JsonRandom.h 2.7 KB

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  1. /*
  2. * JsonRandom.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameConstants.h"
  12. #include "ResourceSet.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class JsonNode;
  15. using JsonVector = std::vector<JsonNode>;
  16. class CRandomGenerator;
  17. struct Bonus;
  18. struct Component;
  19. class CStackBasicDescriptor;
  20. namespace JsonRandom
  21. {
  22. using Variables = std::map<std::string, int>;
  23. struct DLL_LINKAGE RandomStackInfo
  24. {
  25. std::vector<const CCreature *> allowedCreatures;
  26. si32 minAmount;
  27. si32 maxAmount;
  28. };
  29. DLL_LINKAGE si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
  30. DLL_LINKAGE TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  31. DLL_LINKAGE TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  32. DLL_LINKAGE PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  33. DLL_LINKAGE std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  34. DLL_LINKAGE SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  35. DLL_LINKAGE std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  36. DLL_LINKAGE ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  37. DLL_LINKAGE std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  38. DLL_LINKAGE SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  39. DLL_LINKAGE std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  40. DLL_LINKAGE CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  41. DLL_LINKAGE std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  42. DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
  43. DLL_LINKAGE std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng);
  44. DLL_LINKAGE std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
  45. DLL_LINKAGE std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
  46. DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
  47. }
  48. VCMI_LIB_NAMESPACE_END