NetPacksClient.cpp 26 KB

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  1. #include "StdInc.h"
  2. #include "../lib/NetPacks.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/FileInfo.h"
  5. #include "../CCallback.h"
  6. #include "Client.h"
  7. #include "CPlayerInterface.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/serializer/Connection.h"
  10. #include "../lib/serializer/BinarySerializer.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CHeroHandler.h"
  13. #include "../lib/VCMI_Lib.h"
  14. #include "../lib/mapping/CMap.h"
  15. #include "../lib/VCMIDirs.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CSoundBase.h"
  18. #include "../lib/StartInfo.h"
  19. #include "mapHandler.h"
  20. #include "windows/GUIClasses.h"
  21. #include "../lib/CConfigHandler.h"
  22. #include "gui/SDL_Extensions.h"
  23. #include "battle/CBattleInterface.h"
  24. #include "../lib/mapping/CCampaignHandler.h"
  25. #include "../lib/CGameState.h"
  26. #include "../lib/CStack.h"
  27. #include "../lib/BattleInfo.h"
  28. #include "../lib/GameConstants.h"
  29. #include "../lib/CPlayerState.h"
  30. #include "gui/CGuiHandler.h"
  31. #include "widgets/MiscWidgets.h"
  32. #include "widgets/AdventureMapClasses.h"
  33. #include "CMT.h"
  34. //macros to avoid code duplication - calls given method with given arguments if interface for specific player is present
  35. //awaiting variadic templates...
  36. #define CALL_IN_PRIVILAGED_INTS(function, ...) \
  37. do \
  38. { \
  39. for(auto &ger : cl->privilagedGameEventReceivers) \
  40. ger->function(__VA_ARGS__); \
  41. } while(0)
  42. #define CALL_ONLY_THAT_INTERFACE(player, function, ...) \
  43. do \
  44. { \
  45. if(vstd::contains(cl->playerint,player)) \
  46. cl->playerint[player]->function(__VA_ARGS__); \
  47. }while(0)
  48. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  49. do \
  50. { \
  51. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  52. CALL_IN_PRIVILAGED_INTS(function, __VA_ARGS__); \
  53. } while(0)
  54. #define CALL_ONLY_THAT_BATTLE_INTERFACE(player,function, ...) \
  55. do \
  56. { \
  57. if(vstd::contains(cl->battleints,player)) \
  58. cl->battleints[player]->function(__VA_ARGS__); \
  59. \
  60. if(cl->additionalBattleInts.count(player)) \
  61. { \
  62. for(auto bInt : cl->additionalBattleInts[player])\
  63. bInt->function(__VA_ARGS__); \
  64. } \
  65. } while (0);
  66. #define BATTLE_INTERFACE_CALL_RECEIVERS(function,...) \
  67. do \
  68. { \
  69. for(auto & ber : cl->privilagedBattleEventReceivers)\
  70. ber->function(__VA_ARGS__); \
  71. } while(0)
  72. #define BATTLE_INTERFACE_CALL_IF_PRESENT(player,function,...) \
  73. do \
  74. { \
  75. CALL_ONLY_THAT_INTERFACE(player, function, __VA_ARGS__);\
  76. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__); \
  77. } while(0)
  78. //calls all normal interfaces and privilaged ones, playerints may be updated when iterating over it, so we need a copy
  79. #define CALL_IN_ALL_INTERFACES(function, ...) \
  80. do \
  81. { \
  82. auto ints = cl->playerint; \
  83. for(auto i = ints.begin(); i != ints.end(); i++)\
  84. CALL_ONLY_THAT_INTERFACE(i->first, function, __VA_ARGS__); \
  85. } while(0)
  86. #define BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(function,...) \
  87. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[0].color, function, __VA_ARGS__) \
  88. CALL_ONLY_THAT_BATTLE_INTERFACE(GS(cl)->curB->sides[1].color, function, __VA_ARGS__) \
  89. BATTLE_INTERFACE_CALL_RECEIVERS(function, __VA_ARGS__)
  90. /*
  91. * NetPacksClient.cpp, part of VCMI engine
  92. *
  93. * Authors: listed in file AUTHORS in main folder
  94. *
  95. * License: GNU General Public License v2.0 or later
  96. * Full text of license available in license.txt file, in main folder
  97. *
  98. */
  99. void SetResources::applyCl(CClient *cl)
  100. {
  101. //todo: inform on actual resource set transfered
  102. INTERFACE_CALL_IF_PRESENT(player,receivedResource);
  103. }
  104. void SetPrimSkill::applyCl(CClient *cl)
  105. {
  106. const CGHeroInstance *h = cl->getHero(id);
