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- /*
- * JsonRandom.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GameConstants.h"
- #include "ResourceSet.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- using JsonVector = std::vector<JsonNode>;
- class CRandomGenerator;
- struct Bonus;
- struct Component;
- class CStackBasicDescriptor;
- namespace JsonRandom
- {
- using Variables = std::map<std::string, int>;
- struct DLL_LINKAGE RandomStackInfo
- {
- std::vector<const CCreature *> allowedCreatures;
- si32 minAmount;
- si32 maxAmount;
- };
- DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
- DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
- DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
- DLL_LINKAGE std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng);
- DLL_LINKAGE std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
- DLL_LINKAGE std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
- DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
- }
- VCMI_LIB_NAMESPACE_END
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