GUIClasses.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608
  1. /*
  2. * GUIClasses.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CWindowObject.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/ResourceSet.h"
  14. #include "../lib/CConfigHandler.h"
  15. #include "../lib/int3.h"
  16. #include "../widgets/CArtifactHolder.h"
  17. #include "../widgets/CGarrisonInt.h"
  18. #include "../widgets/Images.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. class CGDwelling;
  21. class IMarket;
  22. VCMI_LIB_NAMESPACE_END
  23. class CreatureCostBox;
  24. class CCreaturePic;
  25. class MoraleLuckBox;
  26. class CHeroArea;
  27. class CMinorResDataBar;
  28. class CSlider;
  29. class CComponentBox;
  30. class CTextInput;
  31. class CListBox;
  32. class CLabelGroup;
  33. class CToggleButton;
  34. class CToggleGroup;
  35. class CVolumeSlider;
  36. class CGStatusBar;
  37. class CTextBox;
  38. class CResDataBar;
  39. class CHeroWithMaybePickedArtifact;
  40. enum class EUserEvent;
  41. /// Recruitment window where you can recruit creatures
  42. class CRecruitmentWindow : public CStatusbarWindow
  43. {
  44. class CCreatureCard : public CIntObject, public std::enable_shared_from_this<CCreatureCard>
  45. {
  46. CRecruitmentWindow * parent;
  47. std::shared_ptr<CCreaturePic> animation;
  48. bool selected;
  49. public:
  50. const CCreature * creature;
  51. si32 amount;
  52. void select(bool on);
  53. CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount);
  54. void clickLeft(tribool down, bool previousState) override;
  55. void clickRight(tribool down, bool previousState) override;
  56. void showAll(SDL_Surface * to) override;
  57. };
  58. std::function<void(CreatureID,int)> onRecruit; //void (int ID, int amount) <-- call to recruit creatures
  59. int level;
  60. const CArmedInstance * dst;
  61. std::shared_ptr<CCreatureCard> selected;
  62. std::vector<std::shared_ptr<CCreatureCard>> cards;
  63. std::shared_ptr<CSlider> slider;
  64. std::shared_ptr<CButton> maxButton;
  65. std::shared_ptr<CButton> buyButton;
  66. std::shared_ptr<CButton> cancelButton;
  67. std::shared_ptr<CLabel> title;
  68. std::shared_ptr<CLabel> availableValue;
  69. std::shared_ptr<CLabel> toRecruitValue;
  70. std::shared_ptr<CLabel> availableTitle;
  71. std::shared_ptr<CLabel> toRecruitTitle;
  72. std::shared_ptr<CreatureCostBox> costPerTroopValue;
  73. std::shared_ptr<CreatureCostBox> totalCostValue;
  74. void select(std::shared_ptr<CCreatureCard> card);
  75. void buy();
  76. void sliderMoved(int to);
  77. void showAll(SDL_Surface * to) override;
  78. public:
  79. const CGDwelling * const dwelling;
  80. CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset = 0);
  81. void availableCreaturesChanged();
  82. };
  83. /// Split window where creatures can be split up into two single unit stacks
  84. class CSplitWindow : public CWindowObject
  85. {
  86. std::function<void(int, int)> callback;
  87. int leftAmount;
  88. int rightAmount;
  89. int leftMin;
  90. int rightMin;
  91. std::shared_ptr<CLabel> title;
  92. std::shared_ptr<CSlider> slider;
  93. std::shared_ptr<CCreaturePic> animLeft;
  94. std::shared_ptr<CCreaturePic> animRight;
  95. std::shared_ptr<CButton> ok;
  96. std::shared_ptr<CButton> cancel;
  97. std::shared_ptr<CTextInput> leftInput;
  98. std::shared_ptr<CTextInput> rightInput;
  99. void setAmountText(std::string text, bool left);
  100. void setAmount(int value, bool left);
  101. void sliderMoved(int value);
  102. void apply();
  103. public:
  104. /**
  105. * creature - displayed creature
  106. * callback(leftAmount, rightAmount) - function to call on close
  107. * leftMin, rightMin - minimal amount of creatures in each stack
  108. * leftAmount, rightAmount - amount of creatures in each stack
  109. */
  110. CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback, int leftMin, int rightMin, int leftAmount, int rightAmount);
  111. };
  112. /// Raised up level window where you can select one out of two skills
  113. class CLevelWindow : public CWindowObject
  114. {
  115. std::shared_ptr<CAnimImage> portrait;
  116. std::shared_ptr<CButton> ok;
  117. std::shared_ptr<CLabel> mainTitle;
  118. std::shared_ptr<CLabel> levelTitle;
  119. std::shared_ptr<CAnimImage> skillIcon;
  120. std::shared_ptr<CLabel> skillValue;
  121. std::shared_ptr<CComponentBox> box; //skills to select
  122. std::function<void(ui32)> cb;
  123. void selectionChanged(unsigned to);
  124. public:
  125. CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback);
  126. ~CLevelWindow();
  127. };
  128. /// Town portal, castle gate window
  129. class CObjectListWindow : public CWindowObject
  130. {
  131. class CItem : public CIntObject
  132. {
  133. CObjectListWindow * parent;
  134. std::shared_ptr<CLabel> text;
  135. std::shared_ptr<CPicture> border;
  136. public:
  137. const size_t index;
  138. CItem(CObjectListWindow * parent, size_t id, std::string text);
  139. void select(bool on);
  140. void clickLeft(tribool down, bool previousState) override;
  141. void onDoubleClick() override;
  142. };
  143. std::function<void(int)> onSelect;//called when OK button is pressed, returns id of selected item.
