CSpellWindow.cpp 23 KB

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  1. /*
  2. * CSpellWindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSpellWindow.h"
  12. #include "../../lib/ScopeGuard.h"
  13. #include "GUIClasses.h"
  14. #include "InfoWindows.h"
  15. #include "CCastleInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../PlayerLocalState.h"
  19. #include "../CVideoHandler.h"
  20. #include "../battle/BattleInterface.h"
  21. #include "../gui/CGuiHandler.h"
  22. #include "../gui/Shortcut.h"
  23. #include "../gui/WindowHandler.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/CComponent.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../adventureMap/AdventureMapInterface.h"
  28. #include "../render/CAnimation.h"
  29. #include "../render/IRenderHandler.h"
  30. #include "../render/IImage.h"
  31. #include "../render/IImageLoader.h"
  32. #include "../render/Canvas.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CConfigHandler.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/spells/CSpellHandler.h"
  37. #include "../../lib/spells/Problem.h"
  38. #include "../../lib/GameConstants.h"
  39. #include "../../lib/mapObjects/CGHeroInstance.h"
  40. CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
  41. {
  42. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  43. pos = myRect;
  44. onLeft = funcL;
  45. hoverText = CGI->generaltexth->zelp[helpTextId].first;
  46. helpText = CGI->generaltexth->zelp[helpTextId].second;
  47. owner = _owner;
  48. }
  49. void CSpellWindow::InteractiveArea::clickPressed(const Point & cursorPosition)
  50. {
  51. onLeft();
  52. }
  53. void CSpellWindow::InteractiveArea::showPopupWindow(const Point & cursorPosition)
  54. {
  55. CRClickPopup::createAndPush(helpText);
  56. }
  57. void CSpellWindow::InteractiveArea::hover(bool on)
  58. {
  59. if(on)
  60. owner->statusBar->write(hoverText);
  61. else
  62. owner->statusBar->clear();
  63. }
  64. class SpellbookSpellSorter
  65. {
  66. public:
  67. bool operator()(const CSpell * A, const CSpell * B)
  68. {
  69. if(A->getLevel() < B->getLevel())
  70. return true;
  71. if(A->getLevel() > B->getLevel())
  72. return false;
  73. for(auto schoolId = 0; schoolId < GameConstants::DEFAULT_SCHOOLS; schoolId++)
  74. {
  75. if(A->school.at(SpellSchool(schoolId)) && !B->school.at(SpellSchool(schoolId)))
  76. return true;
  77. if(!A->school.at(SpellSchool(schoolId)) && B->school.at(SpellSchool(schoolId)))
  78. return false;
  79. }
  80. return A->getNameTranslated() < B->getNameTranslated();
  81. }
  82. } spellsorter;
  83. CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
  84. CWindowObject(PLAYER_COLORED | (settings["gameTweaks"]["enableLargeSpellbook"].Bool() ? BORDERED : 0)),
  85. battleSpellsOnly(openOnBattleSpells),
  86. selectedTab(4),
  87. currentPage(0),
  88. myHero(_myHero),
  89. myInt(_myInt),
  90. isBigSpellbook(settings["gameTweaks"]["enableLargeSpellbook"].Bool()),
  91. spellsPerPage(24),
  92. offL(-11),
  93. offR(195),
  94. offRM(110),
  95. offT(-37),
  96. offB(56)
  97. {
  98. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  99. if(isBigSpellbook)
  100. {
  101. background = std::make_shared<CPicture>(createBigSpellBook(), Point(0, 0));
  102. updateShadow();
  103. }
  104. else
  105. {
  106. background = std::make_shared<CPicture>(ImagePath::builtin("SpelBack"), 0, 0);
  107. offL = offR = offT = offB = offRM = 0;
  108. spellsPerPage = 12;
  109. }
  110. pos = background->center(Point(pos.w/2 + pos.x, pos.h/2 + pos.y));
  111. if(settings["general"]["enableUiEnhancements"].Bool())
  112. {
  113. Rect r(90, isBigSpellbook ? 480 : 420, isBigSpellbook ? 160 : 110, 16);
  114. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  115. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  116. const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
  117. searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
  118. searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