  107. if(!h)
  108. {
  109. logNetwork->errorStream() << "Cannot find hero with ID " << id.getNum();
  110. return;
  111. }
  112. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  113. }
  114. void SetSecSkill::applyCl(CClient *cl)
  115. {
  116. const CGHeroInstance *h = cl->getHero(id);
  117. if(!h)
  118. {
  119. logNetwork->errorStream() << "Cannot find hero with ID " << id;
  120. return;
  121. }
  122. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroSecondarySkillChanged,h,which,val);
  123. }
  124. void HeroVisitCastle::applyCl(CClient *cl)
  125. {
  126. const CGHeroInstance *h = cl->getHero(hid);
  127. if(start())
  128. {
  129. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroVisitsTown, h, GS(cl)->getTown(tid));
  130. }
  131. }
  132. void ChangeSpells::applyCl(CClient *cl)
  133. {
  134. //TODO: inform interface?
  135. }
  136. void SetMana::applyCl(CClient *cl)
  137. {
  138. const CGHeroInstance *h = cl->getHero(hid);
  139. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroManaPointsChanged, h);
  140. }
  141. void SetMovePoints::applyCl(CClient *cl)
  142. {
  143. const CGHeroInstance *h = cl->getHero(hid);
  144. cl->invalidatePaths();
  145. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroMovePointsChanged, h);
  146. }
  147. void FoWChange::applyCl(CClient *cl)
  148. {
  149. for(auto &i : cl->playerint)
  150. {
  151. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  152. {
  153. LOCPLINT->waitWhileDialog();
  154. }
  155. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  156. {
  157. if(mode)
  158. i.second->tileRevealed(tiles);
  159. else
  160. i.second->tileHidden(tiles);
  161. }
  162. }
  163. cl->invalidatePaths();
  164. }
  165. void SetAvailableHeroes::applyCl(CClient *cl)
  166. {
  167. //TODO: inform interface?
  168. }
  169. void ChangeStackCount::applyCl(CClient *cl)
  170. {
  171. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChagedCount, sl, count, absoluteValue);
  172. }
  173. void SetStackType::applyCl(CClient *cl)
  174. {
  175. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stackChangedType, sl, *type);
  176. }
  177. void EraseStack::applyCl(CClient *cl)
  178. {
  179. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner, stacksErased, sl);
  180. }
  181. void SwapStacks::applyCl(CClient *cl)
  182. {
  183. INTERFACE_CALL_IF_PRESENT(sl1.army->tempOwner, stacksSwapped, sl1, sl2);
  184. if(sl1.army->tempOwner != sl2.army->tempOwner)
  185. INTERFACE_CALL_IF_PRESENT(sl2.army->tempOwner, stacksSwapped, sl1, sl2);
  186. }
  187. void InsertNewStack::applyCl(CClient *cl)
  188. {
  189. INTERFACE_CALL_IF_PRESENT(sl.army->tempOwner,newStackInserted,sl, *sl.getStack());
  190. }
  191. void RebalanceStacks::applyCl(CClient *cl)
  192. {
  193. INTERFACE_CALL_IF_PRESENT(src.army->tempOwner, stacksRebalanced, src, dst, count);
  194. if(src.army->tempOwner != dst.army->tempOwner)
  195. INTERFACE_CALL_IF_PRESENT(dst.army->tempOwner,stacksRebalanced, src, dst, count);
  196. }
  197. void PutArtifact::applyCl(CClient *cl)
  198. {
  199. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactPut, al);
  200. }
  201. void EraseArtifact::applyCl(CClient *cl)
  202. {
  203. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactRemoved, al);
  204. }
  205. void MoveArtifact::applyCl(CClient *cl)
  206. {
  207. INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
  208. if(src.owningPlayer() != dst.owningPlayer())
  209. INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
  210. }
  211. void AssembledArtifact::applyCl(CClient *cl)
  212. {
  213. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactAssembled, al);
  214. }
  215. void DisassembledArtifact::applyCl(CClient *cl)
  216. {
  217. INTERFACE_CALL_IF_PRESENT(al.owningPlayer(), artifactDisassembled, al);
  218. }
  219. void HeroVisit::applyCl(CClient *cl)
  220. {
  221. assert(hero);
  222. INTERFACE_CALL_IF_PRESENT(player, heroVisit, hero, obj, starting);
  223. }
  224. void NewTurn::applyCl(CClient *cl)
  225. {
