CRmgTemplate.cpp 18 KB

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  1. /*
  2. * CRmgTemplate.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <vstd/ContainerUtils.h>
  12. #include <boost/bimap.hpp>
  13. #include "CRmgTemplate.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h"
  18. #include "../Terrain.h"
  19. #include "../serializer/JsonSerializeFormat.h"
  20. #include "../StringConstants.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace
  23. {
  24. si32 decodeZoneId(const std::string & json)
  25. {
  26. return boost::lexical_cast<si32>(json);
  27. }
  28. std::string encodeZoneId(si32 id)
  29. {
  30. return boost::lexical_cast<std::string>(id);
  31. }
  32. }
  33. CTreasureInfo::CTreasureInfo()
  34. : min(0),
  35. max(0),
  36. density(0)
  37. {
  38. }
  39. CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
  40. : min(imin), max(imax), density(idensity)
  41. {
  42. }
  43. bool CTreasureInfo::operator==(const CTreasureInfo & other) const
  44. {
  45. return (min == other.min) && (max == other.max) && (density == other.density);
  46. }
  47. void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
  48. {
  49. handler.serializeInt("min", min, 0);
  50. handler.serializeInt("max", max, 0);
  51. handler.serializeInt("density", density, 0);
  52. }
  53. namespace rmg
  54. {
  55. class TerrainEncoder
  56. {
  57. public:
  58. static si32 decode(const std::string & identifier)
  59. {
  60. return *VLC->modh->identifiers.getIdentifier(VLC->modh->scopeGame(), "terrain", identifier);
  61. }
  62. static std::string encode(const si32 index)
  63. {
  64. return VLC->terrainTypeHandler->getByIndex(index)->name;
  65. }
  66. };
  67. class ZoneEncoder
  68. {
  69. public:
  70. static si32 decode(const std::string & json)
  71. {
  72. return boost::lexical_cast<si32>(json);
  73. }
  74. static std::string encode(si32 id)
  75. {
  76. return boost::lexical_cast<std::string>(id);
  77. }
  78. };
  79. const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
  80. ZoneOptions::CTownInfo::CTownInfo()
  81. : townCount(0),
  82. castleCount(0),
  83. townDensity(0),
  84. castleDensity(0)
  85. {
  86. }
  87. int ZoneOptions::CTownInfo::getTownCount() const
  88. {
  89. return townCount;
  90. }
  91. int ZoneOptions::CTownInfo::getCastleCount() const
  92. {
  93. return castleCount;
  94. }
  95. int ZoneOptions::CTownInfo::getTownDensity() const
  96. {
  97. return townDensity;
  98. }
  99. int ZoneOptions::CTownInfo::getCastleDensity() const
  100. {
  101. return castleDensity;
  102. }
  103. void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
  104. {
  105. handler.serializeInt("towns", townCount, 0);
  106. handler.serializeInt("castles", castleCount, 0);
  107. handler.serializeInt("townDensity", townDensity, 0);
  108. handler.serializeInt("castleDensity", castleDensity, 0);
  109. }
  110. ZoneOptions::ZoneOptions()
  111. : id(0),
  112. type(ETemplateZoneType::PLAYER_START),
  113. size(1),
  114. owner(boost::none),
  115. playerTowns(),
  116. neutralTowns(),
  117. matchTerrainToTown(true),
  118. townsAreSameType(false),
  119. townTypes(),
  120. monsterTypes(),
  121. zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
  122. mines(),
  123. treasureInfo(),
  124. connections(),
  125. minesLikeZone(NO_ZONE),
  126. terrainTypeLikeZone(NO_ZONE),
  127. treasureLikeZone(NO_ZONE)
  128. {
  129. for(const auto & terr : VLC->terrainTypeHandler->objects)
  130. if(terr->isLand() && terr->isPassable())
  131. terrainTypes.insert(terr->id);
  132. }
  133. ZoneOptions & ZoneOptions::operator=(const ZoneOptions & other)
  134. {
  135. id = other.id;
  136. type = other.type;
  137. size = other.size;
  138. owner = other.owner;
  139. playerTowns = other.playerTowns;
  140. neutralTowns = other.neutralTowns;
  141. matchTerrainToTown = other.matchTerrainToTown;
  142. terrainTypes = other.terrainTypes;
  143. townsAreSameType = other.townsAreSameType;
  144. townTypes = other.townTypes;
  145. monsterTypes = other.monsterTypes;
  146. zoneMonsterStrength = other.zoneMonsterStrength;
  147. mines = other.mines;
  148. treasureInfo = other.treasureInfo;