  119. searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, std::bind(&CSpellWindow::searchInput, this));
  120. searchBox->removeFocus();
  121. searchBox->setText("");
  122. }
  123. processSpells();
  124. //numbers of spell pages computed
  125. leftCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnL.bmp"), 97 + offL, 77 + offT);
  126. rightCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnR.bmp"), 487 + offR, 72 + offT);
  127. spellIcons = GH.renderHandler().loadAnimation(AnimationPath::builtin("Spells"));
  128. schoolTab = std::make_shared<CAnimImage>(AnimationPath::builtin("SpelTab"), selectedTab, 0, 524 + offR, 88);
  129. schoolPicture = std::make_shared<CAnimImage>(AnimationPath::builtin("Schools"), 0, 0, 117 + offL, 74 + offT);
  130. schoolBorders[0] = GH.renderHandler().loadAnimation(AnimationPath::builtin("SplevA.def"));
  131. schoolBorders[1] = GH.renderHandler().loadAnimation(AnimationPath::builtin("SplevF.def"));
  132. schoolBorders[2] = GH.renderHandler().loadAnimation(AnimationPath::builtin("SplevW.def"));
  133. schoolBorders[3] = GH.renderHandler().loadAnimation(AnimationPath::builtin("SplevE.def"));
  134. for(auto item : schoolBorders)
  135. item->preload();
  136. mana = std::make_shared<CLabel>(435 + (isBigSpellbook ? 159 : 0), 426 + offB, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, std::to_string(myHero->mana));
  137. if(isBigSpellbook)
  138. statusBar = CGStatusBar::create(400, 587);
  139. else
  140. statusBar = CGStatusBar::create(7, 569, ImagePath::builtin("Spelroll.bmp"));
  141. Rect schoolRect( 549 + pos.x + offR, 94 + pos.y, 45, 35);
  142. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 479 + pos.x + (isBigSpellbook ? 175 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fexitb, this), 460, this));
  143. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 221 + pos.x + (isBigSpellbook ? 43 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
  144. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 355 + pos.x + (isBigSpellbook ? 110 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
  145. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 418 + pos.x + (isBigSpellbook ? 142 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
  146. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 0), std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
  147. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 57), std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
  148. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 116), std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
  149. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 176), std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
  150. interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 236), std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
  151. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 97 + offL + pos.x, 77 + offT + pos.y, leftCorner->pos.h, leftCorner->pos.w ), std::bind(&CSpellWindow::fLcornerb, this), 450, this));
  152. interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 487 + offR + pos.x, 72 + offT + pos.y, rightCorner->pos.h, rightCorner->pos.w ), std::bind(&CSpellWindow::fRcornerb, this), 451, this));
  153. //areas for spells
  154. int xpos = 117 + offL + pos.x, ypos = 90 + offT + pos.y;
  155. for(int v=0; v<spellsPerPage; ++v)
  156. {
  157. spellAreas[v] = std::make_shared<SpellArea>( Rect(xpos, ypos, 65, 78), this);
  158. if(v == (spellsPerPage / 2) - 1) //to right page
  159. {
  160. xpos = offRM + 336 + pos.x; ypos = 90 + offT + pos.y;
  161. }
  162. else
  163. {
  164. if(v%(isBigSpellbook ? 3 : 2) == 0 || (v%3 == 1 && isBigSpellbook))
  165. {
  166. xpos+=85;
  167. }
  168. else
  169. {
  170. xpos -= (isBigSpellbook ? 2 : 1)*85; ypos+=97;
  171. }
  172. }
  173. }
  174. selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
  175. schoolTab->setFrame(selectedTab, 0);
