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- #include "stdafx.h"
- #include "AdventureMapButton.h"
- #include "CAdvmapInterface.h"
- #include "CCallback.h"
- #include "CCastleInterface.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "SDL.h"
- #include "SDL_Extensions.h"
- #include "client/CBitmapHandler.h"
- #include "client/Graphics.h"
- #include "client/CSpellWindow.h"
- #include "client/CConfigHandler.h"
- #include "global.h"
- #include "hch/CAbilityHandler.h"
- #include "hch/CArtHandler.h"
- #include "hch/CDefHandler.h"
- #include "hch/CGeneralTextHandler.h"
- #include "hch/CHeroHandler.h"
- #include "hch/CLodHandler.h"
- #include "hch/CObjectHandler.h"
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <cstdlib>
- #include <sstream>
- extern SDL_Surface * screen;
- extern TTF_Font * GEOR16;
- using namespace boost::assign;
- CHeroWindow::CHeroWindow(int playerColor):
- backpackPos(0), player(playerColor)
- {
- artWorn.resize(19);
- background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
- graphics->blueToPlayersAdv(background, playerColor);
- pos.x = screen->w/2 - background->w/2 - 65;
- pos.y = screen->h/2 - background->h/2 - 8;
- pos.h = background->h;
- pos.w = background->w;
- curBack = NULL;
- curHero = NULL;
- activeArtPlace = NULL;
- garInt = NULL;
- ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
- quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
- dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
- questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
- formations = new CHighlightableButtonsGroup(0);
- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
- gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
- gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
- boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
- leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
- rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
- for(int g=0; g<8; ++g)
- {
- //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
- heroListMi.push_back(new LClickableAreaHero());
- heroListMi[g]->pos.x = pos.x+677;
- heroListMi[g]->pos.y = pos.y + 95+g*54;
- heroListMi[g]->pos.h = 32;
- heroListMi[g]->pos.w = 48;
- heroListMi[g]->owner = this;
- heroListMi[g]->id = g;
- }
- flags = CDefHandler::giveDef("CREST58.DEF");
- //areas
- portraitArea = new LRClickableAreaWText();
- portraitArea->pos.x = pos.x+83;
- portraitArea->pos.y = pos.y + 26;
- portraitArea->pos.w = 58;
- portraitArea->pos.h = 64;
- for(int v=0; v<4; ++v)
- {
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
- primSkillAreas[v]->pos.y = pos.y + 111;
- primSkillAreas[v]->pos.w = 42;
- primSkillAreas[v]->pos.h = 42;
- primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
- primSkillAreas[v]->type = v;
- primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
- primSkillAreas[v]->baseType = 0;
- }
- expArea = new LRClickableAreaWText();
- expArea->pos.x = pos.x+83;
- expArea->pos.y = pos.y + 236;
- expArea->pos.w = 136;
- expArea->pos.h = 42;
- expArea->hoverText = CGI->generaltexth->heroscrn[9];
- morale = new LRClickableAreaWTextComp();
- morale->pos = genRect(45,53,pos.x+240,pos.y+187);
- luck = new LRClickableAreaWTextComp();
- luck->pos = genRect(45,53,pos.x+298,pos.y+187);
- spellPointsArea = new LRClickableAreaWText();
- spellPointsArea->pos.x = pos.x+227;
- spellPointsArea->pos.y = pos.y + 236;
- spellPointsArea->pos.w = 136;
- spellPointsArea->pos.h = 42;
- spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
- for(int i=0; i<8; ++i)
- {
- secSkillAreas.push_back(new LRClickableAreaWTextComp());
- secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
- secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
- secSkillAreas[i]->pos.w = 136;
- secSkillAreas[i]->pos.h = 42;
- secSkillAreas[i]->baseType = 1;
- }
- pos.x += 65;
- pos.y += 8;
- }
- CHeroWindow::~CHeroWindow()
- {
- SDL_FreeSurface(background);
- delete quitButton;
- delete dismissButton;
- delete questlogButton;
- delete formations;
- delete gar2button;
- delete gar4button;
- delete leftArtRoll;
- delete rightArtRoll;
- for(size_t g=0; g<heroListMi.size(); ++g)
- {
- delete heroListMi[g];
- }
- if(curBack)
- {
- SDL_FreeSurface(curBack);
- }
- delete flags;
- delete garInt;
- delete ourBar;
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- delete artWorn[g];
- }
- artWorn.clear();
- for(size_t g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- delete portraitArea;
