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AttackPossibility.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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AttackPossibility.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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BattleAI.cbp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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BattleAI.cpp
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386805c4e0
[BattleAI] Battle magic fixes
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7 years ago |
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BattleAI.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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BattleAI.vcxproj
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d4958ff5f8
update VS files to match spellrefactoring9 changes
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7 years ago |
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CMakeLists.txt
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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EnemyInfo.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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EnemyInfo.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PossibleSpellcast.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PossibleSpellcast.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PotentialTargets.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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PotentialTargets.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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StackWithBonuses.cpp
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080a81db3a
Fixed summoned units not being removed after battle
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7 years ago |
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StackWithBonuses.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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StdInc.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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StdInc.h
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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ThreatMap.cpp
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
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ThreatMap.h
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3de891b4b4
Moving/dividing classes from BattleState to separate files.
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8 years ago |
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common.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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common.h
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18f8ca3cd0
Refactoring Battle AI.
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9 years ago |
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main.cpp
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b5daa24982
Android support (#299)
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8 years ago |