CPreGame.cpp 109 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Map/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Map/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. #include "../lib/Map/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static int playerColor; //if more than one player - applies to the first
  63. static std::string selectedName; //set when game is started/loaded
  64. struct EvilHlpStruct
  65. {
  66. CConnection *serv;
  67. StartInfo *sInfo;
  68. void reset(bool strong = true)
  69. {
  70. if(strong)
  71. {
  72. vstd::clear_pointer(serv);
  73. vstd::clear_pointer(sInfo);
  74. }
  75. else
  76. {
  77. serv = NULL;
  78. sInfo = NULL;
  79. }
  80. }
  81. } startingInfo;
  82. static void do_quit()
  83. {
  84. SDL_Event event;
  85. event.quit.type = SDL_QUIT;
  86. SDL_PushEvent(&event);
  87. }
  88. static CMapInfo *mapInfoFromGame()
  89. {
  90. CMapInfo * ret = new CMapInfo();
  91. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. auto namesIt = playerNames.cbegin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. background = new CPicture(config["background"].String());
  179. if (config["scalable"].Bool())
  180. {
  181. if (background->bg->format->palette)
  182. background->convertToScreenBPP();
  183. background->scaleTo(Point(screen->w, screen->h));
  184. }
  185. pos = background->center();
  186. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  187. menuNameToEntry.push_back(node["name"].String());
  188. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  189. images.push_back(createPicture(node));
  190. //Hardcoded entry
  191. menuNameToEntry.push_back("credits");
  192. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  193. tabs->type |= REDRAW_PARENT;
  194. }
  195. CIntObject * CMenuScreen::createTab(size_t index)
  196. {
  197. if (config["items"].Vector().size() == index)
  198. return new CreditsScreen();
  199. return new CMenuEntry(this, config["items"].Vector()[index]);
  200. }
  201. void CMenuScreen::showAll(SDL_Surface * to)
  202. {
  203. CIntObject::showAll(to);
  204. if (pos.h != to->h || pos.w != to->w)
  205. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  206. }
  207. void CMenuScreen::show(SDL_Surface * to)
  208. {
  209. if (!config["video"].isNull())
  210. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  211. CIntObject::show(to);
  212. }
  213. void CMenuScreen::activate()
  214. {
  215. CCS->musich->playMusic("Music/MainMenu", true);
  216. if (!config["video"].isNull())
  217. CCS->videoh->open(config["video"]["name"].String());
  218. CIntObject::activate();
  219. }
  220. void CMenuScreen::deactivate()
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->close();
  224. CIntObject::deactivate();
  225. }
  226. void CMenuScreen::switchToTab(size_t index)
  227. {
  228. tabs->setActive(index);
  229. }
  230. //funciton for std::string -> boost::function conversion for main menu
  231. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  232. {
  233. static const std::vector<std::string> commandType = boost::assign::list_of
  234. ("to")("campaigns")("start")("load")("exit")("highscores");
  235. static const std::vector<std::string> gameType = boost::assign::list_of
  236. ("single")("multi")("campaign")("tutorial");
  237. std::list<std::string> commands;
  238. boost::split(commands, string, boost::is_any_of("\t "));
  239. if (!commands.empty())
  240. {
  241. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  242. commands.pop_front();
  243. if (index > 3 || !commands.empty())
  244. {
  245. switch (index)
  246. {
  247. break; case 0://to - switch to another tab, if such tab exists
  248. {
  249. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  250. if ( index2 != menuType.size())
  251. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  252. }
  253. break; case 1://open campaign selection window
  254. {
  255. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  256. }
  257. break; case 2://start
  258. {
  259. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  260. {
  261. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  262. case 1: return &pushIntT<CMultiMode>;
  263. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  264. case 3: return boost::function<void()>();//TODO: start tutorial
  265. }
  266. }
  267. break; case 3://load
  268. {
  269. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  270. {
  271. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  272. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  273. case 2: return boost::function<void()>();//TODO: load campaign
  274. case 3: return boost::function<void()>();//TODO: load tutorial
  275. }
  276. }
  277. break; case 4://exit
  278. {
  279. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  280. }
  281. break; case 5://highscores
  282. {
  283. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  284. }
  285. }
  286. }
  287. }
  288. tlog0<<"Failed to parse command: "<<string<<"\n";
  289. return boost::function<void()>();
  290. }
  291. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  292. {
  293. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  294. std::pair<std::string, std::string> help;
  295. if (!button["help"].isNull() && button["help"].Float() > 0)
  296. help = CGI->generaltexth->zelp[button["help"].Float()];
  297. int posx = button["x"].Float();
  298. if (posx < 0)
  299. posx = pos.w + posx;
  300. int posy = button["y"].Float();
  301. if (posy < 0)
  302. posy = pos.h + posy;
  303. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  304. }
  305. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  306. {
  307. OBJ_CONSTRUCTION_CAPTURING_ALL;
  308. type |= REDRAW_PARENT;
  309. pos = parent->pos;
  310. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  311. images.push_back(createPicture(node));
  312. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  313. {
  314. buttons.push_back(createButton(parent, node));
  315. buttons.back()->hoverable = true;
  316. buttons.back()->type |= REDRAW_PARENT;
  317. }
  318. }
  319. CreditsScreen::CreditsScreen()
  320. {
  321. addUsedEvents(LCLICK | RCLICK);
  322. type |= REDRAW_PARENT;
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. pos.w = CGP->menu->pos.w;
  325. pos.h = CGP->menu->pos.h;
  326. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  327. std::string text((char*)textFile.first.get(), textFile.second);
  328. size_t firstQuote = text.find('\"')+1;
  329. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  330. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  331. credits->pos.h = credits->maxH;
  332. }
  333. void CreditsScreen::showAll(SDL_Surface * to)
  334. {
  335. //Do not draw anything
  336. }
  337. void CreditsScreen::show(SDL_Surface * to)
  338. {
  339. static int count = 0;
  340. count++;
  341. if (count == 2)
  342. {
  343. credits->pos.y--;
  344. count = 0;
  345. }
  346. Rect creditsArea = credits->pos & pos;
  347. SDL_SetClipRect(screenBuf, &creditsArea);
  348. SDL_SetClipRect(screen, &creditsArea);
  349. redraw();
  350. CIntObject::showAll(to);
  351. SDL_SetClipRect(screen, NULL);
  352. SDL_SetClipRect(screenBuf, NULL);
  353. //end of credits, close this screen
  354. if (credits->pos.y + credits->pos.h < 0)
  355. clickRight(false, false);
  356. }
  357. void CreditsScreen::clickLeft(tribool down, bool previousState)
  358. {
  359. clickRight(down, previousState);
  360. }
  361. void CreditsScreen::clickRight(tribool down, bool previousState)
  362. {
  363. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  364. assert(menu);
  365. menu->setActive(0);
  366. }
  367. CGPreGame::CGPreGame():
  368. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  369. {
  370. pos.w = screen->w;
  371. pos.h = screen->h;
  372. GH.defActionsDef = 63;
  373. CGP = this;
  374. menu = new CMenuScreen((*pregameConfig)["window"]);
  375. loadGraphics();
  376. }
  377. CGPreGame::~CGPreGame()
  378. {
  379. disposeGraphics();
  380. }
  381. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  382. {
  383. GH.pushInt(new CSelectionScreen(screenType, multi));
  384. }
  385. void CGPreGame::loadGraphics()
  386. {
  387. OBJ_CONSTRUCTION_CAPTURING_ALL;
  388. new CFilledTexture("DIBOXBCK", pos);
  389. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  390. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  391. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  392. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  393. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  394. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  395. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  396. }
  397. void CGPreGame::disposeGraphics()
  398. {
  399. delete victory;
  400. delete loss;
  401. SDL_FreeSurface(rHero);
  402. SDL_FreeSurface(nHero);
  403. SDL_FreeSurface(rTown);
  404. SDL_FreeSurface(nTown);
  405. }
  406. void CGPreGame::update()
  407. {
  408. if (GH.listInt.empty())
  409. {
  410. GH.pushInt(this);
  411. GH.pushInt(menu);
  412. menu->switchToTab(0);
  413. }
  414. if(SEL)
  415. SEL->update();
  416. // Handles mouse and key input
  417. GH.updateTime();
  418. GH.handleEvents();
  419. if (GH.curInt == NULL) // no redraw, when a new game was created
  420. return;
  421. GH.topInt()->show(screen);
  422. if (settings["general"]["showfps"].Bool())
  423. GH.drawFPSCounter();
  424. // draw the mouse cursor and update the screen
  425. CCS->curh->draw1();
  426. CSDL_Ext::update(screen);
  427. CCS->curh->draw2();
  428. }
  429. void CGPreGame::openCampaignScreen(std::string name)
  430. {
  431. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  432. {
  433. if (node["name"].String() == name)
  434. {
  435. GH.pushInt(new CCampaignScreen(node));
  436. return;
  437. }
  438. }
  439. tlog1<<"Unknown campaign set: "<<name<<"\n";
  440. }
  441. CGPreGame *CGPreGame::create()
  442. {
  443. if(!CGP)
  444. CGP = new CGPreGame();
  445. return CGP;
  446. }
  447. void CGPreGame::removeFromGui()
  448. {
  449. //remove everything but main menu and background
  450. GH.popInts(GH.listInt.size() - 2);
  451. GH.popInt(GH.topInt()); //remove main menu
  452. GH.popInt(GH.topInt()); //remove background
  453. }
  454. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  455. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  456. serv(NULL), ongoingClosing(false), myNameID(255)
  457. {
  458. CGPreGame::create(); //we depend on its graphics
  459. screenType = Type;
  460. multiPlayer = MultiPlayer;
  461. OBJ_CONSTRUCTION_CAPTURING_ALL;
  462. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  463. CServerHandler *sh = NULL;
  464. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  465. {
  466. sh = new CServerHandler;
  467. sh->startServer();
  468. }
  469. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  470. pos.w = 762;
  471. pos.h = 584;
  472. if(Type == CMenuScreen::saveGame)
