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- #ifndef AMBARCENDD
- #define AMBARCENDD
- #include <iostream>
- #include <fstream>
- #include <string>
- #include <vector>
- #include "global.h"
- #include "SDL.h"
- #include "map.h"
- #include "CSemiDefHandler.h"
- #include "CCreatureHandler.h"
- enum EDefType {TOWN_DEF, HERO_DEF, CREATURES_DEF, SEERHUT_DEF, RESOURCE_DEF, TERRAINOBJ_DEF, EVENTOBJ_DEF, SIGN_DEF, GARRISON_DEF};
- class CAmbarCendamo
- {
- public:
- /////////////////zmienne skladowe
- Mapa map;
- std::ifstream * is; // stream used to read map file
- int andame; // length of map file
- unsigned char * bufor; // here we store map bytecode
- std::vector<CSemiDefHandler*> defs;
- /////////////////funkcje skladowe
- CAmbarCendamo (const char * tie); // c-tor; tie is the path of the map file
- ~CAmbarCendamo (); // d-tor
- int readNormalNr (int pos, int bytCon=4, bool cyclic = false); //read number from bytCon bytes starting from pos position in buffer ; if cyclic is true, number is treated as it were signed number with bytCon bytes
- void teceDef (); // create files with info about defs
- void deh3m(); // decode file, results are stored in map
- void loadDefs();
- EDefType getDefType(DefInfo& a); //returns type of object in def
- CCreatureSet readCreatureSet(int pos, int number = 7); //reads creature set in most recently encountered format; reades number units (default is 7)
- };
- #endif //AMBARCENDD
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