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							- #include "GUIClasses.h"
 
- #include "SDL_Extensions.h"
 
- #include "../stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CConfigHandler.h"
 
- #include "SDL_framerate.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureAnimation.h"
 
- #include "Graphics.h"
 
- #include "../hch/CArtHandler.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CLodHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../hch/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/map.h"
 
- #include "../mapHandler.h"
 
- #include "../timeHandler.h"
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- //#include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #include "../lib/NetPacks.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern TTF_Font * GEOR16;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
 
- {
 
- 	const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
 
- 	if(!h) return NULL;
 
- 	StackState *pom = new StackState();
 
- 	pom->currentHealth = 0;
 
- 	pom->attackBonus = h->getPrimSkillLevel(0);
 
- 	pom->defenseBonus = h->getPrimSkillLevel(1);
 
- 	pom->luck = h->getCurrentLuck();
 
- 	pom->morale = h->getCurrentMorale(pos,town);
 
- 	pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
 
- 	return pom;
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2];
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32];
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12];
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj(); 
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->army.slots.size() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6];
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11];
 
- 			}
 
- 		}
 
- 		LOCPLINT->statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->oup):(owner->odown);
 
- }
 
- void CGarrisonSlot::clickRight (tribool down)
 
- {
 
- 	StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
 
- 	if(down && creature)
 
- 	{
 
- 		LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
 
- 	}
 
- 	delete pom;
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down)
 
- {
 
- 	if(owner->ignoreEvent)
 
- 	{
 
- 		owner->ignoreEvent = false;
 
- 		return;
 
- 	}
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
 
- 				UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
 
- 				CCreInfoWindow *creWindow = NULL;
 
- 				if(pom.oldID>=0) //upgrade is possible
 
- 				{
 
- 					creWindow = new CCreInfoWindow(
 
- 						creature->idNumber,1,count,pom2,
 
- 						boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
 
- 						boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
 
- 				}
 
- 				else
 
- 				{
 
- 					creWindow = new CCreInfoWindow(
 
- 						creature->idNumber,1,count,pom2,0, 
 
- 						boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
 
- 				}
 
- 				LOCPLINT->pushInt(creWindow);
 
- 				owner->highlighted = NULL;
 
- 				show(screen2);
 
- 				refr = true;
 
- 				delete pom2;
 
- 			}
 
- 			else if((owner->splitting || LOCPLINT->shiftPressed())
 
- 				&& (!creature
 
- 					|| (creature == owner->highlighted->creature))
 
- 			) //we want to split
 
- 			{
 
- 				owner->p2 = ID; //store the second stack pos
 
- 				owner->pb = upg;//store the second stack owner (up or down army)
 
- 				owner->splitting = false;
 
- 				int totalAmount = owner->highlighted->count;
 
- 				if(creature) 
 
- 					totalAmount += count;
 
- 				int last = -1;
 
- 				if(upg != owner->highlighted->upg) //not splitting within same army
 
- 				{
 
- 					if(owner->highlighted->getObj()->army.slots.size() == 1
 
- 						&& owner->highlighted->getObj()->needsLastStack() )
 
- 					{
 
- 						last = 0;
 
- 					}
 
- 					if(getObj()->army.slots.size() == 1
 
- 						&& getObj()->needsLastStack() )
 
- 					{
 
- 						last += 2;
 
- 					}
 
- 				}
 
- 				CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
 
- 				LOCPLINT->pushInt(spw);
 
- 				refr = true;
 
- 			}
 
- 			else if(creature != owner->highlighted->creature) //swap
 
- 			{
 
- 				LOCPLINT->cb->swapCreatures(
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					ID,owner->highlighted->ID);
 
- 			}
 
- 			else //merge
 
- 			{
 
- 				LOCPLINT->cb->mergeStacks(
 
- 					(!owner->highlighted->upg)?(owner->oup):(owner->odown),
 
- 					(!upg)?(owner->oup):(owner->odown),
 
- 					owner->highlighted->ID,ID);
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 				owner->highlighted = this;
 
- 			show(screen2);
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
 
- {
 
- 	active = false;
 
- 	upg = Upg;
 
- 	count = Count;
 
- 	ID = IID;
 
- 	creature = Creature;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::show(SDL_Surface * to)
 
- {
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(graphics->bigImgs[creature->idNumber],pos,to);
 
- 		printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(graphics->bigImgs[-1],pos,to);
 
- 		}
 
- 	}
 
- 	else //empty slot
 
- 	{
 
- 		SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)), 
 
- 			jakis2 = pos;
 
- 		SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
 
- 		if(owner->splitting)
 
- 			blitAt(graphics->bigImgs[-1],pos,to);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i=0;i<sup->size();i++)
 
- 		{
 
- 			delete (*sup)[i];
 
- 		}
 
- 		delete sup;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i=0;i<sdown->size();i++)
 
- 		{
 
- 			delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
 
- 		}
 
- 		delete sdown;
 
- 	}
 
- }
 
- void CGarrisonInt::show(SDL_Surface * to)
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(size_t i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->show(to);
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(size_t i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->show(to);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::deactiveteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->deactivate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::activeteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				(*sup)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				(*sdown)[i]->activate();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	if(set1)
 
- 	{
 
- 		sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
 
- 			i!=set1->slots.end(); i++)
 
- 		{
 
- 			(*sup)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sup->size(); i++)
 
- 			if((*sup)[i] == NULL)
 
- 				(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
 
- 	}
 
- 	if(set2)
 
- 	{
 
- 		sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
 
- 		for
 
- 			(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
 
- 			i!=set2->slots.end(); i++)
 