  226. cl->invalidatePaths();
  227. }
  228. void GiveBonus::applyCl(CClient *cl)
  229. {
  230. cl->invalidatePaths();
  231. switch(who)
  232. {
  233. case HERO:
  234. {
  235. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  236. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->getBonusList().back(),true);
  237. }
  238. break;
  239. case PLAYER:
  240. {
  241. const PlayerState *p = GS(cl)->getPlayer(PlayerColor(id));
  242. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, *p->getBonusList().back(), true);
  243. }
  244. break;
  245. }
  246. }
  247. void ChangeObjPos::applyFirstCl(CClient *cl)
  248. {
  249. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  250. if(flags & 1)
  251. CGI->mh->hideObject(obj);
  252. }
  253. void ChangeObjPos::applyCl(CClient *cl)
  254. {
  255. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  256. if(flags & 1)
  257. CGI->mh->printObject(obj);
  258. cl->invalidatePaths();
  259. }
  260. void PlayerEndsGame::applyCl(CClient *cl)
  261. {
  262. CALL_IN_ALL_INTERFACES(gameOver, player, victoryLossCheckResult);
  263. }
  264. void RemoveBonus::applyCl(CClient *cl)
  265. {
  266. cl->invalidatePaths();
  267. switch(who)
  268. {
  269. case HERO:
  270. {
  271. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  272. INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, bonus,false);
  273. }
  274. break;
  275. case PLAYER:
  276. {
  277. //const PlayerState *p = GS(cl)->getPlayer(id);
  278. INTERFACE_CALL_IF_PRESENT(PlayerColor(id), playerBonusChanged, bonus, false);
  279. }
  280. break;
  281. }
  282. }
  283. void UpdateCampaignState::applyCl(CClient *cl)
  284. {
  285. cl->stopConnection();
  286. cl->campaignMapFinished(camp);
  287. }
  288. void PrepareForAdvancingCampaign::applyCl(CClient *cl)
  289. {
  290. cl->serv->prepareForSendingHeroes();
  291. }
  292. void RemoveObject::applyFirstCl(CClient *cl)
  293. {
  294. const CGObjectInstance *o = cl->getObj(id);
  295. CGI->mh->hideObject(o, true);
  296. //notify interfaces about removal
  297. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  298. {
  299. if(GS(cl)->isVisible(o, i->first))
  300. i->second->objectRemoved(o);
  301. }
  302. }
  303. void RemoveObject::applyCl(CClient *cl)
  304. {
  305. cl->invalidatePaths();
  306. }
  307. void TryMoveHero::applyFirstCl(CClient *cl)
  308. {
  309. CGHeroInstance *h = GS(cl)->getHero(id);
  310. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  311. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  312. {
  313. if(i->first >= PlayerColor::PLAYER_LIMIT)
  314. continue;
  315. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  316. if((t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  317. && GS(cl)->getPlayer(i->first)->human)
  318. humanKnows = true;
  319. }
  320. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  321. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  322. if(result == DISEMBARK)
  323. CGI->mh->printObject(h->boat);
  324. }
  325. void TryMoveHero::applyCl(CClient *cl)
  326. {
  327. const CGHeroInstance *h = cl->getHero(id);
  328. cl->invalidatePaths();
  329. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  330. {
  331. CGI->mh->printObject(h, result == DISEMBARK);
  332. }
  333. if(result == EMBARK)
  334. CGI->mh->hideObject(h->boat);
  335. PlayerColor player = h->tempOwner;
  336. for(auto &i : cl->playerint)
  337. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  338. i.second->tileRevealed(fowRevealed);
  339. //notify interfaces about move
  340. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  341. {
  342. if(i->first >= PlayerColor::PLAYER_LIMIT) continue;
  343. TeamState *t = GS(cl)->getPlayerTeam(i->first);
  344. if(t->fogOfWarMap[start.x-1][start.y][start.z] || t->fogOfWarMap[end.x-1][end.y][end.z])
  345. {
  346. i->second->heroMoved(*this);
  347. }
  348. }
  349. if(!humanKnows) //maphandler didn't get update from playerint, do it now
  350. { //TODO: restructure nicely
  351. CGI->mh->printObject(h);
  352. }
  353. }