  176. int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
  177. // spellbook last page battle index is not reset after battle, so this needs to stay here
  178. vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
  179. setCurrentPage(cp);
  180. computeSpellsPerArea();
  181. addUsedEvents(KEYBOARD);
  182. }
  183. CSpellWindow::~CSpellWindow()
  184. {
  185. }
  186. std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
  187. {
  188. std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"));
  189. Canvas canvas = Canvas(Point(800, 600));
  190. // edges
  191. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  192. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  193. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  194. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  195. // left / right
  196. Canvas tmp1 = Canvas(Point(90, 355 - 45));
  197. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  198. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  199. Canvas tmp2 = Canvas(Point(95, 355 - 45));
  200. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  201. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  202. // top / bottom
  203. Canvas tmp3 = Canvas(Point(409, 45));
  204. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  205. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  206. Canvas tmp4 = Canvas(Point(409, 141));
  207. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  208. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  209. // middle
  210. Canvas tmp5 = Canvas(Point(409, 141));
  211. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  212. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  213. return GH.renderHandler().createImage(canvas.getInternalSurface());
  214. }
  215. void CSpellWindow::searchInput()
  216. {
  217. if(searchBox)
  218. searchBoxDescription->setEnabled(searchBox->getText().empty());
  219. processSpells();
  220. int cp = 0;
  221. // spellbook last page battle index is not reset after battle, so this needs to stay here
  222. vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
  223. setCurrentPage(cp);
  224. computeSpellsPerArea();
  225. }
  226. void CSpellWindow::processSpells()
  227. {
  228. mySpells.clear();
  229. //initializing castable spells
  230. mySpells.reserve(CGI->spellh->objects.size());
  231. for(const CSpell * spell : CGI->spellh->objects)
  232. {
  233. bool searchTextFound = !searchBox || boost::algorithm::contains(boost::algorithm::to_lower_copy(spell->getNameTranslated()), boost::algorithm::to_lower_copy(searchBox->getText()));
  234. if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell) && searchTextFound)
  235. mySpells.push_back(spell);
  236. }
  237. std::sort(mySpells.begin(), mySpells.end(), spellsorter);
  238. //initializing sizes of spellbook's parts
  239. for(auto & elem : sitesPerTabAdv)
  240. elem = 0;
  241. for(auto & elem : sitesPerTabBattle)
  242. elem = 0;
  243. for(const auto spell : mySpells)
  244. {
  245. int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
  246. ++sitesPerOurTab[4];
  247. spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
  248. {
  249. ++sitesPerOurTab[school];
  250. });
  251. }
  252. if(sitesPerTabAdv[4] % spellsPerPage == 0)
  253. sitesPerTabAdv[4]/=spellsPerPage;
  254. else
  255. sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
  256. for(int v=0; v<4; ++v)
  257. {
  258. if(sitesPerTabAdv[v] <= spellsPerPage - 2)
  259. sitesPerTabAdv[v] = 1;
  260. else
  261. {
  262. if((sitesPerTabAdv[v] - spellsPerPage - 2) % spellsPerPage == 0)
  263. sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 1;
  264. else
  265. sitesPerTabAdv[v] = (sitesPerTabAdv[v] - spellsPerPage - 2) / spellsPerPage + 2;
  266. }
  267. }
  268. if(sitesPerTabBattle[4] % spellsPerPage == 0)
  269. sitesPerTabBattle[4]/=spellsPerPage;
  270. else
  271. sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
  272. for(int v=0; v<4; ++v)
  273. {