- 		{
 
- 			(*sdown)[i->first] =
 
- 				new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1, 
 
- 									&CGI->creh->creatures[i->second.first],i->second.second);
 
- 		}
 
- 		for(int i=0; i<sdown->size(); i++)
 
- 			if((*sdown)[i] == NULL)
 
- 				(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
 
- 	}
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 		{
 
- 			if((*sup)[i])
 
- 			{
 
- 				delete (*sup)[i];
 
- 			}
 
- 		}
 
- 		delete sup;
 
- 		sup = NULL;
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 		{
 
- 			if((*sdown)[i])
 
- 			{
 
- 				delete (*sdown)[i];
 
- 			}
 
- 		}
 
- 		delete sdown;
 
- 		sdown = NULL;
 
- 	}
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	if(active)
 
- 	{
 
- 		deactiveteSlots();
 
- 	}
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	if(active)
 
- 	{
 
- 		//ignoreEvent = true;
 
- 		activeteSlots();
 
- 		//show(screen2);
 
- 	}
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	show(screen2);
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(
 
- 		(highlighted->upg)?(odown):(oup),
 
- 		(pb)?(odown):(oup),
 
- 		highlighted->ID,
 
- 		p2,
 
- 		am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1, 
 
- 						   const CArmedInstance *s2)
 
- 	:interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
 
- 	 sdown(NULL),oup(s1),odown(s2)
 
- {
 
- 	active = false;
 
- 	splitting = false;
 
- 	set1 = LOCPLINT->cb->getGarrison(s1);
 
- 	set2 = LOCPLINT->cb->getGarrison(s2);
 
- 	ignoreEvent = false;
 
- 	update = true;
 
- 	pos.x=(x);
 
- 	pos.y=(y);
 
- 	pos.w=(58);
 
- 	pos.h=(64);
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	active = true;
 
- 	if(sup)
 
- 	{
 
- 		for(int i = 0; i<sup->size(); i++)
 
- 			if((*sup)[i])
 
- 				(*sup)[i]->activate();
 
- 	}
 
- 	if(sdown)
 
- 	{
 
- 		for(int i = 0; i<sdown->size(); i++)
 
- 			if((*sdown)[i])
 
- 				(*sdown)[i]->activate();
 
- 	}
 
- }
 
- void CGarrisonInt::deactivate()
 
- {
 
- 	active = false;
 
- 	deactiveteSlots();
 
- }
 
- CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
 
- {
 
- 	ID = -1;
 
- 	this->delComps = delComps;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
 
- 		buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- CInfoWindow::CInfoWindow() 
 
- {
 
- 	ID = -1;
 
- 	delComps = false;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			delete components[i];
 
- 	}
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		delete buttons[i];
 
- }
 
- void CInfoWindow::activate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->activate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->activate();
 
- }
 
- void CInfoWindow::deactivate()
 
- {
 
- 	for (int i=0;i<components.size();i++)
 
- 		components[i]->deactivate();
 
- 	for(int i=0;i<buttons.size();i++)
 
- 		buttons[i]->deactivate();
 
- }
 
- void CRClickPopup::clickRight (tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	amax(pos.x, 0);
 
- 	amax(pos.y, 0);
 
- 	amin(pos.x, conf.cc.resx - bitmap->w);
 
- 	amin(pos.y, conf.cc.resy - bitmap->h);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- void SComponent::init(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case artifact:
 
- 		description = CGI->arth->artifacts[Subtype].Description();
 
- 		subtitle = CGI->arth->artifacts[Subtype].Name();
 
- 		break;
 
- 	case primskill:
 
- 		oss << ((Val>0)?("+"):("-")) << Val << " ";
 
- 		if(Subtype < 4)
 
- 		{
 
- 			description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 			oss << CGI->generaltexth->primarySkillNames[Subtype];
 
- 		}
 
- 		else if(Subtype == 5) //spell points
 
- 		{
 
- 			description = CGI->generaltexth->allTexts[149];
 
- 			oss <<  CGI->generaltexth->allTexts[387];
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong subtype=" << Subtype << std::endl;
 
- 		}
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case secskill44: case secskill:
 
- 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
 
- 		description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case spell:
 
- 		description = CGI->spellh->spells[Subtype].descriptions[Val];
 
- 		subtitle = CGI->spellh->spells[Subtype].name;
 
- 		break;
 
- 	case creature:
 
- 		subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		if(Subtype && Val==1)
 
- 		{
 
- 			subtitle = CGI->generaltexth->allTexts[442];
 
- 		}
 
- 		else
 
- 		{
 
- 			subtitle = oss.str();
 
- 		}
 
- 		break;
 
- 	}
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = this->getImg();
 
- 	if(!temp)
 
- 	{
 
- 		tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
 
- 		return;
 
- 	}
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- SComponent::SComponent(const Component &c)
 
- {
 
- 	if(c.id==5)
 
- 		init(experience,c.subtype,c.val);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val);
 
- 	if(c.id==2 && c.when==-1)
 
- 		subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
 
- }
 
- void SComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	switch (type)
 
- 	{
 
- 	case artifact:
 
- 		return graphics->artDefs->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case secskill44:
 
- 		return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case secskill:
 
- 		return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 		break;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 		break;
 
- 	case morale:
 
- 		return graphics->morale82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case luck:
 
- 		return graphics->luck82->ourImages[val+3].bitmap;
 
- 		break;
 
- 	case spell:
 
- 		return graphics->spellscr->ourImages[subtype].bitmap;
 
- 		break;
 
- 	case creature:
 
- 		return graphics->bigImgs[subtype];
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight (tribool down)
 
- {
 
- 	if(description.size())
 
- 		LOCPLINT->adventureInt->handleRightClick(description,down,this);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	ClickableR::activate();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	ClickableR::deactivate();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init(SDL_Surface * Border)
 
