GameConstants.h 25 KB

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  1. #pragma once
  2. /*
  3. * GameConstants.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "ConstTransitivePtr.h"
  12. namespace GameConstants
  13. {
  14. const std::string VCMI_VERSION = "VCMI 0.98f";
  15. const int BFIELD_WIDTH = 17;
  16. const int BFIELD_HEIGHT = 11;
  17. const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
  18. const int PUZZLE_MAP_PIECES = 48;
  19. const int MAX_HEROES_PER_PLAYER = 8;
  20. const int AVAILABLE_HEROES_PER_PLAYER = 2;
  21. const int ALL_PLAYERS = 255; //bitfield
  22. const ui16 BACKPACK_START = 19;
  23. const int CREATURES_PER_TOWN = 7; //without upgrades
  24. const int SPELL_LEVELS = 5;
  25. const int SPELL_SCHOOL_LEVELS = 4;
  26. const int CRE_LEVELS = 10; // number of creature experience levels
  27. const int SPELLBOOK_GOLD_COST = 500;
  28. const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
  29. const int ARMY_SIZE = 7;
  30. const int SKILL_PER_HERO=8;
  31. const int SKILL_QUANTITY=28;
  32. const int PRIMARY_SKILLS=4;
  33. const int TERRAIN_TYPES=10;
  34. const int RESOURCE_QUANTITY=8;
  35. const int HEROES_PER_TYPE=8; //amount of heroes of each type
  36. // amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
  37. const int F_NUMBER = 9;
  38. const int ARTIFACTS_QUANTITY=171;
  39. const int HEROES_QUANTITY=156;
  40. const int SPELLS_QUANTITY=70;
  41. const int CREATURES_COUNT = 197;
  42. const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
  43. }
  44. class CArtifact;
  45. class CArtifactInstance;
  46. class CCreature;
  47. class CSpell;
  48. class CGameInfoCallback;
  49. class CNonConstInfoCallback;
  50. #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME) \
  51. CLASS_NAME(const CLASS_NAME & other) \
  52. { \
  53. num = other.num; \
  54. } \
  55. CLASS_NAME & operator=(const CLASS_NAME & other) \
  56. { \
  57. num = other.num; \
  58. return *this; \
  59. } \
  60. explicit CLASS_NAME(si32 id) \
  61. : num(static_cast<ENUM_NAME>(id)) \
  62. {} \
  63. operator ENUM_NAME() const \
  64. { \
  65. return num; \
  66. } \
  67. ENUM_NAME toEnum() const \
  68. { \
  69. return num; \
  70. } \
  71. template <typename Handler> void serialize(Handler &h, const int version) \
  72. { \
  73. h & num; \
  74. } \
  75. CLASS_NAME & advance(int i) \
  76. { \
  77. num = (ENUM_NAME)((int)num + i); \
  78. return *this; \
  79. }
  80. // Operators are performance-critical and to be inlined they must be in header
  81. #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN) \
  82. STRONG_INLINE bool operator==(const A & a, const B & b) \
  83. { \
  84. return AN == BN ; \
  85. } \
  86. STRONG_INLINE bool operator!=(const A & a, const B & b) \
  87. { \
  88. return AN != BN ; \
  89. } \
  90. STRONG_INLINE bool operator<(const A & a, const B & b) \
  91. { \
  92. return AN < BN ; \
  93. } \
  94. STRONG_INLINE bool operator<=(const A & a, const B & b) \
  95. { \
  96. return AN <= BN ; \
  97. } \
  98. STRONG_INLINE bool operator>(const A & a, const B & b) \
  99. { \
  100. return AN > BN ; \
  101. } \
  102. STRONG_INLINE bool operator>=(const A & a, const B & b) \
  103. { \
  104. return AN >= BN ; \
  105. }
  106. #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME) \
  107. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num) \
  108. ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b) \
  109. ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
  110. #define OP_DECL_INT(CLASS_NAME, OP) \
  111. bool operator OP (const CLASS_NAME & b) const \
  112. { \
  113. return num OP b.num; \
  114. }
  115. #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME) \
  116. public: \
  117. CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {} \
  118. CLASS_NAME(const CLASS_NAME & other): \
  119. BaseForID<CLASS_NAME, NUMERIC_NAME>(other) \
  120. { \
  121. } \
  122. CLASS_NAME & operator=(const CLASS_NAME & other) \
  123. { \
  124. num = other.num; \
  125. return *this; \
  126. } \
  127. explicit CLASS_NAME(si32 id) \
  128. : BaseForID<CLASS_NAME, NUMERIC_NAME>(id) \
  129. {}
  130. template < typename Derived, typename NumericType>
  131. class BaseForID
  132. {
  133. protected:
  134. NumericType num;
  135. public:
  136. NumericType getNum() const
  137. {
  138. return num;
  139. }
  140. template <typename Handler> void serialize(Handler &h, const int version)
  141. {
  142. h & num;
  143. }
  144. explicit BaseForID(NumericType _num = -1)
  145. {
  146. num = _num;
  147. }
  148. void advance(int change)
  149. {
  150. num += change;
  151. }
  152. typedef BaseForID<Derived, NumericType> __SelfType;
  153. OP_DECL_INT(__SelfType, ==)
  154. OP_DECL_INT(__SelfType, !=)
  155. OP_DECL_INT(__SelfType, <)
  156. OP_DECL_INT(__SelfType, >)
  157. OP_DECL_INT(__SelfType, <=)
  158. OP_DECL_INT(__SelfType, >=)
  159. };
  160. template<typename Der, typename Num>
