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IMapRendererContext.h
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5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
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2 years ago |
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IMapRendererObserver.h
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339bbce7b7
Added more checks to avoid potential nullptr dereference crash
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2 years ago |
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MapRenderer.cpp
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3bce245780
Moved hardcoded terrain palette-cycling animations to config
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2 years ago |
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MapRenderer.h
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5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
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2 years ago |
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MapRendererContext.cpp
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bd4d2788ed
Split pathfinder into multiple smaller files
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2 years ago |
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MapRendererContext.h
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5c9ae8aafc
Implemented spell range overlay for Dimension Door and Scuttle Boat
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2 years ago |
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MapRendererContextState.cpp
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243773b6ef
Renamed some adventure map files & classes
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2 years ago |
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MapRendererContextState.h
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58aa5c0427
Formatting
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2 years ago |
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MapView.cpp
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81b9aec527
Fix map edge scrolling after swiping usage
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2 years ago |
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MapView.h
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81b9aec527
Fix map edge scrolling after swiping usage
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2 years ago |
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MapViewActions.cpp
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61750d30c2
Implemented dragging map via left mouse click (off by default)
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2 years ago |
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MapViewActions.h
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61750d30c2
Implemented dragging map via left mouse click (off by default)
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2 years ago |
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MapViewCache.cpp
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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2 years ago |
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MapViewCache.h
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1c82a10fdd
Fix graphical artifacts on map scaling
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2 years ago |
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MapViewController.cpp
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a9d25b0109
Fix map grid visibility on game load
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2 years ago |
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MapViewController.h
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a9d25b0109
Fix map grid visibility on game load
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2 years ago |
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MapViewModel.cpp
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1c82a10fdd
Fix graphical artifacts on map scaling
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2 years ago |
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MapViewModel.h
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3e9da333cf
Basic version of zoomable adventure map
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2 years ago |
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mapHandler.cpp
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d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
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2 years ago |
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mapHandler.h
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58aa5c0427
Formatting
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2 years ago |