- {
 
- 	SDL_Surface * symb = SComponent::getImg();
 
- 	myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 	SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
 
- 	blitAt(symb,1,1,myBitmap);
 
- 	if (Border) //use custom border
 
- 	{
 
- 		border = Border;
 
- 		customB = true;
 
- 	}
 
- 	else //we need to draw border
 
- 	{
 
- 		customB = false;
 
- 		border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
 
- 		SDL_FillRect(border,NULL,0x00FFFF);
 
- 		for (int i=0;i<border->w;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
 
- 		}
 
- 		for (int i=0;i<border->h;i++)
 
- 		{
 
- 			SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
 
- 			SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
 
- 		}
 
- 		SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
 
- 	}
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(c),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
 
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
 
- {
 
- 	init(Border);
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- 	SDL_FreeSurface(myBitmap);
 
- 	if (!customB)
 
- 		SDL_FreeSurface(border);
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	KeyInterested::activate();
 
- 	SComponent::activate();
 
- 	ClickableL::activate();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	KeyInterested::deactivate();
 
- 	SComponent::deactivate();
 
- 	ClickableL::deactivate();
 
- }
 
- SDL_Surface * CSelectableComponent::getImg()
 
- {
 
- 	return myBitmap;
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		SDL_FillRect(myBitmap,NULL,0x000000);
 
- 		blitAt(SComponent::getImg(),1,1,myBitmap);
 
- 		if (on)
 
- 		{
 
- 			blitAt(border,0,0,myBitmap);
 
- 		}
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSelectableComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(myBitmap,pos.x,pos.y,to);
 
- 	printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
 
- {
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this,text,player,charperline);
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x=x;
 
- 	pos.y=y;
 
- 	if(maxw >= 0)
 
- 		pos.w = std::min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+x;
 
- 	middley=(bg->h/2)+y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
 
- 	{
 
- 		current="";
 
- 		show(screen);
 
- 	}
 
- }
 
- void CStatusBar::print(const std::string & text)
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
 
- 	{
 
- 		current=text;
 
- 		show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
 
- 	}
 
- }
 
- void CStatusBar::show(SDL_Surface * to)
 
- {
 
- 	SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
 
- 	printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- 	KeyInterested::activate();
 
- 	MotionInterested::activate();
 
- };
 
- void CList::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	MotionInterested::deactivate();
 
- };
 
- void CList::clickLeft(tribool down)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
 
- 	arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
 
- 	mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
 
- 	mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
 
- 	arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
 
- 	arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
 
-  //32px per hero
 
- 	posmobx = pos.x+1;
 
- 	posmoby = pos.y+arrup->height+1;
 
- 	posporx = pos.x+mobile->width+2;
 
- 	pospory = pos.y+arrup->height;
 
- 	posmanx = pos.x+1+50+mobile->width;
 
- 	posmany = pos.y+arrup->height+1;
 
- 	from = 0;
 
- 	selected = -1;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	int w = pos.w+1, h = pos.h+4;
 
- 	bg = CSDL_Ext::newSurface(w,h,screen);
 
- 	SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
 
- 		if(!h->inTownGarrison)
 
- 			items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
 
- 	}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		LOCPLINT->adventureInt->selection = NULL;
 
- 		LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 		draw(screen);
 
- 		LOCPLINT->adventureInt->infoBar.draw(screen);
 
- 	}
 
- 	if (which>=items.size())
 
- 		return;
 
- 	selected = which;
 
- 	//recalculationg path in case of something has changed on map
 
- 	if(items[which].second)
 
- 	{
 
- 		CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
 
- 		delete items[which].second;
 
- 		LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->terrain.currentPath = NULL;
 
- 	}
 
- 	LOCPLINT->adventureInt->select(items[which].first);
 
- 	//recalculated and assigned
 
- }
 
- void CHeroList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			if(items.size()-from>SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
 
- 		else
 
- 			LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(items[from+ny].first->name);
 
- 	temp.push_back(items[from+ny].first->type->heroClass->name);
 
- 	LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 		}
 
- 		else
 
- 		{
 
- 			//if not buttons then heroes
 
- 			int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 			hx-=pos.x;
 
- 			hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 			int ny = hy/32;
 
- 			if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 			{
 
- 				return;
 
- 			}
 
- 			//show popup
 
- 			CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
 
- 				LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
 
- 				LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
 
- 				false);
 
- 			LOCPLINT->pushInt(ip);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
 
- 		LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
 
- {
 
- 	if(toRemove) //remove specific hero
 
- 	{
 
- 		for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
 
- 		{
 
- 			if(i->first == toRemove)
 
- 			{
 
- 				delete i->second;
 
- 				items.erase(i);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		items.clear();
 
- 		genList();
 
- 	}
 
- 	if(selected>=items.size())
 
- 		select(items.size()-1);
 
- 	if(items.size()==0)
 
- 		LOCPLINT->adventureInt->townList.select(0);
 
- 	else
 
- 		select(selected);
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = -1;
 
- 	for(int i=0; i<items.size() && ser<0; i++)
 
- 		if(items[i].first->subID == which->subID)
 
- 			ser = i;
 
- 	ser -= from;
 
- 	if(ser<0 || ser > SIZE) return;
 
- 	int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
 
- 			blitAt(empty,posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		const CGHeroInstance *cur = items[iT].first;
 
- 		int pom = cur->movement / 100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
 
- 		pom = cur->mana / 5;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
 
- 		blitAt(temp,posporx,pospory+i*32,to);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32,to);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (items.size()-from > SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- int CHeroList::getPosOfHero(const CArmedInstance* h)
 