  161. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
  162. template<typename Der, typename Num>
  163. std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
  164. {
  165. //We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
  166. typedef typename std::common_type<short, Num>::type Number;
  167. return os << static_cast<Number>(id.getNum());
  168. }
  169. class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
  170. {
  171. INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
  172. friend class CGameInfoCallback;
  173. friend class CNonConstInfoCallback;
  174. };
  175. class QueryID : public BaseForID<QueryID, si32>
  176. {
  177. INSTID_LIKE_CLASS_COMMON(QueryID, si32)
  178. QueryID & operator++()
  179. {
  180. ++num;
  181. return *this;
  182. }
  183. };
  184. class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
  185. {
  186. INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
  187. friend class CGameInfoCallback;
  188. friend class CNonConstInfoCallback;
  189. };
  190. class HeroTypeID : public BaseForID<HeroTypeID, si32>
  191. {
  192. INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
  193. };
  194. class SlotID : public BaseForID<SlotID, si32>
  195. {
  196. INSTID_LIKE_CLASS_COMMON(SlotID, si32)
  197. friend class CGameInfoCallback;
  198. friend class CNonConstInfoCallback;
  199. DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
  200. bool validSlot() const
  201. {
  202. return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
  203. }
  204. };
  205. class PlayerColor : public BaseForID<PlayerColor, ui8>
  206. {
  207. INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
  208. enum EPlayerColor
  209. {
  210. PLAYER_LIMIT_I = 8
  211. };
  212. DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
  213. DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
  214. DLL_LINKAGE static const PlayerColor NEUTRAL; //255
  215. DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
  216. DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
  217. friend class CGameInfoCallback;
  218. friend class CNonConstInfoCallback;
  219. };
  220. class TeamID : public BaseForID<TeamID, ui8>
  221. {
  222. INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
  223. DLL_LINKAGE static const TeamID NO_TEAM;
  224. friend class CGameInfoCallback;
  225. friend class CNonConstInfoCallback;
  226. };
  227. class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
  228. {
  229. INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
  230. friend class CGameInfoCallback;
  231. friend class CNonConstInfoCallback;
  232. };
  233. // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
  234. // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
  235. // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
  236. // #endif
  237. // Enum declarations
  238. namespace PrimarySkill
  239. {
  240. enum PrimarySkill { ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
  241. EXPERIENCE = 4}; //for some reason changePrimSkill uses it
  242. }
  243. class SecondarySkill
  244. {
  245. public:
  246. enum ESecondarySkill
  247. {
  248. WRONG = -2,
  249. DEFAULT = -1,
  250. PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
  251. LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
  252. SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
  253. FIRST_AID, SKILL_SIZE
  254. };
  255. static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
  256. SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
  257. {}
  258. ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
  259. ESecondarySkill num;
  260. };
  261. ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
  262. namespace EAlignment
  263. {
  264. enum EAlignment { GOOD, EVIL, NEUTRAL };
  265. }
  266. namespace ETownType
  267. {
  268. enum ETownType
  269. {
  270. ANY = -1,
  271. CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
  272. };
  273. }
  274. class BuildingID
  275. {
  276. public:
  277. //Quite useful as long as most of building mechanics hardcoded
  278. // NOTE: all building with completely configurable mechanics will be removed from list
  279. enum EBuildingID
  280. {
  281. DEFAULT = -50,
  282. NONE = -1,
  283. MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
  284. TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
  285. VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
  286. RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
  287. SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
  288. HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
  289. DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
  290. DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
  291. DWELL_LVL_6_UP, DWELL_UP_LAST=43,
  292. DWELL_LVL_1 = DWELL_FIRST,
  293. DWELL_LVL_7 = DWELL_LAST,
  294. DWELL_LVL_1_UP = DWELL_UP_FIRST,
  295. DWELL_LVL_7_UP = DWELL_UP_LAST,
  296. //Special buildings for towns.