  149. connections = other.connections;
  150. minesLikeZone = other.minesLikeZone;
  151. terrainTypeLikeZone = other.terrainTypeLikeZone;
  152. treasureLikeZone = other.treasureLikeZone;
  153. return *this;
  154. }
  155. TRmgTemplateZoneId ZoneOptions::getId() const
  156. {
  157. return id;
  158. }
  159. void ZoneOptions::setId(TRmgTemplateZoneId value)
  160. {
  161. if(value <= 0)
  162. throw std::runtime_error(boost::to_string(boost::format("Zone %d id should be greater than 0.") % id));
  163. id = value;
  164. }
  165. ETemplateZoneType::ETemplateZoneType ZoneOptions::getType() const
  166. {
  167. return type;
  168. }
  169. void ZoneOptions::setType(ETemplateZoneType::ETemplateZoneType value)
  170. {
  171. type = value;
  172. }
  173. int ZoneOptions::getSize() const
  174. {
  175. return size;
  176. }
  177. void ZoneOptions::setSize(int value)
  178. {
  179. size = value;
  180. }
  181. boost::optional<int> ZoneOptions::getOwner() const
  182. {
  183. return owner;
  184. }
  185. const std::set<TerrainId> & ZoneOptions::getTerrainTypes() const
  186. {
  187. return terrainTypes;
  188. }
  189. void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
  190. {
  191. //assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
  192. // value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
  193. terrainTypes = value;
  194. }
  195. std::set<TFaction> ZoneOptions::getDefaultTownTypes() const
  196. {
  197. std::set<TFaction> defaultTowns;
  198. auto towns = VLC->townh->getDefaultAllowed();
  199. for(int i = 0; i < towns.size(); ++i)
  200. {
  201. if(towns[i]) defaultTowns.insert(i);
  202. }
  203. return defaultTowns;
  204. }
  205. const std::set<TFaction> & ZoneOptions::getTownTypes() const
  206. {
  207. return townTypes;
  208. }
  209. void ZoneOptions::setTownTypes(const std::set<TFaction> & value)
  210. {
  211. townTypes = value;
  212. }
  213. void ZoneOptions::setMonsterTypes(const std::set<TFaction> & value)
  214. {
  215. monsterTypes = value;
  216. }
  217. const std::set<TFaction> & ZoneOptions::getMonsterTypes() const
  218. {
  219. return monsterTypes;
  220. }
  221. void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
  222. {
  223. mines = value;
  224. }
  225. std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
  226. {
  227. return mines;
  228. }
  229. void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
  230. {
  231. treasureInfo = value;
  232. }
  233. void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
  234. {
  235. treasureInfo.push_back(value);
  236. }
  237. const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
  238. {
  239. return treasureInfo;
  240. }
  241. TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
  242. {
  243. return minesLikeZone;
  244. }
  245. TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
  246. {
  247. return terrainTypeLikeZone;
  248. }
  249. TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
  250. {
  251. return treasureLikeZone;
  252. }
  253. void ZoneOptions::addConnection(TRmgTemplateZoneId otherZone)
  254. {
  255. connections.push_back (otherZone);
  256. }
  257. std::vector<TRmgTemplateZoneId> ZoneOptions::getConnections() const
  258. {
  259. return connections;
  260. }
  261. bool ZoneOptions::areTownsSameType() const
  262. {
  263. return townsAreSameType;
  264. }
  265. bool ZoneOptions::isMatchTerrainToTown() const
  266. {
  267. return matchTerrainToTown;
  268. }
  269. const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
  270. {
  271. return playerTowns;
  272. }
  273. const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
  274. {
  275. return neutralTowns;
  276. }
  277. void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
  278. {
  279. static const std::vector<std::string> zoneTypes =
  280. {
  281. "playerStart",
  282. "cpuStart",
  283. "treasure",
  284. "junction",
  285. "water"
  286. };
  287. handler.serializeEnum("type", type, zoneTypes);
  288. handler.serializeInt("size", size, 1);
  289. handler.serializeInt("owner", owner);
  290. handler.serializeStruct("playerTowns", playerTowns);
  291. handler.serializeStruct("neutralTowns", neutralTowns);