  274. if(sitesPerTabBattle[v] <= spellsPerPage - 2)
  275. sitesPerTabBattle[v] = 1;
  276. else
  277. {
  278. if((sitesPerTabBattle[v] - spellsPerPage - 2) % spellsPerPage == 0)
  279. sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 1;
  280. else
  281. sitesPerTabBattle[v] = (sitesPerTabBattle[v] - spellsPerPage - 2) / spellsPerPage + 2;
  282. }
  283. }
  284. }
  285. void CSpellWindow::fexitb()
  286. {
  287. (myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
  288. (myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
  289. close();
  290. }
  291. void CSpellWindow::fadvSpellsb()
  292. {
  293. if(battleSpellsOnly == true)
  294. {
  295. turnPageRight();
  296. battleSpellsOnly = false;
  297. setCurrentPage(0);
  298. }
  299. computeSpellsPerArea();
  300. }
  301. void CSpellWindow::fbattleSpellsb()
  302. {
  303. if(battleSpellsOnly == false)
  304. {
  305. turnPageLeft();
  306. battleSpellsOnly = true;
  307. setCurrentPage(0);
  308. }
  309. computeSpellsPerArea();
  310. }
  311. void CSpellWindow::fmanaPtsb()
  312. {
  313. }
  314. void CSpellWindow::selectSchool(int school)
  315. {
  316. if(selectedTab != school)
  317. {
  318. if(selectedTab < school)
  319. turnPageLeft();
  320. else
  321. turnPageRight();
  322. selectedTab = school;
  323. schoolTab->setFrame(selectedTab, 0);
  324. setCurrentPage(0);
  325. }
  326. computeSpellsPerArea();
  327. }
  328. void CSpellWindow::fLcornerb()
  329. {
  330. if(currentPage>0)
  331. {
  332. turnPageLeft();
  333. setCurrentPage(currentPage - 1);
  334. }
  335. computeSpellsPerArea();
  336. }
  337. void CSpellWindow::fRcornerb()
  338. {
  339. if((currentPage + 1) < (pagesWithinCurrentTab()))
  340. {
  341. turnPageRight();
  342. setCurrentPage(currentPage + 1);
  343. }
  344. computeSpellsPerArea();
  345. }
  346. void CSpellWindow::show(Canvas & to)
  347. {
  348. statusBar->show(to);
  349. }
  350. void CSpellWindow::computeSpellsPerArea()
  351. {
  352. std::vector<const CSpell *> spellsCurSite;
  353. spellsCurSite.reserve(mySpells.size());
  354. for(const CSpell * spell : mySpells)
  355. {
  356. if(spell->isCombat() ^ !battleSpellsOnly
  357. && ((selectedTab == 4) || spell->school.at(SpellSchool(selectedTab)))
  358. )
  359. {
  360. spellsCurSite.push_back(spell);
  361. }
  362. }
  363. if(selectedTab == 4)
  364. {
  365. if(spellsCurSite.size() > spellsPerPage)
  366. {
  367. spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*spellsPerPage, spellsCurSite.end());
  368. if(spellsCurSite.size() > spellsPerPage)
  369. {
  370. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
  371. }
  372. }
  373. }
  374. else //selectedTab == 0, 1, 2 or 3
  375. {
  376. if(spellsCurSite.size() > spellsPerPage - 2)
  377. {
  378. if(currentPage == 0)
  379. {
  380. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage-2, spellsCurSite.end());
  381. }
  382. else
  383. {
  384. spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*spellsPerPage + spellsPerPage-2, spellsCurSite.end());
  385. if(spellsCurSite.size() > spellsPerPage)
  386. {
  387. spellsCurSite.erase(spellsCurSite.begin()+spellsPerPage, spellsCurSite.end());
  388. }
  389. }
  390. }
  391. }
  392. //applying
  393. if(selectedTab == 4 || currentPage != 0)
  394. {
  395. for(size_t c=0; c<spellsPerPage; ++c)
  396. {
  397. if(c < spellsCurSite.size())
  398. {
  399. spellAreas[c]->setSpell(spellsCurSite[c]);
  400. }
  401. else
  402. {
  403. spellAreas[c]->setSpell(nullptr);
  404. }
  405. }
  406. }
  407. else
  408. {
  409. spellAreas[0]->setSpell(nullptr);
  410. spellAreas[1]->setSpell(nullptr);
  411. for(size_t c=0; c<spellsPerPage-2; ++c)
  412. {
  413. if(c < spellsCurSite.size())
  414. spellAreas[c+2]->setSpell(spellsCurSite[c]);
  415. else
  416. spellAreas[c+2]->setSpell(nullptr);
  417. }
  418. }
  419. redraw();
  420. }
  421. void CSpellWindow::setCurrentPage(int value)
  422. {
  423. currentPage = value;
  424. schoolPicture->visible = selectedTab!=4 && currentPage == 0;