- {
 
- 	return vstd::findPos(
 
- 		items,h,
 
- 		boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
 
- 		const CArmedInstance *,const CGHeroInstance*>,_1,
 
- 		&std::pair<const CGHeroInstance*, CPath *>::first,_2));
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(arrupg);
 
- 	arrdo = CDefHandler::giveDef(arrdog);
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = std::max(arrdo->width, arrup->width);
 
- 	pos.h = arrdo->height + arrup->height + Size*32;
 
- 	arrupp.x=x;
 
- 	arrupp.y=y;
 
- 	arrupp.w=arrup->width;
 
- 	arrupp.h=arrup->height;
 
- 	arrdop.x=x;
 
- 	arrdop.y=y+arrup->height+32*SIZE;
 
- 	arrdop.w=arrdo->width;
 
- 	arrdop.h=arrdo->height;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	selected = -1;
 
- }
 
- void CTownList::genList()
 
- {
 
- 	int howMany = LOCPLINT->cb->howManyTowns();
 
- 	for (int i=0;i<howMany;i++)
 
- 	{
 
- 		items.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=items.size())
 
- 		return;
 
- 	selected = which;
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 	{
 
- 		if ((items.size()-from)  >  SIZE)
 
- 			LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
 
- 		else
 
- 			LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 		return;
 
- 	};
 
- 	LOCPLINT->statusbar->print(items[from+ny]->name);
 
- }
 
- void CTownList::clickLeft(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			if(items.size()-from > SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>SIZE || ny<0)
 
- 			return;
 
- 		if(LOCPLINT->topInt() == LOCPLINT->adventureInt
 
- 		  && (ny+from)==selected 
 
- 		  && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
 
- 		  )
 
- 			LOCPLINT->openTownWindow(items[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 		}
 
- 		else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
 
- 		{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>5 || ny<0) || (from+ny>=items.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CInfoPopup * ip = new CInfoPopup(
 
- 			graphics->townWins[items[from+ny]->id],
 
- 			LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
 
- 			LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
 
- 			false);
 
- 		LOCPLINT->pushInt(ip);
 
- 	}
 
- 	else
 
- 	{
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
 
- 			LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=items.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
 
- 		if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (items.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
 
- :c(cre),big(Big)
 
- {
 
- 	anim = new CCreatureAnimation(cre->animDefName);
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	delete anim;
 
- }
 
- int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
 
- {
 
- 	SDL_Rect dst;
 
- 	if(big)
 
- 	{
 
- 		blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
 
- 		dst = genRect(130,100,x,y);
 
- 	}
 
- 	else
 
- 	{
 
- 		blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
 
- 		dst = genRect(120,100,x,y);
 
- 	}
 
- 	if(c->isDoubleWide())
 
- 		x-=15;
 
- 	return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
 
- }
 
- SDL_Surface * CCreaturePic::getPic(bool nextFrame)
 
- {
 
- 	//TODO: write
 
- 	return NULL;
 
- }
 
- void CRecruitmentWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CRecruitmentWindow::Max()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CRecruitmentWindow::Buy()
 
- {
 
- 	recruit(creatures[which].ID,slider->value);
 
- 	close();
 
- }
 
- void CRecruitmentWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	buy->block(!to);
 
- }
 
- void CRecruitmentWindow::clickLeft(tribool down)
 
- {
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 		{
 
- 			which = i;
 
- 			int newAmount = std::min(amounts[i],creatures[i].amount);
 
- 			slider->amount = newAmount;
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 			for(int j=0;j<creatures.size();j++)
 
- 			{
 
- 				if(which==j)
 
- 					drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 				else
 
- 					drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 				curx += 120;
 
- 			}
 
- 			break;
 
- 		}
 
- 		curx += 120;
 
- 	}
 
- }
 
- void CRecruitmentWindow::clickRight( boost::logic::tribool down )
 
- {
 
- 	if(down)
 
- 	{
 
- 		int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 		for(int i=0;i<creatures.size();i++)
 
- 		{
 
- 			if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
 
- 			{
 
- 				CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
 
- 				LOCPLINT->pushInt(popup);
 
- 				break;
 
- 			}
 
- 			curx += 120;
 
- 		}
 
- 	}
 
- }
 
- void CRecruitmentWindow::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	buy->activate();
 
- 	max->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CRecruitmentWindow::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	buy->deactivate();
 
- 	max->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CRecruitmentWindow::show(SDL_Surface * to)
 
- {
 
- 	static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	buy->show(to);
 
- 	max->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	char pom[15];
 
- 	SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
 
- 	printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
 
- 	SDL_itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
 
- 	int curx = pos.x+115-creatures[which].res.size()*16;
 
- 	for(int i=0;i<creatures[which].res.size();i++)
 
- 	{
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
 
- 		blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
 
- 		SDL_itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
 
- 		SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
 
- 		curx+=32;
 
- 	}
 
- 	curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0; i<creatures.size(); ++i)
 
- 	{
 
- 		creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
 
- 		curx += 120;
 
- 	}
 
- 	++animCounter;
 
- 	bar->show(to);
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
 
- :recruit(Recruit), which(0)
 
- {
 
- 	creatures.resize(Creatures.size());
 
- 	amounts.resize(Creatures.size());
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].amount = Creatures[i].second;
 
- 		creatures[i].ID = Creatures[i].first;
 
- 		for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
 
- 			if(CGI->creh->creatures[Creatures[i].first].cost[j])
 
- 				creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
 
- 		creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
 
- 		amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 	}
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
 
- 	max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
 
- 	buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
 
- 	std::string pom;
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
 
- 	drawBorder(bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx+1;
 