  144. std::shared_ptr<CIntObject> titleWidget;
  145. std::shared_ptr<CLabel> title;
  146. std::shared_ptr<CLabel> descr;
  147. std::shared_ptr<CListBox> list;
  148. std::shared_ptr<CButton> ok;
  149. std::shared_ptr<CButton> exit;
  150. std::vector< std::pair<int, std::string> > items;//all items present in list
  151. void init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr);
  152. void exitPressed();
  153. public:
  154. size_t selected;//index of currently selected item
  155. std::function<void()> onExit;//optional exit callback
  156. /// Callback will be called when OK button is pressed, returns id of selected item. initState = initially selected item
  157. /// Image can be nullptr
  158. ///item names will be taken from map objects
  159. CObjectListWindow(const std::vector<int> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0);
  160. CObjectListWindow(const std::vector<std::string> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0);
  161. std::shared_ptr<CIntObject> genItem(size_t index);
  162. void elementSelected();//call callback and close this window
  163. void changeSelection(size_t which);
  164. void keyDown(const SDL_Keycode & key) override;
  165. };
  166. class CSystemOptionsWindow : public CWindowObject
  167. {
  168. private:
  169. std::shared_ptr<CLabel> title;
  170. std::shared_ptr<CLabelGroup> leftGroup;
  171. std::shared_ptr<CLabelGroup> rightGroup;
  172. std::shared_ptr<CButton> load;
  173. std::shared_ptr<CButton> save;
  174. std::shared_ptr<CButton> restart;
  175. std::shared_ptr<CButton> mainMenu;
  176. std::shared_ptr<CButton> quitGame;
  177. std::shared_ptr<CButton> backToMap; //load and restart are not used yet
  178. std::shared_ptr<CToggleGroup> heroMoveSpeed;
  179. std::shared_ptr<CToggleGroup> enemyMoveSpeed;
  180. std::shared_ptr<CToggleGroup> mapScrollSpeed;
  181. std::shared_ptr<CVolumeSlider> musicVolume;
  182. std::shared_ptr<CVolumeSlider> effectsVolume;
  183. std::shared_ptr<CToggleButton> showReminder;
  184. std::shared_ptr<CToggleButton> quickCombat;
  185. std::shared_ptr<CToggleButton> spellbookAnim;
  186. std::shared_ptr<CToggleButton> fullscreen;
  187. std::shared_ptr<CButton> gameResButton;
  188. std::shared_ptr<CLabel> gameResLabel;
  189. SettingsListener onFullscreenChanged;
  190. //functions bound to buttons
  191. void bloadf(); //load game
  192. void bsavef(); //save game
  193. void bquitf(); //quit game
  194. void breturnf(); //return to game
  195. void brestartf(); //restart game
  196. void bmainmenuf(); //return to main menu
  197. void selectGameRes();
  198. void setGameRes(int index);
  199. void closeAndPushEvent(EUserEvent code);
  200. public:
  201. CSystemOptionsWindow();
  202. };
  203. class CTavernWindow : public CStatusbarWindow
  204. {
  205. public:
  206. class HeroPortrait : public CIntObject
  207. {
  208. public:
  209. std::string hoverName;
  210. std::string description; // "XXX is a level Y ZZZ with N artifacts"
  211. const CGHeroInstance * h;
  212. void clickLeft(tribool down, bool previousState) override;
  213. void clickRight(tribool down, bool previousState) override;
  214. void hover (bool on) override;
  215. HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H);
  216. private:
  217. int *_sel;
  218. const int _id;
  219. std::shared_ptr<CAnimImage> portrait;
  220. };
  221. //recruitable heroes
  222. std::shared_ptr<HeroPortrait> h1;
  223. std::shared_ptr<HeroPortrait> h2; //recruitable heroes
  224. int selected;//0 (left) or 1 (right)
  225. int oldSelected;//0 (left) or 1 (right)
  226. std::shared_ptr<CButton> thiefGuild;
  227. std::shared_ptr<CButton> cancel;
  228. std::shared_ptr<CButton> recruit;
  229. const CGObjectInstance * tavernObj;
  230. std::shared_ptr<CLabel> title;
  231. std::shared_ptr<CLabel> cost;