  292. handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
  293. #define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
  294. SERIALIZE_ZONE_LINK(minesLikeZone);
  295. SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
  296. SERIALIZE_ZONE_LINK(treasureLikeZone);
  297. #undef SERIALIZE_ZONE_LINK
  298. if(terrainTypeLikeZone == NO_ZONE)
  299. {
  300. JsonNode node;
  301. if(handler.saving)
  302. {
  303. node.setType(JsonNode::JsonType::DATA_VECTOR);
  304. for(auto & ttype : terrainTypes)
  305. {
  306. JsonNode n;
  307. n.String() = VLC->terrainTypeHandler->getById(ttype)->name;
  308. node.Vector().push_back(n);
  309. }
  310. }
  311. handler.serializeRaw("terrainTypes", node, boost::none);
  312. if(!handler.saving)
  313. {
  314. if(!node.Vector().empty())
  315. {
  316. terrainTypes.clear();
  317. for(auto ttype : node.Vector())
  318. {
  319. auto identifier = VLC->modh->identifiers.getIdentifier("terrain", ttype);
  320. terrainTypes.emplace(*identifier);
  321. }
  322. }
  323. }
  324. }
  325. handler.serializeBool("townsAreSameType", townsAreSameType, false);
  326. handler.serializeIdArray<TFaction, FactionID>("allowedMonsters", monsterTypes, VLC->townh->getAllowedFactions(false));
  327. handler.serializeIdArray<TFaction, FactionID>("allowedTowns", townTypes, VLC->townh->getAllowedFactions(true));
  328. {
  329. //TODO: add support for std::map to serializeEnum
  330. static const std::vector<std::string> STRENGTH =
  331. {
  332. "weak",
  333. "normal",
  334. "strong"
  335. };
  336. si32 rawStrength = 0;
  337. if(handler.saving)
  338. {
  339. rawStrength = static_cast<decltype(rawStrength)>(zoneMonsterStrength);
  340. rawStrength++;
  341. }
  342. handler.serializeEnum("monsters", rawStrength, EMonsterStrength::ZONE_NORMAL + 1, STRENGTH);
  343. if(!handler.saving)
  344. {
  345. rawStrength--;
  346. zoneMonsterStrength = static_cast<decltype(zoneMonsterStrength)>(rawStrength);
  347. }
  348. }
  349. if(treasureLikeZone == NO_ZONE)
  350. {
  351. auto treasureData = handler.enterArray("treasure");
  352. treasureData.serializeStruct(treasureInfo);
  353. }
  354. if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
  355. {
  356. auto minesData = handler.enterStruct("mines");
  357. for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
  358. {
  359. handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
  360. }
  361. }
  362. }
  363. ZoneConnection::ZoneConnection()
  364. : zoneA(-1),
  365. zoneB(-1),
  366. guardStrength(0)
  367. {
  368. }
  369. TRmgTemplateZoneId ZoneConnection::getZoneA() const
  370. {
  371. return zoneA;
  372. }
  373. TRmgTemplateZoneId ZoneConnection::getZoneB() const
  374. {
  375. return zoneB;
  376. }
  377. int ZoneConnection::getGuardStrength() const
  378. {
  379. return guardStrength;
  380. }
  381. bool operator==(const ZoneConnection & l, const ZoneConnection & r)
  382. {
  383. return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
  384. }
  385. void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
  386. {
  387. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("a", zoneA, -1);
  388. handler.serializeId<TRmgTemplateZoneId, TRmgTemplateZoneId, ZoneEncoder>("b", zoneB, -1);
  389. handler.serializeInt("guard", guardStrength, 0);
  390. }
  391. }
  392. using namespace rmg;//todo: remove
  393. CRmgTemplate::CRmgTemplate()
  394. : minSize(72, 72, 2),
  395. maxSize(72, 72, 2)
  396. {
  397. }
  398. CRmgTemplate::~CRmgTemplate()
  399. {
  400. }
  401. bool CRmgTemplate::matchesSize(const int3 & value) const
  402. {
  403. const int64_t square = value.x * value.y * value.z;
  404. const int64_t minSquare = minSize.x * minSize.y * minSize.z;
  405. const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
  406. return minSquare <= square && square <= maxSquare;
  407. }
  408. bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
  409. {
  410. return waterContent == EWaterContent::EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
  411. }
  412. const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
  413. {
  414. return allowedWaterContent;
  415. }
