NetworkServer.cpp 1.6 KB

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  1. /*
  2. * NetworkServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetworkServer.h"
  12. #include "NetworkConnection.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. void NetworkServer::start(uint16_t port)
  15. {
  16. io = std::make_shared<boost::asio::io_service>();
  17. acceptor = std::make_shared<NetworkAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  18. startAsyncAccept();
  19. }
  20. void NetworkServer::startAsyncAccept()
  21. {
  22. std::shared_ptr<NetworkSocket> upcomingConnection = std::make_shared<NetworkSocket>(*io);
  23. acceptor->async_accept(*upcomingConnection, std::bind(&NetworkServer::connectionAccepted, this, upcomingConnection, _1));
  24. }
  25. void NetworkServer::run()
  26. {
  27. io->run();
  28. }
  29. void NetworkServer::connectionAccepted(std::shared_ptr<NetworkSocket> upcomingConnection, const boost::system::error_code & ec)
  30. {
  31. if(ec)
  32. {
  33. throw std::runtime_error("Something wrong during accepting: " + ec.message());
  34. }
  35. logNetwork->info("We got a new connection! :)");
  36. auto connection = std::make_shared<NetworkConnection>(upcomingConnection, *this);
  37. connections.insert(connection);
  38. connection->start();
  39. startAsyncAccept();
  40. }
  41. void NetworkServer::sendPacket(const std::shared_ptr<NetworkConnection> & connection, const std::vector<uint8_t> & message)
  42. {
  43. connection->sendPacket(message);
  44. }
  45. void NetworkServer::onDisconnected(const std::shared_ptr<NetworkConnection> & connection)
  46. {
  47. assert(connections.count(connection));
  48. connections.erase(connection);
  49. }
  50. VCMI_LIB_NAMESPACE_END