AdventureMapButton.cpp 16 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. }
  75. AdventureMapButton::AdventureMapButton ()
  76. {
  77. type=2;
  78. abs=true;
  79. hoverable = false;
  80. //active=false;
  81. ourObj=NULL;
  82. state=0;
  83. blocked = actOnDown = false;
  84. }
  85. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  86. //{
  87. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  88. //}
  89. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  90. {
  91. std::map<int,std::string> pom;
  92. pom[0] = Name;
  93. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  94. }
  95. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  96. {
  97. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  98. }
  99. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  100. {
  101. std::map<int,std::string> pom;
  102. pom[0] = Name;
  103. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  104. }
  105. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  106. {
  107. std::map<int,std::string> pom;
  108. pom[0] = help.first;
  109. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  110. }
  111. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  112. {
  113. if(blocked)
  114. return;
  115. if (down)
  116. state=1;
  117. else
  118. state=0;
  119. show(screenBuf);
  120. if (actOnDown && down)
  121. {
  122. callback();
  123. }
  124. else if (!actOnDown && previousState && (down==false))
  125. {
  126. callback();
  127. }
  128. }
  129. void AdventureMapButton::clickRight(tribool down, bool previousState)
  130. {
  131. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  132. if(LOCPLINT)
  133. LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
  134. else
  135. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  136. }
  137. void AdventureMapButton::hover (bool on)
  138. {
  139. if(blocked)
  140. return;
  141. if(hoverable)
  142. {
  143. if(on)
  144. state = 3;
  145. else
  146. state = 0;
  147. }
  148. if(pressedL)
  149. {
  150. if(on)
  151. state = 1;
  152. else
  153. state = hoverable ? 3 : 0;
  154. }
  155. ////Hoverable::hover(on);
  156. std::string *name = (vstd::contains(hoverTexts,state))
  157. ? (&hoverTexts[state])
  158. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  159. if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  160. {
  161. if (LOCPLINT->battleInt) //for battle buttons
  162. {
  163. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  164. {
  165. LOCPLINT->battleInt->console->alterTxt = *name;
  166. LOCPLINT->battleInt->console->whoSetAlter = 1;
  167. }
  168. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  169. {
  170. LOCPLINT->battleInt->console->alterTxt = "";
  171. LOCPLINT->battleInt->console->whoSetAlter = 0;
  172. }
  173. }
  174. else //for other buttons
  175. {
  176. if (on)
  177. LOCPLINT->statusbar->print(*name);
  178. else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
  179. LOCPLINT->statusbar->clear();
  180. }
  181. }
  182. }
  183. //void AdventureMapButton::activate()
  184. //{
  185. //// if (active) return;
  186. //// active=true;
  187. // activateLClick();
  188. // activateRClick();
  189. // activateHover();
  190. // activateKeys();
  191. //}
  192. //void AdventureMapButton::deactivate()
  193. //{
  194. //// if (!active) return;
  195. //// active=false;
  196. // deactivateLClick();
  197. // deactivateRClick();
  198. // deactivateHover();
  199. // deactivateKeys();
  200. //}
  201. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  202. {
  203. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  204. callback = Callback;
  205. blocked = actOnDown = false;
  206. type=2;
  207. abs=true;
  208. hoverable = false;
  209. //active=false;
  210. ourObj=NULL;
  211. assignedKeys.insert(key);
  212. state=0;
  213. hoverTexts = Name;
  214. helpBox=HelpBox;
  215. setDef(defName, playerColoredButton);
  216. if (add && add->size())
  217. {
  218. imgs.resize(imgs.size()+add->size());
  219. for (size_t i=0; i<add->size();i++)
  220. {
  221. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  222. temp->notFreeImgs = true;
  223. for (size_t j=0;j<temp->ourImages.size();j++)
  224. {
  225. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  226. if(playerColoredButton)
  227. {
  228. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  229. }
  230. }
  231. delete temp;
  232. }
  233. //delete add;
  234. }
  235. pos.x += x;
  236. pos.y += y;
  237. pos.w = imgs[curimg][0]->w;
  238. pos.h = imgs[curimg][0]->h -1;
  239. }
  240. void AdventureMapButton::block( ui8 on )
  241. {
  242. blocked = on;
  243. state = 0;
  244. bitmapOffset = on ? 2 : 0;
  245. show(screenBuf);
  246. }
  247. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  248. {
  249. CDefHandler * temp = CDefHandler::giveDef(defName);
  250. temp->notFreeImgs = true;
  251. for (size_t i=0;i<temp->ourImages.size();i++)
