CGResource.cpp 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. /*
  2. * MiscObjects.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGResource.h"
  12. #include "../mapObjectConstructors/CommonConstructors.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../networkPacks/PacksForClient.h"
  15. #include "../networkPacks/PacksForClientBattle.h"
  16. #include "../IGameCallback.h"
  17. #include "../gameState/CGameState.h"
  18. #include "../serializer/JsonSerializeFormat.h"
  19. #include "../CSoundBase.h"
  20. #include <vstd/RNG.h>
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. std::shared_ptr<ResourceInstanceConstructor> CGResource::getResourceHandler() const
  23. {
  24. const auto & baseHandler = getObjectHandler();
  25. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  26. return ourHandler;
  27. }
  28. int CGResource::getAmountMultiplier() const
  29. {
  30. return getResourceHandler()->getAmountMultiplier();
  31. }
  32. uint32_t CGResource::getAmount() const
  33. {
  34. return amount;
  35. }
  36. GameResID CGResource::resourceID() const
  37. {
  38. return getResourceHandler()->getResourceType();
  39. }
  40. std::string CGResource::getHoverText(PlayerColor player) const
  41. {
  42. return VLC->generaltexth->restypes[resourceID().getNum()];
  43. }
  44. void CGResource::pickRandomObject(vstd::RNG & rand)
  45. {
  46. assert(ID == Obj::RESOURCE || ID == Obj::RANDOM_RESOURCE);
  47. if (ID == Obj::RANDOM_RESOURCE)
  48. {
  49. ID = Obj::RESOURCE;
  50. subID = rand.nextInt(EGameResID::WOOD, EGameResID::GOLD);
  51. setType(ID, subID);
  52. amount *= getAmountMultiplier();
  53. }
  54. }
  55. void CGResource::initObj(vstd::RNG & rand)
  56. {
  57. blockVisit = true;
  58. getResourceHandler()->randomizeObject(this, rand);
  59. }
  60. void CGResource::onHeroVisit( const CGHeroInstance * h ) const
  61. {
  62. if(stacksCount())
  63. {
  64. if(!message.empty())
  65. {
  66. BlockingDialog ynd(true,false);
  67. ynd.player = h->getOwner();
  68. ynd.text = message;
  69. cb->showBlockingDialog(this, &ynd);
  70. }
  71. else
  72. {
  73. blockingDialogAnswered(h, true); //behave as if player accepted battle
  74. }
  75. }
  76. else
  77. collectRes(h->getOwner());
  78. }
  79. void CGResource::collectRes(const PlayerColor & player) const
  80. {
  81. cb->giveResource(player, resourceID(), amount);
  82. InfoWindow sii;
  83. sii.player = player;
  84. if(!message.empty())
  85. {
  86. sii.type = EInfoWindowMode::AUTO;
  87. sii.text = message;
  88. }
  89. else
  90. {
  91. sii.type = EInfoWindowMode::INFO;
  92. sii.text.appendLocalString(EMetaText::ADVOB_TXT,113);
  93. sii.text.replaceName(resourceID());
  94. }
  95. sii.components.emplace_back(ComponentType::RESOURCE, resourceID(), amount);
  96. sii.soundID = soundBase::pickup01 + cb->gameState()->getRandomGenerator().nextInt(6);
  97. cb->showInfoDialog(&sii);
  98. cb->removeObject(this, player);
  99. }
  100. void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
  101. {
  102. if(result.winner == BattleSide::ATTACKER) //attacker won
  103. collectRes(hero->getOwner());
  104. }
  105. void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
  106. {
  107. if(answer)
  108. cb->startBattle(hero, this);
  109. }
  110. void CGResource::serializeJsonOptions(JsonSerializeFormat & handler)
  111. {
  112. CArmedInstance::serializeJsonOptions(handler);
  113. if(!handler.saving && !handler.getCurrent()["guards"].Vector().empty())
  114. CCreatureSet::serializeJson(handler, "guards", 7);
  115. handler.serializeInt("amount", amount, 0);
  116. handler.serializeStruct("guardMessage", message);
  117. }
  118. VCMI_LIB_NAMESPACE_END