Terrain.h 5.7 KB

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  1. /*
  2. * Terrain.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/EntityService.h>
  12. #include <vcmi/Entity.h>
  13. #include "ConstTransitivePtr.h"
  14. #include "GameConstants.h"
  15. #include "JsonNode.h"
  16. #include "IHandlerBase.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
  19. {
  20. public:
  21. int32_t getIndex() const override { return id.getNum(); }
  22. int32_t getIconIndex() const override { return 0; }
  23. const std::string & getName() const override { return name;}
  24. const std::string & getJsonKey() const override { return name;}
  25. void registerIcons(const IconRegistar & cb) const override {}
  26. TerrainId getId() const override { return id;}
  27. enum PassabilityType : ui8
  28. {
  29. LAND = 1,
  30. WATER = 2,
  31. SURFACE = 4,
  32. SUBTERRANEAN = 8,
  33. ROCK = 16
  34. };
  35. std::vector<std::string> battleFields;
  36. std::vector<TerrainId> prohibitTransitions;
  37. std::array<int, 3> minimapBlocked;
  38. std::array<int, 3> minimapUnblocked;
  39. std::string name;
  40. std::string musicFilename;
  41. std::string tilesFilename;
  42. std::string terrainText;
  43. std::string typeCode;
  44. std::string terrainViewPatterns;
  45. RiverId river;
  46. TerrainId id;
  47. TerrainId rockTerrain;
  48. int moveCost;
  49. int horseSoundId;
  50. ui8 passabilityType;
  51. bool transitionRequired;
  52. TerrainType();
  53. bool operator==(const TerrainType & other);
  54. bool operator!=(const TerrainType & other);
  55. bool operator<(const TerrainType & other);
  56. bool isLand() const;
  57. bool isWater() const;
  58. bool isPassable() const;
  59. bool isSurface() const;
  60. bool isUnderground() const;
  61. bool isTransitionRequired() const;
  62. bool isSurfaceCartographerCompatible() const;
  63. bool isUndergroundCartographerCompatible() const;
  64. operator std::string() const;
  65. template <typename Handler> void serialize(Handler &h, const int version)
  66. {
  67. h & battleFields;
  68. h & prohibitTransitions;
  69. h & minimapBlocked;
  70. h & minimapUnblocked;
  71. h & name;
  72. h & musicFilename;
  73. h & tilesFilename;
  74. h & terrainText;
  75. h & typeCode;
  76. h & terrainViewPatterns;
  77. h & rockTerrain;
  78. h & river;
  79. h & id;
  80. h & moveCost;
  81. h & horseSoundId;
  82. h & passabilityType;
  83. h & transitionRequired;
  84. }
  85. };
  86. class DLL_LINKAGE RiverType : public EntityT<RiverId>
  87. {
  88. public:
  89. int32_t getIndex() const override { return id.getNum(); }
  90. int32_t getIconIndex() const override { return 0; }
  91. const std::string & getName() const override { return code;}
  92. const std::string & getJsonKey() const override { return code;}
  93. void registerIcons(const IconRegistar & cb) const override {}
  94. RiverId getId() const override { return id;}
  95. std::string fileName;
  96. std::string code;
  97. std::string deltaName;
  98. RiverId id;
  99. RiverType();
  100. template <typename Handler> void serialize(Handler& h, const int version)
  101. {
  102. h & fileName;
  103. h & code;
  104. h & deltaName;
  105. h & id;
  106. }
  107. };
  108. class DLL_LINKAGE RoadType : public EntityT<RoadId>
  109. {
  110. public:
  111. int32_t getIndex() const override { return id.getNum(); }
  112. int32_t getIconIndex() const override { return 0; }
  113. const std::string & getName() const override { return code;}
  114. const std::string & getJsonKey() const override { return code;}
  115. void registerIcons(const IconRegistar & cb) const override {}
  116. RoadId getId() const override { return id;}
  117. std::string fileName;
  118. std::string code;
  119. RoadId id;
  120. ui8 movementCost;
  121. RoadType();
  122. template <typename Handler> void serialize(Handler& h, const int version)
  123. {
  124. h & fileName;
  125. h & code;
  126. h & id;
  127. h & movementCost;
  128. }
  129. };
  130. class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
  131. {
  132. public:
  133. };
  134. class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
  135. {
  136. public:
  137. };
  138. class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
  139. {
  140. public:
  141. };
  142. class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
  143. {
  144. public:
  145. virtual TerrainType * loadFromJson(
  146. const std::string & scope,
  147. const JsonNode & json,
  148. const std::string & identifier,
  149. size_t index) override;
  150. virtual const std::vector<std::string> & getTypeNames() const override;
  151. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  152. virtual std::vector<bool> getDefaultAllowed() const override;
  153. // TerrainType * getInfoByCode(const std::string & identifier);
  154. template <typename Handler> void serialize(Handler & h, const int version)
  155. {
  156. h & objects;
  157. }
  158. };
  159. class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
  160. {
  161. public:
  162. virtual RiverType * loadFromJson(
  163. const std::string & scope,
  164. const JsonNode & json,
  165. const std::string & identifier,
  166. size_t index) override;
  167. virtual const std::vector<std::string> & getTypeNames() const override;
  168. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  169. virtual std::vector<bool> getDefaultAllowed() const override;
  170. // RiverType * getInfoByCode(const std::string & identifier);
  171. template <typename Handler> void serialize(Handler & h, const int version)
  172. {
  173. h & objects;
  174. }
  175. };
  176. class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
  177. {
  178. public:
  179. virtual RoadType * loadFromJson(
  180. const std::string & scope,
  181. const JsonNode & json,
  182. const std::string & identifier,
  183. size_t index) override;
  184. virtual const std::vector<std::string> & getTypeNames() const override;
  185. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  186. virtual std::vector<bool> getDefaultAllowed() const override;
  187. // RoadType * getInfoByCode(const std::string & identifier);
  188. template <typename Handler> void serialize(Handler & h, const int version)
  189. {
  190. h & objects;
  191. }
  192. };
  193. VCMI_LIB_NAMESPACE_END