CHeroWindow.cpp 30 KB

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  1. #include "stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "CCallback.h"
  5. #include "CCastleInterface.h"
  6. #include "CGameInfo.h"
  7. #include "CHeroWindow.h"
  8. #include "CMessage.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "client/CBitmapHandler.h"
  12. #include "client/Graphics.h"
  13. #include "client/CSpellWindow.h"
  14. #include "client/CConfigHandler.h"
  15. #include "global.h"
  16. #include "hch/CAbilityHandler.h"
  17. #include "hch/CArtHandler.h"
  18. #include "hch/CDefHandler.h"
  19. #include "hch/CGeneralTextHandler.h"
  20. #include "hch/CHeroHandler.h"
  21. #include "hch/CLodHandler.h"
  22. #include "hch/CObjectHandler.h"
  23. #include <boost/algorithm/string/replace.hpp>
  24. #include <boost/assign/list_of.hpp>
  25. #include <boost/assign/std/vector.hpp>
  26. #include <cstdlib>
  27. #include <sstream>
  28. extern SDL_Surface * screen;
  29. extern TTF_Font * GEOR16;
  30. using namespace boost::assign;
  31. CHeroWindow::CHeroWindow(int playerColor):
  32. backpackPos(0), player(playerColor)
  33. {
  34. artWorn.resize(19);
  35. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  36. graphics->blueToPlayersAdv(background, playerColor);
  37. pos.x = screen->w/2 - background->w/2 - 65;
  38. pos.y = screen->h/2 - background->h/2 - 8;
  39. pos.h = background->h;
  40. pos.w = background->w;
  41. curBack = NULL;
  42. curHero = NULL;
  43. activeArtPlace = NULL;
  44. garInt = NULL;
  45. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  46. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  47. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  48. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  49. formations = new CHighlightableButtonsGroup(0);
  50. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  51. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  52. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  53. gar4button = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::function<void()>(), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false);
  54. boost::algorithm::replace_first(gar4button->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  55. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::leftArtRoller,this), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  56. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CHeroWindow::rightArtRoller,this), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  57. for(int g=0; g<8; ++g)
  58. {
  59. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  60. heroListMi.push_back(new LClickableAreaHero());
  61. heroListMi[g]->pos.x = pos.x+677;
  62. heroListMi[g]->pos.y = pos.y + 95+g*54;
  63. heroListMi[g]->pos.h = 32;
  64. heroListMi[g]->pos.w = 48;
  65. heroListMi[g]->owner = this;
  66. heroListMi[g]->id = g;
  67. }
  68. flags = CDefHandler::giveDef("CREST58.DEF");
  69. //areas
  70. portraitArea = new LRClickableAreaWText();
  71. portraitArea->pos.x = pos.x+83;
  72. portraitArea->pos.y = pos.y + 26;
  73. portraitArea->pos.w = 58;
  74. portraitArea->pos.h = 64;
  75. for(int v=0; v<4; ++v)
  76. {
  77. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  78. primSkillAreas[v]->pos.x = pos.x+95 + 70*v;
  79. primSkillAreas[v]->pos.y = pos.y + 111;
  80. primSkillAreas[v]->pos.w = 42;
  81. primSkillAreas[v]->pos.h = 42;
  82. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v].substr(1, CGI->generaltexth->arraytxt[2+v].size()-2);
  83. primSkillAreas[v]->type = v;
  84. primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
  85. primSkillAreas[v]->baseType = 0;
  86. }
  87. expArea = new LRClickableAreaWText();
  88. expArea->pos.x = pos.x+83;
  89. expArea->pos.y = pos.y + 236;
  90. expArea->pos.w = 136;
  91. expArea->pos.h = 42;
  92. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  93. morale = new LRClickableAreaWTextComp();
  94. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  95. luck = new LRClickableAreaWTextComp();
  96. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  97. spellPointsArea = new LRClickableAreaWText();
  98. spellPointsArea->pos.x = pos.x+227;
  99. spellPointsArea->pos.y = pos.y + 236;
  100. spellPointsArea->pos.w = 136;
  101. spellPointsArea->pos.h = 42;
  102. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  103. for(int i=0; i<8; ++i)
  104. {
  105. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  106. secSkillAreas[i]->pos.x = pos.x + ((i%2==0) ? (83) : (227));
