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- /*
- * CAdvmapInterface.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../widgets/AdventureMapClasses.h"
- #include "CWindowObject.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/Buttons.h"
- #include "../../lib/spells/ViewSpellInt.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct CGPath;
- struct CGPathNode;
- class CGHeroInstance;
- class CGTownInstance;
- class CSpell;
- class IShipyard;
- VCMI_LIB_NAMESPACE_END
- class CCallback;
- class CAdvMapInt;
- class CHeroWindow;
- enum class EMapAnimRedrawStatus;
- class CFadeAnimation;
- struct MapDrawingInfo;
- /// Adventure options dialog where you can view the world, dig, play the replay of the last turn,...
- class CAdventureOptions : public CWindowObject
- {
- public:
- std::shared_ptr<CButton> exit;
- std::shared_ptr<CButton> viewWorld;
- std::shared_ptr<CButton> puzzle;
- std::shared_ptr<CButton> dig;
- std::shared_ptr<CButton> scenInfo;
- /*std::shared_ptr<CButton> replay*/
- CAdventureOptions();
- static void showScenarioInfo();
- };
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