  354. void NewStructures::applyCl(CClient *cl)
  355. {
  356. CGTownInstance *town = GS(cl)->getTown(tid);
  357. for(const auto & id : bid)
  358. {
  359. if(vstd::contains(cl->playerint,town->tempOwner))
  360. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  361. }
  362. }
  363. void RazeStructures::applyCl (CClient *cl)
  364. {
  365. CGTownInstance *town = GS(cl)->getTown(tid);
  366. for(const auto & id : bid)
  367. {
  368. if(vstd::contains (cl->playerint,town->tempOwner))
  369. cl->playerint[town->tempOwner]->buildChanged (town,id,2);
  370. }
  371. }
  372. void SetAvailableCreatures::applyCl(CClient *cl)
  373. {
  374. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  375. //inform order about the change
  376. PlayerColor p;
  377. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  378. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  379. else
  380. p = dw->tempOwner;
  381. INTERFACE_CALL_IF_PRESENT(p, availableCreaturesChanged, dw);
  382. }
  383. void SetHeroesInTown::applyCl(CClient *cl)
  384. {
  385. CGTownInstance *t = GS(cl)->getTown(tid);
  386. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  387. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  388. //inform all players that see this object
  389. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  390. {
  391. if(i->first >= PlayerColor::PLAYER_LIMIT)
  392. continue;
  393. if(GS(cl)->isVisible(t, i->first) ||
  394. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  395. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  396. {
  397. cl->playerint[i->first]->heroInGarrisonChange(t);
  398. }
  399. }
  400. }
  401. void HeroRecruited::applyCl(CClient *cl)
  402. {
  403. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  404. if(h->subID != hid)
  405. {
  406. logNetwork->errorStream() << "Something wrong with hero recruited!";
  407. }
  408. bool needsPrinting = true;
  409. if(vstd::contains(cl->playerint, h->tempOwner))
  410. {
  411. cl->playerint[h->tempOwner]->heroCreated(h);
  412. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  413. {
  414. cl->playerint[h->tempOwner]->heroInGarrisonChange(t);
  415. needsPrinting = false;
  416. }
  417. }
  418. if (needsPrinting)
  419. {
  420. CGI->mh->printObject(h);
  421. }
  422. }
  423. void GiveHero::applyCl(CClient *cl)
  424. {
  425. CGHeroInstance *h = GS(cl)->getHero(id);
  426. CGI->mh->printObject(h);
  427. cl->playerint[h->tempOwner]->heroCreated(h);
  428. }
  429. void GiveHero::applyFirstCl(CClient *cl)
  430. {
  431. CGI->mh->hideObject(GS(cl)->getHero(id));
  432. }
  433. void InfoWindow::applyCl(CClient *cl)
  434. {
  435. std::vector<Component*> comps;
  436. for(auto & elem : components)
  437. {
  438. comps.push_back(&elem);
  439. }
  440. std::string str;
  441. text.toString(str);
  442. if(vstd::contains(cl->playerint,player))
  443. cl->playerint.at(player)->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  444. else
  445. logNetwork->warnStream() << "We received InfoWindow for not our player...";
  446. }
  447. void SetObjectProperty::applyCl(CClient *cl)
  448. {
  449. //inform all players that see this object
  450. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  451. {
  452. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  453. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  454. }
  455. }
  456. void HeroLevelUp::applyCl(CClient *cl)
  457. {
  458. //INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroGotLevel, h, primskill, skills, id);
  459. if(vstd::contains(cl->playerint,hero->tempOwner))
  460. {
  461. cl->playerint[hero->tempOwner]->heroGotLevel(hero, primskill, skills, queryID);
  462. }
  463. //else
  464. // cb->selectionMade(0, queryID);
  465. }
  466. void CommanderLevelUp::applyCl(CClient *cl)
  467. {
  468. const CCommanderInstance * commander = hero->commander;
  469. assert (commander);
  470. PlayerColor player = hero->tempOwner;
  471. if (commander->armyObj && vstd::contains(cl->playerint, player)) //is it possible for Commander to exist beyond armed instance?