  416. void CRmgTemplate::setId(const std::string & value)
  417. {
  418. id = value;
  419. }
  420. void CRmgTemplate::setName(const std::string & value)
  421. {
  422. name = value;
  423. }
  424. const std::string & CRmgTemplate::getName() const
  425. {
  426. return name;
  427. }
  428. const std::string & CRmgTemplate::getId() const
  429. {
  430. return id;
  431. }
  432. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
  433. {
  434. return players;
  435. }
  436. const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
  437. {
  438. return cpuPlayers;
  439. }
  440. const CRmgTemplate::Zones & CRmgTemplate::getZones() const
  441. {
  442. return zones;
  443. }
  444. const std::vector<ZoneConnection> & CRmgTemplate::getConnections() const
  445. {
  446. return connections;
  447. }
  448. void CRmgTemplate::validate() const
  449. {
  450. //TODO add some validation checks, throw on failure
  451. }
  452. std::pair<int3, int3> CRmgTemplate::getMapSizes() const
  453. {
  454. return {minSize, maxSize};
  455. }
  456. void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
  457. {
  458. range.push_back(std::make_pair(lower, upper));
  459. }
  460. void CRmgTemplate::CPlayerCountRange::addNumber(int value)
  461. {
  462. range.push_back(std::make_pair(value, value));
  463. }
  464. bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
  465. {
  466. for(const auto & pair : range)
  467. {
  468. if(count >= pair.first && count <= pair.second) return true;
  469. }
  470. return false;
  471. }
  472. std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
  473. {
  474. std::set<int> numbers;
  475. for(const auto & pair : range)
  476. {
  477. for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
  478. }
  479. return numbers;
  480. }
  481. std::string CRmgTemplate::CPlayerCountRange::toString() const
  482. {
  483. if(range.size() == 1)
  484. {
  485. const auto & p = range.front();
  486. if((p.first == p.second) && (p.first == 0))
  487. return "";
  488. }
  489. std::string ret;
  490. bool first = true;
  491. for(auto & p : range)
  492. {
  493. if(!first)
  494. ret +=",";
  495. else
  496. first = false;
  497. if(p.first == p.second)
  498. {
  499. ret += boost::lexical_cast<std::string>(p.first);
  500. }
  501. else
  502. {
  503. ret += boost::to_string(boost::format("%d-%d") % p.first % p.second);
  504. }
  505. }
  506. return ret;
  507. }
  508. void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
  509. {
  510. range.clear();
  511. if(value.empty())
  512. {
  513. addNumber(0);
  514. }
  515. else
  516. {
  517. std::vector<std::string> commaParts;
  518. boost::split(commaParts, value, boost::is_any_of(","));
  519. for(const auto & commaPart : commaParts)
  520. {
  521. std::vector<std::string> rangeParts;
  522. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  523. if(rangeParts.size() == 2)
  524. {
  525. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  526. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  527. addRange(lower, upper);
  528. }
  529. else if(rangeParts.size() == 1)
  530. {
  531. auto val = boost::lexical_cast<int>(rangeParts.front());
  532. addNumber(val);
  533. }
  534. }
  535. }
  536. }
  537. void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
  538. {
  539. handler.serializeString("name", name);
  540. serializeSize(handler, minSize, "minSize");
  541. serializeSize(handler, maxSize, "maxSize");
  542. serializePlayers(handler, players, "players");
  543. serializePlayers(handler, cpuPlayers, "cpu");
  544. {
  545. auto connectionsData = handler.enterArray("connections");
  546. connectionsData.serializeStruct(connections);
  547. }
  548. {
  549. boost::bimap<EWaterContent::EWaterContent, std::string> enc;
  550. enc.insert({EWaterContent::NONE, "none"});
  551. enc.insert({EWaterContent::NORMAL, "normal"});
  552. enc.insert({EWaterContent::ISLANDS, "islands"});
  553. JsonNode node;
  554. if(handler.saving)
  555. {
  556. node.setType(JsonNode::JsonType::DATA_VECTOR);
  557. for(auto wc : allowedWaterContent)
  558. {
  559. JsonNode n;
  560. n.String() = enc.left.at(wc);
  561. node.Vector().push_back(n);
