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- /*
- * SDLImageScaler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SDLImageScaler.h"
- #include "SDL_Extensions.h"
- #include "../gui/CGuiHandler.h"
- #include "../CMT.h"
- #include "../xBRZ/xbrz.h"
- #include <tbb/parallel_for.h>
- #include <SDL_surface.h>
- SDLImageOptimizer::SDLImageOptimizer(SDL_Surface * surf, const Rect & virtualDimensions)
- : surf(surf)
- , virtualDimensions(virtualDimensions)
- {
- }
- void SDLImageOptimizer::optimizeSurface(SDL_Surface * formatSourceSurface)
- {
- if (!surf)
- return;
- int left = surf->w;
- int top = surf->h;
- int right = 0;
- int bottom = 0;
- // locate fully-transparent area around image
- // H3 hadles this on format level, but mods or images scaled in runtime do not
- if (surf->format->palette)
- {
- for (int y = 0; y < surf->h; ++y)
- {
- const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
- for (int x = 0; x < surf->w; ++x)
- {
- if (row[x] != 0)
- {
- // opaque or can be opaque (e.g. disabled shadow)
- top = std::min(top, y);
- left = std::min(left, x);
- right = std::max(right, x);
- bottom = std::max(bottom, y);
- }
- }
- }
- }
- else
- {
- for (int y = 0; y < surf->h; ++y)
- {
- for (int x = 0; x < surf->w; ++x)
- {
- ColorRGBA color;
- SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
- if (color.a != SDL_ALPHA_TRANSPARENT)
- {
- // opaque
- top = std::min(top, y);
- left = std::min(left, x);
- right = std::max(right, x);
- bottom = std::max(bottom, y);
- }
- }
- }
- }
- // empty image
- if (left == surf->w)
- return;
- if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
- {
- // non-zero border found
- Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
- SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
- auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), formatSourceSurface);
- SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
- SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
- if (SDL_HasColorKey(surf))
- {
- uint32_t colorKey;
- SDL_GetColorKey(surf, &colorKey);
- SDL_SetColorKey(newSurface, SDL_TRUE, colorKey);
- }
- output = newSurface;
- virtualDimensions.x += left;
- virtualDimensions.y += top;
- }
- else
- {
- output = surf;
- output->refcount += 1;
- }
- }
- SDL_Surface * SDLImageOptimizer::acquireResultSurface()
- {
- SDL_Surface * result = output;
- output = nullptr;
- return result;
- }
- const Rect & SDLImageOptimizer::getResultDimensions() const
- {
- return virtualDimensions;
- }
- void SDLImageScaler::scaleSurface(Point targetDimensions, EScalingAlgorithm algorithm)
- {
- if (!intermediate)
- return; // may happen on scaling of empty images
- if(!targetDimensions.x || !targetDimensions.y)
- throw std::runtime_error("invalid scaling dimensions!");
- Point inputSurfaceSize(intermediate->w, intermediate->h);
- Point outputSurfaceSize = targetDimensions * inputSurfaceSize / virtualDimensionsInput.dimensions();
- Point outputMargins = targetDimensions * virtualDimensionsInput.topLeft() / virtualDimensionsInput.dimensions();
- // TODO: use xBRZ if possible? E.g. when scaling to 150% do 100% -> 200% via xBRZ and then linear downscale 200% -> 150%?
- // Need to investigate which is optimal for performance and for visuals
- ret = CSDL_Ext::newSurface(Point(outputSurfaceSize.x, outputSurfaceSize.y), intermediate);
- virtualDimensionsOutput = Rect(outputMargins, targetDimensions); // TODO: account for input virtual size
- const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
- uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
- if (algorithm == EScalingAlgorithm::NEAREST)
- xbrz::nearestNeighborScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
- else
- xbrz::bilinearScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
- }
- void SDLImageScaler::scaleSurfaceIntegerFactor(int factor, EScalingAlgorithm algorithm)
- {
- if (!intermediate)
- return; // may happen on scaling of empty images
- if(factor == 0)
- throw std::runtime_error("invalid scaling factor!");
- int newWidth = intermediate->w * factor;
- int newHight = intermediate->h * factor;
- virtualDimensionsOutput = virtualDimensionsInput * factor;
- ret = CSDL_Ext::newSurface(Point(newWidth, newHight), intermediate);
- assert(intermediate->pitch == intermediate->w * 4);
- assert(ret->pitch == ret->w * 4);
- const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
- uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
- switch (algorithm)
- {
- case EScalingAlgorithm::NEAREST:
- xbrz::nearestNeighborScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
- break;
- case EScalingAlgorithm::BILINEAR:
- xbrz::bilinearScale(srcPixels, intermediate->w, intermediate->h, dstPixels, ret->w, ret->h);
- break;
- case EScalingAlgorithm::XBRZ_ALPHA:
- case EScalingAlgorithm::XBRZ_OPAQUE:
- {
- auto format = algorithm == EScalingAlgorithm::XBRZ_OPAQUE ? xbrz::ColorFormat::ARGB_CLAMPED : xbrz::ColorFormat::ARGB;
- if(intermediate->h < 32)
- {
- // for tiny images tbb incurs too high overhead
- xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, format, {});
- }
- else
- {
- // xbrz recommends granulation of 16, but according to tests, for smaller images granulation of 4 is actually the best option
- const int granulation = intermediate->h > 400 ? 16 : 4;
- tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [this, factor, srcPixels, dstPixels, format](const tbb::blocked_range<size_t> & r)
- {
- xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, format, {}, r.begin(), r.end());
- });
- }
- break;
- }
- default:
- throw std::runtime_error("invalid scaling algorithm!");
- }
- }
- SDLImageScaler::SDLImageScaler(SDL_Surface * surf)
- :SDLImageScaler(surf, Rect(0,0,surf->w, surf->h), false)
- {
- }
- SDLImageScaler::SDLImageScaler(SDL_Surface * surf, const Rect & virtualDimensions, bool optimizeImage)
- {
- if (optimizeImage)
- {
- SDLImageOptimizer optimizer(surf, virtualDimensions);
- optimizer.optimizeSurface(screen);
- intermediate = optimizer.acquireResultSurface();
- virtualDimensionsInput = optimizer.getResultDimensions();
- }
- else
- {
- intermediate = surf;
- intermediate->refcount += 1;
- virtualDimensionsInput = virtualDimensions;
- }
- if (intermediate == surf)
- {
- SDL_FreeSurface(intermediate);
- intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);
- }
- if (intermediate == surf)
- throw std::runtime_error("Scaler uses same surface as input!");
- }
- SDLImageScaler::~SDLImageScaler()
- {
- GH.dispatchMainThread([surface = intermediate]()
- {
- // potentially SDL bug, execute SDL_FreeSurface in main thread to avoid thread races to its internal state
- // may be fixed somewhere between 2.26.5 - 2.30
- SDL_FreeSurface(surface);
- });
- }
- SDL_Surface * SDLImageScaler::acquireResultSurface()
- {
- SDL_Surface * result = ret;
- ret = nullptr;
- return result;
- }
- const Rect & SDLImageScaler::getResultDimensions() const
- {
- return virtualDimensionsOutput;
- }
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