  472. {
  473. cl->playerint[player]->commanderGotLevel(commander, skills, queryID);
  474. }
  475. }
  476. void BlockingDialog::applyCl(CClient *cl)
  477. {
  478. std::string str;
  479. text.toString(str);
  480. if(vstd::contains(cl->playerint,player))
  481. cl->playerint.at(player)->showBlockingDialog(str,components,queryID,(soundBase::soundID)soundID,selection(),cancel());
  482. else
  483. logNetwork->warnStream() << "We received YesNoDialog for not our player...";
  484. }
  485. void GarrisonDialog::applyCl(CClient *cl)
  486. {
  487. const CGHeroInstance *h = cl->getHero(hid);
  488. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  489. if(!vstd::contains(cl->playerint,h->getOwner()))
  490. return;
  491. cl->playerint.at(h->getOwner())->showGarrisonDialog(obj,h,removableUnits,queryID);
  492. }
  493. void ExchangeDialog::applyCl(CClient *cl)
  494. {
  495. assert(heroes[0] && heroes[1]);
  496. INTERFACE_CALL_IF_PRESENT(heroes[0]->tempOwner, heroExchangeStarted, heroes[0]->id, heroes[1]->id, queryID);
  497. }
  498. void TeleportDialog::applyCl(CClient *cl)
  499. {
  500. CALL_ONLY_THAT_INTERFACE(hero->tempOwner,showTeleportDialog,channel,exits,impassable,queryID);
  501. }
  502. void BattleStart::applyFirstCl(CClient *cl)
  503. {
  504. //Cannot use the usual macro because curB is not set yet
  505. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[0].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  506. info->tile, info->sides[0].hero, info->sides[1].hero);
  507. CALL_ONLY_THAT_BATTLE_INTERFACE(info->sides[1].color, battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  508. info->tile, info->sides[0].hero, info->sides[1].hero);
  509. BATTLE_INTERFACE_CALL_RECEIVERS(battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  510. info->tile, info->sides[0].hero, info->sides[1].hero);
  511. }
  512. void BattleStart::applyCl(CClient *cl)
  513. {
  514. cl->battleStarted(info);
  515. }
  516. void BattleNextRound::applyFirstCl(CClient *cl)
  517. {
  518. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRoundFirst,round);
  519. }
  520. void BattleNextRound::applyCl(CClient *cl)
  521. {
  522. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewRound,round);
  523. }
  524. void BattleSetActiveStack::applyCl(CClient *cl)
  525. {
  526. if(!askPlayerInterface)
  527. return;
  528. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  529. PlayerColor playerToCall; //player that will move activated stack
  530. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  531. {
  532. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  533. ? GS(cl)->curB->sides[1].color
  534. : GS(cl)->curB->sides[0].color);
  535. }
  536. else
  537. {
  538. playerToCall = activated->owner;
  539. }
  540. if (vstd::contains(cl->battleints, playerToCall))
  541. boost::thread(std::bind(&CClient::waitForMoveAndSend, cl, playerToCall));
  542. }
  543. void BattleTriggerEffect::applyCl(CClient * cl)
  544. {
  545. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleTriggerEffect, *this);
  546. }
  547. void BattleObstaclePlaced::applyCl(CClient * cl)
  548. {
  549. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, *obstacle);
  550. }
  551. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  552. {
  553. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleGateStateChanged, state);
  554. }
  555. void BattleResult::applyFirstCl(CClient *cl)
  556. {
  557. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleEnd,this);
  558. cl->battleFinished();
  559. }
  560. void BattleStackMoved::applyFirstCl(CClient *cl)
  561. {
  562. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  563. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStackMoved,movedStack,tilesToMove,distance);
  564. }
  565. //void BattleStackAttacked::(CClient *cl)
  566. void BattleStackAttacked::applyFirstCl(CClient *cl)
  567. {
  568. std::vector<BattleStackAttacked> bsa;
  569. bsa.push_back(*this);
  570. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  571. }
  572. void BattleAttack::applyFirstCl(CClient *cl)
  573. {
  574. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleAttack,this);
  575. for (auto & elem : bsa)
  576. {
  577. for (int z=0; z<elem.healedStacks.size(); ++z)
  578. {
  579. elem.healedStacks[z].applyCl(cl);
  580. }
  581. }
  582. }
  583. void BattleAttack::applyCl(CClient *cl)
  584. {
  585. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,bsa);