  232. std::shared_ptr<CTextBox> rumor;
  233. CTavernWindow(const CGObjectInstance * TavernObj);
  234. ~CTavernWindow();
  235. void recruitb();
  236. void thievesguildb();
  237. void show(SDL_Surface * to) override;
  238. };
  239. class CCallback;
  240. class CExchangeWindow;
  241. struct HeroArtifact
  242. {
  243. const CGHeroInstance * hero;
  244. const CArtifactInstance * artifact;
  245. ArtifactPosition artPosition;
  246. HeroArtifact(const CGHeroInstance * hero, const CArtifactInstance * artifact, ArtifactPosition artPosition)
  247. :hero(hero), artifact(artifact), artPosition(artPosition)
  248. {
  249. }
  250. };
  251. class CExchangeController
  252. {
  253. private:
  254. const CGHeroInstance * left;
  255. const CGHeroInstance * right;
  256. std::shared_ptr<CCallback> cb;
  257. CExchangeWindow * view;
  258. public:
  259. CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2);
  260. std::function<void()> onMoveArmyToRight();
  261. std::function<void()> onSwapArmy();
  262. std::function<void()> onMoveArmyToLeft();
  263. std::function<void()> onSwapArtifacts();
  264. std::function<void()> onMoveArtifactsToLeft();
  265. std::function<void()> onMoveArtifactsToRight();
  266. std::function<void()> onMoveStackToLeft(SlotID slotID);
  267. std::function<void()> onMoveStackToRight(SlotID slotID);
  268. private:
  269. void moveArmy(bool leftToRight);
  270. void moveArtifacts(bool leftToRight);
  271. void moveArtifact(const CGHeroInstance * source, const CGHeroInstance * target, ArtifactPosition srcPosition);
  272. void moveStack(const CGHeroInstance * source, const CGHeroInstance * target, SlotID sourceSlot);
  273. };
  274. class CExchangeWindow : public CStatusbarWindow, public CGarrisonHolder, public CWindowWithArtifacts
  275. {
  276. std::array<std::shared_ptr<CHeroWithMaybePickedArtifact>, 2> herosWArt;
  277. std::array<std::shared_ptr<CLabel>, 2> titles;
  278. std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
  279. std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;
  280. std::array<std::vector<std::shared_ptr<CAnimImage>>, 2> secSkillIcons;
  281. std::array<std::shared_ptr<CAnimImage>, 2> specImages;
  282. std::array<std::shared_ptr<CAnimImage>, 2> expImages;
  283. std::array<std::shared_ptr<CLabel>, 2> expValues;
  284. std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
  285. std::array<std::shared_ptr<CLabel>, 2> manaValues;
  286. std::array<std::shared_ptr<CAnimImage>, 2> portraits;
  287. std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
  288. std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
  289. std::array<std::shared_ptr<CHeroArea>, 2> heroAreas;
  290. std::array<std::shared_ptr<LRClickableAreaWText>, 2> specialtyAreas;
  291. std::array<std::shared_ptr<LRClickableAreaWText>, 2> experienceAreas;
  292. std::array<std::shared_ptr<LRClickableAreaWText>, 2> spellPointsAreas;
  293. std::array<std::shared_ptr<MoraleLuckBox>, 2> morale;
  294. std::array<std::shared_ptr<MoraleLuckBox>, 2> luck;
  295. std::shared_ptr<CButton> quit;
  296. std::array<std::shared_ptr<CButton>, 2> questlogButton;
  297. std::shared_ptr<CGarrisonInt> garr;
  298. std::shared_ptr<CButton> moveAllGarrButtonLeft;
  299. std::shared_ptr<CButton> echangeGarrButton;
  300. std::shared_ptr<CButton> moveAllGarrButtonRight;
  301. std::shared_ptr<CButton> moveArtifactsButtonLeft;
  302. std::shared_ptr<CButton> echangeArtifactsButton;
  303. std::shared_ptr<CButton> moveArtifactsButtonRight;
  304. std::vector<std::shared_ptr<CButton>> moveStackLeftButtons;
  305. std::vector<std::shared_ptr<CButton>> moveStackRightButtons;
  306. CExchangeController controller;
  307. public:
  308. std::array<const CGHeroInstance *, 2> heroInst;
  309. std::array<std::shared_ptr<CArtifactsOfHero>, 2> artifs;
