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| #include "StdInc.h"#include "CQuery.h"#include "CGameHandler.h"#include "../lib/BattleInfo.h"#include "../lib/mapObjects/MiscObjects.h"boost::mutex Queries::mx;template <typename Container>std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")"){	std::string ret = opener;	auto itr = std::begin(c);	if(itr != std::end(c))	{		ret += boost::lexical_cast<std::string>(*itr);		while(++itr != std::end(c))		{			ret += delimeter;			ret += boost::lexical_cast<std::string>(*itr);		}	}	ret += closer;	return ret;}std::ostream & operator<<(std::ostream &out, const CQuery &query){	return out << query.toString();}std::ostream & operator<<(std::ostream &out, QueryPtr query){	return out << "[" << query.get() << "] " << query->toString();}CQuery::CQuery(void){	boost::unique_lock<boost::mutex> l(Queries::mx);	static QueryID QID = QueryID(0);	queryID = ++QID;	logGlobal->trace("Created a new query with id %d", queryID);}CQuery::~CQuery(void){	logGlobal->trace("Destructed the query with id %d", queryID);}void CQuery::addPlayer(PlayerColor color){	if(color.isValidPlayer())	{		players.push_back(color);	}}std::string CQuery::toString() const{	std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));	return ret;}bool CQuery::endsByPlayerAnswer() const{	return false;}void CQuery::onRemoval(CGameHandler *gh, PlayerColor color){}bool CQuery::blocksPack(const CPack *pack) const{	return false;}void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{}void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery){	gh->queries.popQuery(*this);}void CQuery::onAdding(CGameHandler *gh, PlayerColor color){}CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)	: visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false){	addPlayer(Hero->tempOwner);}bool CObjectVisitQuery::blocksPack(const CPack *pack) const{	//During the visit itself ALL actions are blocked.	//(However, the visit may trigger a query above that'll pass some.)	return true;}void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color){	gh->objectVisitEnded(*this);	//TODO or should it be destructor?	//Can object visit affect 2 players and what would be desired behavior?	if(removeObjectAfterVisit)		gh->removeObject(visitedObject);}void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery){	//Object may have been removed and deleted.	if(gh->isValidObject(visitedObject))		topQuery->notifyObjectAboutRemoval(*this);	gh->queries.popQuery(*this);}void Queries::popQuery(PlayerColor player, QueryPtr query){	//LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);	if(topQuery(player) != query)	{		logGlobal->trace("Cannot remove, not a top!");		return;	}	queries[player] -= query;	auto nextQuery = topQuery(player);	query->onRemoval(gh, player);	//Exposure on query below happens only if removal didn't trigger any new query	if(nextQuery && nextQuery == topQuery(player))	{		nextQuery->onExposure(gh, query);	}}void Queries::popQuery(const CQuery &query){	//LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);	assert(query.players.size());	for(auto player : query.players)	{		auto top = topQuery(player);		if(top.get() == &query)			popQuery(top);		else			logGlobal->trace("Cannot remove query %s", query.toString());	}}void Queries::popQuery(QueryPtr query){	for(auto player : query->players)		popQuery(player, query);}void Queries::addQuery(QueryPtr query){	for(auto player : query->players)		addQuery(player, query);}void Queries::addQuery(PlayerColor player, QueryPtr query){	//LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);	query->onAdding(gh, player);	queries[player].push_back(query);}QueryPtr Queries::topQuery(PlayerColor player){	return vstd::backOrNull(queries[player]);}void Queries::popIfTop(QueryPtr query){	//LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);	if(!query)		logGlobal->error("The query is nullptr! Ignoring.");	popIfTop(*query);}void Queries::popIfTop(const CQuery &query){	for(PlayerColor color : query.players)		if(topQuery(color).get() == &query)			popQuery(color, topQuery(color));}std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const{	std::vector<std::shared_ptr<const CQuery>> ret;	for(auto &playerQueries : queries)		for(auto &query : playerQueries.second)			ret.push_back(query);	return ret;}std::vector<std::shared_ptr<CQuery>> Queries::allQueries(){	//TODO code duplication with const function :(	std::vector<std::shared_ptr<CQuery>> ret;	for(auto &playerQueries : queries)		for(auto &query : playerQueries.second)		ret.push_back(query);	return ret;}void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	assert(result);	objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);}CBattleQuery::CBattleQuery(const BattleInfo *Bi){	belligerents[0] = Bi->sides[0].armyObject;	belligerents[1] = Bi->sides[1].armyObject;	bi = Bi;	for(auto &side : bi->sides)		addPlayer(side.color);}CBattleQuery::CBattleQuery()	:bi(nullptr){	belligerents[0] = belligerents[1] = nullptr;}bool CBattleQuery::blocksPack(const CPack *pack) const{	const char * name = typeid(*pack).name();	return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());}void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color){	gh->battleAfterLevelUp(*result);}void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);}CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down){	exchangingArmies[0] = up;	exchangingArmies[1] = down;	addPlayer(up->tempOwner);	addPlayer(down->tempOwner);}bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const{	std::set<ObjectInstanceID> ourIds;	ourIds.insert(this->exchangingArmies[0]->id);	ourIds.insert(this->exchangingArmies[1]->id);	if (auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))	{		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);	}	if (auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))	{		if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))			if(!vstd::contains(ourIds, *id1))				return true;		if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))			if(!vstd::contains(ourIds, *id2))				return true;		return false;	}	if (auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))	{		return !vstd::contains(ourIds, dismiss->id);	}	if (auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))	{		return !vstd::contains(ourIds, dismiss->heroID);	}	if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))	{		return !vstd::contains(ourIds, upgrade->id);	}	return CDialogQuery::blocksPack(pack);}void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	assert(answer);	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);}CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd){	this->bd = bd;	addPlayer(bd.player);}void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	// do not change to dynamic_ptr_cast - SIGSEGV!	auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);	if(obj)		obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);	else		logGlobal->error("Invalid instance in teleport query");}CTeleportDialogQuery::CTeleportDialogQuery(const TeleportDialog &td){	this->td = td;	addPlayer(td.hero->tempOwner);}CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu){	hlu = Hlu;	addPlayer(hlu.hero->tempOwner);}void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color){	assert(answer);	logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());	gh->levelUpHero(hlu.hero, hlu.skills[*answer]);}void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);}CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu){	clu = Clu;	addPlayer(clu.hero->tempOwner);}void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color){	assert(answer);	logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());	gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);}void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const{	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);}bool CDialogQuery::endsByPlayerAnswer() const{	return true;}bool CDialogQuery::blocksPack(const CPack *pack) const{	//We accept only query replies from correct player	if(auto reply = dynamic_ptr_cast<QueryReply>(pack))	{		return !vstd::contains(players, reply->player);	}	return true;}CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)	: tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero){	players.push_back(hero->tempOwner);}void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery){	assert(players.size() == 1);	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard		//TODO what if there were H4-like escape? we should also check pos	{		logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end());		//finish movement		visitDestAfterVictory = false;		gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);	}	gh->queries.popIfTop(*this);}void CHeroMovementQuery::onRemoval(CGameHandler *gh, PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;	gh->sendAndApply(&pb);}void CHeroMovementQuery::onAdding(CGameHandler *gh, PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;	gh->sendAndApply(&pb);}
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