  473. {
  474. bordered = false;
  475. center(pos);
  476. }
  477. else if(Type == CMenuScreen::campaignList)
  478. {
  479. bordered = false;
  480. bg = new CPicture("CamCust.bmp", 0, 0);
  481. pos = bg->center();
  482. }
  483. else
  484. {
  485. bordered = true;
  486. //load random background
  487. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  488. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  489. pos = bg->center();
  490. }
  491. sInfo.difficulty = 1;
  492. current = NULL;
  493. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  494. sInfo.turnTime = 0;
  495. curTab = NULL;
  496. card = new InfoCard(network); //right info card
  497. if (screenType == CMenuScreen::campaignList)
  498. {
  499. opt = NULL;
  500. }
  501. else
  502. {
  503. opt = new OptionsTab(); //scenario options tab
  504. opt->recActions = DISPOSE;
  505. randMapTab = new RandomMapTab();
  506. randMapTab->recActions = DISPOSE;
  507. }
  508. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  509. sel->recActions = DISPOSE;
  510. switch(screenType)
  511. {
  512. case CMenuScreen::newGame:
  513. {
  514. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  515. card->difficulty->select(1, 0);
  516. CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
  517. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  518. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  519. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  520. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  521. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  522. if(settings["general"]["enableRMG"].Bool())
  523. {
  524. randomBtn->callback = bind(&CSelectionScreen::toggleTab, this, randMapTab);
  525. }
  526. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  527. if(network)
  528. {
  529. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  530. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  531. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  532. {
  533. SDL_Color orange = {232, 184, 32, 0};
  534. select->text->color = opts->text->color = randomBtn->text->color = orange;
  535. select->block(true);
  536. opts->block(true);
  537. randomBtn->block(true);
  538. start->block(true);
  539. }
  540. }
  541. }
  542. break;
  543. case CMenuScreen::loadGame:
  544. sel->recActions = 255;
  545. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  546. break;
  547. case CMenuScreen::saveGame:
  548. sel->recActions = 255;
  549. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  550. break;
  551. case CMenuScreen::campaignList:
  552. sel->recActions = 255;
  553. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  554. break;
  555. }
  556. start->assignedKeys.insert(SDLK_RETURN);
  557. std::string backName;
  558. if(Type == CMenuScreen::campaignList)
  559. {
  560. backName = "SCNRBACK.DEF";
  561. }
  562. else
  563. {
  564. backName = "SCNRBACK.DEF";
  565. }
  566. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  567. if(network)
  568. {
  569. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  570. {
  571. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  572. serv = sh->connectToServer();
  573. *serv << (ui8) 4;
  574. myNameID = 1;
  575. }
  576. else
  577. {
  578. serv = CServerHandler::justConnectToServer();
  579. }
  580. *serv << playerNames.begin()->second;
  581. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  582. {
  583. const CMapInfo *map;
  584. *serv >> myNameID >> map;
  585. serv->connectionID = myNameID;
  586. changeSelection(map);
  587. }
  588. else //host
  589. {
  590. if(current)
  591. {
  592. SelectMap sm(*current);
  593. *serv << &sm;
  594. UpdateStartOptions uso(sInfo);
  595. *serv << &uso;
  596. }
  597. }
  598. applier = new CApplier<CBaseForPGApply>;
  599. registerTypes4(*applier);
  600. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  601. }
  602. delete sh;
  603. }
  604. CSelectionScreen::~CSelectionScreen()
  605. {
  606. ongoingClosing = true;
  607. if(serv)
  608. {
  609. assert(serverHandlingThread);
  610. QuitMenuWithoutStarting qmws;
  611. *serv << &qmws;
  612. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  613. // processPacks();
  614. serverHandlingThread->join();
  615. delete serverHandlingThread;
  616. }
  617. playerColor = -1;
  618. playerNames.clear();
  619. assert(!serv);
  620. vstd::clear_pointer(applier);
  621. delete mx;
  622. }
  623. void CSelectionScreen::toggleTab(CIntObject *tab)
  624. {
  625. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  626. {
  627. PregameGuiAction pga;
  628. if(tab == curTab)
  629. pga.action = PregameGuiAction::NO_TAB;
  630. else if(tab == opt)
  631. pga.action = PregameGuiAction::OPEN_OPTIONS;
  632. else if(tab == sel)
  633. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  634. else if(tab == randMapTab)
  635. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  636. *serv << &pga;
  637. }
  638. if(curTab && curTab->active)
  639. {
  640. curTab->deactivate();
  641. curTab->recActions = DISPOSE;
  642. }
  643. if(curTab != tab)
  644. {
  645. tab->recActions = 255;
  646. tab->activate();
  647. curTab = tab;
  648. }
  649. else
  650. {
  651. curTab = NULL;
  652. };
  653. GH.totalRedraw();
  654. }
  655. void CSelectionScreen::changeSelection( const CMapInfo *to )
  656. {
  657. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  658. {
  659. vstd::clear_pointer(current);
  660. }
  661. current = to;
  662. if(to && (screenType == CMenuScreen::loadGame ||
  663. screenType == CMenuScreen::saveGame))
  664. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  665. if(screenType != CMenuScreen::campaignList)
  666. {
  667. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  668. }
  669. card->changeSelection(to);
  670. if(screenType != CMenuScreen::campaignList)
  671. {
  672. opt->recreate();
  673. }
  674. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  675. {
  676. SelectMap sm(*to);
  677. *serv << &sm;
  678. UpdateStartOptions uso(sInfo);
  679. *serv << &uso;
  680. }
  681. }
  682. void CSelectionScreen::startCampaign()
  683. {
  684. if (SEL->current)
  685. {
  686. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  687. }
  688. }
  689. void CSelectionScreen::startGame()
  690. {
  691. if(screenType == CMenuScreen::newGame)
  692. {
  693. //there must be at least one human player before game can be started
  694. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  695. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  696. if(i->second.human)
  697. break;
  698. if(i == SEL->sInfo.playerInfos.cend())
  699. {
  700. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  701. return;
  702. }
  703. }
  704. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  705. {
  706. start->block(true);
  707. StartWithCurrentSettings swcs;
  708. *serv << &swcs;
  709. ongoingClosing = true;
  710. return;
  711. }
  712. if(screenType != CMenuScreen::saveGame)
  713. {
  714. if(!current)
  715. return;
  716. selectedName = sInfo.mapname;
  717. StartInfo *si = new StartInfo(sInfo);
  718. CGP->removeFromGui();
  719. //SEL->current = NULL;
  720. //curOpts = NULL;
  721. ::startGame(si);
  722. }
  723. else
  724. {
  725. if(!(sel && sel->txt && sel->txt->text.size()))
  726. return;
  727. selectedName = "Saves/" + sel->txt->text;
  728. CFunctionList<void()> overWrite;
  729. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, selectedName);
  730. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  731. if(CResourceHandler::get()->existsResource(ResourceID(selectedName, EResType::LIB_SAVEGAME)))
  732. {
  733. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  734. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  735. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  736. }
  737. else
  738. overWrite();
  739. }
  740. }
  741. void CSelectionScreen::difficultyChange( int to )
  742. {
  743. assert(screenType == CMenuScreen::newGame);
  744. sInfo.difficulty = to;
  745. propagateOptions();
  746. redraw();
  747. }
  748. void CSelectionScreen::handleConnection()
  749. {
  750. setThreadName("CSelectionScreen::handleConnection");
  751. try
  752. {
  753. assert(serv);
  754. while(serv)
  755. {
  756. CPackForSelectionScreen *pack = NULL;
  757. *serv >> pack;
  758. assert(pack);
  759. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  760. {
  761. endingPack->apply(this);
  762. }
  763. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  764. {
  765. endingPack->apply(this);
  766. }
  767. else
  768. {
  769. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  770. upcomingPacks.push_back(pack);
  771. }
  772. }
  773. } HANDLE_EXCEPTION
  774. catch(int i)
  775. {
  776. if(i != 666)
  777. throw;
  778. }
  779. }
  780. void CSelectionScreen::setSInfo(const StartInfo &si)
  781. {
  782. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  783. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  784. {
  785. if(i->second.human == myNameID)
  786. {
  787. playerColor = i->first;
  788. break;
  789. }
  790. }
  791. if(i == si.playerInfos.cend()) //not found
  792. playerColor = -1;
  793. sInfo = si;
  794. if(current)
  795. opt->recreate(); //will force to recreate using current sInfo
  796. card->difficulty->select(si.difficulty, 0);
  797. GH.totalRedraw();
  798. }
  799. void CSelectionScreen::processPacks()
  800. {
  801. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  802. while(upcomingPacks.size())
  803. {
  804. CPackForSelectionScreen *pack = upcomingPacks.front();
  805. upcomingPacks.pop_front();
  806. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  807. apply->applyOnPG(this, pack);
  808. delete pack;
  809. }
  810. }
  811. void CSelectionScreen::update()
  812. {
  813. if(serverHandlingThread)
  814. processPacks();
  815. }
  816. void CSelectionScreen::propagateOptions()
  817. {
  818. if(isHost() && serv)
  819. {
  820. UpdateStartOptions ups(sInfo);
  821. *serv << &ups;
  822. }
  823. }
  824. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  825. {
  826. if(!isGuest() || !serv)
  827. return;
  828. RequestOptionsChange roc(what, dir, myNameID);
  829. *serv << &roc;
  830. }
  831. void CSelectionScreen::postChatMessage(const std::string &txt)
  832. {
  833. assert(serv);
  834. ChatMessage cm;
  835. cm.message = txt;
  836. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  837. *serv << &cm;
  838. }
  839. void CSelectionScreen::propagateNames()
  840. {
  841. PlayersNames pn;
  842. pn.playerNames = playerNames;
  843. *serv << &pn;
  844. }
  845. void CSelectionScreen::showAll(SDL_Surface *to)
  846. {
  847. CIntObject::showAll(to);
  848. if (bordered && (pos.h != to->h || pos.w != to->w))
  849. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  850. }
  851. // A new size filter (Small, Medium, ...) has been selected. Populate
  852. // selMaps with the relevant data.
