
- MapTileStorage::MapTileStorage(size_t capacity)
- : animations(capacity)
- {
- }
- void MapTileStorage::load(size_t index, const AnimationPath & filename, EImageBlitMode blitMode)
- {
- auto & terrainAnimations = animations[index];
- for(auto & entry : terrainAnimations)
- {
- if (!filename.empty())
- entry = GH.renderHandler().loadAnimation(filename, blitMode);
- }
- if (terrainAnimations[1])
- terrainAnimations[1]->verticalFlip();
- if (terrainAnimations[3])
- terrainAnimations[3]->verticalFlip();
- if (terrainAnimations[2])
- terrainAnimations[2]->horizontalFlip();
- if (terrainAnimations[3])
- terrainAnimations[3]->horizontalFlip();
- }
- std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex, size_t groupIndex)
- {
- const auto & animation = animations[fileIndex][rotationIndex];
- if (animation)
- return animation->getImage(imageIndex, groupIndex);
- else
- return nullptr;
- }
- int MapTileStorage::groupCount(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
- {
- const auto & animation = animations[fileIndex][rotationIndex];
- if (animation)
- for(int i = 0;; i++)
- if(animation->size(i) <= imageIndex)
- return i;
- return 1;
- }
- MapRendererTerrain::MapRendererTerrain()
- : storage(VLC->terrainTypeHandler->objects.size())
- {
- logGlobal->debug("Loading map terrains");
- for(const auto & terrain : VLC->terrainTypeHandler->objects)
- storage.load(terrain->getIndex(), AnimationPath::builtin(terrain->tilesFilename.getName() + (terrain->paletteAnimation.size() ? "_Shifted": "")), EImageBlitMode::OPAQUE);
- logGlobal->debug("Done loading map terrains");
- }
- void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- const TerrainTile & mapTile = context.getMapTile(coordinates);
- int32_t terrainIndex = mapTile.getTerrainID();
- int32_t imageIndex = mapTile.terView;
- int32_t rotationIndex = mapTile.extTileFlags % 4;
- int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
- const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
- assert(image);
- if (!image)
- {
- logGlobal->error("Failed to find image %d for terrain %s on tile %s", imageIndex, mapTile.getTerrain()->getNameTranslated(), coordinates.toString());
- return;
- }
- target.draw(image, Point(0, 0));
- }
- uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- const TerrainTile & mapTile = context.getMapTile(coordinates);
- if(!mapTile.getTerrain()->paletteAnimation.empty())
- return context.terrainImageIndex(250);
- return 0xff - 1;
- }
- MapRendererRiver::MapRendererRiver()
- : storage(VLC->riverTypeHandler->objects.size())
- {
- logGlobal->debug("Loading map rivers");
- for(const auto & river : VLC->riverTypeHandler->objects)
- storage.load(river->getIndex(), AnimationPath::builtin(river->tilesFilename.getName() + (river->paletteAnimation.size() ? "_Shifted": "")), EImageBlitMode::COLORKEY);
- logGlobal->debug("Done loading map rivers");
- }
- void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- const TerrainTile & mapTile = context.getMapTile(coordinates);
- if(!mapTile.hasRiver())
- return;
- int32_t terrainIndex = mapTile.getRiverID();
- int32_t imageIndex = mapTile.riverDir;
- int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
- int groupCount = storage.groupCount(terrainIndex, rotationIndex, imageIndex);
- const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex, groupCount > 1 ? context.terrainImageIndex(groupCount) : 0);
- target.draw(image, Point(0, 0));
- }
- uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- const TerrainTile & mapTile = context.getMapTile(coordinates);
- if(!mapTile.getRiver()->paletteAnimation.empty())
- return context.terrainImageIndex(250);
- return 0xff-1;
- }
- MapRendererRoad::MapRendererRoad()
- : storage(VLC->roadTypeHandler->objects.size())
- {
- logGlobal->debug("Loading map roads");
- for(const auto & road : VLC->roadTypeHandler->objects)
- storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
- logGlobal->debug("Done loading map roads");
- }
- void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
- if(context.isInMap(coordinatesAbove))
- {
- const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
- if(mapTileAbove.hasRoad())
- {
- int32_t terrainIndex = mapTileAbove.getRoadID();
- int32_t imageIndex = mapTileAbove.roadDir;
- int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
- const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
- target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
- }
- }
- const TerrainTile & mapTile = context.getMapTile(coordinates);
- if(mapTile.hasRoad())
- {
- int32_t terrainIndex = mapTile.getRoadID();
- int32_t imageIndex = mapTile.roadDir;
- int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
- const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
