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- /*
- * BattleConsole.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleConsole.h"
- #include "BattleInterface.h"
- #include "../CPlayerInterface.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../adventureMap/CInGameConsole.h"
- #include "../eventsSDL/InputHandler.h"
- #include "../gui/Shortcut.h"
- #include "../gui/WindowHandler.h"
- #include "../render/Canvas.h"
- #include "../render/IFont.h"
- #include "../render/IRenderHandler.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../widgets/Images.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CMessage.h"
- BattleConsoleWindow::BattleConsoleWindow(const std::string & text)
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 429;
- pos.h = 434;
- updateShadow();
- center();
- backgroundTexture = std::make_shared<CFilledTexture>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
- buttonOk = std::make_shared<CButton>(Point(183, 388), AnimationPath::builtin("IOKAY"), CButton::tooltip(), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
- Rect textArea(18, 17, 393, 354);
- textBoxBackgroundBorder = std::make_shared<TransparentFilledRectangle>(textArea, ColorRGBA(0, 0, 0, 75), ColorRGBA(128, 100, 75));
- textBox = std::make_shared<CTextBox>(text, textArea.resize(-5), CSlider::BROWN);
- if(textBox->slider)
- textBox->slider->scrollToMax();
- }
- void BattleConsole::showAll(Canvas & to)
- {
- CIntObject::showAll(to);
- Point line1(pos.x + pos.w / 2, pos.y + 8);
- Point line2(pos.x + pos.w / 2, pos.y + 24);
- auto visibleText = getVisibleText();
- if(visibleText.size() > 0)
- to.drawText(line1, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[0]);
- if(visibleText.size() > 1)
- to.drawText(line2, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, visibleText[1]);
- }
- std::vector<std::string> BattleConsole::getVisibleText() const
- {
- // high priority texts that hide battle log entries
- for(const auto & text : {consoleText, hoverText})
- {
- if(text.empty())
- continue;
- auto result = CMessage::breakText(text, pos.w, FONT_SMALL);
- if(result.size() > 2 && text.find('\n') != std::string::npos)
- {
- // Text has too many lines to fit into console, but has line breaks. Try ignore them and fit text that way
- std::string cleanText = boost::algorithm::replace_all_copy(text, "\n", " ");
- result = CMessage::breakText(cleanText, pos.w, FONT_SMALL);
- }
- if(result.size() > 2)
- result.resize(2);
- return result;
- }
- // log is small enough to fit entirely - display it as such
- if(logEntries.size() < 3)
- return logEntries;
- return {logEntries[scrollPosition - 1], logEntries[scrollPosition]};
- }
- std::vector<std::string> BattleConsole::splitText(const std::string & text) const
- {
- std::vector<std::string> lines;
- std::vector<std::string> output;
- boost::split(lines, text, boost::is_any_of("\n"));
- const auto & font = ENGINE->renderHandler().loadFont(FONT_SMALL);
- for(const auto & line : lines)
- {
- if(font->getStringWidth(text) < pos.w)
- {
- output.push_back(line);
- }
- else
- {
- std::vector<std::string> substrings = CMessage::breakText(line, pos.w, FONT_SMALL);
- output.insert(output.end(), substrings.begin(), substrings.end());
- }
- }
- return output;
- }
- bool BattleConsole::addText(const std::string & text)
- {
- logGlobal->trace("CBattleConsole message: %s", text);
- auto newLines = splitText(text);
- logEntries.insert(logEntries.end(), newLines.begin(), newLines.end());
- scrollPosition = static_cast<int>(logEntries.size()) - 1;
- redraw();
- return true;
- }
- void BattleConsole::scrollUp(ui32 by)
- {
- if(scrollPosition > static_cast<int>(by))
- scrollPosition -= by;
- redraw();
- }
- void BattleConsole::scrollDown(ui32 by)
- {
- if(scrollPosition + by < logEntries.size())
- scrollPosition += by;
- redraw();
- }
- BattleConsole::BattleConsole(const BattleInterface & owner, const std::shared_ptr<CPicture> & backgroundSource, const Point & objectPos, const Point & imagePos, const Point &size)
- : CIntObject(LCLICK)
- , owner(owner)
- , scrollPosition(-1)
- , enteringText(false)
- {
- OBJECT_CONSTRUCTION;
- pos += objectPos;
- pos.w = size.x;
- pos.h = size.y;
- background = std::make_shared<CPicture>(backgroundSource->getSurface(), Rect(imagePos, size), 0, 0);
- }
- void BattleConsole::deactivate()
- {
- if(enteringText)
- GAME->interface()->cingconsole->endEnteringText(false);
- CIntObject::deactivate();
- }
- void BattleConsole::clickPressed(const Point & cursorPosition)
- {
- if(owner.makingTurn() && !owner.openingPlaying())
- {
- ENGINE->windows().createAndPushWindow<BattleConsoleWindow>(boost::algorithm::join(logEntries, "\n"));
- }
- }
- void BattleConsole::setEnteringMode(bool on)
- {
- consoleText.clear();
- if(on)
- {
- assert(enteringText == false);
- ENGINE->input().startTextInput(pos);
- }
- else
- {
- assert(enteringText == true);
- ENGINE->input().stopTextInput();
- }
- enteringText = on;
- redraw();
- }
- void BattleConsole::setEnteredText(const std::string & text)
- {
- assert(enteringText == true);
- consoleText = text;
- redraw();
- }
- void BattleConsole::write(const std::string & Text)
- {
- hoverText = Text;
- redraw();
- }
- void BattleConsole::clearIfMatching(const std::string & Text)
- {
- if(hoverText == Text)
- clear();
- }
- void BattleConsole::clear()
- {
- write({});
- }
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