  853. void SelectionTab::filter( int size, bool selectFirst )
  854. {
  855. curItems.clear();
  856. if(tabType == CMenuScreen::campaignList)
  857. {
  858. for (size_t i=0; i<allItems.size(); i++)
  859. curItems.push_back(&allItems[i]);
  860. }
  861. else
  862. {
  863. for (size_t i=0; i<allItems.size(); i++)
  864. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  865. curItems.push_back(&allItems[i]);
  866. }
  867. if(curItems.size())
  868. {
  869. slider->block(false);
  870. slider->setAmount(curItems.size());
  871. sort();
  872. if(selectFirst)
  873. {
  874. slider->moveTo(0);
  875. onSelect(curItems[0]);
  876. }
  877. selectAbs(0);
  878. }
  879. else
  880. {
  881. slider->block(true);
  882. onSelect(NULL);
  883. }
  884. }
  885. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  886. {
  887. std::vector<ResourceID> ret;
  888. boost::to_upper(dirURI);
  889. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  890. {
  891. return ident.getType() == resType
  892. && boost::algorithm::starts_with(ident.getName(), dirURI);
  893. });
  894. while (iterator.hasNext())
  895. {
  896. ret.push_back(*iterator);
  897. ++iterator;
  898. }
  899. return ret;
  900. }
  901. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  902. {
  903. allItems.clear();
  904. for(int i = 0; i < files.size(); ++i)
  905. {
  906. try
  907. {
  908. CMapInfo mapInfo;
  909. mapInfo.mapInit(files[i].getName());
  910. allItems.push_back(mapInfo);
  911. }
  912. catch(std::exception & e)
  913. {
  914. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  915. }
  916. }
  917. }
  918. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  919. {
  920. for(int i=0; i<files.size(); i++)
  921. {
  922. try
  923. {
  924. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  925. ui8 sign[8];
  926. lf >> sign;
  927. if(std::memcmp(sign,"VCMISVG",7))
  928. {
  929. throw std::runtime_error("not a correct savefile!");
  930. }
  931. // Create the map info object
  932. CMapInfo mapInfo;
  933. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  934. mapInfo.scenarioOpts = new StartInfo;
  935. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  936. mapInfo.fileURI = files[i].getName();
  937. mapInfo.countPlayers();
  938. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  939. mapInfo.date = std::asctime(std::localtime(&time));
  940. // If multi mode then only multi games, otherwise single
  941. if((mapInfo.actualHumanPlayers > 1) != multi)
  942. {
  943. mapInfo.mapHeader.reset();
  944. }
  945. allItems.push_back(mapInfo);
  946. }
  947. catch(std::exception & e)
  948. {
  949. tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  950. }
  951. }
  952. }
  953. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  954. {
  955. for(int i=0; i<files.size(); i++)
  956. {
  957. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  958. allItems[i].fileURI = files[i].getName();
  959. allItems[i].campaignInit();
  960. }
  961. }
  962. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  963. :bg(NULL), onSelect(OnSelect)
  964. {
  965. OBJ_CONSTRUCTION;
  966. selectionPos = 0;
  967. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  968. slider = NULL;
  969. txt = NULL;
  970. tabType = Type;
  971. if (Type != CMenuScreen::campaignList)
  972. {
  973. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  974. pos = bg->pos;
  975. }
  976. else
  977. {
  978. bg = nullptr; //use background from parent
  979. pos.w = parent->pos.w;
  980. pos.h = parent->pos.h;
  981. pos.x += 3; pos.y += 6;
  982. }
  983. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  984. {
  985. positions = 18;
  986. }
  987. else
  988. {
  989. std::vector<CCampaignHeader> cpm;
  990. switch(tabType)
  991. {
  992. case CMenuScreen::newGame:
  993. parseMaps(getFiles("Maps/", EResType::MAP));
  994. positions = 18;
  995. break;
  996. case CMenuScreen::loadGame:
  997. case CMenuScreen::saveGame:
  998. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  999. if(tabType == CMenuScreen::loadGame)
  1000. {
  1001. positions = 18;
  1002. }
  1003. else
  1004. {
  1005. positions = 16;
  1006. }
  1007. if(tabType == CMenuScreen::saveGame)
  1008. {
  1009. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1010. txt->filters.add(CTextInput::filenameFilter);
  1011. }
  1012. break;
  1013. case CMenuScreen::campaignList:
  1014. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1015. positions = 18;
  1016. break;
  1017. default:
  1018. assert(0);
  1019. break;
  1020. }
  1021. }
  1022. if (tabType != CMenuScreen::campaignList)
  1023. {
  1024. //size filter buttons
  1025. {
  1026. int sizes[] = {36, 72, 108, 144, 0};
  1027. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1028. for(int i = 0; i < 5; i++)
  1029. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1030. }
  1031. //sort buttons buttons
  1032. {
  1033. int xpos[] = {23, 55, 88, 121, 306, 339};
  1034. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1035. for(int i = 0; i < 6; i++)
  1036. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1037. }
  1038. }
  1039. else
  1040. {
  1041. //sort by buttons
  1042. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1043. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1044. }
  1045. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1046. slider->addUsedEvents(WHEEL);
  1047. slider->slider->keepFrame = true;
  1048. format = CDefHandler::giveDef("SCSELC.DEF");
  1049. sortingBy = _format;
  1050. ascending = true;
  1051. filter(0);
  1052. //select(0);
  1053. switch(tabType)
  1054. {
  1055. case CMenuScreen::newGame:
  1056. selectFName("Maps/Arrogance");
  1057. break;
  1058. case CMenuScreen::loadGame:
  1059. case CMenuScreen::campaignList:
  1060. select(0);
  1061. break;
  1062. case CMenuScreen::saveGame:;
  1063. if(selectedName.size())
  1064. {
  1065. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1066. txt->setTxt("NEWGAME");
  1067. else
  1068. selectFName(selectedName);
  1069. }
  1070. }
  1071. }
  1072. SelectionTab::~SelectionTab()
  1073. {
  1074. delete format;
  1075. }
  1076. void SelectionTab::sortBy( int criteria )
  1077. {
  1078. if(criteria == sortingBy)
  1079. {
  1080. ascending = !ascending;
  1081. }
  1082. else
  1083. {
  1084. sortingBy = (ESortBy)criteria;
  1085. ascending = true;
  1086. }
  1087. sort();
  1088. selectAbs(0);
  1089. }
  1090. void SelectionTab::sort()
  1091. {
  1092. if(sortingBy != _name)
  1093. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1094. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1095. if(!ascending)
  1096. std::reverse(curItems.begin(), curItems.end());
  1097. redraw();
  1098. }
  1099. void SelectionTab::select( int position )
  1100. {
  1101. if(!curItems.size()) return;
  1102. // New selection. py is the index in curItems.
  1103. int py = position + slider->value;
  1104. vstd::amax(py, 0);
  1105. vstd::amin(py, curItems.size()-1);
  1106. selectionPos = py;
  1107. if(position < 0)
  1108. slider->moveTo(slider->value + position);
  1109. else if(position >= positions)
  1110. slider->moveTo(slider->value + position - positions + 1);
  1111. if(txt)
  1112. {
  1113. std::string filename = CResourceHandler::get()->getResourceName(
  1114. ResourceID(curItems[py]->fileURI, EResType::LIB_SAVEGAME));
  1115. txt->setTxt(CFileInfo(filename).getBaseName());
  1116. }
  1117. onSelect(curItems[py]);
  1118. }
  1119. void SelectionTab::selectAbs( int position )
  1120. {
  1121. select(position - slider->value);
  1122. }
  1123. int SelectionTab::getPosition( int x, int y )
  1124. {
  1125. return -1;
  1126. }
  1127. void SelectionTab::sliderMove( int slidPos )
  1128. {
  1129. if(!slider) return; //ignore spurious call when slider is being created
  1130. redraw();
  1131. }
  1132. // Display the tab with the scenario names
  1133. //
  1134. // elemIdx is the index of the maps or saved game to display on line 0
  1135. // slider->capacity contains the number of available screen lines
  1136. // slider->positionsAmnt is the number of elements after filtering
  1137. void SelectionTab::printMaps(SDL_Surface *to)
  1138. {
  1139. int elemIdx = slider->value;
  1140. // Display all elements if there's enough space
  1141. //if(slider->amount < slider->capacity)
  1142. // elemIdx = 0;
  1143. SDL_Color itemColor;
  1144. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1145. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1146. {
  1147. CMapInfo *currentItem = curItems[elemIdx];
  1148. if (elemIdx == selectionPos)
  1149. itemColor=Colors::YELLOW;
  1150. else
  1151. itemColor=Colors::WHITE;
  1152. if(tabType != CMenuScreen::campaignList)
  1153. {
  1154. //amount of players
  1155. std::ostringstream ostr(std::ostringstream::out);
  1156. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1157. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1158. //map size
  1159. std::string temp2 = "C";
  1160. switch (currentItem->mapHeader->width)
  1161. {
  1162. case 36:
  1163. temp2="S";
  1164. break;
  1165. case 72:
  1166. temp2="M";
  1167. break;
  1168. case 108:
  1169. temp2="L";
  1170. break;
  1171. case 144:
  1172. temp2="XL";
  1173. break;
  1174. }
  1175. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1176. int temp=-1;
  1177. switch (currentItem->mapHeader->version)
  1178. {
  1179. case EMapFormat::ROE:
  1180. temp=0;
  1181. break;
  1182. case EMapFormat::AB:
  1183. temp=1;
  1184. break;
  1185. case EMapFormat::SOD:
  1186. temp=2;
  1187. break;
  1188. case EMapFormat::WOG:
  1189. temp=3;
  1190. break;
  1191. default:
  1192. // Unknown version. Be safe and ignore that map
  1193. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1194. continue;
  1195. }
  1196. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1197. //victory conditions
  1198. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1199. temp = 11;
  1200. else
  1201. temp = currentItem->mapHeader->victoryCondition.condition;
  1202. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1203. //loss conditions
  1204. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1205. temp=3;
  1206. else
  1207. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1208. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1209. }
  1210. else //if campaign
  1211. {
  1212. //number of maps in campaign
  1213. std::ostringstream ostr(std::ostringstream::out);
  1214. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1215. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1216. }
  1217. std::string name;
  1218. if(tabType == CMenuScreen::newGame)
  1219. {
  1220. if (!currentItem->mapHeader->name.length())
  1221. currentItem->mapHeader->name = "Unnamed";
  1222. name = currentItem->mapHeader->name;
  1223. }
  1224. else if(tabType == CMenuScreen::campaignList)
  1225. {
  1226. name = currentItem->campaignHeader->name;
  1227. }
  1228. else
  1229. {
  1230. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1231. ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
  1232. }
  1233. //print name
  1234. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1235. }
  1236. #undef POS
  1237. }
  1238. void SelectionTab::showAll(SDL_Surface * to)
  1239. {
  1240. CIntObject::showAll(to);
  1241. printMaps(to);
  1242. std::string title;
  1243. switch(tabType) {
  1244. case CMenuScreen::newGame:
  1245. title = CGI->generaltexth->arraytxt[229];
  1246. break;
  1247. case CMenuScreen::loadGame:
  1248. title = CGI->generaltexth->arraytxt[230];
  1249. break;
  1250. case CMenuScreen::saveGame:
  1251. title = CGI->generaltexth->arraytxt[231];
  1252. break;
  1253. case CMenuScreen::campaignList:
  1254. title = "Select a Campaign"; //TODO: find where is the title
  1255. break;
  1256. }
  1257. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1258. if(tabType != CMenuScreen::campaignList)
  1259. {
  1260. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1261. }
  1262. }
  1263. void SelectionTab::clickLeft( tribool down, bool previousState )
  1264. {
  1265. if(down)
  1266. {
  1267. int line = getLine();
  1268. if(line != -1)
  1269. select(line);
  1270. }
  1271. }
  1272. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1273. {
  1274. if(key.state != SDL_PRESSED) return;
  1275. int moveBy = 0;
  1276. switch(key.keysym.sym)
  1277. {
  1278. case SDLK_UP:
  1279. moveBy = -1;
  1280. break;
  1281. case SDLK_DOWN:
  1282. moveBy = +1;
  1283. break;
  1284. case SDLK_PAGEUP:
  1285. moveBy = -positions+1;
  1286. break;
  1287. case SDLK_PAGEDOWN:
  1288. moveBy = +positions-1;
  1289. break;
  1290. case SDLK_HOME:
  1291. select(-slider->value);
  1292. return;
  1293. case SDLK_END:
  1294. select(curItems.size() - slider->value);
  1295. return;
  1296. default:
  1297. return;
  1298. }
  1299. select(selectionPos - slider->value + moveBy);
  1300. }
  1301. void SelectionTab::onDoubleClick()
  1302. {
  1303. if(getLine() != -1) //double clicked scenarios list
  1304. {
  1305. //act as if start button was pressed
  1306. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1307. }
  1308. }
  1309. int SelectionTab::getLine()
  1310. {
  1311. int line = -1;
  1312. Point clickPos(GH.current->button.x, GH.current->button.y);
  1313. clickPos = clickPos - pos.topLeft();
  1314. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1315. {
  1316. line = (clickPos.y-115) / 25; //which line
  1317. }
  1318. return line;
  1319. }
  1320. void SelectionTab::selectFName( std::string fname )
  1321. {
  1322. boost::to_upper(fname);
  1323. for(int i = curItems.size() - 1; i >= 0; i--)
  1324. {
  1325. if(curItems[i]->fileURI == fname)
  1326. {
  1327. slider->moveTo(i);
  1328. selectAbs(i);
  1329. return;
  1330. }
  1331. }
  1332. selectAbs(0);
  1333. }
  1334. RandomMapTab::RandomMapTab()
  1335. {
  1336. OBJ_CONSTRUCTION;
  1337. bg = new CPicture("RANMAPBK", 0, 6);
  1338. // Map Size
  1339. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1340. mapSizeBtnGroup->pos.y = 81;
  1341. mapSizeBtnGroup->pos.x = 158;
  1342. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1343. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1344. mapSizeBtnGroup->select(1, false);
  1345. mapSizeBtnGroup->onChange = [&](int btnId)
  1346. {
  1347. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1348. options.setWidth(mapSizeVal[btnId]);
  1349. options.setHeight(mapSizeVal[btnId]);
  1350. };
  1351. // Two levels
  1352. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1353. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1354. twoLevelsBtn->callback = [&]() { options.setHasTwoLevels(true); };
  1355. twoLevelsBtn->callback2 = [&]() { options.setHasTwoLevels(false); };
  1356. twoLevelsBtn->select(true);
  1357. // Create number defs list
  1358. std::vector<std::string> numberDefs;
  1359. for(int i = 0; i <= 8; ++i)
  1360. {
  1361. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1362. }
  1363. const int NUMBERS_WIDTH = 32;
  1364. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1365. // Amount of players
  1366. playersCntGroup = new CHighlightableButtonsGroup(0);
  1367. playersCntGroup->pos.y = 153;
  1368. playersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1369. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1370. playersCntGroup->onChange = [&](int btnId)
  1371. {
  1372. options.setPlayersCnt(btnId);
  1373. deactivateButtonsFrom(teamsCntGroup, btnId);
  1374. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1375. validatePlayersCnt(btnId);
  1376. };
  1377. // Amount of teams
  1378. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1379. teamsCntGroup->pos.y = 219;
  1380. teamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1381. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1382. teamsCntGroup->onChange = [&](int btnId)
  1383. {
  1384. options.setTeamsCnt(btnId);
  1385. };
  1386. // Computer only players
  1387. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1388. compOnlyPlayersCntGroup->pos.y = 285;
  1389. compOnlyPlayersCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1390. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1391. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1392. {
  1393. options.setCompOnlyPlayersCnt(btnId);
  1394. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1395. validateCompOnlyPlayersCnt(btnId);
  1396. };
  1397. // Computer only teams
  1398. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1399. compOnlyTeamsCntGroup->pos.y = 351;
  1400. compOnlyTeamsCntGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1401. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1402. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1403. {
  1404. options.setCompOnlyTeamsCnt(btnId);
  1405. };
  1406. const int WIDE_BTN_WIDTH = 85;
  1407. // Water content
  1408. waterContentGroup = new CHighlightableButtonsGroup(0);
  1409. waterContentGroup->pos.y = 419;
  1410. waterContentGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1411. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1412. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1413. waterContentGroup->onChange = [&](int btnId)
  1414. {
  1415. options.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1416. };
  1417. // Monster strength
  1418. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1419. monsterStrengthGroup->pos.y = 485;
  1420. monsterStrengthGroup->pos.x = BTNS_GROUP_LEFT_MARGIN;
  1421. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1422. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1423. monsterStrengthGroup->onChange = [&](int btnId)
  1424. {
  1425. options.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1426. };
  1427. // Show random maps btn
  1428. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1429. }
  1430. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1431. {
  1432. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1433. // Add rand button and select rand if help text index is given
  1434. const std::string randomDef = "RANRAND";
  1435. if (helpRandIndex != -1)
  1436. {
  1437. // Buttons are relative to button group, TODO better solution?
