| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535 | /* * JsonRandom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "JsonRandom.h"#include <vstd/StringUtils.h>#include "JsonNode.h"#include "CRandomGenerator.h"#include "constants/StringConstants.h"#include "VCMI_Lib.h"#include "CArtHandler.h"#include "CCreatureHandler.h"#include "CCreatureSet.h"#include "spells/CSpellHandler.h"#include "CSkillHandler.h"#include "CHeroHandler.h"#include "IGameCallback.h"#include "mapObjects/IObjectInterface.h"#include "modding/IdentifierStorage.h"#include "modding/ModScope.h"VCMI_LIB_NAMESPACE_BEGINnamespace JsonRandom{	si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue)	{		if (value.empty() || value[0] != '@')		{			logMod->warn("Invalid syntax in load value! Can not load value from '%s'", value);			return defaultValue;		}		std::string variableID = variableGroup + value;		if (variables.count(variableID) == 0)		{			logMod->warn("Invalid syntax in load value! Unknown variable '%s'", value);			return defaultValue;		}		return variables.at(variableID);	}	si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue)	{		if(value.isNull())			return defaultValue;		if(value.isNumber())			return static_cast<si32>(value.Float());		if (value.isString())			return loadVariable("number", value.String(), variables, defaultValue);		if(value.isVector())		{			const auto & vector = value.Vector();			size_t index= rng.getIntRange(0, vector.size()-1)();			return loadValue(vector[index], rng, variables, 0);		}		if(value.isStruct())		{			if (!value["amount"].isNull())				return static_cast<si32>(loadValue(value["amount"], rng, variables, defaultValue));			si32 min = static_cast<si32>(loadValue(value["min"], rng, variables, 0));			si32 max = static_cast<si32>(loadValue(value["max"], rng, variables, 0));			return rng.getIntRange(min, max)();		}		return defaultValue;	}	template<typename IdentifierType>	IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables)	{		if (value.empty() || value[0] != '@')			return IdentifierType(*VLC->identifiers()->getIdentifier(modScope, IdentifierType::entityType(), value));		else			return loadVariable(IdentifierType::entityType(), value, variables, IdentifierType::NONE);	}	template<typename IdentifierType>	IdentifierType decodeKey(const JsonNode & value, const Variables & variables)	{		if (value.String().empty() || value.String()[0] != '@')			return IdentifierType(*VLC->identifiers()->getIdentifier(IdentifierType::entityType(), value));		else			return loadVariable(IdentifierType::entityType(), value.String(), variables, IdentifierType::NONE);	}	template<>	PrimarySkill decodeKey(const JsonNode & value, const Variables & variables)	{		return PrimarySkill(*VLC->identifiers()->getIdentifier("primarySkill", value));	}	/// Method that allows type-specific object filtering	/// Default implementation is to accept all input objects	template<typename IdentifierType>	std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet)	{		return valuesSet;	}	template<>	std::set<ArtifactID> filterKeysTyped(const JsonNode & value, const std::set<ArtifactID> & valuesSet)	{		assert(value.isStruct());		std::set<CArtifact::EartClass> allowedClasses;		std::set<ArtifactPosition> allowedPositions;		ui32 minValue = 0;		ui32 maxValue = std::numeric_limits<ui32>::max();		if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)			allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));		else			for(const auto & entry : value["class"].Vector())				allowedClasses.insert(CArtHandler::stringToClass(entry.String()));		if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)			allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));		else			for(const auto & entry : value["slot"].Vector())				allowedPositions.insert(ArtifactPosition::decode(entry.String()));		if (!value["minValue"].isNull())			minValue = static_cast<ui32>(value["minValue"].Float());		if (!value["maxValue"].isNull())			maxValue = static_cast<ui32>(value["maxValue"].Float());		std::set<ArtifactID> result;		for (auto const & artID : valuesSet)		{			CArtifact * art = VLC->arth->objects[artID];			if(!vstd::iswithin(art->getPrice(), minValue, maxValue))				continue;			if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))				continue;			if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))				continue;			if(!allowedPositions.empty())			{				bool positionAllowed = false;				for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))				{					if(allowedPositions.count(pos))						positionAllowed = true;				}				if (!positionAllowed)					