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- /*
- * RecruitHero.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Goals.h"
- #include "../VCAI.h"
- #include "../AIUtility.h"
- #include "../AIhelper.h"
- #include "../FuzzyHelper.h"
- #include "../ResourceManager.h"
- #include "../BuildingManager.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- #include "../../../lib/StringConstants.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- TSubgoal RecruitHero::whatToDoToAchieve()
- {
- const CGTownInstance * t = ai->findTownWithTavern();
- if(!t)
- return sptr(BuildThis(BuildingID::TAVERN).setpriority(2));
- TResources res;
- res[Res::GOLD] = GameConstants::HERO_GOLD_COST;
- return ai->ah->whatToDo(res, iAmElementar()); //either buy immediately, or collect res
- }
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