- delete expArea;
- delete luck;
- delete morale;
- delete spellPointsArea;
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- delete primSkillAreas[v];
- }
- for(size_t v=0; v<secSkillAreas.size(); ++v)
- {
- delete secSkillAreas[v];
- }
- }
- void CHeroWindow::show(SDL_Surface *to)
- {
- if(!to)
- to=screen;
- if(curBack)
- blitAt(curBack,pos.x,pos.y,to);
- quitButton->show();
- dismissButton->show();
- questlogButton->show();
- formations->show();
- gar2button->show();
- gar4button->show();
- leftArtRoll->show();
- rightArtRoll->show();
- garInt->show();
- ourBar->show();
- for(size_t d=0; d<artWorn.size(); ++d)
- {
- artWorn[d]->show(to);
- }
- for(size_t d=0; d<backpack.size(); ++d)
- {
- backpack[d]->show(to);
- }
- }
- void CHeroWindow::setHero(const CGHeroInstance *Hero)
- {
- char bufor[400];
- CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
- if(!hero) //something strange... no hero? it shouldn't happen
- {
- return;
- }
- curHero = hero;
- pos.x -= 65;
- pos.y -= 8;
- gar2button->callback.clear();
- gar2button->callback2.clear();
- sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
- dismissButton->hoverTexts[0] = std::string(bufor);
- sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
- portraitArea->hoverText = std::string(bufor);
- portraitArea->text = hero->getBiography();
- delete garInt;
- /*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero);
- garInt->update = false;
- gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
- for(size_t g=0; g<primSkillAreas.size(); ++g)
- {
- primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
- }
- for(size_t g=0; g<hero->secSkills.size(); ++g)
- {
- secSkillAreas[g]->type = hero->secSkills[g].first;
- secSkillAreas[g]->bonus = hero->secSkills[g].second;
- std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
- secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
- secSkillAreas[g]->hoverText = std::string(bufor);
- }
- sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
- expArea->text = std::string(bufor);
- sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10);
- spellPointsArea->text = std::string(bufor);
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- delete artWorn[g];
- }
- for(size_t g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- }
- backpack.clear();
- std::vector<SDL_Rect> slotPos;
- slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
- genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
- genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
- genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
- genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
- genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
- genRect(44,44,pos.x+381,pos.y+296);
- for (int g = 0; g < 19 ; g++)
- {
- artWorn[g] = new CArtPlace(hero->getArt(g));
- artWorn[g]->pos = slotPos[g];
- if(hero->getArt(g))
- artWorn[g]->text = hero->getArt(g)->Description();
- artWorn[g]->ourWindow = this;
- }
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- artWorn[g]->slotID = g;
- if(artWorn[g]->ourArt)
- {
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
- artWorn[g]->hoverText = std::string(bufor);
- }
- else
- {
- artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
- }
- }
- for(size_t s=0; s<5; ++s)
- {
- CArtPlace * add;
- if( s < curHero->artifacts.size() )
- {
- add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
- add->hoverText = bufor;
- }
- else
- {
- add = new CArtPlace(NULL);
- add->hoverText = CGI->generaltexth->allTexts[507];
- }
- add->pos.x = pos.x + 403 + 46*s;
- add->pos.y = pos.y + 365;
- add->pos.h = add->pos.w = 44;
- if(s<hero->artifacts.size() && hero->artifacts[s])
- {
- add->text = hero->getArt(19+s)->Description();
- }
- else
- {
- add->text = std::string();
- }
- add->ourWindow = this;
- add->slotID = 19+s;
- backpack.push_back(add);
- }
- activeArtPlace = NULL;
- dismissButton->block(hero->visitedTown);
- leftArtRoll->block(hero->artifacts.size()<6);
- rightArtRoll->block(hero->artifacts.size()<6);
- if(hero->getSecSkillLevel(19)==0)
- gar2button->block(true);
- else
- {
- gar2button->block(false);
- gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
- gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
- }
- formations->onChange = 0;
- formations->select(hero->army.formation,true);
- formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
- std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