  1438. SObjectConstruction obj__i(group);
  1439. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, randomDef, -1));
  1440. group->select(-1, true);
  1441. }
  1442. }
  1443. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1444. {
  1445. // Buttons are relative to button group, TODO better solution?
  1446. SObjectConstruction obj__i(group);
  1447. const int cnt = nEnd - nStart + 1;
  1448. // Buttons
  1449. for(int i = 0; i < cnt; ++i)
  1450. {
  1451. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1452. }
  1453. }
  1454. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1455. {
  1456. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1457. {
  1458. if(startId == -1 || btn->ID < startId)
  1459. {
  1460. if(btn->isBlocked())
  1461. {
  1462. btn->setOffset(0);
  1463. btn->setState(CButtonBase::NORMAL);
  1464. }
  1465. }
  1466. else
  1467. {
  1468. // Blocked state looks like frame 'selected'=1
  1469. btn->setOffset(-1);
  1470. btn->setState(CButtonBase::BLOCKED);
  1471. }
  1472. }
  1473. }
  1474. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1475. {
  1476. if(playersCnt == -1)
  1477. {
  1478. return;
  1479. }
  1480. if(options.getTeamsCnt() >= playersCnt)
  1481. {
  1482. options.setTeamsCnt(playersCnt - 1);
  1483. teamsCntGroup->select(options.getTeamsCnt(), true);
  1484. }
  1485. if(options.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1486. {
  1487. options.setCompOnlyPlayersCnt(8 - playersCnt);
  1488. compOnlyPlayersCntGroup->select(options.getCompOnlyPlayersCnt(), true);
  1489. }
  1490. validateCompOnlyPlayersCnt(options.getCompOnlyPlayersCnt());
  1491. }
  1492. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1493. {
  1494. if(compOnlyPlayersCnt == -1)
  1495. {
  1496. return;
  1497. }
  1498. if(options.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1499. {
  1500. options.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1501. compOnlyTeamsCntGroup->select(options.getCompOnlyTeamsCnt(), true);
  1502. }
  1503. }
  1504. void RandomMapTab::showAll(SDL_Surface * to)
  1505. {
  1506. CIntObject::showAll(to);
  1507. // Headline
  1508. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1509. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1510. // Map size
  1511. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1512. // Players cnt
  1513. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1514. // Teams cnt
  1515. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1516. // Computer only players cnt
  1517. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1518. // Computer only teams cnt
  1519. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1520. // Water content
  1521. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1522. // Monster strength
  1523. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1524. }
  1525. CChatBox::CChatBox(const Rect &rect)
  1526. {
  1527. OBJ_CONSTRUCTION;
  1528. pos += rect;
  1529. addUsedEvents(KEYBOARD);
  1530. captureAllKeys = true;
  1531. const int height = graphics->fonts[FONT_SMALL]->height;
  1532. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1533. inputBox->removeUsedEvents(KEYBOARD);
  1534. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1535. SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
  1536. chatHistory->color = green;
  1537. }
  1538. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1539. {
  1540. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1541. {
  1542. SEL->postChatMessage(inputBox->text);
  1543. inputBox->setTxt("");
  1544. }
  1545. else
  1546. inputBox->keyPressed(key);
  1547. }
  1548. void CChatBox::addNewMessage(const std::string &text)
  1549. {
  1550. chatHistory->setTxt(chatHistory->text + text + "\n");
  1551. if(chatHistory->slider)
  1552. chatHistory->slider->moveToMax();
  1553. }
  1554. InfoCard::InfoCard( bool Network )
  1555. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1556. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1557. {
  1558. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1559. pos.x += 393;
  1560. pos.y += 6;
  1561. addUsedEvents(RCLICK);
  1562. mapDescription = NULL;
  1563. Rect descriptionRect(26, 149, 320, 115);
  1564. mapDescription = new CTextBox("", descriptionRect, 1);
  1565. if(SEL->screenType == CMenuScreen::campaignList)
  1566. {
  1567. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1568. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1569. }
  1570. else
  1571. {
  1572. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1573. parent->addChild(bg);
  1574. auto it = vstd::find(parent->children, this); //our position among parent children
  1575. parent->children.insert(it, bg); //put BG before us
  1576. parent->children.pop_back();
  1577. pos.w = bg->pos.w;
  1578. pos.h = bg->pos.h;
  1579. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1580. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1581. difficulty = new CHighlightableButtonsGroup(0);
  1582. {
  1583. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1584. for(int i = 0; i < 5; i++)
  1585. {
  1586. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1587. }
  1588. }
  1589. if(SEL->screenType != CMenuScreen::newGame)
  1590. difficulty->block(true);
  1591. //description needs bg
  1592. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1593. if(network)
  1594. {
  1595. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1596. chat = new CChatBox(descriptionRect);
  1597. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1598. chatOn = true;
  1599. mapDescription->disable();
  1600. }
  1601. }
  1602. }
  1603. InfoCard::~InfoCard()
  1604. {
  1605. delete sizes;
  1606. delete sFlags;
  1607. }
  1608. void InfoCard::showAll(SDL_Surface * to)
  1609. {
  1610. CIntObject::showAll(to);
  1611. //blit texts
  1612. if(SEL->screenType != CMenuScreen::campaignList)
  1613. {
  1614. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1615. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1616. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1617. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1618. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1619. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1620. if(!chatOn)
  1621. {
  1622. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1623. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1624. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1625. }
  1626. else //players list
  1627. {
  1628. std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
  1629. int playerSoFar = 0;
  1630. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1631. {
  1632. if(i->second.human)
  1633. {
  1634. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::WHITE, to);
  1635. playerNames.erase(i->second.human);
  1636. }
  1637. }
  1638. playerSoFar = 0;
  1639. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1640. {
  1641. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::WHITE, to);
  1642. }
  1643. }
  1644. }
  1645. if(SEL->current)
  1646. {
  1647. if(SEL->screenType != CMenuScreen::campaignList)
  1648. {
  1649. int temp = -1;
  1650. if(!chatOn)
  1651. {
  1652. //victory conditions
  1653. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1654. if (temp>20) temp=0;
  1655. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1656. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1657. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1658. temp = SEL->current->mapHeader->victoryCondition.condition;
  1659. if (temp>12) temp=11;
  1660. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1661. //loss conditoins
  1662. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1663. if (temp>20) temp=0;
  1664. sss = CGI->generaltexth->lossCondtions[temp];
  1665. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1666. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1667. if (temp>12) temp=3;
  1668. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1669. }
  1670. //difficulty
  1671. assert(SEL->current->mapHeader->difficulty <= 4);
  1672. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1673. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1674. //selecting size icon
  1675. switch (SEL->current->mapHeader->width)
  1676. {
  1677. case 36:
  1678. temp=0;
  1679. break;
  1680. case 72:
  1681. temp=1;
  1682. break;
  1683. case 108:
  1684. temp=2;
  1685. break;
  1686. case 144:
  1687. temp=3;
  1688. break;
  1689. default:
  1690. temp=4;
  1691. break;
  1692. }
  1693. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1694. if(SEL->screenType == CMenuScreen::loadGame)
  1695. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1696. //print flags
  1697. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1698. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1699. int myT;
  1700. if(playerColor >= 0)
  1701. myT = SEL->current->mapHeader->players[playerColor].team;
  1702. else
  1703. myT = -1;
  1704. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1705. {
  1706. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1707. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1708. *myx += sFlags->ourImages[i->first].bitmap->w;
  1709. }
  1710. std::string tob;
  1711. switch (SEL->sInfo.difficulty)
  1712. {
  1713. case 0:
  1714. tob="80%";
  1715. break;
  1716. case 1:
  1717. tob="100%";
  1718. break;
  1719. case 2:
  1720. tob="130%";
  1721. break;
  1722. case 3:
  1723. tob="160%";
  1724. break;
  1725. case 4:
  1726. tob="200%";
  1727. break;
  1728. }
  1729. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1730. }
  1731. //blit description
  1732. std::string name;
  1733. if (SEL->screenType == CMenuScreen::campaignList)
  1734. {
  1735. name = SEL->current->campaignHeader->name;
  1736. }
  1737. else
  1738. {
  1739. name = SEL->current->mapHeader->name;
  1740. }
  1741. //name
  1742. if (name.length())
  1743. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::YELLOW, to);
  1744. else
  1745. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1746. }
  1747. }
  1748. void InfoCard::changeSelection( const CMapInfo *to )
  1749. {
  1750. if(to && mapDescription)
  1751. {
  1752. if (SEL->screenType == CMenuScreen::campaignList)
  1753. mapDescription->setTxt(to->campaignHeader->description);
  1754. else
  1755. mapDescription->setTxt(to->mapHeader->description);
  1756. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1757. difficulty->block(true);
  1758. difficulty->select(SEL->sInfo.difficulty, 0);
  1759. }
  1760. }
  1761. GH.totalRedraw();
  1762. }
  1763. void InfoCard::clickRight( tribool down, bool previousState )
  1764. {
  1765. static const Rect flagArea(19, 397, 335, 23);
  1766. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1767. showTeamsPopup();
  1768. }
  1769. void InfoCard::showTeamsPopup()
  1770. {
  1771. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1772. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::YELLOW, bmp); //{Team Alignments}
  1773. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1774. {
  1775. std::vector<ui8> flags;
  1776. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1777. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1778. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::WHITE, bmp);
  1779. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1780. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1781. && SEL->current->mapHeader->players[j].team == i)
  1782. flags.push_back(j);
  1783. int curx = 128 - 9*flags.size();
  1784. for(int j = 0; j < flags.size(); j++)
  1785. {
  1786. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1787. curx += 18;
  1788. }
  1789. }
  1790. GH.pushInt(new CInfoPopup(bmp, true));
  1791. }
  1792. void InfoCard::toggleChat()
  1793. {
  1794. setChat(!chatOn);
  1795. }
  1796. void InfoCard::setChat(bool activateChat)
  1797. {
  1798. if(chatOn == activateChat)
  1799. return;
  1800. assert(active);
  1801. if(activateChat)
  1802. {
  1803. mapDescription->disable();
  1804. chat->enable();
  1805. playerListBg->enable();
  1806. }
  1807. else
  1808. {
  1809. mapDescription->enable();
  1810. chat->disable();
  1811. playerListBg->disable();
  1812. }
  1813. chatOn = activateChat;
  1814. GH.totalRedraw();
  1815. }
  1816. OptionsTab::OptionsTab():
  1817. turnDuration(NULL)
  1818. {
  1819. OBJ_CONSTRUCTION;
  1820. bg = new CPicture("ADVOPTBK", 0, 6);
  1821. pos = bg->pos;
  1822. if(SEL->screenType == CMenuScreen::newGame)
  1823. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1824. }
  1825. OptionsTab::~OptionsTab()
  1826. {
  1827. }
  1828. void OptionsTab::showAll(SDL_Surface * to)
  1829. {
  1830. CIntObject::showAll(to);
  1831. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1832. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1833. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::YELLOW, to); //Player Name Handicap Type