  252. {
  253. imgs.resize(1);
  254. imgs[0].push_back(temp->ourImages[i].bitmap);
  255. if(playerColoredButton)
  256. {
  257. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  258. }
  259. }
  260. delete temp;
  261. }
  262. void CHighlightableButton::select(bool on)
  263. {
  264. selected = on;
  265. state = selected ? 3 : 0;
  266. if(selected)
  267. callback();
  268. else
  269. callback2();
  270. if(hoverTexts.size()>1)
  271. {
  272. hover(false);
  273. hover(true);
  274. }
  275. }
  276. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  277. {
  278. if(blocked)
  279. return;
  280. if (down)
  281. state = 1;
  282. else
  283. state = selected ? 3 : 0;
  284. show(screenBuf);
  285. if(previousState && down == false)
  286. {
  287. if(!onlyOn || !selected)
  288. select(!selected);
  289. }
  290. }
  291. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  292. : onlyOn(false), selected(false), callback2(onDeselect)
  293. {
  294. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  295. }
  296. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  297. : onlyOn(false), selected(false) // TODO: callback2(???)
  298. {
  299. ID = myid;
  300. std::map<int,std::string> pom;
  301. pom[0] = help.first;
  302. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  303. }
  304. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  305. : onlyOn(false), selected(false) // TODO: callback2(???)
  306. {
  307. ID = myid;
  308. std::map<int,std::string> pom;
  309. pom[0] = Name;
  310. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  311. }
  312. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  313. {
  314. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  315. buttons.push_back(bt);
  316. }
  317. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  318. {
  319. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  320. if(musicLike)
  321. {
  322. bt->bitmapOffset = buttons.size() - 3;
  323. }
  324. bt->ID = uid;
  325. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  326. bt->onlyOn = true;
  327. buttons.push_back(bt);
  328. }
  329. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  330. : musicLike(musicLikeButtons), onChange(OnChange)
  331. {}
  332. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  333. {
  334. for(size_t i=0;i<buttons.size();i++)
  335. {
  336. delete buttons[i];
  337. }
  338. }
  339. void CHighlightableButtonsGroup::activate()
  340. {
  341. for(size_t i=0;i<buttons.size();i++)
  342. {
  343. buttons[i]->activate();
  344. }
  345. }
  346. void CHighlightableButtonsGroup::deactivate()
  347. {
  348. for(size_t i=0;i<buttons.size();i++)
  349. {
  350. buttons[i]->deactivate();
  351. }
  352. }
  353. void CHighlightableButtonsGroup::select(int id, bool mode)
  354. {
  355. CHighlightableButton *bt = NULL;
  356. if(mode)
  357. {
  358. for(size_t i=0;i<buttons.size() && !bt; ++i)
  359. if (buttons[i]->ID == id)
  360. bt = buttons[i];
  361. }
  362. else
  363. {
  364. bt = buttons[id];
  365. }
  366. bt->select(true);
  367. selectionChanged(bt->ID);
  368. }
  369. void CHighlightableButtonsGroup::selectionChanged(int to)
  370. {
  371. for(size_t i=0;i<buttons.size(); ++i)
  372. if(buttons[i]->ID!=to && buttons[i]->selected)
  373. buttons[i]->select(false);
  374. onChange(to);
  375. }
  376. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  377. {
  378. for(size_t i=0;i<buttons.size(); ++i)
  379. {
  380. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  381. buttons[i]->show(to);
  382. }
  383. }
  384. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  385. {
  386. show(to);
  387. }
  388. void CHighlightableButtonsGroup::block( ui8 on )
  389. {
  390. for(size_t i=0;i<buttons.size(); ++i)
  391. {
  392. buttons[i]->block(on);
  393. }
  394. }
  395. void CSlider::sliderClicked()
  396. {
  397. if(!moving)
  398. {
  399. activateMouseMove();
  400. moving = true;
  401. }
  402. }
  403. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  404. {
  405. float v = 0;
  406. if(horizontal)
  407. {
  408. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  409. return;
  410. v = sEvent.x - pos.x - 24;
  411. v *= positions;
  412. v /= (pos.w - 48);
  413. }
  414. else
  415. {
  416. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  417. return;
  418. v = sEvent.y - pos.y - 24;
  419. v *= positions;
  420. v /= (pos.h - 48);
  421. }
  422. v += 0.5f;
  423. if(v!=value)
  424. {
  425. moveTo(v);
  426. redrawSlider();
  427. }
  428. }
  429. void CSlider::redrawSlider()
  430. {
  431. slider->show(screenBuf);
  432. }
  433. void CSlider::moveLeft()
  434. {
  435. moveTo(value-1);
  436. }
  437. void CSlider::moveRight()
  438. {
  439. moveTo(value+1);
  440. }
  441. void CSlider::moveTo(int to)
  442. {
  443. amax(to, 0);
  444. amin(to, positions);
  445. //same, old position?