- int mrlv = hero->getCurrentMorale();
- int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
- morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
- morale->baseType = SComponent::morale;
- morale->bonus = mrlv;
- morale->text = CGI->generaltexth->arraytxt[88];
- boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- morale->text += mrl[it].second;
- mrl = hero->getCurrentLuckModifiers();
- mrlv = hero->getCurrentLuck();
- mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
- luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
- luck->baseType = SComponent::luck;
- luck->bonus = mrlv;
- luck->text = CGI->generaltexth->arraytxt[62];
- boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
- for(int it=0; it < mrl.size(); it++)
- luck->text += mrl[it].second;
- pos.x += 65;
- pos.y += 8;
- redrawCurBack();
- }
- void CHeroWindow::quit()
- {
- LOCPLINT->curint->subInt = NULL;
- LOCPLINT->objsToBlit -= this;
- if(LOCPLINT->curint == LOCPLINT->castleInt)
- LOCPLINT->castleInt->subInt = NULL;
- LOCPLINT->curint->activate();
- SDL_FreeSurface(curBack);
- curBack = NULL;
- for(size_t g=0; g<artWorn.size(); ++g)
- {
- delete artWorn[g];
- artWorn[g] = NULL;
- }
- for(size_t g=0; g<backpack.size(); ++g)
- {
- delete backpack[g];
- backpack[g] = NULL;
- }
- backpack.clear();
- activeArtPlace = NULL;
- }
- void CHeroWindow::activate()
- {
- LOCPLINT->curint->subInt = this;
- quitButton->activate();
- dismissButton->activate();
- questlogButton->activate();
- gar2button->activate();
- formations->activate();
- gar4button->activate();
- leftArtRoll->activate();
- rightArtRoll->activate();
- portraitArea->activate();
- expArea->activate();
- spellPointsArea->activate();
- morale->activate();
- luck->activate();
- garInt->activate();
- LOCPLINT->statusbar = ourBar;
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- primSkillAreas[v]->activate();
- }
- for(size_t v=0; v<curHero->secSkills.size(); ++v)
- {
- secSkillAreas[v]->activate();
- }
- redrawCurBack();
- for(size_t f=0; f<artWorn.size(); ++f)
- {
- if(artWorn[f])
- artWorn[f]->activate();
- }
- for(size_t f=0; f<backpack.size(); ++f)
- {
- if(backpack[f])
- backpack[f]->activate();
- }
- for(size_t e=0; e<heroListMi.size(); ++e)
- {
- heroListMi[e]->activate();
- }
- //LOCPLINT->lclickable.push_back(artFeet);
- }
- void CHeroWindow::deactivate()
- {
- quitButton->deactivate();
- dismissButton->deactivate();
- questlogButton->deactivate();
- gar2button->deactivate();
- formations->deactivate();
- gar4button->deactivate();
- leftArtRoll->deactivate();
- rightArtRoll->deactivate();
- portraitArea->deactivate();
- expArea->deactivate();
- spellPointsArea->deactivate();
- morale->deactivate();
- luck->deactivate();
- garInt->deactivate();
- for(size_t v=0; v<primSkillAreas.size(); ++v)
- {
- primSkillAreas[v]->deactivate();
- }
- for(size_t v=0; v<curHero->secSkills.size(); ++v)
- {
- secSkillAreas[v]->deactivate();
- }
- for(size_t f=0; f<artWorn.size(); ++f)
- {
- if(artWorn[f])
- artWorn[f]->deactivate();
- }
- for(size_t f=0; f<backpack.size(); ++f)
- {
- if(backpack[f])
- backpack[f]->deactivate();
- }
- for(size_t e=0; e<heroListMi.size(); ++e)
- {
- heroListMi[e]->deactivate();
- }
- }
- void CHeroWindow::dismissCurrent()
- {
- CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
- ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
- }
- void CHeroWindow::questlog()
- {
- }
- void CHeroWindow::leftArtRoller()
- {
- if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
- {
- backpackPos+=curHero->artifacts.size()-1; //set new offset
- for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
- {
- backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
- if(backpack[s]->ourArt)
- backpack[s]->text = backpack[s]->ourArt->Description();
- else
- backpack[s]->text = std::string();
- }
- }
- }
- void CHeroWindow::rightArtRoller()
- {
- if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
- {
- backpackPos+=1; //set new offset
- for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
- {
- backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
- if(backpack[s]->ourArt)
- backpack[s]->text = backpack[s]->ourArt->Description();
- else
- backpack[s]->text = std::string();
- }
- }
- }
- void CHeroWindow::switchHero()
- {
- //int y;
- //SDL_GetMouseState(NULL, &y);
- //for(int g=0; g<heroListMi.size(); ++g)
- //{
- // if(y>=94+54*g)
- // {
- // //quit();
- // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
- // //LOCPLINT->openHeroWindow(curHero);
- // redrawCurBack();
- // }
- //}
- }
- void CHeroWindow::redrawCurBack()
- {
- if(curBack)
- SDL_FreeSurface(curBack);
- curBack = SDL_DisplayFormat(background);
- blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
- blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
- blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
- blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
- CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
- std::stringstream secondLine;
- secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
- CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
- //primary skliis names
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
- //dismiss / quest log
- std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
- if(toPrin->size()==1)
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
- }
- else
- {
- CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
- }
- delete toPrin;
- //printing primary skills' amounts
- std::stringstream primarySkill1;
- primarySkill1<<curHero->getPrimSkillLevel(0);
- CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill2;
- primarySkill2<<curHero->getPrimSkillLevel(1);
- CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill3;
- primarySkill3<<curHero->getPrimSkillLevel(2);
- CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
- std::stringstream primarySkill4;
- primarySkill4<<curHero->getPrimSkillLevel(3);
- CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
- blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
- blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
- blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
- //hero list blitting
- for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
- {
- const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
- blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
- //printing yellow border
- if(cur->name == curHero->name)
- {
- for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
- {
- for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
- if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
- }
- }
- }
- }
- //secondary skills
- if(curHero->secSkills.size()>=1)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=2)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=3)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=4)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=5)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=6)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=7)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
- }
- if(curHero->secSkills.size()>=8)
- {
- blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
- }
- //printing special ability
- blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
- //printing necessery texts
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
- std::stringstream expstr;
- expstr<<curHero->exp;
- CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
- std::stringstream manastr;
- manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
- CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
- }
- CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
- spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
- warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
- misc5(false), feet(false), lRing(false), rRing(false), torso(false),
- lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
- void CArtPlace::activate()
- {
- if(!active)
- {
- //ClickableL::activate();
- LRClickableAreaWTextComp::activate();
- active = true;
- }
- }
- void CArtPlace::clickLeft(boost::logic::tribool down)
- {
- //LRClickableAreaWTextComp::clickLeft(down);
-
- if(ourArt && !down) //we are spellbook
- {
- if(ourArt->id == 0)
- {
- ourWindow->deactivate();
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
- spellWindow->activate();
- LOCPLINT->objsToBlit.push_back(spellWindow);
- }
- }
- if(!down && !clicked && pressedL) //not clicked before
- {
- if(ourArt && ourArt->id == 0)
- return; //this is handled separately
- if(!ourWindow->activeArtPlace) //nothing has benn clicked
- {
- if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
- {
- clicked = true;
- ourWindow->activeArtPlace = this;
- }
- }
- else //perform artifact substitution
- {
- //chceck if swap is possible
- if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
- {
- LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