- 		creatures[i].pos.y = 65;
 
- 		creatures[i].pos.w = 100;
 
- 		creatures[i].pos.h = 130;
 
- 		if(which==i)
 
- 			drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
 
- 		else
 
- 			drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
 
- 		curx += 120;
 
- 	}
 
- 	if(!creatures[0].amount ||  !amounts[0])
 
- 	{
 
- 		max->block(true);
 
- 		slider->block(true);
 
- 	}
 
- 	//buy->block(true); //not needed, will be blocked by initing slider on 0
 
- }
 
- CRecruitmentWindow::~CRecruitmentWindow()
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		delete creatures[i].pic;
 
- 	}
 
- 	delete max;
 
- 	delete buy;
 
- 	delete cancel;
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete slider;
 
- 	delete bar;
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
 
- {
 
- 	last = Last;
 
- 	which = 1;
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	int sliderPositions = max - (last>=0) - (last==2);
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
 
- 	a1 = max-val;
 
- 	a2 = val;
 
- 	anim = new CCreaturePic(&CGI->creh->creatures[cid]);
 
- 	anim->anim->setType(1);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
 
- 	printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete anim;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	KeyInterested::activate();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	KeyInterested::deactivate();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	int all = a1+a2;
 
- 	a2 = to + (last==1 || last==2);
 
- 	if(slider)
 
- 		a1 = all - a2;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	ok->show(to);
 
- 	cancel->show(to);
 
- 	slider->show(to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
 
- 	anim->blitPic(to,pos.x+20,pos.y+54,false);
 
- 	anim->blitPic(to,pos.x+177,pos.y+54,false);
 
- }
 
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int &cur = (which ? a2 : a1), 
 
- 		&sec = (which ? a1 : a2), 
 
- 		ncur = cur;
 
- 	if (key.keysym.sym == SDLK_BACKSPACE)
 
- 	{
 
- 		ncur /= 10;
 
- 	}
 
- 	else if(key.keysym.sym == SDLK_TAB)
 
- 	{
 
- 		which = !which;
 
- 	}
 
- 	else
 
- 	{
 
- 		int number = key.keysym.sym - SDLK_0;
 
- 		if (number < 0   ||   number > 9) //not a number pressed
 
- 		{
 
- 			return;
 
- 		}
 
- 		ncur = cur*10 + number;
 
- 	}
 
- 	int delta = ncur - cur;
 
- 	if(delta > sec)
 
- 	{
 
- 		cur += sec;
 
- 		sec = 0;
 
- 	}
 
- 	slider->moveTo(which ? ncur : a1+a2-ncur);
 
- }
 
- void CSplitWindow::clickLeft( boost::logic::tribool down )
 
- {
 
- 	if(down)
 
- 	{
 
- 		Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
 
- 		click -= pos.topLeft();
 
- 		if(Rect(19,216,105,40).isIn(click)) //left picture
 
- 			which = 0;
 
- 		else if(Rect(175,216,105,40).isIn(click)) //right picture
 
- 			which = 1;
 
- 	}
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	char pom[15];
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
 
- 	if(++anf==4) 
 
- 		anf=0;
 
- 	if(count.size())
 
- 		printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
 
- 	if(upgrade)
 
- 		upgrade->show(to);
 
- 	if(dismiss)
 
- 		dismiss->show(to);
 
- 	if(ok)
 
- 		ok->show(to);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
 
- {
 
- 	//active = false;
 
- 	anf = 0;
 
- 	c = &CGI->creh->creatures[Cid];
 
- 	bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	anim = new CCreaturePic(c);
 
- 	if(!type) anim->anim->setType(2);
 
- 	char pom[75];int hlp=0;
 
- 	if(creatureCount)
 
- 	{
 
- 		SDL_itoa(creatureCount,pom,10);
 
- 		count = pom;
 
- 	}
 
- 	printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
 
- 	//atttack
 
- 	printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->attack,pom,10);
 
- 	if(State && State->attackBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->attack > 0)
 
- 			hlp = log10f(c->attack)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->attackBonus+c->attack);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,61,GEOR13,zwykly,bitmap);
 
- 	//defense
 
- 	printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->defence,pom,10);
 
- 	if(State && State->defenseBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->defence > 0)
 
- 			hlp = log10f(c->defence)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
 
- 		hlp += 2+(int)log10f(State->defenseBonus+c->defence);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,80,GEOR13,zwykly,bitmap);
 
- 	//shots
 
- 	if(c->shots)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
 
- 		if(State)
 
- 			sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
 
- 		else
 
- 			SDL_itoa(c->shots,pom,10);
 
- 		printToWR(pom,276,99,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//damage
 
- 	printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->damageMin,pom,10);
 
- 	if(c->damageMin > 0)
 
- 		hlp = log10f(c->damageMin)+2;
 
- 	else
 
- 		hlp = 2;
 
- 	pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
 
- 	SDL_itoa(c->damageMax,pom+hlp+2,10);
 
- 	printToWR(pom,276,118,GEOR13,zwykly,bitmap);
 
- 	//health
 
- 	printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->hitPoints,pom,10);
 
- 	printToWR(pom,276,137,GEOR13,zwykly,bitmap);
 
- 	//remaining health
 
- 	if(State && State->currentHealth)
 
- 	{
 
- 		printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
 
- 		SDL_itoa(State->currentHealth,pom,10);
 
- 		printToWR(pom,276,156,GEOR13,zwykly,bitmap);
 
- 	}
 
- 	//speed
 
- 	printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
 
- 	SDL_itoa(c->speed,pom,10);
 
- 	if(State && State->speedBonus)
 
- 	{
 
- 		int hlp;
 
- 		if(c->speed > 0)
 