  425. if(selectedTab != 4)
  426. schoolPicture->setFrame(selectedTab, 0);
  427. if (currentPage != 0)
  428. leftCorner->enable();
  429. else
  430. leftCorner->disable();
  431. if (currentPage + 1 < pagesWithinCurrentTab())
  432. rightCorner->enable();
  433. else
  434. rightCorner->disable();
  435. mana->setText(std::to_string(myHero->mana));//just in case, it will be possible to cast spell without closing book
  436. }
  437. void CSpellWindow::turnPageLeft()
  438. {
  439. if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
  440. CCS->videoh->openAndPlayVideo(VideoPath::builtin("PGTRNLFT.SMK"), pos.x+13, pos.y+15);
  441. }
  442. void CSpellWindow::turnPageRight()
  443. {
  444. if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
  445. CCS->videoh->openAndPlayVideo(VideoPath::builtin("PGTRNRGH.SMK"), pos.x+13, pos.y+15);
  446. }
  447. void CSpellWindow::keyPressed(EShortcut key)
  448. {
  449. switch(key)
  450. {
  451. case EShortcut::GLOBAL_RETURN:
  452. fexitb();
  453. break;
  454. case EShortcut::MOVE_LEFT:
  455. fLcornerb();
  456. break;
  457. case EShortcut::MOVE_RIGHT:
  458. fRcornerb();
  459. break;
  460. case EShortcut::MOVE_UP:
  461. case EShortcut::MOVE_DOWN:
  462. {
  463. bool down = key == EShortcut::MOVE_DOWN;
  464. static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
  465. int index = -1;
  466. while(schoolsOrder[++index] != selectedTab);
  467. index += (down ? 1 : -1);
  468. vstd::abetween<int>(index, 0, std::size(schoolsOrder) - 1);
  469. if(selectedTab != schoolsOrder[index])
  470. selectSchool(schoolsOrder[index]);
  471. break;
  472. }
  473. case EShortcut::SPELLBOOK_TAB_COMBAT:
  474. fbattleSpellsb();
  475. break;
  476. case EShortcut::SPELLBOOK_TAB_ADVENTURE:
  477. fadvSpellsb();
  478. break;
  479. }
  480. }
  481. int CSpellWindow::pagesWithinCurrentTab()
  482. {
  483. return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
  484. }
  485. CSpellWindow::SpellArea::SpellArea(Rect pos, CSpellWindow * owner)
  486. {
  487. this->pos = pos;
  488. this->owner = owner;
  489. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  490. schoolLevel = -1;
  491. mySpell = nullptr;
  492. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  493. image = std::make_shared<CAnimImage>(owner->spellIcons, 0, 0);
  494. image->visible = false;
  495. name = std::make_shared<CLabel>(39, 70, FONT_TINY, ETextAlignment::CENTER);
  496. level = std::make_shared<CLabel>(39, 82, FONT_TINY, ETextAlignment::CENTER);
  497. cost = std::make_shared<CLabel>(39, 94, FONT_TINY, ETextAlignment::CENTER);
  498. for(auto l : {name, level, cost})
  499. l->setAutoRedraw(false);
  500. }
  501. CSpellWindow::SpellArea::~SpellArea() = default;
  502. void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
  503. {
  504. if(mySpell)
  505. {
  506. auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
  507. if(spellCost > owner->myHero->mana) //insufficient mana
  508. {
  509. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
  510. return;
  511. }
  512. //anything that is not combat spell is adventure spell
  513. //this not an error in general to cast even creature ability with hero
  514. const bool combatSpell = mySpell->isCombat();
  515. if(combatSpell == mySpell->isAdventure())
  516. {
  517. logGlobal->error("Spell have invalid flags");
  518. return;
  519. }
  520. const bool inCombat = owner->myInt->battleInt != nullptr;
  521. const bool inCastle = owner->myInt->castleInt != nullptr;
  522. //battle spell on adv map or adventure map spell during combat => display infowindow, not cast
  523. if((combatSpell ^ inCombat) || inCastle)
  524. {
  525. std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
  526. LOCPLINT->showInfoDialog(mySpell->getDescriptionTranslated(schoolLevel), hlp);
  527. }
  528. else if(combatSpell)
  529. {
  530. spells::detail::ProblemImpl problem;
  531. if(mySpell->canBeCast(problem, owner->myInt->battleInt->getBattle().get(), spells::Mode::HERO, owner->myHero))