  586. }
  587. void StartAction::applyFirstCl(CClient *cl)
  588. {
  589. cl->curbaction = ba;
  590. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionStarted, ba);
  591. }
  592. void BattleSpellCast::applyCl(CClient *cl)
  593. {
  594. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleSpellCast,this);
  595. }
  596. void SetStackEffect::applyCl(CClient *cl)
  597. {
  598. //informing about effects
  599. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksEffectsSet,*this);
  600. }
  601. void StacksInjured::applyCl(CClient *cl)
  602. {
  603. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksAttacked,stacks);
  604. }
  605. void BattleResultsApplied::applyCl(CClient *cl)
  606. {
  607. INTERFACE_CALL_IF_PRESENT(player1, battleResultsApplied);
  608. INTERFACE_CALL_IF_PRESENT(player2, battleResultsApplied);
  609. INTERFACE_CALL_IF_PRESENT(PlayerColor::UNFLAGGABLE, battleResultsApplied);
  610. if(GS(cl)->initialOpts->mode == StartInfo::DUEL)
  611. {
  612. handleQuit();
  613. }
  614. }
  615. void StacksHealedOrResurrected::applyCl(CClient *cl)
  616. {
  617. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  618. for(auto & elem : healedStacks)
  619. {
  620. shiftedHealed.push_back(std::make_pair(elem.stackID, elem.healedHP));
  621. }
  622. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksHealedRes, shiftedHealed, lifeDrain, tentHealing, drainedFrom);
  623. }
  624. void ObstaclesRemoved::applyCl(CClient *cl)
  625. {
  626. //inform interfaces about removed obstacles
  627. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesRemoved, obstacles);
  628. }
  629. void CatapultAttack::applyCl(CClient *cl)
  630. {
  631. //inform interfaces about catapult attack
  632. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleCatapultAttacked, *this);
  633. }
  634. void BattleStacksRemoved::applyFirstCl(CClient * cl)
  635. {
  636. //inform interfaces about removed stacks
  637. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleStacksRemoved, *this);
  638. }
  639. void BattleStackAdded::applyCl(CClient *cl)
  640. {
  641. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleNewStackAppeared, GS(cl)->curB->stacks.back());
  642. }
  643. CGameState* CPackForClient::GS(CClient *cl)
  644. {
  645. return cl->gs;
  646. }
  647. void EndAction::applyCl(CClient *cl)
  648. {
  649. BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(actionFinished, *cl->curbaction);
  650. cl->curbaction.reset();
  651. }
  652. void PackageApplied::applyCl(CClient *cl)
  653. {
  654. INTERFACE_CALL_IF_PRESENT(player, requestRealized, this);
  655. if(!cl->waitingRequest.tryRemovingElement(requestID))
  656. logNetwork->warnStream() << "Surprising server message!";
  657. }
  658. void SystemMessage::applyCl(CClient *cl)
  659. {
  660. std::ostringstream str;
  661. str << "System message: " << text;
  662. logNetwork->errorStream() << str.str(); // usually used to receive error messages from server
  663. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  664. LOCPLINT->cingconsole->print(str.str());
  665. }
  666. void PlayerBlocked::applyCl(CClient *cl)
  667. {
  668. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason, startOrEnd==BLOCKADE_STARTED);
  669. }
  670. void YourTurn::applyCl(CClient *cl)
  671. {
  672. CALL_IN_ALL_INTERFACES(playerStartsTurn, player);
  673. CALL_ONLY_THAT_INTERFACE(player,yourTurn);
  674. }
  675. void SaveGame::applyCl(CClient *cl)
  676. {
  677. const auto stem = FileInfo::GetPathStem(fname);
  678. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  679. try
  680. {
  681. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  682. cl->saveCommonState(save);
  683. save << *cl;
  684. }
  685. catch(std::exception &e)
  686. {
  687. logNetwork->errorStream() << "Failed to save game:" << e.what();
  688. }
  689. }
  690. void PlayerMessage::applyCl(CClient *cl)
  691. {
  692. logNetwork->debugStream() << "Player "<< player <<" sends a message: " << text;
  693. std::ostringstream str;
  694. str << cl->getPlayer(player)->nodeName() <<": " << text;
  695. if(LOCPLINT)
  696. LOCPLINT->cingconsole->print(str.str());
  697. }
  698. void ShowInInfobox::applyCl(CClient *cl)
  699. {
  700. INTERFACE_CALL_IF_PRESENT(player,showComp, c, text.toString());
  701. }
  702. void AdvmapSpellCast::applyCl(CClient *cl)
  703. {
  704. cl->invalidatePaths();
  705. //consider notifying other interfaces that see hero?