- const CArtifact * pmh = ourArt;
- ourArt = ourWindow->activeArtPlace->ourArt;
- ourWindow->activeArtPlace->ourArt = pmh;
- //set texts
- if(pmh)
- ourWindow->activeArtPlace->text = pmh->Description();
- else
- ourWindow->activeArtPlace->text = std::string();
- if(ourArt)
- text = ourArt->Description();
- else
- text = std::string();
- ourWindow->activeArtPlace->clicked = false;
- ourWindow->activeArtPlace = NULL;
- }
- else
- {
- int backID = -1;
- for(size_t g=0; g<ourWindow->backpack.size(); ++g)
- {
- if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
- {
- backID = g;
- break;
- }
- }
- if(backID>=0) //put to backpack
- {
- /*ourWindow->activeArtPlace->ourArt = NULL;
- ourWindow->activeArtPlace->clicked = false;
- ourWindow->activeArtPlace = NULL;*/
- }
- }
- }
- }
- else if(!down && clicked)
- {
- if(ourArt && ourArt->id == 0)
- return; //this is handled separately
- clicked = false;
- ourWindow->activeArtPlace = NULL;
- }
- ClickableL::clickLeft(down);
- }
- void CArtPlace::clickRight(boost::logic::tribool down)
- {
- if(text.size()) //if there is no description, do nothing ;]
- LRClickableAreaWTextComp::clickRight(down);
- }
- void CArtPlace::deactivate()
- {
- if(active)
- {
- active = false;
- //ClickableL::deactivate();
- LRClickableAreaWTextComp::deactivate();
- }
- }
- void CArtPlace::show(SDL_Surface *to)
- {
- if(ourArt)
- {
- blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
- }
- if(clicked && active)
- {
- for(int i=0; i<pos.h; ++i)
- {
- for(int j=0; j<pos.w; ++j)
- {
- if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
- }
- }
- }
- }
- }
- bool CArtPlace::fitsHere(const CArtifact * art)
- {
- if(!art)
- return true; //you can have no artifact somewhere
- if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
- return true;
- return false;
- }
- CArtPlace::~CArtPlace()
- {
- deactivate();
- }
- void LClickableArea::activate()
- {
- ClickableL::activate();
- }
- void LClickableArea::deactivate()
- {
- ClickableL::deactivate();
- }
- void LClickableArea::clickLeft(boost::logic::tribool down)
- {
- //if(!down)
- //{
- // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
- //}
- }
- void RClickableArea::activate()
- {
- ClickableR::activate();
- }
- void RClickableArea::deactivate()
- {
- ClickableR::deactivate();
- }
- void RClickableArea::clickRight(boost::logic::tribool down)
- {
- //if(!down)
- //{
- // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
- //}
- }
- void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
- {
- if(!down && pressedL)
- {
- LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
- }
- ClickableL::clickLeft(down);
- }
- void LRClickableAreaWText::clickRight(boost::logic::tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(text, down, this);
- }
- void LRClickableAreaWText::activate()
- {
- LClickableArea::activate();
- RClickableArea::activate();
- Hoverable::activate();
- }
- void LRClickableAreaWText::deactivate()
- {
- LClickableArea::deactivate();
- RClickableArea::deactivate();
- Hoverable::deactivate();
- }
- void LRClickableAreaWText::hover(bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->statusbar->print(hoverText);
- else if (LOCPLINT->statusbar->getCurrent()==hoverText)
- LOCPLINT->statusbar->clear();
- }
- void LClickableAreaHero::clickLeft(boost::logic::tribool down)
- {
- if(!down)
- {
- owner->deactivate();
- const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
- owner->setHero(buf);
- owner->redrawCurBack();
- owner->activate();
- }
- }
- void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
- {
- if((!down) && pressedL)
- {
- std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
- LOCPLINT->showInfoDialog(text, comp);
- }
- ClickableL::clickLeft(down);
- }
- void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
- {
- LOCPLINT->adventureInt->handleRightClick(text, down, this);
- }
- void LRClickableAreaWTextComp::activate()
- {
- LClickableArea::activate();
- RClickableArea::activate();
- Hoverable::activate();
- }
- void LRClickableAreaWTextComp::deactivate()
- {
- LClickableArea::deactivate();
- RClickableArea::deactivate();
- Hoverable::deactivate();
- }
- void LRClickableAreaWTextComp::hover(bool on)
- {
- Hoverable::hover(on);
- if (on)
- LOCPLINT->statusbar->print(hoverText);
- else if (LOCPLINT->statusbar->getCurrent()==hoverText)
- LOCPLINT->statusbar->clear();
- }
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