  532. {
  533. owner->myInt->battleInt->castThisSpell(mySpell->id);
  534. owner->fexitb();
  535. }
  536. else
  537. {
  538. std::vector<std::string> texts;
  539. problem.getAll(texts);
  540. if(!texts.empty())
  541. LOCPLINT->showInfoDialog(texts.front());
  542. else
  543. LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.spellUnknownProblem"));
  544. }
  545. }
  546. else //adventure spell
  547. {
  548. const CGHeroInstance * h = owner->myHero;
  549. GH.windows().popWindows(1);
  550. auto guard = vstd::makeScopeGuard([this]()
  551. {
  552. owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
  553. owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
  554. });
  555. if(mySpell->getTargetType() == spells::AimType::LOCATION)
  556. adventureInt->enterCastingMode(mySpell);
  557. else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)
  558. owner->myInt->cb->castSpell(h, mySpell->id);
  559. else
  560. logGlobal->error("Invalid spell target type");
  561. }
  562. }
  563. }
  564. void CSpellWindow::SpellArea::showPopupWindow(const Point & cursorPosition)
  565. {
  566. if(mySpell)
  567. {
  568. std::string dmgInfo;
  569. auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
  570. if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
  571. dmgInfo.clear();
  572. else
  573. {
  574. dmgInfo = CGI->generaltexth->allTexts[343];
  575. boost::algorithm::replace_first(dmgInfo, "%d", std::to_string(causedDmg));
  576. }
  577. CRClickPopup::createAndPush(mySpell->getDescriptionTranslated(schoolLevel) + dmgInfo, std::make_shared<CComponent>(ComponentType::SPELL, mySpell->id));
  578. }
  579. }
  580. void CSpellWindow::SpellArea::hover(bool on)
  581. {
  582. if(mySpell)
  583. {
  584. if(on)
  585. owner->statusBar->write(boost::str(boost::format("%s (%s)") % mySpell->getNameTranslated() % CGI->generaltexth->allTexts[171+mySpell->getLevel()]));
  586. else
  587. owner->statusBar->clear();
  588. }
  589. }
  590. void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
  591. {
  592. schoolBorder.reset();
  593. image->visible = false;
  594. name->setText("");
  595. level->setText("");
  596. cost->setText("");
  597. mySpell = spell;
  598. if(mySpell)
  599. {
  600. SpellSchool whichSchool; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
  601. schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
  602. auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
  603. image->setFrame(mySpell->id);
  604. image->visible = true;
  605. {
  606. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  607. schoolBorder.reset();
  608. if (owner->selectedTab >= 4)
  609. {
  610. if (whichSchool.getNum() != SpellSchool())
  611. schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders.at(whichSchool.getNum()), schoolLevel);
  612. }
  613. else
  614. schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders.at(owner->selectedTab), schoolLevel);
  615. }
  616. ColorRGBA firstLineColor, secondLineColor;
  617. if(spellCost > owner->myHero->mana) //hero cannot cast this spell
  618. {
  619. firstLineColor = Colors::WHITE;
  620. secondLineColor = Colors::ORANGE;
  621. }
  622. else
  623. {
  624. firstLineColor = Colors::YELLOW;
  625. secondLineColor = Colors::WHITE;
  626. }
  627. name->color = firstLineColor;
  628. name->setText(mySpell->getNameTranslated());
  629. level->color = secondLineColor;
  630. if(schoolLevel > 0)
  631. {
  632. boost::format fmt("%s/%s");
  633. fmt % CGI->generaltexth->allTexts[171 + mySpell->getLevel()];
  634. fmt % CGI->generaltexth->levels[3+(schoolLevel-1)];//lines 4-6
  635. level->setText(fmt.str());
  636. }
  637. else
  638. level->setText(CGI->generaltexth->allTexts[171 + mySpell->getLevel()]);
  639. cost->color = secondLineColor;
  640. boost::format costfmt("%s: %d");
  641. costfmt % CGI->generaltexth->allTexts[387] % spellCost;
  642. cost->setText(costfmt.str());
  643. }
  644. }