- target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
- }
- }
- uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- return 0;
- }
- MapRendererBorder::MapRendererBorder()
- {
- animation = GH.renderHandler().loadAnimation(AnimationPath::builtin("EDG"), EImageBlitMode::OPAQUE);
- }
- size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
- {
- assert(!context.isInMap(tile));
- int3 size = context.getMapSize();
- if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
- return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
- if(tile.x == -1 && tile.y == -1)
- return 16;
- if(tile.x == size.x && tile.y == -1)
- return 17;
- if(tile.x == size.x && tile.y == size.y)
- return 18;
- if(tile.x == -1 && tile.y == size.y)
- return 19;
- if(tile.y == -1)
- return 20 + (tile.x % 4);
- if(tile.x == size.x)
- return 24 + (tile.y % 4);
- if(tile.y == size.y)
- return 28 + (tile.x % 4);
- if(tile.x == -1)
- return 32 + (tile.y % 4);
- //else - visible area, no renderable border
- assert(0);
- return 0;
- }
- void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- if (context.showBorder())
- {
- const auto & image = animation->getImage(getIndexForTile(context, coordinates));
- target.draw(image, Point(0, 0));
- }
- else
- {
- target.drawColor(Rect(0,0,32,32), Colors::BLACK);
- }
- }
- uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- return 0;
- }
- MapRendererFow::MapRendererFow()
- {
- fogOfWarFullHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRC"), EImageBlitMode::OPAQUE);
- fogOfWarPartialHide = GH.renderHandler().loadAnimation(AnimationPath::builtin("TSHRE"), EImageBlitMode::SIMPLE);
- static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
- size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
- for(const int rotation : rotations)
- {
- fogOfWarPartialHide->duplicateImage(0, rotation, 0);
- fogOfWarPartialHide->verticalFlip(size, 0);
- size++;
- }
- }
- void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- assert(!context.isVisible(coordinates));
- const NeighborTilesInfo neighborInfo(context, coordinates);
- int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
- if(retBitmapID < 0)
- {
- // generate a number that is predefined for each tile,
- // but appears random to break visible pattern in large areas of fow
- // current approach (use primes as magic numbers for formula) looks to be suitable
- size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
- size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
- if (context.showSpellRange(coordinates))
- target.drawColor(Rect(0,0,32,32), Colors::BLACK);
- else
- target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
- }
- else
- {
- target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
- }
- }
- uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- if (context.showSpellRange(coordinates))
- return 0xff - 2;
- const NeighborTilesInfo neighborInfo(context, coordinates);
- int retBitmapID = neighborInfo.getBitmapID();
- if(retBitmapID < 0)
- return 0xff - 1;
- return retBitmapID;
- }
- std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
- {
- const auto & info = obj->appearance;
- //the only(?) invisible object
- if(info->id == Obj::EVENT)
- return std::shared_ptr<CAnimation>();
- if(info->animationFile.empty())
- {
- logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
- return std::shared_ptr<CAnimation>();
- }
- bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
- bool enableOverlay = obj->ID != Obj::BOAT && obj->ID != Obj::HERO && obj->getOwner() != PlayerColor::UNFLAGGABLE;
- // Boat appearance files only contain single, unanimated image
- // proper boat animations are actually in different file
- if (info->id == Obj::BOAT)
- if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
- return getAnimation(boat->actualAnimation, generateMovementGroups, enableOverlay);
- return getAnimation(info->animationFile, generateMovementGroups, enableOverlay);
- }
- std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const AnimationPath & filename, bool generateMovementGroups, bool enableOverlay)
- {
- auto it = animations.find(filename);
- if(it != animations.end())
- return it->second;
- auto ret = GH.renderHandler().loadAnimation(filename, enableOverlay ? EImageBlitMode::WITH_SHADOW_AND_FLAG_COLOR: EImageBlitMode::WITH_SHADOW);
- animations[filename] = ret;
- if(generateMovementGroups)
- {
- ret->createFlippedGroup(1, 13);
- ret->createFlippedGroup(2, 14);
- ret->createFlippedGroup(3, 15);
- ret->createFlippedGroup(6, 10);
- ret->createFlippedGroup(7, 11);
- ret->createFlippedGroup(8, 12);
- }
- return ret;
- }
- std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
- {
- //TODO: relocate to config file?