  562. }
  563. }
  564. handler.serializeRaw("allowedWaterContent", node, boost::none);
  565. if(!handler.saving)
  566. {
  567. for(auto wc : node.Vector())
  568. {
  569. allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
  570. }
  571. }
  572. }
  573. {
  574. auto zonesData = handler.enterStruct("zones");
  575. if(handler.saving)
  576. {
  577. for(auto & idAndZone : zones)
  578. {
  579. auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
  580. idAndZone.second->serializeJson(handler);
  581. }
  582. }
  583. else
  584. {
  585. for(auto & idAndZone : zonesData->getCurrent().Struct())
  586. {
  587. auto guard = handler.enterStruct(idAndZone.first);
  588. auto zone = std::make_shared<ZoneOptions>();
  589. zone->setId(decodeZoneId(idAndZone.first));
  590. zone->serializeJson(handler);
  591. zones[zone->getId()] = zone;
  592. }
  593. }
  594. }
  595. if(!handler.saving)
  596. afterLoad();
  597. }
  598. void CRmgTemplate::afterLoad()
  599. {
  600. for(auto & idAndZone : zones)
  601. {
  602. auto zone = idAndZone.second;
  603. if(zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
  604. {
  605. const auto otherZone = zones.at(zone->getMinesLikeZone());
  606. zone->setMinesInfo(otherZone->getMinesInfo());
  607. }
  608. if(zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
  609. {
  610. const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
  611. zone->setTerrainTypes(otherZone->getTerrainTypes());
  612. }
  613. if(zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
  614. {
  615. const auto otherZone = zones.at(zone->getTreasureLikeZone());
  616. zone->setTreasureInfo(otherZone->getTreasureInfo());
  617. }
  618. }
  619. for(const auto & connection : connections)
  620. {
  621. auto id1 = connection.getZoneA();
  622. auto id2 = connection.getZoneB();
  623. auto zone1 = zones.at(id1);
  624. auto zone2 = zones.at(id2);
  625. zone1->addConnection(id2);
  626. zone2->addConnection(id1);
  627. }
  628. if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::EWaterContent::RANDOM))
  629. {
  630. allowedWaterContent.insert(EWaterContent::EWaterContent::NONE);
  631. allowedWaterContent.insert(EWaterContent::EWaterContent::NORMAL);
  632. allowedWaterContent.insert(EWaterContent::EWaterContent::ISLANDS);
  633. }
  634. allowedWaterContent.erase(EWaterContent::EWaterContent::RANDOM);
  635. }
  636. void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
  637. {
  638. static const std::map<std::string, int3> sizeMapping =
  639. {
  640. {"s", { 36, 36, 1}},
  641. {"s+u", { 36, 36, 2}},
  642. {"m", { 72, 72, 1}},
  643. {"m+u", { 72, 72, 2}},
  644. {"l", {108, 108, 1}},
  645. {"l+u", {108, 108, 2}},
  646. {"xl", {144, 144, 1}},
  647. {"xl+u", {144, 144, 2}},
  648. {"h", {180, 180, 1}},
  649. {"h+u", {180, 180, 2}},
  650. {"xh", {216, 216, 1}},
  651. {"xh+u", {216, 216, 2}},
  652. {"g", {252, 252, 1}},
  653. {"g+u", {252, 252, 2}}
  654. };
  655. static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
  656. std::string encodedValue;
  657. if(handler.saving)
  658. {
  659. auto iter = sizeReverseMapping.find(value);
  660. if(iter == sizeReverseMapping.end())
  661. encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
  662. else
  663. encodedValue = iter->second;
  664. }
  665. handler.serializeString(fieldName, encodedValue);
  666. if(!handler.saving)
  667. {
  668. auto iter = sizeMapping.find(encodedValue);
  669. if(iter == sizeMapping.end())
  670. {
  671. std::vector<std::string> parts;
  672. boost::split(parts, encodedValue, boost::is_any_of("x"));
  673. value.x = (boost::lexical_cast<int>(parts.at(0)));
  674. value.y = (boost::lexical_cast<int>(parts.at(1)));
  675. value.z = (boost::lexical_cast<int>(parts.at(2)));
  676. }
  677. else
  678. {
  679. value = iter->second;
  680. }
  681. }
  682. }
  683. void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
  684. {
  685. std::string encodedValue;
  686. if(handler.saving)
  687. encodedValue = value.toString();
  688. handler.serializeString(fieldName, encodedValue);
  689. if(!handler.saving)
  690. value.fromString(encodedValue);
  691. }
  692. VCMI_LIB_NAMESPACE_END