  706. INTERFACE_CALL_IF_PRESENT(caster->getOwner(),advmapSpellCast, caster, spellID);
  707. }
  708. void ShowWorldViewEx::applyCl(CClient * cl)
  709. {
  710. CALL_ONLY_THAT_INTERFACE(player, showWorldViewEx, objectPositions);
  711. }
  712. void OpenWindow::applyCl(CClient *cl)
  713. {
  714. switch(window)
  715. {
  716. case RECRUITMENT_FIRST:
  717. case RECRUITMENT_ALL:
  718. {
  719. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  720. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  721. INTERFACE_CALL_IF_PRESENT(dst->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  722. }
  723. break;
  724. case SHIPYARD_WINDOW:
  725. {
  726. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  727. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  728. }
  729. break;
  730. case THIEVES_GUILD:
  731. {
  732. //displays Thieves' Guild window (when hero enters Den of Thieves)
  733. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  734. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showThievesGuildWindow, obj);
  735. }
  736. break;
  737. case UNIVERSITY_WINDOW:
  738. {
  739. //displays University window (when hero enters University on adventure map)
  740. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  741. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  742. INTERFACE_CALL_IF_PRESENT(hero->tempOwner,showUniversityWindow, market, hero);
  743. }
  744. break;
  745. case MARKET_WINDOW:
  746. {
  747. //displays Thieves' Guild window (when hero enters Den of Thieves)
  748. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  749. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  750. const IMarket *market = IMarket::castFrom(obj);
  751. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showMarketWindow, market, hero);
  752. }
  753. break;
  754. case HILL_FORT_WINDOW:
  755. {
  756. //displays Hill fort window
  757. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  758. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  759. INTERFACE_CALL_IF_PRESENT(cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, showHillFortWindow, obj, hero);
  760. }
  761. break;
  762. case PUZZLE_MAP:
  763. {
  764. INTERFACE_CALL_IF_PRESENT(PlayerColor(id1), showPuzzleMap);
  765. }
  766. break;
  767. case TAVERN_WINDOW:
  768. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  769. *obj2 = cl->getObj(ObjectInstanceID(id2));
  770. INTERFACE_CALL_IF_PRESENT(obj1->tempOwner, showTavernWindow, obj2);
  771. break;
  772. }
  773. }
  774. void CenterView::applyCl(CClient *cl)
  775. {
  776. INTERFACE_CALL_IF_PRESENT (player, centerView, pos, focusTime);
  777. }
  778. void NewObject::applyCl(CClient *cl)
  779. {
  780. cl->invalidatePaths();
  781. const CGObjectInstance *obj = cl->getObj(id);
  782. CGI->mh->printObject(obj, true);
  783. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  784. {
  785. if(GS(cl)->isVisible(obj, i->first))
  786. i->second->newObject(obj);
  787. }
  788. }
  789. void SetAvailableArtifacts::applyCl(CClient *cl)
  790. {
  791. if(id < 0) //artifact merchants globally
  792. {
  793. for(auto & elem : cl->playerint)
  794. elem.second->availableArtifactsChanged(nullptr);
  795. }
  796. else
  797. {
  798. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  799. assert(bm);
  800. INTERFACE_CALL_IF_PRESENT(cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, availableArtifactsChanged, bm);
  801. }
  802. }