- 			hlp = log10f(c->speed)+2;
 
- 		else
 
- 			hlp = 2;
 
- 		pom[hlp-1] = ' '; pom[hlp] = '(';
 
- 		SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
 
- 		hlp += 2+(int)log10f(c->speed + State->speedBonus);
 
- 		pom[hlp] = ')'; pom[hlp+1] = '\0';
 
- 	}
 
- 	printToWR(pom,276,175,GEOR13,zwykly,bitmap);
 
- 	//luck and morale
 
- 	blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
 
- 	blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg && ui)
 
- 		{
 
- 			bool enough = true;
 
- 			for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
 
- 			{
 
- 				if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
 
- 					enough = false;
 
- 				upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount)); 
 
- 			}
 
- 			if(enough)
 
- 			{
 
- 				CFunctionList<void()> fs[2];
 
- 				fs[0] += Upg;
 
- 				fs[0] += boost::bind(&CCreInfoWindow::close,this);
 
- 				CFunctionList<void()> cfl;
 
- 				cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
 
- 			}
 
- 			else
 
- 			{
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
 
- 				upgrade->callback.funcs.clear();
 
- 				upgrade->bitmapOffset = 2;
 
- 			}
 
- 		}
 
- 		if(Dsm)
 
- 		{
 
- 			CFunctionList<void()> fs[2];
 
- 			//on dismiss confirmed
 
- 			fs[0] += Dsm; //dismiss
 
- 			fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
 
- 			CFunctionList<void()> cfl;
 
- 			cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
 
- 			dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
 
- 		}
 
- 		ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
 
- 	}
 
- 	//spell effects
 
- 	if(State)
 
- 	{
 
- 		int printed=0; //how many effect pics have been printed
 
- 		for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
 
- 		{
 
- 			blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap); 
 
- 			++printed;
 
- 			if(printed >= 3)
 
- 			{
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete anim;
 
- 	delete upgrade;
 
- 	delete ok;
 
- 	delete dismiss;
 
- 	for(int i=0; i<upgResCost.size();i++)
 
- 		delete upgResCost[i];
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	//if(active) return;
 
- 	//active = true;
 
- 	if(!type)
 
- 		ClickableR::activate();
 
- 	if(ok)
 
- 		ok->activate();
 
- 	if(dismiss)
 
- 		dismiss->activate();
 
- 	if(upgrade)
 
- 		upgrade->activate();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CCreInfoWindow::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	//if(!active) return;
 
- 	//active = false;
 
- 	if(!type)
 
- 		ClickableR::deactivate();
 
- 	if(ok)
 
- 		ok->deactivate();
 
- 	if(dismiss)
 
- 		dismiss->deactivate();
 
- 	if(upgrade)
 
- 		upgrade->deactivate();
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		if(comps[i]->selected)
 
- 		{
 
- 			cb(i);
 
- 			break;
 
- 		}
 
- 	}
 
- 	LOCPLINT->popIntTotally(this);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	heroType = hero->subID;
 
- 	cb = callback;
 
- 	for(int i=0;i<skills.size();i++)
 
- 	{
 
- 		comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
 
- 		comps.back()->assignedKeys.insert(SDLK_1 + i);
 
- 	}
 
- 	bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
 
- 	graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
 
- 	//draw window
 
- 	char buf[100], buf2[100];
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
 
- 	sprintf(buf,buf2,hero->name.c_str());
 
- 	printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
 
- 	sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
 
- 	printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
 
- 	blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
 
- 	printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
 
- 	SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
 
- 	int curx = bitmap->w/2 - ( skills.size()*44   +   (skills.size()-1)*(36+ort->w) )/2;
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->pos.x = curx+pos.x;
 
- 		comps[i]->pos.y = 326+pos.y;
 
- 		if( i < (comps.size()-1) )
 
- 		{
 
- 			curx += 44 + 18; //skill width + margin to "or"
 
- 			blitAt(ort,curx,346,bitmap);
 
- 			curx += ort->w + 18;
 
- 		}
 
- 	}
 
- 	if(comps.size() > 1)
 
- 	{
 
- 		ok->block(true);
 
- 	}
 
- 	else if(comps.size() == 1)
 
- 	{
 
- 		comps[0]->select(true);
 
- 	}
 
- 	SDL_FreeSurface(ort);
 
- }
 
- void CLevelWindow::selectionChanged(unsigned to)
 
- {
 
- 	if(ok->blocked)
 
- 		ok->block(false);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		if(i==to)
 
- 			comps[i]->select(true);
 
- 		else
 
- 			comps[i]->select(false);
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	delete ok;
 
- 	for(int i=0;i<comps.size();i++)
 
- 		delete comps[i];
 
- 	SDL_FreeSurface(bitmap);
 
- }
 
- void CLevelWindow::activate()
 
- {
 
- 	ok->activate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->activate();
 
- }
 
- void CLevelWindow::deactivate()
 
- {
 
- 	ok->deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->deactivate();
 
- }
 
- void CLevelWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
 
- 	ok->show(to);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->show(to);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char buf[30];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- SDL_Surface * CCustomImgComponent::getImg()
 
- {
 
- 	return bmp;
 
- }
 
- CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
 
- :bmp(sur), free(freeSur)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- CCustomImgComponent::~CCustomImgComponent()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bmp);
 
- }
 
- CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
 
- {
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- }
 
- void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
 
- {
 
- 	SDL_Surface *hlp = getSurface();
 
- 	blitAt(hlp,pos.x+19,pos.y+9,to);
 
- }
 
- void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
 
- {
 
- 	CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this)
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- void CMarketplaceWindow::CTradeableItem::activate()
 
- {
 
- 	ClickableL::activate();
 