  446. if(value == to)
  447. return;
  448. value = to;
  449. if(horizontal)
  450. {
  451. if(positions)
  452. {
  453. float part = (float)to/positions;
  454. part*=(pos.w-48);
  455. slider->pos.x = part + pos.x + 16;
  456. }
  457. else
  458. slider->pos.x = pos.x+16;
  459. }
  460. else
  461. {
  462. if(positions)
  463. {
  464. float part = (float)to/positions;
  465. part*=(pos.h-48);
  466. slider->pos.y = part + pos.y + 16;
  467. }
  468. else
  469. slider->pos.y = pos.y+16;
  470. }
  471. moved(to);
  472. }
  473. void CSlider::clickLeft(tribool down, bool previousState)
  474. {
  475. if(down)
  476. {
  477. float pw = 0;
  478. float rw = 0;
  479. if(horizontal)
  480. {
  481. pw = GH.current->motion.x-pos.x-16;
  482. rw = pw / ((float)(pos.w-48));
  483. }
  484. else
  485. {
  486. pw = GH.current->motion.y-pos.y-16;
  487. rw = pw / ((float)(pos.h-48));
  488. }
  489. if(pw < 0 || pw > (horizontal ? pos.w : pos.h) - 32)
  490. return;
  491. // if (rw>1) return;
  492. // if (rw<0) return;
  493. moveTo(rw * positions + 0.5f);
  494. return;
  495. }
  496. if(moving)
  497. {
  498. deactivateMouseMove();
  499. moving = false;
  500. }
  501. }
  502. CSlider::~CSlider()
  503. {
  504. delete imgs;
  505. }
  506. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  507. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  508. {
  509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  510. setAmount(amount);
  511. used = LCLICK;
  512. moving = false;
  513. strongInterest = true;
  514. left = new AdventureMapButton;
  515. right = new AdventureMapButton;
  516. slider = new AdventureMapButton;
  517. pos.x += x;
  518. pos.y += y;
  519. if(horizontal)
  520. {
  521. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  522. left->pos.x = pos.x;
  523. right->pos.x = pos.x + totalw - 16;
  524. }
  525. else
  526. {
  527. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  528. left->pos.y = pos.y;
  529. right->pos.y = pos.y + totalw - 16;
  530. }
  531. left->callback = boost::bind(&CSlider::moveLeft,this);
  532. right->callback = boost::bind(&CSlider::moveRight,this);
  533. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  534. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  535. if(horizontal)
  536. {
  537. pos.h = 16;
  538. pos.w = totalw;
  539. }
  540. else
  541. {
  542. pos.w = 16;
  543. pos.h = totalw;
  544. }
  545. if(style == 0)
  546. {
  547. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  548. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  549. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  550. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  551. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  552. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  553. }
  554. else
  555. {
  556. imgs = NULL;
  557. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  558. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  559. slider->setDef("SCNRBSL.DEF", false);
  560. }
  561. slider->actOnDown = true;
  562. value = -1;
  563. moveTo(Value);
  564. }
  565. void CSlider::block( bool on )
  566. {
  567. left->block(on);
  568. right->block(on);
  569. slider->block(on);
  570. }
  571. void CSlider::setAmount( int to )
  572. {
  573. amount = to;
  574. positions = to - capacity;
  575. amax(positions, 0);
  576. }