  1834. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Town
  1835. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Hero
  1836. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::YELLOW, to); //Starting Bonus
  1837. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1838. if (turnDuration)
  1839. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1840. }
  1841. void OptionsTab::nextCastle( int player, int dir )
  1842. {
  1843. if(SEL->isGuest())
  1844. {
  1845. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1846. return;
  1847. }
  1848. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1849. si32 &cur = s.castle;
  1850. auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1851. if (cur == -2) //no castle - no change
  1852. return;
  1853. if (cur == -1) //random => first/last available
  1854. {
  1855. if (dir > 0)
  1856. cur = *allowed.begin(); //id of first town
  1857. else
  1858. cur = *allowed.rbegin(); //id of last town
  1859. }
  1860. else // next/previous available
  1861. {
  1862. if ( (cur == *allowed.begin() && dir < 0 )
  1863. || (cur == *allowed.rbegin() && dir > 0) )
  1864. cur = -1;
  1865. else
  1866. {
  1867. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1868. auto iter = allowed.find(cur);
  1869. std::advance(iter, dir);
  1870. cur = *iter;
  1871. }
  1872. }
  1873. if(s.hero >= 0)
  1874. s.hero = -1;
  1875. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1876. s.bonus = PlayerSettings::brandom;
  1877. entries[player]->selectButtons();
  1878. SEL->propagateOptions();
  1879. redraw();
  1880. }
  1881. void OptionsTab::nextHero( int player, int dir )
  1882. {
  1883. if(SEL->isGuest())
  1884. {
  1885. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1886. return;
  1887. }
  1888. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1889. int old = s.hero;
  1890. if (s.castle < 0 || !s.human || s.hero == -2)
  1891. return;
  1892. if (s.hero == -1) //random => first/last available
  1893. {
  1894. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1895. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1896. s.hero = nextAllowedHero(min,max,0,dir);
  1897. }
  1898. else
  1899. {
  1900. if(dir > 0)
  1901. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1902. else
  1903. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1904. }
  1905. if(old != s.hero)
  1906. {
  1907. usedHeroes.erase(old);
  1908. usedHeroes.insert(s.hero);
  1909. redraw();
  1910. }
  1911. SEL->propagateOptions();
  1912. }
  1913. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1914. {
  1915. if(dir>0)
  1916. {
  1917. for(int i=min+incl; i<=max-incl; i++)
  1918. if(canUseThisHero(i))
  1919. return i;
  1920. }
  1921. else
  1922. {
  1923. for(int i=max-incl; i>=min+incl; i--)
  1924. if(canUseThisHero(i))
  1925. return i;
  1926. }
  1927. return -1;
  1928. }
  1929. bool OptionsTab::canUseThisHero( int ID )
  1930. {
  1931. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1932. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1933. // return false;
  1934. return CGI->heroh->heroes.size() > ID
  1935. && !vstd::contains(usedHeroes, ID)
  1936. && SEL->current->mapHeader->allowedHeroes[ID];
  1937. }
  1938. void OptionsTab::nextBonus( int player, int dir )
  1939. {
  1940. if(SEL->isGuest())
  1941. {
  1942. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1943. return;
  1944. }
  1945. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1946. si8 &ret = s.bonus += dir;
  1947. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1948. {
  1949. if (dir<0)
  1950. ret=PlayerSettings::brandom;
  1951. else ret=PlayerSettings::bgold;
  1952. }
  1953. if(ret > PlayerSettings::bresource)
  1954. ret = PlayerSettings::brandom;
  1955. if(ret < PlayerSettings::brandom)
  1956. ret = PlayerSettings::bresource;
  1957. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1958. {
  1959. if (dir<0)
  1960. ret=PlayerSettings::bgold;
  1961. else ret=PlayerSettings::brandom;
  1962. }
  1963. SEL->propagateOptions();
  1964. redraw();
  1965. }
  1966. void OptionsTab::recreate()
  1967. {
  1968. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1969. {
  1970. delete it->second;
  1971. }
  1972. entries.clear();
  1973. usedHeroes.clear();
  1974. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1975. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  1976. {
  1977. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1978. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1979. for(size_t hi=0; hi<heroes.size(); hi++)
  1980. usedHeroes.insert(heroes[hi].heroId);
  1981. }
  1982. }
  1983. void OptionsTab::setTurnLength( int npos )
  1984. {
  1985. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1986. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1987. SEL->sInfo.turnTime = times[npos];
  1988. redraw();
  1989. }
  1990. void OptionsTab::flagPressed( int color )
  1991. {
  1992. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1993. PlayerSettings *old = NULL;
  1994. if(SEL->playerNames.size() == 1) //single player -> just swap
  1995. {
  1996. if(color == playerColor) //that color is already selected, no action needed
  1997. return;
  1998. old = &SEL->sInfo.playerInfos[playerColor];
  1999. swapPlayers(*old, clicked);
  2000. }
  2001. else
  2002. {
  2003. //identify clicked player
  2004. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  2005. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2006. {
  2007. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2008. SEL->setPlayer(restPos, playerToRestore.id);
  2009. playerToRestore.reset();
  2010. }
  2011. int newPlayer; //which player will take clicked position
  2012. //who will be put here?
  2013. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2014. {
  2015. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2016. if(!newPlayer) //no "free" player -> get just first one
  2017. newPlayer = SEL->playerNames.begin()->first;
  2018. }
  2019. else //human clicked -> take next
  2020. {
  2021. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2022. i++; //player AFTER clicked one
  2023. if(i != SEL->playerNames.end())
  2024. newPlayer = i->first;
  2025. else
  2026. newPlayer = 0; //AI if we scrolled through all players
  2027. }
  2028. SEL->setPlayer(clicked, newPlayer); //put player
  2029. //if that player was somewhere else, we need to replace him with computer
  2030. if(newPlayer) //not AI
  2031. {
  2032. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2033. {
  2034. int curNameID = i->second.human;
  2035. if(i->first != color && curNameID == newPlayer)
  2036. {
  2037. assert(i->second.human);
  2038. playerToRestore.color = i->first;
  2039. playerToRestore.id = newPlayer;
  2040. SEL->setPlayer(i->second, 0); //set computer
  2041. old = &i->second;
  2042. break;
  2043. }
  2044. }
  2045. }
  2046. }
  2047. entries[clicked.color]->selectButtons();
  2048. if(old)
  2049. {
  2050. entries[old->color]->selectButtons();
  2051. if(old->hero >= 0)
  2052. usedHeroes.erase(old->hero);
  2053. old->hero = entries[old->color]->pi.defaultHero();
  2054. }
  2055. SEL->propagateOptions();
  2056. GH.totalRedraw();
  2057. }
  2058. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2059. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  2060. {
  2061. OBJ_CONSTRUCTION;
  2062. defActions |= SHARE_POS;
  2063. int serial = 0;
  2064. for(int g=0; g < s.color; ++g)
  2065. {
  2066. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2067. if( itred.canComputerPlay || itred.canHumanPlay)
  2068. serial++;
  2069. }
  2070. pos.x += 54;
  2071. pos.y += 122 + serial*50;
  2072. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2073. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2074. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2075. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2076. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  2077. if(SEL->screenType == CMenuScreen::newGame)
  2078. {
  2079. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2080. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2081. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2082. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2083. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2084. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2085. }
  2086. else
  2087. for(int i = 0; i < 6; i++)
  2088. btns[i] = NULL;
  2089. selectButtons();
  2090. assert(SEL->current && SEL->current->mapHeader);
  2091. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  2092. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2093. if(p.canHumanPlay && p.canComputerPlay)
  2094. whoCanPlay = HUMAN_OR_CPU;
  2095. else if(p.canComputerPlay)
  2096. whoCanPlay = CPU;
  2097. else
  2098. whoCanPlay = HUMAN;
  2099. if(SEL->screenType != CMenuScreen::scenarioInfo
  2100. && SEL->current->mapHeader->players[s.color].canHumanPlay
  2101. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2102. {
  2103. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  2104. flag->hoverable = true;
  2105. }
  2106. else
  2107. flag = NULL;
  2108. town = new SelectedBox(TOWN, s.color);
  2109. town->pos.x += 119;
  2110. town->pos.y += 2;
  2111. hero = new SelectedBox(HERO, s.color);
  2112. hero->pos.x += 195;
  2113. hero->pos.y += 2;
  2114. bonus = new SelectedBox(BONUS, s.color);
  2115. bonus->pos.x += 271;
  2116. bonus->pos.y += 2;
  2117. }
  2118. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2119. {
  2120. CIntObject::showAll(to);
  2121. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2122. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::WHITE, to);
  2123. }
  2124. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2125. {
  2126. if(!btns[0])
  2127. return;
  2128. if( (pi.defaultCastle() != -1) //fixed tow
  2129. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2130. {
  2131. btns[0]->disable();
  2132. btns[1]->disable();
  2133. }
  2134. else
  2135. {
  2136. btns[0]->enable();
  2137. btns[1]->enable();
  2138. }
  2139. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  2140. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2141. {
  2142. btns[2]->disable();
  2143. btns[3]->disable();
  2144. }
  2145. else
  2146. {
  2147. btns[2]->enable();
  2148. btns[3]->enable();
  2149. }
  2150. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2151. {
  2152. btns[4]->disable();
  2153. btns[5]->disable();
  2154. }
  2155. else
  2156. {
  2157. btns[4]->enable();
  2158. btns[5]->enable();
  2159. }
  2160. }
  2161. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  2162. {
  2163. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2164. SDL_Surface *toBlit = getImg();
  2165. const std::string *toPrint = getText();
  2166. blitAt(toBlit, pos, to);
  2167. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::WHITE, to);
  2168. }
  2169. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  2170. :which(Which), player(Player)
  2171. {
  2172. SDL_Surface *img = getImg();
  2173. pos.w = img->w;
  2174. pos.h = img->h;
  2175. addUsedEvents(RCLICK);
  2176. }
  2177. size_t OptionsTab::SelectedBox::getBonusImageIndex() const
  2178. {
  2179. enum EBonusSelection //frames of bonuses file
  2180. {
  2181. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2182. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2183. ARTIFACT = 9, RANDOM = 10,
  2184. WOOD = 0, ORE = 0, MITHRIL = 10 // resources unavailable in bonuses file
  2185. };
  2186. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2187. switch(s.bonus)
  2188. {
  2189. case -1: return RANDOM;
  2190. case 0: return ARTIFACT;
  2191. case 1: return GOLD;
  2192. case 2:
  2193. switch (CGI->townh->towns[s.castle].primaryRes)
  2194. {
  2195. case 127 : return WOOD_ORE;
  2196. case Res::WOOD : return WOOD;
  2197. case Res::MERCURY : return MERCURY;
  2198. case Res::ORE : return ORE;
  2199. case Res::SULFUR : return SULFUR;
  2200. case Res::CRYSTAL : return CRYSTAL;
  2201. case Res::GEMS : return GEM;
  2202. case Res::GOLD : return GOLD;
  2203. case Res::MITHRIL : return MITHRIL;
  2204. }
  2205. default:
  2206. assert(0);
  2207. return 0;
  2208. }
  2209. }
  2210. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  2211. {
  2212. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2213. switch(which)
  2214. {
  2215. case TOWN:
  2216. if (s.castle == -1)
  2217. return CGP->rTown;
  2218. if (s.castle == -2)
  2219. return CGP->nTown;
  2220. else
  2221. return graphics->getPic(s.castle, true, false);
  2222. case HERO:
  2223. if (s.hero == -1)
  2224. {
  2225. return CGP->rHero;
  2226. }
  2227. else if (s.hero == -2)
  2228. {
  2229. if(s.heroPortrait >= 0)
  2230. return graphics->portraitSmall[s.heroPortrait];
  2231. else