  310. void updateGarrisons() override;
  311. void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
  312. void updateWidgets();
  313. const CGarrisonSlot * getSelectedSlotID() const;
  314. CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
  315. };
  316. /// Here you can buy ships
  317. class CShipyardWindow : public CStatusbarWindow
  318. {
  319. std::shared_ptr<CPicture> bgWater;
  320. std::shared_ptr<CAnimImage> bgShip;
  321. std::shared_ptr<CLabel> title;
  322. std::shared_ptr<CLabel> costLabel;
  323. std::shared_ptr<CAnimImage> woodPic;
  324. std::shared_ptr<CAnimImage> goldPic;
  325. std::shared_ptr<CLabel> woodCost;
  326. std::shared_ptr<CLabel> goldCost;
  327. std::shared_ptr<CButton> build;
  328. std::shared_ptr<CButton> quit;
  329. public:
  330. CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy);
  331. };
  332. /// Puzzle screen which gets uncovered when you visit obilisks
  333. class CPuzzleWindow : public CWindowObject
  334. {
  335. private:
  336. int3 grailPos;
  337. std::shared_ptr<CPicture> logo;
  338. std::shared_ptr<CLabel> title;
  339. std::shared_ptr<CButton> quitb;
  340. std::shared_ptr<CResDataBar> resDataBar;
  341. std::vector<std::shared_ptr<CPicture>> piecesToRemove;
  342. std::vector<std::shared_ptr<CPicture>> visiblePieces;
  343. ui8 currentAlpha;
  344. public:
  345. void showAll(SDL_Surface * to) override;
  346. void show(SDL_Surface * to) override;
  347. CPuzzleWindow(const int3 & grailPos, double discoveredRatio);
  348. };
  349. /// Creature transformer window
  350. class CTransformerWindow : public CStatusbarWindow, public CGarrisonHolder
  351. {
  352. class CItem : public CIntObject
  353. {
  354. public:
  355. int id;//position of creature in hero army
  356. bool left;//position of the item
  357. int size; //size of creature stack
  358. CTransformerWindow * parent;
  359. std::shared_ptr<CAnimImage> icon;
  360. std::shared_ptr<CLabel> count;
  361. void move();
  362. void clickLeft(tribool down, bool previousState) override;
  363. void update();
  364. CItem(CTransformerWindow * parent, int size, int id);
  365. };
  366. const CArmedInstance * army;//object with army for transforming (hero or town)
  367. const CGHeroInstance * hero;//only if we have hero in town
  368. const CGTownInstance * town;//market, town garrison is used if hero == nullptr
  369. std::shared_ptr<CLabel> titleLeft;
  370. std::shared_ptr<CLabel> titleRight;
  371. std::shared_ptr<CTextBox> helpLeft;
  372. std::shared_ptr<CTextBox> helpRight;
  373. std::vector<std::shared_ptr<CItem>> items;
  374. std::shared_ptr<CButton> all;
  375. std::shared_ptr<CButton> convert;
  376. std::shared_ptr<CButton> cancel;
  377. public:
  378. void makeDeal();
  379. void addAll();
  380. void updateGarrisons() override;
  381. CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town);
  382. };
  383. class CUniversityWindow : public CStatusbarWindow
  384. {
  385. class CItem : public CIntObject
  386. {
  387. std::shared_ptr<CAnimImage> icon;
  388. std::shared_ptr<CAnimImage> topBar;
  389. std::shared_ptr<CAnimImage> bottomBar;
  390. std::shared_ptr<CLabel> name;
  391. std::shared_ptr<CLabel> level;
  392. public:
  393. int ID;//id of selected skill
  394. CUniversityWindow * parent;
  395. void showAll(SDL_Surface * to) override;
  396. void clickLeft(tribool down, bool previousState) override;
  397. void clickRight(tribool down, bool previousState) override;
  398. void hover(bool on) override;
  399. int state();//0=can't learn, 1=learned, 2=can learn
  400. CItem(CUniversityWindow * _parent, int _ID, int X, int Y);
  401. };
  402. const CGHeroInstance * hero;
  403. const IMarket * market;
  404. std::shared_ptr<CAnimation> bars;
  405. std::vector<std::shared_ptr<CItem>> items;
  406. std::shared_ptr<CButton> cancel;