  107. secSkillAreas[i]->pos.y = pos.y + (284 + 48 * (i/2));
  108. secSkillAreas[i]->pos.w = 136;
  109. secSkillAreas[i]->pos.h = 42;
  110. secSkillAreas[i]->baseType = 1;
  111. }
  112. pos.x += 65;
  113. pos.y += 8;
  114. }
  115. CHeroWindow::~CHeroWindow()
  116. {
  117. SDL_FreeSurface(background);
  118. delete quitButton;
  119. delete dismissButton;
  120. delete questlogButton;
  121. delete formations;
  122. delete gar2button;
  123. delete gar4button;
  124. delete leftArtRoll;
  125. delete rightArtRoll;
  126. for(size_t g=0; g<heroListMi.size(); ++g)
  127. {
  128. delete heroListMi[g];
  129. }
  130. if(curBack)
  131. {
  132. SDL_FreeSurface(curBack);
  133. }
  134. delete flags;
  135. delete garInt;
  136. delete ourBar;
  137. for(size_t g=0; g<artWorn.size(); ++g)
  138. {
  139. delete artWorn[g];
  140. }
  141. artWorn.clear();
  142. for(size_t g=0; g<backpack.size(); ++g)
  143. {
  144. delete backpack[g];
  145. }
  146. backpack.clear();
  147. delete portraitArea;
  148. delete expArea;
  149. delete luck;
  150. delete morale;
  151. delete spellPointsArea;
  152. for(size_t v=0; v<primSkillAreas.size(); ++v)
  153. {
  154. delete primSkillAreas[v];
  155. }
  156. for(size_t v=0; v<secSkillAreas.size(); ++v)
  157. {
  158. delete secSkillAreas[v];
  159. }
  160. }
  161. void CHeroWindow::show(SDL_Surface *to)
  162. {
  163. if(!to)
  164. to=screen;
  165. if(curBack)
  166. blitAt(curBack,pos.x,pos.y,to);
  167. quitButton->show();
  168. dismissButton->show();
  169. questlogButton->show();
  170. formations->show();
  171. gar2button->show();
  172. gar4button->show();
  173. leftArtRoll->show();
  174. rightArtRoll->show();
  175. garInt->show();
  176. ourBar->show();
  177. for(size_t d=0; d<artWorn.size(); ++d)
  178. {
  179. artWorn[d]->show(to);
  180. }
  181. for(size_t d=0; d<backpack.size(); ++d)
  182. {
  183. backpack[d]->show(to);
  184. }
  185. }
  186. void CHeroWindow::setHero(const CGHeroInstance *Hero)
  187. {
  188. char bufor[400];
  189. CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  190. if(!hero) //something strange... no hero? it shouldn't happen
  191. {
  192. return;
  193. }
  194. curHero = hero;
  195. pos.x -= 65;
  196. pos.y -= 8;
  197. gar2button->callback.clear();
  198. gar2button->callback2.clear();
  199. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  200. dismissButton->hoverTexts[0] = std::string(bufor);
  201. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  202. portraitArea->hoverText = std::string(bufor);
  203. portraitArea->text = hero->getBiography();
  204. delete garInt;
  205. /*gar4button->owner = */garInt = new CGarrisonInt(pos.x+80, pos.y+493, 8, 0, curBack, 13, 482, curHero);
  206. garInt->update = false;
  207. gar4button->callback = boost::bind(&CGarrisonInt::splitClick,garInt);//actualization of callback function
  208. for(size_t g=0; g<primSkillAreas.size(); ++g)
  209. {
  210. primSkillAreas[g]->bonus = hero->getPrimSkillLevel(g);
  211. }
  212. for(size_t g=0; g<hero->secSkills.size(); ++g)
  213. {
  214. secSkillAreas[g]->type = hero->secSkills[g].first;
  215. secSkillAreas[g]->bonus = hero->secSkills[g].second;
  216. std::string hlp = CGI->generaltexth->skillInfoTexts[ hero->secSkills[g].first ][hero->secSkills[g].second-1];
  217. secSkillAreas[g]->text = hlp.substr(1, hlp.size()-2);
  218. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[hero->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[hero->secSkills[g].first].c_str());
  219. secSkillAreas[g]->hoverText = std::string(bufor);
  220. }
  221. sprintf(bufor, CGI->generaltexth->allTexts[2].c_str(), hero->level, CGI->heroh->reqExp(hero->level+1), hero->exp);
  222. expArea->text = std::string(bufor);
  223. sprintf(bufor, CGI->generaltexth->allTexts[205].substr(1, CGI->generaltexth->allTexts[205].size()-2).c_str(), hero->name.c_str(), hero->mana, hero->getPrimSkillLevel(3)*10);
  224. spellPointsArea->text = std::string(bufor);
  225. for(size_t g=0; g<artWorn.size(); ++g)
  226. {
  227. delete artWorn[g];
  228. }
  229. for(size_t g=0; g<backpack.size(); ++g)
  230. {
  231. delete backpack[g];
  232. }
  233. backpack.clear();
  234. std::vector<SDL_Rect> slotPos;