  297. LIGHTHOUSE = SPECIAL_1,
  298. STABLES = SPECIAL_2, //Castle
  299. BROTHERHOOD = SPECIAL_3,
  300. MYSTIC_POND = SPECIAL_1,
  301. FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
  302. TREASURY = SPECIAL_3,
  303. ARTIFACT_MERCHANT = SPECIAL_1,
  304. LOOKOUT_TOWER = SPECIAL_2, //Tower
  305. LIBRARY = SPECIAL_3,
  306. WALL_OF_KNOWLEDGE = SPECIAL_4,
  307. STORMCLOUDS = SPECIAL_2,
  308. CASTLE_GATE = SPECIAL_3, //Inferno
  309. ORDER_OF_FIRE = SPECIAL_4,
  310. COVER_OF_DARKNESS = SPECIAL_1,
  311. NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
  312. SKELETON_TRANSFORMER = SPECIAL_3,
  313. //ARTIFACT_MERCHANT - same ID as in tower
  314. MANA_VORTEX = SPECIAL_2,
  315. PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
  316. BATTLE_ACADEMY = SPECIAL_4,
  317. ESCAPE_TUNNEL = SPECIAL_1,
  318. FREELANCERS_GUILD = SPECIAL_2, //Stronghold
  319. BALLISTA_YARD = SPECIAL_3,
  320. HALL_OF_VALHALLA = SPECIAL_4,
  321. CAGE_OF_WARLORDS = SPECIAL_1,
  322. GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
  323. BLOOD_OBELISK = SPECIAL_3,
  324. //ARTIFACT_MERCHANT - same ID as in tower
  325. MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
  326. };
  327. BuildingID(EBuildingID _num = NONE) : num(_num)
  328. {}
  329. ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
  330. EBuildingID num;
  331. };
  332. ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
  333. namespace EBuildingState
  334. {
  335. enum EBuildingState
  336. {
  337. HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
  338. NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
  339. };
  340. }
  341. namespace ESpellCastProblem
  342. {
  343. enum ESpellCastProblem
  344. {
  345. OK, NO_HERO_TO_CAST_SPELL, ALREADY_CASTED_THIS_TURN, NO_SPELLBOOK, ANOTHER_ELEMENTAL_SUMMONED,
  346. HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
  347. SECOND_HEROS_SPELL_IMMUNITY, SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
  348. NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
  349. MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
  350. NOT_DECIDED,
  351. INVALID
  352. };
  353. }
  354. namespace ECastingMode
  355. {
  356. enum ECastingMode
  357. {
  358. HERO_CASTING, AFTER_ATTACK_CASTING, //also includes cast before attack
  359. MAGIC_MIRROR, CREATURE_ACTIVE_CASTING, ENCHANTER_CASTING,
  360. SPELL_LIKE_ATTACK,
  361. PASSIVE_CASTING//f.e. opening battle spells
  362. };
  363. }
  364. namespace EMarketMode
  365. {
  366. enum EMarketMode
  367. {
  368. RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
  369. ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
  370. MARTKET_AFTER_LAST_PLACEHOLDER
  371. };
  372. }
  373. namespace EBattleStackState
  374. {
  375. enum EBattleStackState{ALIVE = 180, SUMMONED, CLONED, DEAD_CLONE, HAD_MORALE, WAITING, MOVED, DEFENDING, FEAR,
  376. DRAINED_MANA /*remember to drain mana only once per turn*/};
  377. }
  378. namespace ECommander
  379. {
  380. enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
  381. const int MAX_SKILL_LEVEL = 5;
  382. }
  383. namespace EWallPart
  384. {
  385. enum EWallPart
  386. {
  387. INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
  388. KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