  2232. return CGP->nHero;
  2233. }
  2234. else
  2235. {
  2236. return graphics->portraitSmall[s.hero];
  2237. }
  2238. break;
  2239. case BONUS:
  2240. return CGP->bonuses->ourImages[getBonusImageIndex()].bitmap;
  2241. default:
  2242. return nullptr;
  2243. }
  2244. }
  2245. const std::string * OptionsTab::SelectedBox::getText() const
  2246. {
  2247. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2248. switch(which)
  2249. {
  2250. case TOWN:
  2251. if (s.castle == -1)
  2252. return &CGI->generaltexth->allTexts[522];
  2253. else if (s.castle == -2)
  2254. return &CGI->generaltexth->allTexts[523];
  2255. else
  2256. return &CGI->townh->factions[s.castle].name;
  2257. case HERO:
  2258. if (s.hero == -1)
  2259. return &CGI->generaltexth->allTexts[522];
  2260. else if (s.hero == -2)
  2261. {
  2262. if(s.heroPortrait >= 0)
  2263. {
  2264. if(s.heroName.length())
  2265. return &s.heroName;
  2266. else
  2267. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2268. }
  2269. else
  2270. return &CGI->generaltexth->allTexts[523];
  2271. }
  2272. else
  2273. {
  2274. //if(s.heroName.length())
  2275. // return &s.heroName;
  2276. //else
  2277. return &CGI->heroh->heroes[s.hero]->name;
  2278. }
  2279. case BONUS:
  2280. switch (s.bonus)
  2281. {
  2282. case -1:
  2283. return &CGI->generaltexth->allTexts[522];
  2284. default:
  2285. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2286. }
  2287. default:
  2288. return NULL;
  2289. }
  2290. }
  2291. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2292. {
  2293. if(indeterminate(down) || !down) return;
  2294. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2295. SDL_Surface *bmp = NULL;
  2296. const std::string *title = NULL, *subTitle = NULL;
  2297. subTitle = getText();
  2298. int val=-1;
  2299. switch(which)
  2300. {
  2301. case TOWN:
  2302. val = s.castle;
  2303. break;
  2304. case HERO:
  2305. val = s.hero;
  2306. if(val == -2) //none => we may have some preset info
  2307. {
  2308. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2309. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2310. val = p9;
  2311. }
  2312. break;
  2313. case BONUS:
  2314. val = s.bonus;
  2315. break;
  2316. }
  2317. if(val == -1 || which == BONUS) //random or bonus box
  2318. {
  2319. bmp = CMessage::drawDialogBox(256, 190);
  2320. std::string *description = NULL;
  2321. switch(which)
  2322. {
  2323. case TOWN:
  2324. title = &CGI->generaltexth->allTexts[103];
  2325. description = &CGI->generaltexth->allTexts[104];
  2326. break;
  2327. case HERO:
  2328. title = &CGI->generaltexth->allTexts[101];
  2329. description = &CGI->generaltexth->allTexts[102];
  2330. break;
  2331. case BONUS:
  2332. {
  2333. switch(val)
  2334. {
  2335. case PlayerSettings::brandom:
  2336. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2337. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2338. break;
  2339. case PlayerSettings::bartifact:
  2340. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2341. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2342. break;
  2343. case PlayerSettings::bgold:
  2344. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2345. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2346. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2347. break;
  2348. case PlayerSettings::bresource:
  2349. {
  2350. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2351. switch(CGI->townh->towns[s.castle].primaryRes)
  2352. {
  2353. case 1:
  2354. subTitle = &CGI->generaltexth->allTexts[694];
  2355. description = &CGI->generaltexth->allTexts[690];
  2356. break;
  2357. case 3:
  2358. subTitle = &CGI->generaltexth->allTexts[695];
  2359. description = &CGI->generaltexth->allTexts[691];
  2360. break;
  2361. case 4:
  2362. subTitle = &CGI->generaltexth->allTexts[692];
  2363. description = &CGI->generaltexth->allTexts[688];
  2364. break;
  2365. case 5:
  2366. subTitle = &CGI->generaltexth->allTexts[693];
  2367. description = &CGI->generaltexth->allTexts[689];
  2368. break;
  2369. case 127:
  2370. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2371. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2372. break;
  2373. }
  2374. }
  2375. break;
  2376. }
  2377. }
  2378. break;
  2379. }
  2380. if(description)
  2381. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::WHITE, bmp);
  2382. }
  2383. else if(val == -2)
  2384. {
  2385. return;
  2386. }
  2387. else if(which == TOWN)
  2388. {
  2389. bmp = CMessage::drawDialogBox(256, 319);
  2390. title = &CGI->generaltexth->allTexts[80];
  2391. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::YELLOW, bmp);
  2392. const CTown &t = CGI->townh->towns[val];
  2393. //print creatures
  2394. int x = 60, y = 159;
  2395. for(int i = 0; i < 7; i++)
  2396. {
  2397. int c = t.creatures[i][0];
  2398. blitAt(graphics->smallImgs[c], x, y, bmp);
  2399. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::WHITE, bmp);
  2400. if(i == 2)
  2401. {
  2402. x = 40;
  2403. y += 76;
  2404. }
  2405. else
  2406. {
  2407. x += 52;
  2408. }
  2409. }
  2410. }
  2411. else if(val >= 0)
  2412. {
  2413. const CHero *h = CGI->heroh->heroes[val];
  2414. bmp = CMessage::drawDialogBox(320, 255);
  2415. title = &CGI->generaltexth->allTexts[77];
  2416. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::YELLOW, bmp);
  2417. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::WHITE, bmp);
  2418. blitAt(getImg(), 136, 56, bmp);
  2419. //print specialty
  2420. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::YELLOW, bmp);
  2421. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2422. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::WHITE, bmp);
  2423. GH.pushInt(new CInfoPopup(bmp, true));
  2424. return;
  2425. }
  2426. if(title)
  2427. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::YELLOW, bmp);
  2428. if(subTitle)
  2429. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::WHITE, bmp);
  2430. blitAt(getImg(), 104, 60, bmp);
  2431. GH.pushInt(new CInfoPopup(bmp, true));
  2432. }
  2433. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2434. {
  2435. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2436. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2437. {
  2438. if(it->second.human)
  2439. {
  2440. playerColor = it->first;
  2441. }
  2442. }
  2443. pos.w = 762;
  2444. pos.h = 584;
  2445. center(pos);
  2446. assert(LOCPLINT);
  2447. sInfo = *LOCPLINT->cb->getStartInfo();
  2448. assert(!SEL->current);
  2449. current = mapInfoFromGame();
  2450. setPlayersFromGame();
  2451. screenType = CMenuScreen::scenarioInfo;
  2452. card = new InfoCard();
  2453. opt = new OptionsTab();
  2454. opt->recreate();
  2455. card->changeSelection(current);
  2456. card->difficulty->select(startInfo->difficulty, 0);
  2457. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2458. }
  2459. CScenarioInfo::~CScenarioInfo()
  2460. {
  2461. delete current;
  2462. }
  2463. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2464. {
  2465. const CMapHeader * a = aaa->mapHeader.get(),
  2466. * b = bbb->mapHeader.get();
  2467. if(a && b) //if we are sorting scenarios
  2468. {
  2469. switch (sortBy)
  2470. {
  2471. case _format: //by map format (RoE, WoG, etc)
  2472. return (a->version<b->version);
  2473. break;
  2474. case _loscon: //by loss conditions
  2475. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2476. break;
  2477. case _playerAm: //by player amount
  2478. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2479. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2480. for (int i=0;i<8;i++)
  2481. {
  2482. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2483. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2484. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2485. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2486. }
  2487. if (playerAmntB!=playerAmntA)
  2488. return (playerAmntA<playerAmntB);
  2489. else
  2490. return (humenPlayersA<humenPlayersB);
  2491. break;
  2492. case _size: //by size of map
  2493. return (a->width<b->width);
  2494. break;
  2495. case _viccon: //by victory conditions
  2496. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2497. break;
  2498. case _name: //by name
  2499. return boost::ilexicographical_compare(a->name, b->name);
  2500. default:
  2501. return boost::ilexicographical_compare(a->name, b->name);
  2502. }
  2503. }
  2504. else //if we are sorting campaigns
  2505. {
  2506. switch(sortBy)
  2507. {
  2508. case _numOfMaps: //by number of maps in campaign
  2509. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2510. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2511. break;
  2512. case _name: //by name
  2513. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2514. default:
  2515. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2516. }
  2517. }
  2518. }
  2519. CMultiMode::CMultiMode()
  2520. {
  2521. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2522. bg = new CPicture("MUPOPUP.bmp");
  2523. bg->convertToScreenBPP(); //so we could draw without problems
  2524. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2525. pos = bg->center(); //center, window has size of bg graphic
  2526. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2527. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2528. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2529. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2530. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2531. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2532. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2533. }
  2534. void CMultiMode::openHotseat()
  2535. {
  2536. GH.pushInt(new CHotSeatPlayers(txt->text));
  2537. }
  2538. void CMultiMode::hostTCP()
  2539. {
  2540. Settings name = settings.write["general"]["playerName"];
  2541. name->String() = txt->text;
  2542. GH.popIntTotally(this);
  2543. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2544. }
  2545. void CMultiMode::joinTCP()
  2546. {
  2547. Settings name = settings.write["general"]["playerName"];
  2548. name->String() = txt->text;
  2549. GH.popIntTotally(this);
  2550. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2551. }
  2552. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2553. {
  2554. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2555. bg = new CPicture("MUHOTSEA.bmp");
  2556. pos = bg->center(); //center, window has size of bg graphic
  2557. std::string text = CGI->generaltexth->allTexts[446];
  2558. boost::replace_all(text, "\t","\n");
  2559. Rect boxRect(25, 20, 315, 50);
  2560. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2561. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2562. {
  2563. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2564. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2565. }
  2566. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2567. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2568. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2569. txt[0]->setTxt(firstPlayer, true);
  2570. txt[0]->giveFocus();
  2571. }
  2572. void CHotSeatPlayers::onChange(std::string newText)
  2573. {
  2574. size_t namesCount = 0;
  2575. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2576. if(!txt[i]->text.empty())
  2577. namesCount++;
  2578. ok->block(namesCount < 2);
  2579. }
  2580. void CHotSeatPlayers::enterSelectionScreen()
  2581. {
  2582. std::map<TPlayerColor, std::string> names;
  2583. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2584. if(txt[i]->text.length())
  2585. names[j++] = txt[i]->text;
  2586. Settings name = settings.write["general"]["playerName"];
  2587. name->String() = names.begin()->second;
  2588. GH.popInts(2); //pop MP mode window and this
  2589. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2590. }
  2591. void CBonusSelection::init()
  2592. {
  2593. highlightedRegion = nullptr;
  2594. ourHeader = nullptr;
  2595. diffLb = nullptr;
  2596. diffRb = nullptr;
  2597. bonuses = nullptr;
  2598. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2599. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2600. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2601. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2602. loadPositionsOfGraphics();
  2603. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2604. pos.h = background->h;
  2605. pos.w = background->w;
  2606. center();
  2607. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2608. blitAt(panel, 456, 6, background);
  2609. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2610. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2611. //campaign name
  2612. if (ourCampaign->camp->header.name.length())
  2613. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::YELLOW, background);
  2614. else
