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- /*
- * MapViewController.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IMapRendererObserver.h"
- #include "../ConditionalWait.h"
- #include "../../lib/Point.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct ObjectPosInfo;
- class PlayerColor;
- VCMI_LIB_NAMESPACE_END
- struct MapRendererContextState;
- class MapViewCache;
- class MapViewModel;
- class IMapRendererContext;
- class MapRendererAdventureContext;
- class MapRendererAdventureFadingContext;
- class MapRendererAdventureMovingContext;
- class MapRendererAdventureTransitionContext;
- class MapRendererWorldViewContext;
- class MapRendererSpellViewContext;
- class MapRendererPuzzleMapContext;
- /// Class responsible for updating view state,
- /// such as its position and any animations
- class MapViewController : public IMapObjectObserver
- {
- ConditionalWait animationWait;
- std::shared_ptr<IMapRendererContext> context;
- std::shared_ptr<MapRendererContextState> state;
- std::shared_ptr<MapViewModel> model;
- std::shared_ptr<MapViewCache> view;
- // all potential contexts for view
- // only some are present at any given moment, rest are nullptr's
- std::shared_ptr<MapRendererAdventureContext> adventureContext;
- std::shared_ptr<MapRendererAdventureMovingContext> movementContext;
- std::shared_ptr<MapRendererAdventureTransitionContext> teleportContext;
- std::shared_ptr<MapRendererAdventureFadingContext> fadingOutContext;
- std::shared_ptr<MapRendererAdventureFadingContext> fadingInContext;
- std::shared_ptr<MapRendererWorldViewContext> worldViewContext;
- std::shared_ptr<MapRendererSpellViewContext> spellViewContext;
- std::shared_ptr<MapRendererPuzzleMapContext> puzzleMapContext;
- private:
- const int defaultTileSize = 32;
- const int zoomTileDeadArea = 4;
- Point targetTileSize = Point(32, 32);
- bool wasInDeadZone = true;
- bool isEventInstant(const CGObjectInstance * obj, const PlayerColor & initiator);
- bool isEventVisible(const CGObjectInstance * obj, const PlayerColor & initiator);
- bool isEventVisible(const CGHeroInstance * obj, const int3 & from, const int3 & dest);
- void fadeOutObject(const CGObjectInstance * obj);
- void fadeInObject(const CGObjectInstance * obj);
- void removeObject(const CGObjectInstance * obj);
- void addObject(const CGObjectInstance * obj);
- // IMapObjectObserver impl
- bool hasOngoingAnimations() override;
- void waitForOngoingAnimations() override;
- void endNetwork() override;
- void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) override;
- void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) override;
- void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) override;
- void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator) override;
- void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override;
- void resetContext();
- void updateState();
- public:
- MapViewController(std::shared_ptr<MapViewModel> model, std::shared_ptr<MapViewCache> view);
- std::shared_ptr<IMapRendererContext> getContext() const;
- void setViewCenter(const int3 & position);
- void setViewCenter(const Point & position, int level);
- void setTileSize(const Point & tileSize, bool setTarget = true);
- void modifyTileSize(int stepsChange, bool useDeadZone);
- void tick(uint32_t timePassed);
- void afterRender();
- void activateAdventureContext(uint32_t animationTime);
- void activateAdventureContext();
- void activateWorldViewContext();
- void activateSpellViewContext();
- void activatePuzzleMapContext(const int3 & grailPosition);
- void setTerrainVisibility(bool showAllTerrain);
- void setOverlayVisibility(const std::vector<ObjectPosInfo> & objectPositions);
- };
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