  389. PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
  390. };
  391. }
  392. namespace EWallState
  393. {
  394. enum EWallState
  395. {
  396. NONE = -1, //no wall
  397. DESTROYED,
  398. DAMAGED,
  399. INTACT
  400. };
  401. }
  402. namespace ETileType
  403. {
  404. enum ETileType
  405. {
  406. FREE,
  407. POSSIBLE,
  408. BLOCKED,
  409. USED
  410. };
  411. }
  412. enum class ETeleportChannelType
  413. {
  414. IMPASSABLE,
  415. BIDIRECTIONAL,
  416. UNIDIRECTIONAL,
  417. MIXED
  418. };
  419. namespace ERiverType
  420. {
  421. enum ERiverType
  422. {
  423. NO_RIVER, CLEAR_RIVER, ICY_RIVER, MUDDY_RIVER, LAVA_RIVER
  424. };
  425. }
  426. namespace ERoadType
  427. {
  428. enum ERoadType
  429. {
  430. NO_ROAD, DIRT_ROAD, GRAVEL_ROAD, COBBLESTONE_ROAD
  431. };
  432. }
  433. class Obj
  434. {
  435. public:
  436. enum EObj
  437. {
  438. NO_OBJ = -1,
  439. ALTAR_OF_SACRIFICE = 2,
  440. ANCHOR_POINT = 3,
  441. ARENA = 4,
  442. ARTIFACT = 5,
  443. PANDORAS_BOX = 6,
  444. BLACK_MARKET = 7,
  445. BOAT = 8,
  446. BORDERGUARD = 9,
  447. KEYMASTER = 10,
  448. BUOY = 11,
  449. CAMPFIRE = 12,
  450. CARTOGRAPHER = 13,
  451. SWAN_POND = 14,
  452. COVER_OF_DARKNESS = 15,
  453. CREATURE_BANK = 16,
  454. CREATURE_GENERATOR1 = 17,
  455. CREATURE_GENERATOR2 = 18,
  456. CREATURE_GENERATOR3 = 19,
  457. CREATURE_GENERATOR4 = 20,
  458. CURSED_GROUND1 = 21,
  459. CORPSE = 22,
  460. MARLETTO_TOWER = 23,
  461. DERELICT_SHIP = 24,
  462. DRAGON_UTOPIA = 25,
  463. EVENT = 26,
  464. EYE_OF_MAGI = 27,
  465. FAERIE_RING = 28,
  466. FLOTSAM = 29,
  467. FOUNTAIN_OF_FORTUNE = 30,
  468. FOUNTAIN_OF_YOUTH = 31,
  469. GARDEN_OF_REVELATION = 32,
  470. GARRISON = 33,
  471. HERO = 34,
  472. HILL_FORT = 35,
  473. GRAIL = 36,
  474. HUT_OF_MAGI = 37,
  475. IDOL_OF_FORTUNE = 38,
  476. LEAN_TO = 39,
  477. LIBRARY_OF_ENLIGHTENMENT = 41,
  478. LIGHTHOUSE = 42,
  479. MONOLITH_ONE_WAY_ENTRANCE = 43,
  480. MONOLITH_ONE_WAY_EXIT = 44,
  481. MONOLITH_TWO_WAY = 45,
  482. MAGIC_PLAINS1 = 46,
  483. SCHOOL_OF_MAGIC = 47,
  484. MAGIC_SPRING = 48,
  485. MAGIC_WELL = 49,
  486. MERCENARY_CAMP = 51,
  487. MERMAID = 52,
  488. MINE = 53,
  489. MONSTER = 54,
  490. MYSTICAL_GARDEN = 55,
  491. OASIS = 56,
  492. OBELISK = 57,
  493. REDWOOD_OBSERVATORY = 58,
  494. OCEAN_BOTTLE = 59,
  495. PILLAR_OF_FIRE = 60,
  496. STAR_AXIS = 61,
  497. PRISON = 62,
  498. PYRAMID = 63,//subtype 0
  499. WOG_OBJECT = 63,//subtype > 0
  500. RALLY_FLAG = 64,
  501. RANDOM_ART = 65,
  502. RANDOM_TREASURE_ART = 66,
  503. RANDOM_MINOR_ART = 67,
  504. RANDOM_MAJOR_ART = 68,
  505. RANDOM_RELIC_ART = 69,
  506. RANDOM_HERO = 70,
  507. RANDOM_MONSTER = 71,
  508. RANDOM_MONSTER_L1 = 72,
  509. RANDOM_MONSTER_L2 = 73,
  510. RANDOM_MONSTER_L3 = 74,
  511. RANDOM_MONSTER_L4 = 75,
  512. RANDOM_RESOURCE = 76,
  513. RANDOM_TOWN = 77,
  514. REFUGEE_CAMP = 78,
  515. RESOURCE = 79,
  516. SANCTUARY = 80,
  517. SCHOLAR = 81,
  518. SEA_CHEST = 82,
  519. SEER_HUT = 83,
  520. CRYPT = 84,
  521. SHIPWRECK = 85,
  522. SHIPWRECK_SURVIVOR = 86,
  523. SHIPYARD = 87,
  524. SHRINE_OF_MAGIC_INCANTATION = 88,
  525. SHRINE_OF_MAGIC_GESTURE = 89,
  526. SHRINE_OF_MAGIC_THOUGHT = 90,
  527. SIGN = 91,
  528. SIRENS = 92,
  529. SPELL_SCROLL = 93,
  530. STABLES = 94,
  531. TAVERN = 95,
  532. TEMPLE = 96,