  2615. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::YELLOW, background);
  2616. //map size icon
  2617. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2618. //campaign description
  2619. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::YELLOW, background);
  2620. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2621. //cmpgDesc->showAll(background);
  2622. //map description
  2623. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2624. //bonus choosing
  2625. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::WHITE, background); //Choose a bonus:
  2626. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2627. //set left part of window
  2628. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2629. {
  2630. if(ourCampaign->camp->conquerable(g))
  2631. {
  2632. regions.push_back(new CRegion(this, true, true, g));
  2633. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2634. if (highlightedRegion == NULL)
  2635. {
  2636. highlightedRegion = regions.back();
  2637. selectMap(g);
  2638. }
  2639. }
  2640. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2641. {
  2642. regions.push_back(new CRegion(this, false, false, g));
  2643. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2644. }
  2645. }
  2646. //unlock if no bonuses -- it's acceptable
  2647. // //init campaign state if necessary
  2648. // if (ourCampaign->campaignName.size() == 0)
  2649. // {
  2650. // ourCampaign->initNewCampaign(sInfo);
  2651. // }
  2652. //allies / enemies
  2653. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::WHITE, background); //Allies
  2654. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::WHITE, background); //Enemies
  2655. SDL_FreeSurface(panel);
  2656. //difficulty
  2657. std::vector<std::string> difficulty;
  2658. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2659. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::WHITE, background); //Difficulty
  2660. //difficulty pics
  2661. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2662. {
  2663. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2664. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2665. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2666. surfToDuplicate->flags);
  2667. delete cde;
  2668. }
  2669. //difficulty selection buttons
  2670. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2671. {
  2672. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2673. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2674. }
  2675. //load miniflags
  2676. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2677. }
  2678. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2679. : ourCampaign(std::move(_ourCampaign))
  2680. {
  2681. init();
  2682. }
  2683. CBonusSelection::CBonusSelection( std::string campaignFName )
  2684. {
  2685. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2686. sInfo.campState = ourCampaign;
  2687. init();
  2688. }
  2689. CBonusSelection::~CBonusSelection()
  2690. {
  2691. SDL_FreeSurface(background);
  2692. delete sizes;
  2693. delete ourHeader;
  2694. delete sFlags;
  2695. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2696. {
  2697. SDL_FreeSurface(diffPics[b]);
  2698. }
  2699. }
  2700. void CBonusSelection::goBack()
  2701. {
  2702. GH.popIntTotally(this);
  2703. }
  2704. void CBonusSelection::showAll(SDL_Surface * to)
  2705. {
  2706. blitAt(background, pos.x, pos.y, to);
  2707. CIntObject::showAll(to);
  2708. show(to);
  2709. if (pos.h != to->h || pos.w != to->w)
  2710. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2711. }
  2712. void CBonusSelection::loadPositionsOfGraphics()
  2713. {
  2714. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2715. int idx = 0;
  2716. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2717. {
  2718. SCampPositions sc;
  2719. sc.campPrefix = campaign["prefix"].String();
  2720. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2721. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2722. {
  2723. SCampPositions::SRegionDesc rd;
  2724. rd.infix = desc["infix"].String();
  2725. rd.xpos = desc["x"].Float();
  2726. rd.ypos = desc["y"].Float();
  2727. sc.regions.push_back(rd);
  2728. }
  2729. campDescriptions.push_back(sc);
  2730. idx++;
  2731. }
  2732. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2733. }
  2734. void CBonusSelection::selectMap( int whichOne )
  2735. {
  2736. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2737. sInfo.mapname = ourCampaign->camp->header.filename;
  2738. sInfo.mode = StartInfo::CAMPAIGN;
  2739. sInfo.campState = ourCampaign;
  2740. ourCampaign->currentMap = whichOne;
  2741. //get header
  2742. delete ourHeader;
  2743. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2744. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2745. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2746. std::map<TPlayerColor, std::string> names;
  2747. names[1] = settings["general"]["playerName"].String();
  2748. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2749. sInfo.turnTime = 0;
  2750. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2751. mapDesc->setTxt(ourHeader->description);
  2752. updateBonusSelection();
  2753. }
  2754. void CBonusSelection::show(SDL_Surface * to)
  2755. {
  2756. //blitAt(background, pos.x, pos.y, to);
  2757. //map name
  2758. std::string mapName = ourHeader->name;
  2759. if (mapName.length())
  2760. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2761. else
  2762. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2763. //map description
  2764. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2765. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2766. //map size icon
  2767. int temp;
  2768. switch (ourHeader->width)
  2769. {
  2770. case 36:
  2771. temp=0;
  2772. break;
  2773. case 72:
  2774. temp=1;
  2775. break;
  2776. case 108:
  2777. temp=2;
  2778. break;
  2779. case 144:
  2780. temp=3;
  2781. break;
  2782. default:
  2783. temp=4;
  2784. break;
  2785. }
  2786. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2787. //flags
  2788. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2789. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2790. int myT;
  2791. myT = ourHeader->players[playerColor].team;
  2792. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2793. {
  2794. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2795. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2796. *myx += sFlags->ourImages[i->first].bitmap->w;
  2797. }
  2798. //difficulty
  2799. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2800. CIntObject::show(to);
  2801. }
  2802. void CBonusSelection::updateBonusSelection()
  2803. {
  2804. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2805. //graphics:
  2806. //spell - SPELLBON.DEF
  2807. //monster - TWCRPORT.DEF
  2808. //building - BO*.BMP graphics
  2809. //artifact - ARTIFBON.DEF
  2810. //spell scroll - SPELLBON.DEF
  2811. //prim skill - PSKILBON.DEF
  2812. //sec skill - SSKILBON.DEF
  2813. //resource - BORES.DEF
  2814. //player - CREST58.DEF
  2815. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2816. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2817. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2818. updateStartButtonState(-1);
  2819. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2820. {
  2821. if (bonuses->buttons[i]->active)
  2822. bonuses->buttons[i]->deactivate();
  2823. delete bonuses->buttons[i];
  2824. }
  2825. bonuses->buttons.clear();
  2826. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2827. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2828. for(int i = 0; i < bonDescs.size(); i++)
  2829. {
  2830. std::string picName=bonusPics[bonDescs[i].type];
  2831. size_t picNumber=bonDescs[i].info2;
  2832. std::string desc;
  2833. switch(bonDescs[i].type)
  2834. {
  2835. case CScenarioTravel::STravelBonus::SPELL:
  2836. desc = CGI->generaltexth->allTexts[715];
  2837. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2838. break;
  2839. case CScenarioTravel::STravelBonus::MONSTER:
  2840. picNumber = bonDescs[i].info2 + 2;
  2841. desc = CGI->generaltexth->allTexts[717];
  2842. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2843. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2844. break;
  2845. case CScenarioTravel::STravelBonus::BUILDING:
  2846. {
  2847. int faction = -1;
  2848. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2849. {
  2850. if (it->second.human)
  2851. {
  2852. faction = it->second.castle;
  2853. break;
  2854. }
  2855. }
  2856. assert(faction != -1);
  2857. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2858. picName = graphics->ERMUtoPicture[faction][buildID];
  2859. picNumber = -1;
  2860. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2861. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Description();
  2862. }
  2863. break;
  2864. case CScenarioTravel::STravelBonus::ARTIFACT:
  2865. desc = CGI->generaltexth->allTexts[715];
  2866. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2867. break;
  2868. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2869. desc = CGI->generaltexth->allTexts[716];
  2870. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2871. break;
  2872. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2873. {
  2874. int leadingSkill = -1;
  2875. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2876. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2877. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2878. {
  2879. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2880. {
  2881. leadingSkill = g;
  2882. }
  2883. if (ptr[g] != 0)
  2884. {
  2885. toPrint.push_back(std::make_pair(g, ptr[g]));
  2886. }
  2887. }
  2888. picNumber = leadingSkill;
  2889. desc = CGI->generaltexth->allTexts[715];
  2890. std::string substitute; //text to be printed instead of %s
  2891. for (int v=0; v<toPrint.size(); ++v)
  2892. {
  2893. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2894. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2895. if(v != toPrint.size() - 1)
  2896. {
  2897. substitute += ", ";
  2898. }
  2899. }
  2900. boost::algorithm::replace_first(desc, "%s", substitute);
  2901. break;
  2902. }
  2903. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  2904. desc = CGI->generaltexth->allTexts[718];
  2905. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2906. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2907. break;
  2908. case CScenarioTravel::STravelBonus::RESOURCE:
  2909. {
  2910. int serialResID = 0;
  2911. switch(bonDescs[i].info1)
  2912. {
  2913. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2914. serialResID = bonDescs[i].info1;
  2915. break;
  2916. case 0xFD: //wood + ore
  2917. serialResID = 7;
  2918. break;
  2919. case 0xFE: //rare resources
  2920. serialResID = 8;
  2921. break;
  2922. }
  2923. picNumber = serialResID;
  2924. desc = CGI->generaltexth->allTexts[717];
  2925. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2926. std::string replacement;
  2927. if (serialResID <= 6)
  2928. {
  2929. replacement = CGI->generaltexth->restypes[serialResID];
  2930. }
  2931. else
  2932. {
  2933. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2934. }
  2935. boost::algorithm::replace_first(desc, "%s", replacement);
  2936. }
  2937. break;
  2938. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  2939. picNumber = bonDescs[i].info1;
  2940. desc = CGI->generaltexth->allTexts[718];
  2941. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2942. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2943. break;
  2944. case CScenarioTravel::STravelBonus::HERO:
  2945. desc = CGI->generaltexth->allTexts[718];
  2946. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2947. if (bonDescs[i].info2 == 0xFFFF)
  2948. {
  2949. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  2950. picNumber = -1;
  2951. picName = "CBONN1A3.BMP";
  2952. }
  2953. else
  2954. {
  2955. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2956. }
  2957. break;
  2958. }
  2959. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2960. if (picNumber != -1)
  2961. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2962. CAnimation * anim = new CAnimation();
  2963. anim->setCustom(picName, 0);
  2964. bonusButton->setImage(anim);
  2965. bonusButton->borderColor = Colors::Maize; // yellow border
  2966. bonuses->addButton(bonusButton);
  2967. }
  2968. }
  2969. void CBonusSelection::startMap()
  2970. {
  2971. StartInfo *si = new StartInfo(sInfo);
  2972. if (ourCampaign->mapsConquered.size())
  2973. {
  2974. GH.popInts(1);
  2975. }
  2976. else
  2977. {
  2978. CGP->removeFromGui();
  2979. }
  2980. ::startGame(si);
  2981. }
  2982. void CBonusSelection::selectBonus( int id )
  2983. {
  2984. // Total redraw is needed because the border around the bonus images
  2985. // have to be undrawn/drawn.