- }
 
- void CMarketplaceWindow::CTradeableItem::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- }
 
- SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case 0:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case 1:
 
- 		return graphics->artDefs->ourImages[id].bitmap;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
 
- {
 
- 	i.resize(amount);
 
- 	for(int j=0;j<amount;j++)
 
- 	{
 
- 		i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
 
- 		i[j]->pos = p[j];
 
- 	}
 
- }
 
- void CMarketplaceWindow::setMode( int mode )
 
- {
 
- 	std::vector<SDL_Rect> lpos, rpos;
 
- 	clear();
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
 
- 			SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
 
- 			graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
 
- 			bg = SDL_ConvertSurface(bg2,screen->format,0); 
 
- 			SDL_FreeSurface(bg2);
 
- 			lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
 
- 				genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
 
- 				genRect(66,69,122,338);
 
- 			for(int i=0;i<lpos.size();i++)
 
- 			{
 
- 				lpos[i].x += pos.x;
 
- 				lpos[i].y += pos.y;
 
- 				rpos.push_back(lpos[i]);
 
- 				rpos[rpos.size()-1].x += 288;
 
- 			}
 
- 			initItems(left,lpos,0,7,true,NULL);
 
- 			initItems(right,rpos,0,7,false,NULL);
 
- 			printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
 
- 			printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
 
- 			printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::clear()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		delete left[i];
 
- 	for(int i=0;i<right.size();i++)
 
- 		delete right[i];
 
- 	left.clear();
 
- 	right.clear();
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(int Mode)
 
- {
 
- 	mode = Mode;
 
- 	bg = NULL;
 
- 	ok = max = deal = NULL;
 
- 	pos.x = screen->w/2 - 300;
 
- 	pos.y = screen->h/2 - 296;
 
- 	slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
 
- 	setMode(mode);
 
- 	hLeft = hRight = NULL;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
 
- 	deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
 
- 	max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
 
- 	max->block(true);
 
- 	deal->block(true);
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	clear();
 
- 	delete slider;
 
- }
 
- void CMarketplaceWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	ok->show(to);
 
- 	deal->show(to);
 
- 	max->show(to);
 
- 	slider->show(to);
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->show(to);
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->show(to);
 
- 	if(mode==0)
 
- 	{
 
- 		char buf[15];
 
- 		for(int i=0;i<left.size();i++)
 
- 		{
 
- 			SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 			printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
 
- 		}
 
- 		if(hLeft) //print prices
 
- 		{
 
- 			for(int i=0; i<right.size();i++)
 
- 			{
 
- 				if(right[i]->id != hLeft->id)
 
- 					printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
 
- 				else
 
- 					printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
 
- 			}
 
- 		}
 
- 		if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 		{
 
- 			blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
 
- 			blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
 
- 			SDL_itoa(slider->value * r1,buf,10);
 
- 			printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
 
- 			SDL_itoa(slider->value * r2,buf,10);
 
- 			printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
 
- 		}
 
- 	}
 
- }
 
- void CMarketplaceWindow::activate()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->activate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->activate();
 
- 	ok->activate();
 
- 	max->activate();
 
- 	deal->activate();
 
- 	slider->activate();
 
- }
 
- void CMarketplaceWindow::deactivate()
 
- {
 
- 	for(int i=0;i<left.size();i++)
 
- 		left[i]->deactivate();
 
- 	for(int i=0;i<right.size();i++)
 
- 		right[i]->deactivate();
 
- 	ok->deactivate();
 
- 	max->deactivate();
 
- 	deal->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveTo(slider->amount);
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
 
- 	slider->moveTo(0);
 
- 	hLeft = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	if(hLeft && hRight && hLeft->id!= hRight->id)
 
- 	{
 
- 		LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
 
- 		slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
 
- 		slider->moveTo(0);
 
- 		max->block(false);
 
- 		deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		max->block(true);
 
- 		deal->block(true);
 
- 		slider->amount = 0;
 
- 		slider->moveTo(0);
 
- 	}
 
- 	if(side && hLeft) //left selection changed, recalculate offers
 
- 	{
 
- 		rSubs.clear();
 
- 		rSubs.resize(right.size());
 
- 		int h1, h2;
 
- 		for(int i=0;i<right.size();i++)
 
- 		{
 
- 			std::ostringstream oss;
 
- 			LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
 
- 			oss << h2;
 
- 			if(h1!=1)
 
- 				oss << "/" << h1;
 
- 			rSubs[i] = oss.str();
 
- 		}
 
- 	}
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
 
- 	//printing texts
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
 
- 	//setting up buttons
 
- 	save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
 
- 	std::swap(save->imgs[0][0], save->imgs[0][1]);
 
- 	quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
 
- 	std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
 
- 	backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
 
- 	heroMoveSpeed->select(owner->heroMoveSpeed, 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
 
- 	mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
 
- 	}
 
- 	musicVolume->select(CGI->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
 
- 	}
 
- 	effectsVolume->select(CGI->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
 
- }
 
- CSystemOptionsWindow::~CSystemOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete save;
 
- 	delete quitGame;
 
- 	delete backToMap;
 
- 	delete heroMoveSpeed;
 
- 	delete mapScrollSpeed;
 
- 	delete musicVolume;
 
- 	delete effectsVolume;
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	using namespace boost::posix_time;
 
- 	std::ostringstream fnameStream;
 
- 	fnameStream << second_clock::local_time();
 
- 	std::string fname = fnameStream.str();
 
- 	boost::algorithm::replace_all(fname,":","");
 
- 	boost::algorithm::replace_all(fname," ","-");
 
- 	LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
 
- }
 
- void CSystemOptionsWindow::activate()
 