  533. DEN_OF_THIEVES = 97,
  534. TOWN = 98,
  535. TRADING_POST = 99,
  536. LEARNING_STONE = 100,
  537. TREASURE_CHEST = 101,
  538. TREE_OF_KNOWLEDGE = 102,
  539. SUBTERRANEAN_GATE = 103,
  540. UNIVERSITY = 104,
  541. WAGON = 105,
  542. WAR_MACHINE_FACTORY = 106,
  543. SCHOOL_OF_WAR = 107,
  544. WARRIORS_TOMB = 108,
  545. WATER_WHEEL = 109,
  546. WATERING_HOLE = 110,
  547. WHIRLPOOL = 111,
  548. WINDMILL = 112,
  549. WITCH_HUT = 113,
  550. HOLE = 124,
  551. RANDOM_MONSTER_L5 = 162,
  552. RANDOM_MONSTER_L6 = 163,
  553. RANDOM_MONSTER_L7 = 164,
  554. BORDER_GATE = 212,
  555. FREELANCERS_GUILD = 213,
  556. HERO_PLACEHOLDER = 214,
  557. QUEST_GUARD = 215,
  558. RANDOM_DWELLING = 216,
  559. RANDOM_DWELLING_LVL = 217, //subtype = creature level
  560. RANDOM_DWELLING_FACTION = 218, //subtype = faction
  561. GARRISON2 = 219,
  562. ABANDONED_MINE = 220,
  563. TRADING_POST_SNOW = 221,
  564. CLOVER_FIELD = 222,
  565. CURSED_GROUND2 = 223,
  566. EVIL_FOG = 224,
  567. FAVORABLE_WINDS = 225,
  568. FIERY_FIELDS = 226,
  569. HOLY_GROUNDS = 227,
  570. LUCID_POOLS = 228,
  571. MAGIC_CLOUDS = 229,
  572. MAGIC_PLAINS2 = 230,
  573. ROCKLANDS = 231,
  574. };
  575. Obj(EObj _num = NO_OBJ) : num(_num)
  576. {}
  577. ID_LIKE_CLASS_COMMON(Obj, EObj)
  578. EObj num;
  579. };
  580. ID_LIKE_OPERATORS(Obj, Obj::EObj)
  581. namespace SecSkillLevel
  582. {
  583. enum SecSkillLevel
  584. {
  585. NONE,
  586. BASIC,
  587. ADVANCED,
  588. EXPERT,
  589. LEVELS_SIZE
  590. };
  591. }
  592. //follows ERM BI (battle image) format
  593. namespace BattlefieldBI
  594. {
  595. enum BattlefieldBI
  596. {
  597. NONE = -1,
  598. COASTAL,
  599. CURSED_GROUND,
  600. MAGIC_PLAINS,
  601. HOLY_GROUND,
  602. EVIL_FOG,
  603. CLOVER_FIELD,
  604. LUCID_POOLS,
  605. FIERY_FIELDS,
  606. ROCKLANDS,
  607. MAGIC_CLOUDS
  608. };
  609. }
  610. namespace Date
  611. {
  612. enum EDateType
  613. {
  614. DAY = 0,
  615. DAY_OF_WEEK = 1,
  616. WEEK = 2,
  617. MONTH = 3,
  618. DAY_OF_MONTH
  619. };
  620. }
  621. namespace Battle
  622. {
  623. enum ActionType
  624. {
  625. CANCEL = -3,
  626. END_TACTIC_PHASE = -2,
  627. INVALID = -1,
  628. NO_ACTION = 0,
  629. HERO_SPELL,
  630. WALK, DEFEND,
  631. RETREAT,
  632. SURRENDER,
  633. WALK_AND_ATTACK,
  634. SHOOT,
  635. WAIT,
  636. CATAPULT,
  637. MONSTER_SPELL,
  638. BAD_MORALE,
  639. STACK_HEAL,
  640. DAEMON_SUMMONING
  641. };
  642. }
  643. std::ostream & operator<<(std::ostream & os, const Battle::ActionType actionType);
  644. class DLL_LINKAGE ETerrainType
  645. {
  646. public:
  647. enum EETerrainType
  648. {
  649. WRONG = -2, BORDER = -1, DIRT, SAND, GRASS, SNOW, SWAMP,
  650. ROUGH, SUBTERRANEAN, LAVA, WATER, ROCK
  651. };
  652. ETerrainType(EETerrainType _num = WRONG) : num(_num)
  653. {}
  654. ID_LIKE_CLASS_COMMON(ETerrainType, EETerrainType)
  655. EETerrainType num;
  656. std::string toString() const;
  657. };
  658. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const ETerrainType terrainType);
  659. ID_LIKE_OPERATORS(ETerrainType, ETerrainType::EETerrainType)
  660. class DLL_LINKAGE EPathfindingLayer
  661. {
  662. public:
  663. enum EEPathfindingLayer : ui8
  664. {
  665. LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
  666. };