  407. std::shared_ptr<CIntObject> titlePic;
  408. std::shared_ptr<CLabel> title;
  409. std::shared_ptr<CTextBox> clerkSpeech;
  410. public:
  411. CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market);
  412. void makeDeal(int skill);
  413. };
  414. /// Confirmation window for University
  415. class CUnivConfirmWindow : public CStatusbarWindow
  416. {
  417. std::shared_ptr<CTextBox> clerkSpeech;
  418. std::shared_ptr<CLabel> name;
  419. std::shared_ptr<CLabel> level;
  420. std::shared_ptr<CAnimImage> icon;
  421. CUniversityWindow * owner;
  422. std::shared_ptr<CButton> confirm;
  423. std::shared_ptr<CButton> cancel;
  424. std::shared_ptr<CAnimImage> costIcon;
  425. std::shared_ptr<CLabel> cost;
  426. void makeDeal(int skill);
  427. public:
  428. CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available);
  429. };
  430. /// Garrison window where you can take creatures out of the hero to place it on the garrison
  431. class CGarrisonWindow : public CWindowObject, public CGarrisonHolder
  432. {
  433. std::shared_ptr<CLabel> title;
  434. std::shared_ptr<CAnimImage> banner;
  435. std::shared_ptr<CAnimImage> portrait;
  436. std::shared_ptr<CGarrisonInt> garr;
  437. public:
  438. std::shared_ptr<CButton> quit;
  439. CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits);
  440. void updateGarrisons() override;
  441. };
  442. /// Hill fort is the building where you can upgrade units
  443. class CHillFortWindow : public CStatusbarWindow, public CGarrisonHolder
  444. {
  445. private:
  446. static const int slotsCount = 7;
  447. //todo: mithril support
  448. static const int resCount = 7;
  449. const CGObjectInstance * fort;
  450. const CGHeroInstance * hero;
  451. std::shared_ptr<CLabel> title;
  452. std::shared_ptr<CHeroArea> heroPic;
  453. std::array<std::shared_ptr<CAnimImage>, resCount> totalIcons;
  454. std::array<std::shared_ptr<CLabel>, resCount> totalLabels;
  455. std::array<std::shared_ptr<CButton>, slotsCount> upgrade;//upgrade single creature
  456. std::array<int, slotsCount + 1> currState;//current state of slot - to avoid calls to getState or updating buttons
  457. //there is a place for only 2 resources per slot
  458. std::array< std::array<std::shared_ptr<CAnimImage>, 2>, slotsCount> slotIcons;
  459. std::array< std::array<std::shared_ptr<CLabel>, 2>, slotsCount> slotLabels;
  460. std::shared_ptr<CButton> upgradeAll;
  461. std::shared_ptr<CButton> quit;
  462. std::shared_ptr<CGarrisonInt> garr;
  463. std::string getDefForSlot(SlotID slot);
  464. std::string getTextForSlot(SlotID slot);
  465. void makeDeal(SlotID slot);//-1 for upgrading all creatures
  466. int getState(SlotID slot); //-1 = no creature 0=can't upgrade, 1=upgraded, 2=can upgrade
  467. public:
  468. CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object);
  469. void updateGarrisons() override;//update buttons after garrison changes
  470. };
  471. class CThievesGuildWindow : public CStatusbarWindow
  472. {
  473. const CGObjectInstance * owner;
  474. std::shared_ptr<CButton> exitb;
  475. std::shared_ptr<CMinorResDataBar> resdatabar;
  476. std::vector<std::shared_ptr<CLabel>> rowHeaders;
  477. std::vector<std::shared_ptr<CAnimImage>> columnBackgrounds;
  478. std::vector<std::shared_ptr<CLabel>> columnHeaders;
  479. std::vector<std::shared_ptr<CAnimImage>> cells;
  480. std::vector<std::shared_ptr<CPicture>> banners;
  481. std::vector<std::shared_ptr<CAnimImage>> bestHeroes;
  482. std::vector<std::shared_ptr<CTextBox>> primSkillHeaders;
  483. std::vector<std::shared_ptr<CLabel>> primSkillValues;
  484. std::vector<std::shared_ptr<CAnimImage>> bestCreatures;
  485. std::vector<std::shared_ptr<CLabel>> personalities;
  486. public:
  487. CThievesGuildWindow(const CGObjectInstance * _owner);
  488. };