- {
 
- 	save->activate();
 
- 	quitGame->activate();
 
- 	backToMap->activate();
 
- 	heroMoveSpeed->activate();
 
- 	mapScrollSpeed->activate();
 
- 	musicVolume->activate();
 
- 	effectsVolume->activate();
 
- }
 
- void CSystemOptionsWindow::deactivate()
 
- {
 
- 	save->deactivate();
 
- 	quitGame->deactivate();
 
- 	backToMap->deactivate();
 
- 	heroMoveSpeed->deactivate();
 
- 	mapScrollSpeed->deactivate();
 
- 	musicVolume->deactivate();
 
- 	effectsVolume->deactivate();
 
- }
 
- void CSystemOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	SDL_BlitSurface(background, NULL, to, &pos);
 
- 	save->show(to);
 
- 	quitGame->show(to);
 
- 	backToMap->show(to);
 
- 	heroMoveSpeed->show(to);
 
- 	mapScrollSpeed->show(to);
 
- 	musicVolume->show(to);
 
- 	effectsVolume->show(to);
 
- }
 
- CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
 
- :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
 
- {
 
- 	if(H1)
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
 
- 	printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
 
- 	printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- 	pos.x = (screen->w-bg->w)/2;
 
- 	pos.y = (screen->h-bg->h)/2;
 
- 	bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
 
- 	h1.pos.x += pos.x;
 
- 	h2.pos.x += pos.x;
 
- 	h1.pos.y += pos.y;
 
- 	h2.pos.y += pos.y;
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
 
- 	thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!H1)
 
- 			recruit->block(1);
 
- 	}
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete cancel;
 
- 	delete thiefGuild;
 
- 	delete recruit;
 
- 	delete bar;
 
- }
 
- void CTavernWindow::activate()
 
- {
 
- 	thiefGuild->activate();
 
- 	cancel->activate();
 
- 	if(h1.h)
 
- 		h1.activate();
 
- 	if(h2.h)
 
- 		h2.activate();
 
- 	recruit->activate();
 
- 	LOCPLINT->statusbar = bar;
 
- }
 
- void CTavernWindow::deactivate()
 
- {
 
- 	thiefGuild->deactivate();
 
- 	cancel->deactivate();
 
- 	if(h1.h)
 
- 		h1.deactivate();
 
- 	if(h2.h)
 
- 		h2.deactivate();
 
- 	recruit->deactivate();
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	if(h1.h)
 
- 		h1.show(to);
 
- 	if(h2.h)
 
- 		h2.show(to);
 
- 	thiefGuild->show(to);
 
- 	cancel->show(to);
 
- 	recruit->show(to);
 
- 	bar->show(to);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? &h2 : &h1;
 
- 		if (selected != oldSelected) {
 
- 			// Selected hero just changed. Update RECRUIT button hover text.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
 
- {
 
- 	if(pressedL && !down)
 
- 		as();
 
- 	ClickableL::clickLeft(down);
 
- }
 
- void CTavernWindow::HeroPortrait::activate()
 
- {
 
- 	ClickableL::activate();
 
- 	ClickableR::activate();
 
- 	Hoverable::activate();
 
- }
 
- void CTavernWindow::HeroPortrait::deactivate()
 
- {
 
- 	ClickableL::deactivate();
 
- 	ClickableR::deactivate();
 
- 	Hoverable::deactivate();
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		LOCPLINT->adventureInt->heroWindow->setHero(h);
 
- 		LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- :as(sel,id)
 
- {
 
- 	h = H;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 	}
 
- 	int artifs = h->artifWorn.size() + h->artifacts.size();
 
- 	for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 		if(vstd::contains(h->artifWorn,i)) 
 
- 			artifs--;
 
- 	sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
 
- 			  h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
 
- 	descr[sizeof(descr)-1] = '\0';
 
- }
 
- 	
 
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
 
- {
 
- 	blitAt(graphics->portraitLarge[h->subID],pos,to);
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	Hoverable::hover(on);
 
- 	if(on)
 
- 		LOCPLINT->statusbar->print(hoverName);
 
- 	else
 
- 		LOCPLINT->statusbar->clear();
 
- }
 
- void CInGameConsole::activate()
 
- {
 
- 	KeyInterested::activate();
 
- }
 
- void CInGameConsole::deactivate()
 
- {
 
- 	KeyInterested::deactivate();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 	if(texts.size() > maxDisplayedTexts)
 
- 	{
 
- 		texts.pop_front();
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
 
- 	{
 
- 		LOCPLINT->statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- }
 
- void CGarrisonWindow::close()
 
- {
 
- 	LOCPLINT->popIntTotally(this);
 
- }
 
- void CGarrisonWindow::activate()
 
- {
 
- 	split->activate();
 
- 	quit->activate();
 
- 	garr->activate();
 
- }
 
- void CGarrisonWindow::deactivate()
 
- {
 
- 	split->deactivate();
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- }
 
- void CGarrisonWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	split->show(to);
 
- 	quit->show(to);
 
- 	garr->show(to);
 
- 	blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
 
- 	blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
 
- 	printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
 
- {
 
- 	bg = BitmapHandler::loadBitmap("GARRISON.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
 
- 	split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
 
- }
 
- CGarrisonWindow::~CGarrisonWindow()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete split;
 
- 	delete quit;
 
- 	delete garr;
 
- }
 
- IShowActivable::IShowActivable()
 
- {
 
- 	type = 0;
 
- }
 
- CWindowWithGarrison::CWindowWithGarrison()
 
- {
 
- 	type |= WITH_GARRISON;
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
 
- {
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	if(delInner)
 
- 		delete inner;
 
- }
 
 
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