  667. EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
  668. {}
  669. ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
  670. EEPathfindingLayer num;
  671. };
  672. DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
  673. ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
  674. class BFieldType
  675. {
  676. public:
  677. // 1. sand/shore 2. sand/mesas 3. dirt/birches 4. dirt/hills 5. dirt/pines 6. grass/hills 7. grass/pines
  678. //8. lava 9. magic plains 10. snow/mountains 11. snow/trees 12. subterranean 13. swamp/trees 14. fiery fields
  679. //15. rock lands 16. magic clouds 17. lucid pools 18. holy ground 19. clover field 20. evil fog
  680. //21. "favourable winds" text on magic plains background 22. cursed ground 23. rough 24. ship to ship 25. ship
  681. enum EBFieldType {NONE = -1, NONE2, SAND_SHORE, SAND_MESAS, DIRT_BIRCHES, DIRT_HILLS, DIRT_PINES, GRASS_HILLS,
  682. GRASS_PINES, LAVA, MAGIC_PLAINS, SNOW_MOUNTAINS, SNOW_TREES, SUBTERRANEAN, SWAMP_TREES, FIERY_FIELDS,
  683. ROCKLANDS, MAGIC_CLOUDS, LUCID_POOLS, HOLY_GROUND, CLOVER_FIELD, EVIL_FOG, FAVOURABLE_WINDS, CURSED_GROUND,
  684. ROUGH, SHIP_TO_SHIP, SHIP
  685. };
  686. BFieldType(EBFieldType _num = NONE) : num(_num)
  687. {}
  688. ID_LIKE_CLASS_COMMON(BFieldType, EBFieldType)
  689. EBFieldType num;
  690. };
  691. ID_LIKE_OPERATORS(BFieldType, BFieldType::EBFieldType)
  692. namespace EPlayerStatus
  693. {
  694. enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
  695. }
  696. namespace PlayerRelations
  697. {
  698. enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
  699. }
  700. class ArtifactPosition
  701. {
  702. public:
  703. enum EArtifactPosition
  704. {
  705. FIRST_AVAILABLE = -2,
  706. PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
  707. HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
  708. RIGHT_RING, LEFT_RING, FEET, //8
  709. MISC1, MISC2, MISC3, MISC4, //12
  710. MACH1, MACH2, MACH3, MACH4, //16
  711. SPELLBOOK, MISC5, //18
  712. AFTER_LAST,
  713. //cres
  714. CREATURE_SLOT = 0,
  715. COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
  716. };
  717. static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
  718. ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
  719. {}
  720. ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
  721. EArtifactPosition num;
  722. };
  723. ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
  724. class ArtifactID
  725. {
  726. public:
  727. enum EArtifactID
  728. {
  729. NONE = -1,
  730. SPELLBOOK = 0,
  731. SPELL_SCROLL = 1,
  732. GRAIL = 2,
  733. CATAPULT = 3,
  734. BALLISTA = 4,
  735. AMMO_CART = 5,
  736. FIRST_AID_TENT = 6,
  737. //CENTAUR_AXE = 7,
  738. //BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
  739. ARMAGEDDONS_BLADE = 128,
  740. TITANS_THUNDER = 135,
  741. //CORNUCOPIA = 140,
  742. //FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
  743. ART_SELECTION = 144,
  744. ART_LOCK = 145,
  745. AXE_OF_SMASHING = 146,
  746. MITHRIL_MAIL = 147,
  747. SWORD_OF_SHARPNESS = 148,
  748. HELM_OF_IMMORTALITY = 149,
  749. PENDANT_OF_SORCERY = 150,
  750. BOOTS_OF_HASTE = 151,
  751. BOW_OF_SEEKING = 152,
  752. DRAGON_EYE_RING = 153
  753. //HARDENED_SHIELD = 154,
  754. //SLAVAS_RING_OF_POWER = 155
  755. };