- static const std::vector<std::string> heroFlags = {
- "AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
- };
- if(obj->ID == Obj::HERO)
- {
- assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
- assert(obj->tempOwner.isValidPlayer());
- return getAnimation(AnimationPath::builtin(heroFlags[obj->tempOwner.getNum()]), true, false);
- }
- if(obj->ID == Obj::BOAT)
- {
- const auto * boat = dynamic_cast<const CGBoat *>(obj);
- if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
- return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true, false);
- }
- return nullptr;
- }
- std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
- {
- if(obj->ID == Obj::BOAT)
- {
- // Boats have additional animation with waves around boat
- const auto * boat = dynamic_cast<const CGBoat *>(obj);
- if(boat && boat->hero && !boat->overlayAnimation.empty())
- return getAnimation(boat->overlayAnimation, true, false);
- }
- return nullptr;
- }
- std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
- {
- if(!animation)
- return nullptr;
- size_t groupIndex = context.objectGroupIndex(obj->id);
- if(animation->size(groupIndex) == 0)
- return nullptr;
- size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
- return animation->getImage(frameIndex, groupIndex);
- }
- void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
- {
- if(!image)
- return;
- auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
- if (transparency == 0)
- return;
- image->setAlpha(transparency);
- if (object->ID != Obj::HERO) // heroes use separate image with flag instead of player-colored palette
- {
- if (object->getOwner().isValidPlayer())
- image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
- if (object->getOwner() == PlayerColor::NEUTRAL)
- image->setOverlayColor(graphics->neutralColor);
- }
- Point offsetPixels = context.objectImageOffset(object->id, coordinates);
- if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
- {
- Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
- target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
- }
- }
- void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
- {
- renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
- renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
- renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
- }
- void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- for(const auto & objectID : context.getObjects(coordinates))
- {
- const auto * objectInstance = context.getObject(objectID);
- assert(objectInstance);
- if(!objectInstance)
- {
- logGlobal->error("Stray map object that isn't fading");
- continue;
- }
- renderObject(context, target, coordinates, objectInstance);
- }
- }
- uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- for(const auto & objectID : context.getObjects(coordinates))
- {
- const auto * objectInstance = context.getObject(objectID);
- assert(objectInstance);
- if(!objectInstance)
- {
- logGlobal->error("Stray map object that isn't fading");
- continue;
- }
- size_t groupIndex = context.objectGroupIndex(objectInstance->id);
- Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
- auto base = getBaseAnimation(objectInstance);
- auto flag = getFlagAnimation(objectInstance);
- if (base && base->size(groupIndex) > 1)
- {
- auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
- auto image = base->getImage(imageIndex, groupIndex);
- if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
- return context.objectImageIndex(objectID, 250);
- }
- if (flag && flag->size(groupIndex) > 1)
- {
- auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
- auto image = flag->getImage(imageIndex, groupIndex);
- if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
- return context.objectImageIndex(objectID, 250);
- }
- }
- return 0xff-1;
- }
- MapRendererOverlay::MapRendererOverlay()
- : imageGrid(GH.renderHandler().loadImage(ImagePath::builtin("debug/grid"), EImageBlitMode::COLORKEY))
- , imageBlocked(GH.renderHandler().loadImage(ImagePath::builtin("debug/blocked"), EImageBlitMode::COLORKEY))
- , imageVisitable(GH.renderHandler().loadImage(ImagePath::builtin("debug/visitable"), EImageBlitMode::COLORKEY))
- , imageSpellRange(GH.renderHandler().loadImage(ImagePath::builtin("debug/spellRange"), EImageBlitMode::COLORKEY))
- {
- }
- void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- if(context.showGrid())
- target.draw(imageGrid, Point(0,0));
- if(context.showVisitable() || context.showBlocked())
- {
- bool blocking = false;
- bool visitable = false;
- for(const auto & objectID : context.getObjects(coordinates))
- {
- const auto * object = context.getObject(objectID);
- if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
- {
- visitable |= object->visitableAt(coordinates);
- blocking |= object->blockingAt(coordinates);
- }
- }
- if (context.showBlocked() && blocking)
- target.draw(imageBlocked, Point(0,0));
- if (context.showVisitable() && visitable)
- target.draw(imageVisitable, Point(0,0));
- }
- if (context.showSpellRange(coordinates))