continue;			}			result.insert(artID);		}		return result;	}	template<>	std::set<SpellID> filterKeysTyped(const JsonNode & value, const std::set<SpellID> & valuesSet)	{		std::set<SpellID> result = valuesSet;		if (!value["level"].isNull())		{			int32_t spellLevel = value["level"].Integer();			vstd::erase_if(result, [=](const SpellID & spell)			{				return VLC->spellh->getById(spell)->getLevel() != spellLevel;			});		}		if (!value["school"].isNull())		{			int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();			vstd::erase_if(result, [=](const SpellID & spell)			{				return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));			});		}		return result;	}	template<typename IdentifierType>	std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables)	{		if(value.isString())			return { decodeKey<IdentifierType>(value, variables) };		assert(value.isStruct());		if(value.isStruct())		{			if(!value["type"].isNull())				return filterKeys(value["type"], valuesSet, variables);			std::set<IdentifierType> filteredTypes = filterKeysTyped(value, valuesSet);			if(!value["anyOf"].isNull())			{				std::set<IdentifierType> filteredAnyOf;				for (auto const & entry : value["anyOf"].Vector())				{					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);					filteredAnyOf.insert(subset.begin(), subset.end());				}				vstd::erase_if(filteredTypes, [&](const IdentifierType & value)				{					return filteredAnyOf.count(value) == 0;				});			}			if(!value["noneOf"].isNull())			{				for (auto const & entry : value["noneOf"].Vector())				{					std::set<IdentifierType> subset = filterKeys(entry, valuesSet, variables);					for (auto bannedEntry : subset )						filteredTypes.erase(bannedEntry);				}			}			return filteredTypes;		}		return valuesSet;	}	TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		TResources ret;		if (value.isVector())		{			for (const auto & entry : value.Vector())				ret += loadResource(entry, rng, variables);			return ret;		}		for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)		{			ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng, variables);		}		return ret;	}	TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::set<GameResID> defaultResources{			GameResID::WOOD,			GameResID::MERCURY,			GameResID::ORE,			GameResID::SULFUR,			GameResID::CRYSTAL,			GameResID::GEMS,			GameResID::GOLD		};		std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);		GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);		si32 resourceAmount = loadValue(value, rng, variables, 0);		TResources ret;		ret[resourceID] = resourceAmount;		return ret;	}	PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::set<PrimarySkill> defaultSkills{			PrimarySkill::ATTACK,			PrimarySkill::DEFENSE,			PrimarySkill::SPELL_POWER,			PrimarySkill::KNOWLEDGE		};		std::set<PrimarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::vector<si32> ret;		if(value.isStruct())		{			for(const auto & name : NPrimarySkill::names)			{				ret.push_back(loadValue(value[name], rng, variables));			}		}		if(value.isVector())		{			std::set<PrimarySkill> defaultSkills{				PrimarySkill::ATTACK,				PrimarySkill::DEFENSE,				PrimarySkill::SPELL_POWER,				PrimarySkill::KNOWLEDGE			};			ret.resize(GameConstants::PRIMARY_SKILLS, 0);			for(const auto & element : value.Vector())			{				std::set<PrimarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);				PrimarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);				defaultSkills.erase(skillID);				ret[static_cast<int>(skillID)] += loadValue(element, rng, variables);			}		}		return ret;	}	SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::set<SecondarySkill> defaultSkills;		for(const auto & skill : VLC->skillh->objects)			if (IObjectInterface::cb->isAllowed(2, skill->getIndex()))				defaultSkills.insert(skill->getId());		std::set<SecondarySkill> potentialPicks = filterKeys(value, defaultSkills, variables);		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::map<SecondarySkill, si32> ret;		if(value.isStruct())		{			for(const auto & pair : value.Struct())			{				SecondarySkill id = decodeKey<SecondarySkill>(pair.second.meta, pair.first, variables);				ret[id] = loadValue(pair.second, rng, variables);			}		}		if(value.isVector())		{			std::set<SecondarySkill> defaultSkills;			for(const auto & skill : VLC->skillh->objects)				if (IObjectInterface::cb->isAllowed(2, skill->getIndex()))					defaultSkills.insert(skill->getId());			for(const auto & element : value.Vector())			{				std::set<SecondarySkill> potentialPicks = filterKeys(element, defaultSkills, variables);				