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- /*
- * CMapDefines.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../ResourceSet.h"
- #include "../texts/MetaString.h"
- #include "../VCMI_Lib.h"
- #include "../TerrainHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class TerrainType;
- class RiverType;
- class RoadType;
- class CGObjectInstance;
- class CGTownInstance;
- class JsonSerializeFormat;
- /// The map event is an event which e.g. gives or takes resources of a specific
- /// amount to/from players and can appear regularly or once a time.
- class DLL_LINKAGE CMapEvent
- {
- public:
- CMapEvent();
- virtual ~CMapEvent() = default;
- bool occursToday(int currentDay) const;
- bool affectsPlayer(PlayerColor player, bool isHuman) const;
- std::string name;
- MetaString message;
- TResources resources;
- std::set<PlayerColor> players;
- bool humanAffected;
- bool computerAffected;
- ui32 firstOccurrence;
- ui32 nextOccurrence; /// specifies after how many days the event will occur the next time; 0 if event occurs only one time
- std::vector<ObjectInstanceID> deletedObjectsInstances;
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & name;
- h & message;
- h & resources;
- if (h.version >= Handler::Version::EVENTS_PLAYER_SET)
- {
- h & players;
- }
- else
- {
- ui8 playersMask = 0;
- h & playersMask;
- for (int i = 0; i < 8; ++i)
- if ((playersMask & (1 << i)) != 0)
- players.insert(PlayerColor(i));
- }
- h & humanAffected;
- h & computerAffected;
- h & firstOccurrence;
- h & nextOccurrence;
- if(h.version >= Handler::Version::EVENT_OBJECTS_DELETION)
- {
- h & deletedObjectsInstances;
- }
- }
-
- virtual void serializeJson(JsonSerializeFormat & handler);
- };
- /// The castle event builds/adds buildings/creatures for a specific town.
- class DLL_LINKAGE CCastleEvent: public CMapEvent
- {
- public:
- CCastleEvent() = default;
- std::set<BuildingID> buildings;
- std::vector<si32> creatures;
- template <typename Handler>
- void serialize(Handler & h)
- {
- h & static_cast<CMapEvent &>(*this);
- h & buildings;
- h & creatures;
- }
-
- void serializeJson(JsonSerializeFormat & handler) override;
- };
- /// The terrain tile describes the terrain type and the visual representation of the terrain.
- /// Furthermore the struct defines whether the tile is visitable or/and blocked and which objects reside in it.
- struct DLL_LINKAGE TerrainTile
- {
- TerrainTile();
- /// Gets true if the terrain is not a rock. If from is water/land, same type is also required.
- inline bool entrableTerrain() const;
- inline bool entrableTerrain(const TerrainTile * from) const;
- inline bool entrableTerrain(bool allowLand, bool allowSea) const;
- /// Checks for blocking objects and terraint type (water / land).
- bool isClear(const TerrainTile * from = nullptr) const;
- /// Gets the ID of the top visitable object or -1 if there is none.
- Obj topVisitableId(bool excludeTop = false) const;
- CGObjectInstance * topVisitableObj(bool excludeTop = false) const;
- inline bool isWater() const;
- inline bool isLand() const;
- EDiggingStatus getDiggingStatus(bool excludeTop = true) const;
- inline bool hasFavorableWinds() const;
- inline bool visitable() const;
- inline bool blocked() const;
- inline const TerrainType * getTerrain() const;
- inline const RiverType * getRiver() const;
- inline const RoadType * getRoad() const;
- inline TerrainId getTerrainID() const;
- inline RiverId getRiverID() const;
- inline RoadId getRoadID() const;
- inline bool hasRiver() const;
- inline bool hasRoad() const;
- TerrainId terrainType;
- RiverId riverType;
- RoadId roadType;
- ui8 terView;
- ui8 riverDir;
- ui8 roadDir;
- /// first two bits - how to rotate terrain graphic (next two - river graphic, next two - road);
- /// 7th bit - whether tile is coastal (allows disembarking if land or block movement if water); 8th bit - Favorable Winds effect
- ui8 extTileFlags;
- std::vector<CGObjectInstance *> visitableObjects;
- std::vector<CGObjectInstance *> blockingObjects;
- template <typename Handler>
- void serialize(Handler & h)
- {
- if (h.version >= Handler::Version::REMOVE_VLC_POINTERS)
- {
- h & terrainType;
- }
- else
- {
- bool isNull = false;
- h & isNull;
- if (!isNull)
- h & terrainType;
- }
- h & terView;
- if (h.version >= Handler::Version::REMOVE_VLC_POINTERS)
- {
- h & riverType;
- }
- else
- {
- bool isNull = false;
- h & isNull;
- if (!isNull)
- h & riverType;
- }
- h & riverDir;
- if (h.version >= Handler::Version::REMOVE_VLC_POINTERS)
- {
- h & roadType;
- }
- else
- {
- bool isNull = false;
- h & isNull;
- if (!isNull)
- h & roadType;
- }
- h & roadDir;
- h & extTileFlags;
- if (h.version < Handler::Version::REMOVE_VLC_POINTERS)
- {
- bool unused = false;
- h & unused;
- h & unused;
- }
- h & visitableObjects;
- h & blockingObjects;
- }
- };
- inline bool TerrainTile::hasFavorableWinds() const
- {
- return extTileFlags & 128;
- }
- inline bool TerrainTile::isWater() const
- {
- return getTerrain()->isWater();
- }
- inline bool TerrainTile::isLand() const
- {
- return getTerrain()->isLand();
- }
- inline bool TerrainTile::visitable() const
- {
- return !visitableObjects.empty();
- }
- inline bool TerrainTile::blocked() const
- {
- return !blockingObjects.empty();
- }
- inline bool TerrainTile::hasRiver() const
- {
- return getRiverID() != RiverId::NO_RIVER;
- }
- inline bool TerrainTile::hasRoad() const
- {
- return getRoadID() != RoadId::NO_ROAD;
- }
- inline const TerrainType * TerrainTile::getTerrain() const
- {
- return terrainType.toEntity(VLC);
- }
- inline const RiverType * TerrainTile::getRiver() const
- {
- return riverType.toEntity(VLC);
- }
- inline const RoadType * TerrainTile::getRoad() const
- {
- return roadType.toEntity(VLC);
- }
- inline TerrainId TerrainTile::getTerrainID() const
- {
- return terrainType;
- }
- inline RiverId TerrainTile::getRiverID() const
- {
- return riverType;
- }
- inline RoadId TerrainTile::getRoadID() const
- {
- return roadType;
- }
- inline bool TerrainTile::entrableTerrain() const
- {
- return entrableTerrain(true, true);
- }
- inline bool TerrainTile::entrableTerrain(const TerrainTile * from) const
- {
- const TerrainType * terrainFrom = from->getTerrain();
- return entrableTerrain(terrainFrom->isLand(), terrainFrom->isWater());
- }
- inline bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
- {
- const TerrainType * terrain = getTerrain();
- return terrain->isPassable() && ((allowSea && terrain->isWater()) || (allowLand && terrain->isLand()));
- }
- VCMI_LIB_NAMESPACE_END
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