- target.draw(imageSpellRange, Point(0,0));
- }
- uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- uint8_t result = 0;
- if (context.showVisitable())
- result += 1;
- if (context.showBlocked())
- result += 2;
- if (context.showGrid())
- result += 4;
- if (context.showSpellRange(coordinates))
- result += 8;
- return result;
- }
- MapRendererPath::MapRendererPath()
- : pathNodes(GH.renderHandler().loadAnimation(AnimationPath::builtin("ADAG"), EImageBlitMode::SIMPLE))
- {
- }
- size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
- {
- const static size_t unreachableTodayOffset = 25;
- if(!reachableToday)
- return unreachableTodayOffset + imageIndex;
- return imageIndex;
- }
- size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
- {
- return selectImageReachability(reachableToday, 0);
- }
- size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
- {
- // Vector directions
- // 0 1 2
- // |
- // 3 - 4 - 5
- // |
- // 6 7 8
- //For example:
- // |
- // +->
- // is (directionToArrowIndex[7][5])
- //
- const static size_t directionToArrowIndex[9][9] = {
- {16, 17, 18, 7, 0, 19, 6, 5, 12},
- {8, 9, 18, 7, 0, 19, 6, 13, 20},
- {8, 1, 10, 7, 0, 19, 14, 21, 20},
- {24, 17, 18, 15, 0, 11, 6, 5, 4 },
- {0, 0, 0, 0, 0, 0, 0, 0, 0 },
- {8, 1, 2, 15, 0, 11, 22, 21, 20},
- {24, 17, 10, 23, 0, 3, 14, 5, 4 },
- {24, 9, 2, 23, 0, 3, 22, 13, 4 },
- {16, 1, 2, 23, 0, 3, 22, 21, 12}
- };
- size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
- size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
- size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
- return selectImageReachability(reachableToday, imageIndex);
- }
- void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- size_t imageID = selectImage(context, coordinates);
- if (imageID < pathNodes->size())
- target.draw(pathNodes->getImage(imageID), Point(0,0));
- }
- size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
- {
- const auto & functor = [&](const CGPathNode & node)
- {
- return node.coord == coordinates;
- };
- const auto * path = context.currentPath();
- if(!path)
- return std::numeric_limits<size_t>::max();
- const auto & iter = boost::range::find_if(path->nodes, functor);
- if(iter == path->nodes.end())
- return std::numeric_limits<size_t>::max();
- bool reachableToday = iter->turns == 0;
- if(iter == path->nodes.begin())
- return selectImageCross(reachableToday, iter->coord);
- auto next = iter + 1;
- auto prev = iter - 1;
- // start of path - current hero location
- if(next == path->nodes.end())
- return std::numeric_limits<size_t>::max();
- bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
- bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
- if(pathContinuous && !embarking)
- return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
- return selectImageCross(reachableToday, iter->coord);
- }
- uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
- {
- return selectImage(context, coordinates) & 0xff;
- }
- MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
- {
- // computes basic checksum to determine whether tile needs an update
- // if any component gives different value, tile will be updated
- TileChecksum result;
- boost::range::fill(result, std::numeric_limits<uint8_t>::max());
- if(!context.isInMap(coordinates))
- {
- result[0] = rendererBorder.checksum(context, coordinates);
- return result;
- }
- const NeighborTilesInfo neighborInfo(context, coordinates);
- if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
- {
- result[7] = rendererFow.checksum(context, coordinates);
- }
- else
- {
- result[1] = rendererTerrain.checksum(context, coordinates);
- if (context.showRivers())
- result[2] = rendererRiver.checksum(context, coordinates);
- if (context.showRoads())
- result[3] = rendererRoad.checksum(context, coordinates);
- result[4] = rendererObjects.checksum(context, coordinates);
- result[5] = rendererPath.checksum(context, coordinates);
- result[6] = rendererOverlay.checksum(context, coordinates);
- if(!context.isVisible(coordinates))
- result[7] = rendererFow.checksum(context, coordinates);
- }
- return result;
- }
- void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
- {
- if(!context.isInMap(coordinates))
- {
- rendererBorder.renderTile(context, target, coordinates);
- return;
- }
- const NeighborTilesInfo neighborInfo(context, coordinates);
- if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
- {
- rendererFow.renderTile(context, target, coordinates);
- }
- else
- {
- rendererTerrain.renderTile(context, target, coordinates);
- if (context.showRivers())
- rendererRiver.renderTile(context, target, coordinates);
- if (context.showRoads())
- rendererRoad.renderTile(context, target, coordinates);
- rendererObjects.renderTile(context, target, coordinates);
- rendererPath.renderTile(context, target, coordinates);
- rendererOverlay.renderTile(context, target, coordinates);
- if(!context.isVisible(coordinates))
- rendererFow.renderTile(context, target, coordinates);
- }
- }
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