MinePlacer.cpp 2.9 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "ConnectionsPlacer.h"
  10. #include "../CMapGenerator.h"
  11. #include "../RmgMap.h"
  12. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  13. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  14. #include "../../mapObjects/CGResource.h"
  15. #include "../../mapObjects/MiscObjects.h"
  16. #include "../../mapping/CMapEditManager.h"
  17. #include "../RmgPath.h"
  18. #include "../RmgObject.h"
  19. #include "ObjectManager.h"
  20. #include "../Functions.h"
  21. #include "RoadPlacer.h"
  22. #include "WaterAdopter.h"
  23. #include "../TileInfo.h"
  24. #include <vstd/RNG.h>
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. void MinePlacer::process()
  27. {
  28. auto * manager = zone.getModificator<ObjectManager>();
  29. if(!manager)
  30. {
  31. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  32. return;
  33. }
  34. placeMines(*manager);
  35. }
  36. void MinePlacer::init()
  37. {
  38. DEPENDENCY(TownPlacer);
  39. DEPENDENCY(ConnectionsPlacer);
  40. POSTFUNCTION(ObjectManager);
  41. POSTFUNCTION(RoadPlacer);
  42. }
  43. bool MinePlacer::placeMines(ObjectManager & manager)
  44. {
  45. std::vector<CGMine*> createdMines;
  46. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  47. for(const auto & mineInfo : zone.getMinesInfo())
  48. {
  49. const auto res = GameResID(mineInfo.first);
  50. for(int i = 0; i < mineInfo.second; ++i)
  51. {
  52. auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
  53. const auto & rmginfo = mineHandler->getRMGInfo();
  54. auto * mine = dynamic_cast<CGMine *>(mineHandler->create(map.mapInstance->cb, nullptr));
  55. mine->producedResource = res;
  56. mine->tempOwner = PlayerColor::NEUTRAL;
  57. mine->producedQuantity = mine->defaultResProduction();
  58. createdMines.push_back(mine);
  59. if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  60. {
  61. //only first wood & ore mines are close
  62. manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
  63. }
  64. else
  65. requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
  66. }
  67. }
  68. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  69. RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
  70. for (const auto& obj : requiredObjects)
  71. {
  72. manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
  73. }
  74. //create extra resources
  75. if(int extraRes = generator.getConfig().mineExtraResources)
  76. {
  77. for(auto * mine : createdMines)
  78. {
  79. for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
  80. {
  81. auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
  82. RequiredObjectInfo roi;
  83. roi.obj = resource;
  84. roi.nearbyTarget = mine;
  85. manager.addNearbyObject(roi);
  86. }
  87. }
  88. }
  89. return true;
  90. }
  91. VCMI_LIB_NAMESPACE_END