SecondarySkill skillID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);				defaultSkills.erase(skillID); //avoid dupicates				ret[skillID] = loadValue(element, rng, variables);			}		}		return ret;	}	ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::set<ArtifactID> allowedArts;		for (auto const * artifact : VLC->arth->allowedArtifacts)			allowedArts.insert(artifact->getId());		std::set<ArtifactID> potentialPicks = filterKeys(value, allowedArts, variables);		return VLC->arth->pickRandomArtifact(rng, potentialPicks);	}	std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::vector<ArtifactID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadArtifact(entry, rng, variables));		}		return ret;	}	SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::set<SpellID> defaultSpells;		for(const auto & spell : VLC->spellh->objects)			if (IObjectInterface::cb->isAllowed(0, spell->getIndex()))				defaultSpells.insert(spell->getId());		std::set<SpellID> potentialPicks = filterKeys(value, defaultSpells, variables);		if (potentialPicks.empty())		{			logMod->warn("Failed to select suitable random spell!");			return SpellID::NONE;		}		return *RandomGeneratorUtil::nextItem(potentialPicks, rng);	}	std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::vector<SpellID> ret;		for (const JsonNode & entry : value.Vector())		{			ret.push_back(loadSpell(entry, rng, variables));		}		return ret;	}	std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<PlayerColor> ret;		std::set<std::string> def;				for(auto & color : GameConstants::PLAYER_COLOR_NAMES)			def.insert(color);				for(auto & entry : value.Vector())		{			auto key = loadKey(entry, rng, def);			auto pos = vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, key);			if(pos < 0)				logMod->warn("Unable to determine player color %s", key);			else				ret.emplace_back(pos);		}		return ret;	}	std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<HeroTypeID> ret;		for(auto & entry : value.Vector())		{			ret.push_back(VLC->heroTypes()->getByIndex(VLC->identifiers()->getIdentifier("hero", entry.String()).value())->getId());		}		return ret;	}	std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng)	{		std::vector<HeroClassID> ret;		for(auto & entry : value.Vector())		{			ret.push_back(VLC->heroClasses()->getByIndex(VLC->identifiers()->getIdentifier("heroClass", entry.String()).value())->getId());		}		return ret;	}	CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		CStackBasicDescriptor stack;		std::set<CreatureID> defaultCreatures;		for(const auto & creature : VLC->creh->objects)			if (!creature->special)				defaultCreatures.insert(creature->getId());		std::set<CreatureID> potentialPicks = filterKeys(value, defaultCreatures, variables);		CreatureID pickedCreature;		if (!potentialPicks.empty())			pickedCreature = *RandomGeneratorUtil::nextItem(potentialPicks, rng);		else			logMod->warn("Failed to select suitable random creature!");		stack.type = VLC->creh->objects[pickedCreature];		stack.count = loadValue(value, rng, variables);		if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())		{			if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade			{				stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];			}		}		return stack;	}	std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables)	{		std::vector<CStackBasicDescriptor> ret;		for (const JsonNode & node : value.Vector())		{			ret.push_back(loadCreature(node, rng, variables));		}		return ret;	}	std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables)	{		std::vector<RandomStackInfo> ret;		for (const JsonNode & node : value.Vector())		{			RandomStackInfo info;			if (!node["amount"].isNull())				info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());			else			{				info.minAmount = static_cast<si32>(node["min"].Float());				info.maxAmount = static_cast<si32>(node["max"].Float());			}			const CCreature * crea = VLC->creh->objects[VLC->identifiers()->getIdentifier("creature", node["type"]).value()];			info.allowedCreatures.push_back(crea);			if (node["upgradeChance"].Float() > 0)			{				for(const auto & creaID : crea->upgrades)					info.allowedCreatures.push_back(VLC->creh->objects[creaID]);			}			ret.push_back(info);		}		return ret;	}	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)	{		std::vector<Bonus> ret;		for (const JsonNode & entry : value.Vector())		{			if(auto bonus = JsonUtils::parseBonus(entry))				ret.push_back(*bonus);		}		return ret;	}}VCMI_LIB_NAMESPACE_END
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