  2986. if (id != sInfo.campState->currentBonusID())
  2987. {
  2988. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  2989. GH.totalRedraw();
  2990. updateStartButtonState(id);
  2991. }
  2992. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2993. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2994. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  2995. {
  2996. std::map<TPlayerColor, std::string> names;
  2997. names[1] = settings["general"]["playerName"].String();
  2998. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2999. {
  3000. if(it->first == bonDescs[id].info1)
  3001. ::setPlayer(it->second, 1, names);
  3002. else
  3003. ::setPlayer(it->second, 0, names);
  3004. }
  3005. }
  3006. }
  3007. void CBonusSelection::changeDiff( bool increase )
  3008. {
  3009. if (increase)
  3010. {
  3011. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3012. }
  3013. else
  3014. {
  3015. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3016. }
  3017. }
  3018. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3019. {
  3020. if(selected == -1)
  3021. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3022. else if(startB->getState() == CButtonBase::BLOCKED)
  3023. startB->setState(CButtonBase::NORMAL);
  3024. }
  3025. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3026. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3027. {
  3028. OBJ_CONSTRUCTION;
  3029. addUsedEvents(LCLICK | RCLICK);
  3030. static const std::string colors[2][8] = {
  3031. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3032. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3033. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3034. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3035. pos.x += desc.xpos;
  3036. pos.y += desc.ypos;
  3037. //loading of graphics
  3038. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3039. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3040. static const std::string infix [] = {"En", "Se", "Co"};
  3041. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3042. {
  3043. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3044. }
  3045. pos.w = graphics[0]->w;
  3046. pos.h = graphics[0]->h;
  3047. }
  3048. CBonusSelection::CRegion::~CRegion()
  3049. {
  3050. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3051. {
  3052. SDL_FreeSurface(graphics[g]);
  3053. }
  3054. }
  3055. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3056. {
  3057. //select if selectable & clicked inside our graphic
  3058. if ( indeterminate(down) )
  3059. {
  3060. return;
  3061. }
  3062. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3063. {
  3064. owner->selectMap(myNumber);
  3065. owner->highlightedRegion = this;
  3066. parent->showAll(screen);
  3067. }
  3068. }
  3069. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3070. {
  3071. //show r-click text
  3072. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3073. rclickText.size() )
  3074. {
  3075. CRClickPopup::createAndPush(rclickText);
  3076. }
  3077. }
  3078. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3079. {
  3080. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3081. if (!accessible)
  3082. {
  3083. //show as striped
  3084. blitAtLoc(graphics[2], 0, 0, to);
  3085. }
  3086. else if (this == owner->highlightedRegion)
  3087. {
  3088. //show as selected
  3089. blitAtLoc(graphics[1], 0, 0, to);
  3090. }
  3091. else
  3092. {
  3093. //show as not selected selected
  3094. blitAtLoc(graphics[0], 0, 0, to);
  3095. }
  3096. }
  3097. CSavingScreen::CSavingScreen(bool hotseat)
  3098. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3099. {
  3100. ourGame = mapInfoFromGame();
  3101. sInfo = *LOCPLINT->cb->getStartInfo();
  3102. setPlayersFromGame();
  3103. }
  3104. CSavingScreen::~CSavingScreen()
  3105. {
  3106. }
  3107. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  3108. {
  3109. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3110. assert(!SEL);
  3111. SEL = this;
  3112. current = NULL;
  3113. if(Names && Names->size()) //if have custom set of player names - use it
  3114. playerNames = *Names;
  3115. else
  3116. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3117. }
  3118. ISelectionScreenInfo::~ISelectionScreenInfo()
  3119. {
  3120. assert(SEL == this);
  3121. SEL = NULL;
  3122. }
  3123. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3124. {
  3125. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3126. }
  3127. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
  3128. {
  3129. ::setPlayer(pset, player, playerNames);
  3130. }
  3131. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3132. {
  3133. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3134. if(!sInfo.getPlayersSettings(i->first)) //
  3135. return i->first;
  3136. return 0;
  3137. }
  3138. bool ISelectionScreenInfo::isGuest() const
  3139. {
  3140. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3141. }
  3142. bool ISelectionScreenInfo::isHost() const
  3143. {
  3144. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3145. }
  3146. void ChatMessage::apply(CSelectionScreen *selScreen)
  3147. {
  3148. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3149. GH.totalRedraw();
  3150. }
  3151. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3152. {
  3153. if(!selScreen->ongoingClosing)
  3154. {
  3155. *selScreen->serv << this; //resend to confirm
  3156. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3157. }
  3158. vstd::clear_pointer(selScreen->serv);
  3159. }
  3160. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3161. {
  3162. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3163. SEL->playerNames[connectionID] = playerName;
  3164. //put new player in first slot with AI
  3165. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3166. {
  3167. if(!i->second.human)
  3168. {
  3169. selScreen->setPlayer(i->second, connectionID);
  3170. selScreen->opt->entries[i->second.color]->selectButtons();
  3171. break;
  3172. }
  3173. }
  3174. selScreen->propagateNames();
  3175. selScreen->propagateOptions();
  3176. GH.totalRedraw();
  3177. }
  3178. void SelectMap::apply(CSelectionScreen *selScreen)
  3179. {
  3180. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3181. {
  3182. free = false;
  3183. selScreen->changeSelection(mapInfo);
  3184. }
  3185. }
  3186. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3187. {
  3188. if(!selScreen->isGuest())
  3189. return;
  3190. selScreen->setSInfo(*options);
  3191. }
  3192. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3193. {
  3194. if(!selScreen->isGuest())
  3195. return;
  3196. switch(action)
  3197. {
  3198. case NO_TAB:
  3199. selScreen->toggleTab(selScreen->curTab);
  3200. break;
  3201. case OPEN_OPTIONS:
  3202. selScreen->toggleTab(selScreen->opt);
  3203. break;
  3204. case OPEN_SCENARIO_LIST:
  3205. selScreen->toggleTab(selScreen->sel);
  3206. break;
  3207. case OPEN_RANDOM_MAP_OPTIONS:
  3208. selScreen->toggleTab(selScreen->randMapTab);
  3209. break;
  3210. }
  3211. }
  3212. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3213. {
  3214. if(!selScreen->isHost())
  3215. return;
  3216. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3217. switch(what)
  3218. {
  3219. case TOWN:
  3220. selScreen->opt->nextCastle(color, direction);
  3221. break;
  3222. case HERO:
  3223. selScreen->opt->nextHero(color, direction);
  3224. break;
  3225. case BONUS:
  3226. selScreen->opt->nextBonus(color, direction);
  3227. break;
  3228. }
  3229. }
  3230. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3231. {
  3232. if(selScreen->isGuest())
  3233. return;
  3234. SEL->playerNames.erase(playerID);
  3235. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3236. {
  3237. selScreen->setPlayer(*s, 0);
  3238. selScreen->opt->entries[s->color]->selectButtons();
  3239. }
  3240. selScreen->propagateNames();
  3241. selScreen->propagateOptions();
  3242. GH.totalRedraw();
  3243. }
  3244. void PlayersNames::apply(CSelectionScreen *selScreen)
  3245. {
  3246. if(selScreen->isGuest())
  3247. selScreen->playerNames = playerNames;
  3248. }
  3249. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3250. {
  3251. startingInfo.reset();
  3252. startingInfo.serv = selScreen->serv;
  3253. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3254. if(!selScreen->ongoingClosing)
  3255. {
  3256. *selScreen->serv << this; //resend to confirm
  3257. }
  3258. selScreen->serv = NULL; //hide it so it won't be deleted
  3259. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3260. selectedName = selScreen->sInfo.mapname;
  3261. CGP->removeFromGui();
  3262. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3263. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3264. }
  3265. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3266. {
  3267. pos.x += config["x"].Float();
  3268. pos.y += config["y"].Float();
  3269. pos.w = 200;
  3270. pos.h = 116;
  3271. campFile = config["file"].String();
  3272. video = config["video"].String();
  3273. //On linux we can only play *.mjpg videos from LOKI release
  3274. #ifdef _WIN32
  3275. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3276. video += ".BIK";
  3277. #else
  3278. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3279. video += ".mjpg";
  3280. #endif
  3281. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3282. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3283. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3284. hoverText = header.name;
  3285. if (status != CCampaignScreen::DISABLED)
  3286. {
  3287. addUsedEvents(LCLICK | HOVER);
  3288. image = new CPicture(config["image"].String());
  3289. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3290. parent->addChild(hoverLabel);
  3291. }
  3292. if (status == CCampaignScreen::COMPLETED)
  3293. checkMark = new CPicture("CAMPCHK");
  3294. }
  3295. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3296. {
  3297. if (down)
  3298. {
  3299. // Close running video and open the selected campaign
  3300. CCS->videoh->close();
  3301. GH.pushInt( new CBonusSelection(campFile) );
  3302. }
  3303. }
  3304. void CCampaignScreen::CCampaignButton::hover(bool on)
  3305. {
  3306. if (on)
  3307. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3308. else
  3309. hoverLabel->setTxt(" ");
  3310. }
  3311. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3312. {
  3313. if (status == CCampaignScreen::DISABLED)
  3314. return;
  3315. CIntObject::show(to);
  3316. // Play the campaign button video when the mouse cursor is placed over the button
  3317. if (hovered)
  3318. {
  3319. if (CCS->videoh->fname != video)
  3320. CCS->videoh->open(video);
  3321. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3322. }
  3323. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3324. {
  3325. CCS->videoh->close();
  3326. redraw();
  3327. }
  3328. }
  3329. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3330. {
  3331. std::pair<std::string, std::string> help;
  3332. if (!button["help"].isNull() && button["help"].Float() > 0)
  3333. help = CGI->generaltexth->zelp[button["help"].Float()];
  3334. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3335. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3336. }
  3337. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3338. {
  3339. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3340. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3341. images.push_back(createPicture(node));
  3342. if (!images.empty())
  3343. {
  3344. images[0]->center(); // move background to center
  3345. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3346. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3347. pos = images[0]->pos; // fix height\width of this window
  3348. }
  3349. if (!config["exitbutton"].isNull())
  3350. {
  3351. back = createExitButton(config["exitbutton"]);
  3352. back->hoverable = true;
  3353. }
  3354. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3355. campButtons.push_back(new CCampaignButton(node));
  3356. }
  3357. void CCampaignScreen::showAll(SDL_Surface *to)
  3358. {
  3359. CIntObject::showAll(to);
  3360. if (pos.h != to->h || pos.w != to->w)
  3361. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3362. }