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						BattleFake.cpp
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					1b85abb508
					Use auto instead of redundant type in initializations using new
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				1 year ago | 
			
		
			
				
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						BattleFake.h
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					c3957c2c2a
					Moved json files to new directory, split on per-class basis
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				1 year ago | 
			
		
			
				
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						ZoneOptionsFake.h
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					25125f96da
					Fix: licenses, pragma guards, StdInc
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				1 year ago | 
			
		
			
				
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						mock_BonusBearer.cpp
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					6d8f1e4530
					Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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				5 years ago | 
			
		
			
				
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						mock_BonusBearer.h
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					a6de9097be
					vcmi: rename HeroBonus.h to Bonus.h
				 | 
				2 years ago | 
			
		
			
				
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						mock_CPSICallback.cpp
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					f17783cfb5
					[c::b] Updated projects, applied fixes
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				7 years ago | 
			
		
			
				
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						mock_CPSICallback.h
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					f17783cfb5
					[c::b] Updated projects, applied fixes
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				7 years ago | 
			
		
			
				
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						mock_Creature.h
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					ec8d31bbfc
					First step at unifying game identifiers code
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				2 years ago | 
			
		
			
				
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						mock_CreatureService.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						mock_Environment.h
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					8bdddd1324
					Fix tests compilation
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				2 years ago | 
			
		
			
				
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						mock_IBattleInfoCallback.h
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					118dafb71b
					Fix tests
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				1 year ago | 
			
		
			
				
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						mock_IGameCallback.cpp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						mock_IGameCallback.h
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					18ece6dcf6
					Remove some usages of server-side translations
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				1 year ago | 
			
		
			
				
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						mock_IGameEventCallback.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						mock_IGameInfoCallback.h
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					52050d0ef1
					Fix build
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				1 year ago | 
			
		
			
				
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						mock_MapService.cpp
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					54796c7c56
					Rename toJson to toString/toCompactString for consistency
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				1 year ago | 
			
		
			
				
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						mock_MapService.h
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					9af7c63a26
					Fix build
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				1 year ago | 
			
		
			
				
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						mock_ServerCallback.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						mock_Services.h
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					2a8f9629ae
					tests: attempt to fix build without lua
				 | 
				2 years ago | 
			
		
			
				
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						mock_UnitEnvironment.h
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						mock_UnitInfo.h
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					0b70baa95e
					Spells configuration version 2 (effect-based)
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				7 years ago | 
			
		
			
				
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						mock_battle_IBattleState.h
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					118dafb71b
					Fix tests
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				1 year ago | 
			
		
			
				
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						mock_battle_Unit.h
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					52050d0ef1
					Fix build
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				1 year ago | 
			
		
			
				
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						mock_events_ApplyDamage.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_scripting_Context.h
					 | 
				
				
					c3957c2c2a
					Moved json files to new directory, split on per-class basis
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				1 year ago | 
			
		
			
				
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						mock_scripting_Pool.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_scripting_Script.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_scripting_Service.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						mock_spells_Mechanics.h
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					9af7c63a26
					Fix build
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				1 year ago | 
			
		
			
				
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						mock_spells_Problem.h
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					9b5e81929f
					Fix build
				 | 
				2 years ago | 
			
		
			
				
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						mock_spells_Spell.h
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					1194419884
					Added option to allow self-casting
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				1 year ago | 
			
		
			
				
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						mock_spells_SpellService.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_spells_effects_Registry.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_vstd_CLoggerBase.h
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					ecaa9f5d0b
					Entities redesign and a few ERM features
				 | 
				4 years ago | 
			
		
			
				
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						mock_vstd_RNG.h
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					0b70baa95e
					Spells configuration version 2 (effect-based)
				 | 
				7 years ago |