InputSourceTouch.cpp 7.4 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CMT.h"
  15. #include "../CGameInfo.h"
  16. #include "../gui/CursorHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/EventDispatcher.h"
  19. #include "../gui/MouseButton.h"
  20. #include "../gui/WindowHandler.h"
  21. #include <SDL_events.h>
  22. #include <SDL_hints.h>
  23. #include <SDL_timer.h>
  24. InputSourceTouch::InputSourceTouch()
  25. : lastTapTimeTicks(0)
  26. {
  27. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  28. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  29. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  30. if (params.useRelativeMode)
  31. state = TouchState::RELATIVE_MODE;
  32. else
  33. state = TouchState::IDLE;
  34. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  35. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  36. #else
  37. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  38. #endif
  39. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  40. }
  41. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  42. {
  43. switch(state)
  44. {
  45. case TouchState::RELATIVE_MODE:
  46. {
  47. Point screenSize = GH.screenDimensions();
  48. Point moveDistance {
  49. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  50. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  51. };
  52. GH.input().moveCursorPosition(moveDistance);
  53. if (CCS && CCS->curh)
  54. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  55. break;
  56. }
  57. case TouchState::IDLE:
  58. {
  59. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  60. break;
  61. }
  62. case TouchState::TAP_DOWN_SHORT:
  63. {
  64. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  65. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  66. state = TouchState::TAP_DOWN_PANNING;
  67. break;
  68. }
  69. case TouchState::TAP_DOWN_PANNING:
  70. {
  71. emitPanningEvent(tfinger);
  72. break;
  73. }
  74. case TouchState::TAP_DOWN_DOUBLE:
  75. {
  76. emitPinchEvent(tfinger);
  77. break;
  78. }
  79. case TouchState::TAP_DOWN_LONG:
  80. case TouchState::TAP_DOWN_LONG_AWAIT:
  81. {
  82. // no-op
  83. break;
  84. }
  85. }
  86. }
  87. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  88. {
  89. // FIXME: better place to update potentially changed settings?
  90. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  91. lastTapTimeTicks = tfinger.timestamp;
  92. switch(state)
  93. {
  94. case TouchState::RELATIVE_MODE:
  95. {
  96. if(tfinger.x > 0.5)
  97. {
  98. if (tfinger.y < 0.5)
  99. GH.events().dispatchShowPopup(GH.getCursorPosition());
  100. else
  101. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition());
  102. }
  103. break;
  104. }
  105. case TouchState::IDLE:
  106. {
  107. lastTapPosition = convertTouchToMouse(tfinger);
  108. GH.input().setCursorPosition(lastTapPosition);
  109. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  110. state = TouchState::TAP_DOWN_SHORT;
  111. break;
  112. }
  113. case TouchState::TAP_DOWN_SHORT:
  114. case TouchState::TAP_DOWN_PANNING:
  115. {
  116. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  117. state = TouchState::TAP_DOWN_DOUBLE;
  118. break;
  119. }
  120. case TouchState::TAP_DOWN_DOUBLE:
  121. case TouchState::TAP_DOWN_LONG:
  122. case TouchState::TAP_DOWN_LONG_AWAIT:
  123. {
  124. // no-op
  125. break;
  126. }
  127. }
  128. }
  129. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  130. {
  131. switch(state)
  132. {
  133. case TouchState::RELATIVE_MODE:
  134. {
  135. if(tfinger.x > 0.5)
  136. {
  137. if (tfinger.y < 0.5)
  138. GH.events().dispatchClosePopup(GH.getCursorPosition());
  139. else
  140. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition());
  141. }
  142. break;
  143. }
  144. case TouchState::IDLE:
  145. {
  146. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  147. break;
  148. }
  149. case TouchState::TAP_DOWN_SHORT:
  150. {
  151. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  152. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger));
  153. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger));
  154. state = TouchState::IDLE;
  155. break;
  156. }
  157. case TouchState::TAP_DOWN_PANNING:
  158. {
  159. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  160. state = TouchState::IDLE;
  161. break;
  162. }
  163. case TouchState::TAP_DOWN_DOUBLE:
  164. {
  165. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  166. state = TouchState::TAP_DOWN_PANNING;
  167. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  168. {
  169. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  170. state = TouchState::IDLE;
  171. }
  172. break;
  173. }
  174. case TouchState::TAP_DOWN_LONG:
  175. {
  176. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  177. {
  178. state = TouchState::TAP_DOWN_LONG_AWAIT;
  179. }
  180. break;
  181. }
  182. case TouchState::TAP_DOWN_LONG_AWAIT:
  183. {
  184. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  185. {
  186. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  187. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  188. state = TouchState::IDLE;
  189. }
  190. break;
  191. }
  192. }
  193. }
  194. void InputSourceTouch::handleUpdate()
  195. {
  196. if ( state == TouchState::TAP_DOWN_SHORT)
  197. {
  198. uint32_t currentTime = SDL_GetTicks();
  199. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  200. {
  201. GH.events().dispatchShowPopup(GH.getCursorPosition());
  202. if (GH.windows().isTopWindowPopup())
  203. state = TouchState::TAP_DOWN_LONG;
  204. }
  205. }
  206. }
  207. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  208. {
  209. return convertTouchToMouse(tfinger.x, tfinger.y);
  210. }
  211. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  212. {
  213. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  214. }
  215. bool InputSourceTouch::hasTouchInputDevice() const
  216. {
  217. return SDL_GetNumTouchDevices() > 0;
  218. }
  219. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  220. {
  221. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  222. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  223. }
  224. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  225. {
  226. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  227. if (fingers < 2)
  228. return;
  229. bool otherFingerFound = false;
  230. double otherX;
  231. double otherY;
  232. for (int i = 0; i < fingers; ++i)
  233. {
  234. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  235. if (finger && finger->id != tfinger.fingerId)
  236. {
  237. otherX = finger->x * GH.screenDimensions().x;
  238. otherY = finger->y * GH.screenDimensions().y;
  239. otherFingerFound = true;
  240. break;
  241. }
  242. }
  243. if (!otherFingerFound)
  244. return; // should be impossible, but better to avoid weird edge cases
  245. float thisX = tfinger.x * GH.screenDimensions().x;
  246. float thisY = tfinger.y * GH.screenDimensions().y;
  247. float deltaX = tfinger.dx * GH.screenDimensions().x;
  248. float deltaY = tfinger.dy * GH.screenDimensions().y;
  249. float oldX = thisX - deltaX - otherX;
  250. float oldY = thisY - deltaY - otherY;
  251. float newX = thisX - otherX;
  252. float newY = thisY - otherY;
  253. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  254. double distanceNew = std::sqrt(newX * newX + newY + newY);
  255. if (distanceOld > params.pinchSensitivityThreshold)
  256. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  257. }