  756. ArtifactID(EArtifactID _num = NONE) : num(_num)
  757. {}
  758. DLL_LINKAGE CArtifact * toArtifact() const;
  759. ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
  760. EArtifactID num;
  761. };
  762. ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
  763. class CreatureID
  764. {
  765. public:
  766. enum ECreatureID
  767. {
  768. NONE = -1,
  769. CAVALIER = 10,
  770. CHAMPION = 11,
  771. STONE_GOLEM = 32,
  772. IRON_GOLEM = 33,
  773. IMP = 42,
  774. SKELETON = 56,
  775. WALKING_DEAD = 58,
  776. WIGHTS = 60,
  777. LICHES = 64,
  778. BONE_DRAGON = 68,
  779. TROGLODYTES = 70,
  780. HYDRA = 110,
  781. CHAOS_HYDRA = 111,
  782. AIR_ELEMENTAL = 112,
  783. EARTH_ELEMENTAL = 113,
  784. FIRE_ELEMENTAL = 114,
  785. WATER_ELEMENTAL = 115,
  786. GOLD_GOLEM = 116,
  787. DIAMOND_GOLEM = 117,
  788. CATAPULT = 145,
  789. BALLISTA = 146,
  790. FIRST_AID_TENT = 147,
  791. AMMO_CART = 148,
  792. ARROW_TOWERS = 149
  793. };
  794. CreatureID(ECreatureID _num = NONE) : num(_num)
  795. {}
  796. DLL_LINKAGE CCreature * toCreature() const;
  797. ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
  798. ECreatureID num;
  799. };
  800. ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
  801. class SpellID
  802. {
  803. public:
  804. enum ESpellID
  805. {
  806. PRESET = -2,
  807. NONE = -1,
  808. SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
  809. FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
  810. QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
  811. MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
  812. CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
  813. METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
  814. SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
  815. PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
  816. PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
  817. CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
  818. CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
  819. DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
  820. MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
  821. TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
  822. FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
  823. SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
  824. STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
  825. DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
  826. FIRST_NON_SPELL = 70, AFTER_LAST = 82
  827. };
  828. SpellID(ESpellID _num = NONE) : num(_num)
  829. {}
  830. //TODO: should this be const?
  831. DLL_LINKAGE CSpell * toSpell() const;
  832. ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
  833. ESpellID num;
  834. };
  835. ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
  836. enum class ESpellSchool: ui8
  837. {
  838. AIR = 0,
  839. FIRE = 1,
  840. WATER = 2,
  841. EARTH = 3
  842. };
  843. // Typedef declarations
  844. typedef ui8 TFaction;
  845. typedef si64 TExpType;
  846. typedef std::pair<ui32, ui32> TDmgRange;
  847. typedef si32 TBonusSubtype;
  848. typedef si32 TQuantity;
  849. typedef int TRmgTemplateZoneId;
  850. #undef ID_LIKE_CLASS_COMMON
  851. #undef ID_LIKE_OPERATORS
  852. #undef ID_LIKE_OPERATORS_INTERNAL
  853. #undef INSTID_LIKE_CLASS_COMMON
  854. #undef OP_DECL_INT