CGameStateCampaign.h 1.8 KB

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  1. /*
  2. * CGameStateCampaign.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../campaign/CampaignConstants.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. struct CampaignBonus;
  15. struct CampaignTravel;
  16. class CGHeroInstance;
  17. class CGameState;
  18. class CMap;
  19. struct CampaignHeroReplacement
  20. {
  21. CampaignHeroReplacement(CGHeroInstance * hero, const ObjectInstanceID & heroPlaceholderId);
  22. CGHeroInstance * hero;
  23. ObjectInstanceID heroPlaceholderId;
  24. };
  25. class CGameStateCampaign
  26. {
  27. CGameState * gameState;
  28. /// Returns ID of scenario from which hero placeholders should be selected
  29. std::optional<CampaignScenarioID> getHeroesSourceScenario() const;
  30. /// returns heroes and placeholders in where heroes will be put
  31. std::vector<CampaignHeroReplacement> generateCampaignHeroesToReplace();
  32. std::optional<CampaignBonus> currentBonus() const;
  33. /// Trims hero parameters that should not transfer between scenarios according to travelOptions flags
  34. void trimCrossoverHeroesParameters(std::vector<CampaignHeroReplacement> & campaignHeroReplacements, const CampaignTravel & travelOptions);
  35. void replaceHeroesPlaceholders(const std::vector<CampaignHeroReplacement> & campaignHeroReplacements);
  36. void giveCampaignBonusToHero(CGHeroInstance * hero);
  37. public:
  38. CGameStateCampaign() = default;
  39. CGameStateCampaign(CGameState * owner);
  40. void placeCampaignHeroes();
  41. void initStartingResources();
  42. void initHeroes();
  43. void initTowns();
  44. bool playerHasStartingHero(PlayerColor player) const;
  45. std::unique_ptr<CMap> getCurrentMap() const;
  46. template <typename Handler> void serialize(Handler &h, const int version)
  47. {
  48. h & gameState;
  49. }
  50. };
  51. VCMI_LIB_NAMESPACE_END