  235. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  236. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  237. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  238. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  239. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  240. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  241. genRect(44,44,pos.x+381,pos.y+296);
  242. for (int g = 0; g < 19 ; g++)
  243. {
  244. artWorn[g] = new CArtPlace(hero->getArt(g));
  245. artWorn[g]->pos = slotPos[g];
  246. if(hero->getArt(g))
  247. artWorn[g]->text = hero->getArt(g)->Description();
  248. artWorn[g]->ourWindow = this;
  249. }
  250. for(size_t g=0; g<artWorn.size(); ++g)
  251. {
  252. artWorn[g]->slotID = g;
  253. if(artWorn[g]->ourArt)
  254. {
  255. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  256. artWorn[g]->hoverText = std::string(bufor);
  257. }
  258. else
  259. {
  260. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  261. }
  262. }
  263. for(size_t s=0; s<5; ++s)
  264. {
  265. CArtPlace * add;
  266. if( s < curHero->artifacts.size() )
  267. {
  268. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  269. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  270. add->hoverText = bufor;
  271. }
  272. else
  273. {
  274. add = new CArtPlace(NULL);
  275. add->hoverText = CGI->generaltexth->allTexts[507];
  276. }
  277. add->pos.x = pos.x + 403 + 46*s;
  278. add->pos.y = pos.y + 365;
  279. add->pos.h = add->pos.w = 44;
  280. if(s<hero->artifacts.size() && hero->artifacts[s])
  281. {
  282. add->text = hero->getArt(19+s)->Description();
  283. }
  284. else
  285. {
  286. add->text = std::string();
  287. }
  288. add->ourWindow = this;
  289. add->slotID = 19+s;
  290. backpack.push_back(add);
  291. }
  292. activeArtPlace = NULL;
  293. dismissButton->block(hero->visitedTown);
  294. leftArtRoll->block(hero->artifacts.size()<6);
  295. rightArtRoll->block(hero->artifacts.size()<6);
  296. if(hero->getSecSkillLevel(19)==0)
  297. gar2button->block(true);
  298. else
  299. {
  300. gar2button->block(false);
  301. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  302. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  303. }
  304. formations->onChange = 0;
  305. formations->select(hero->army.formation,true);
  306. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, Hero, _1);
  307. std::vector<std::pair<int,std::string> > mrl = hero->getCurrentMoraleModifiers();
  308. int mrlv = hero->getCurrentMorale();
  309. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  310. morale->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  311. morale->baseType = SComponent::morale;
  312. morale->bonus = mrlv;
  313. morale->text = CGI->generaltexth->arraytxt[88];
  314. boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  315. for(int it=0; it < mrl.size(); it++)
  316. morale->text += mrl[it].second;
  317. mrl = hero->getCurrentLuckModifiers();
  318. mrlv = hero->getCurrentLuck();
  319. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  320. luck->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  321. luck->baseType = SComponent::luck;
  322. luck->bonus = mrlv;
  323. luck->text = CGI->generaltexth->arraytxt[62];
  324. boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  325. for(int it=0; it < mrl.size(); it++)
  326. luck->text += mrl[it].second;
  327. pos.x += 65;
  328. pos.y += 8;
  329. redrawCurBack();
  330. }
  331. void CHeroWindow::quit()
  332. {
  333. LOCPLINT->curint->subInt = NULL;
  334. LOCPLINT->objsToBlit -= this;
  335. if(LOCPLINT->curint == LOCPLINT->castleInt)
  336. LOCPLINT->castleInt->subInt = NULL;
  337. LOCPLINT->curint->activate();
  338. SDL_FreeSurface(curBack);
  339. curBack = NULL;
  340. for(size_t g=0; g<artWorn.size(); ++g)
  341. {
  342. delete artWorn[g];
  343. artWorn[g] = NULL;
  344. }
  345. for(size_t g=0; g<backpack.size(); ++g)
  346. {
  347. delete backpack[g];
  348. backpack[g] = NULL;
  349. }
  350. backpack.clear();
  351. activeArtPlace = NULL;
  352. }
  353. void CHeroWindow::activate()
  354. {
  355. LOCPLINT->curint->subInt = this;
  356. quitButton->activate();
  357. dismissButton->activate();
  358. questlogButton->activate();
  359. gar2button->activate();
  360. formations->activate();
  361. gar4button->activate();
  362. leftArtRoll->activate();
  363. rightArtRoll->activate();
  364. portraitArea->activate();
  365. expArea->activate();
  366. spellPointsArea->activate();
  367. morale->activate();
  368. luck->activate();
  369. garInt->activate();
  370. LOCPLINT->statusbar = ourBar;
  371. for(size_t v=0; v<primSkillAreas.size(); ++v)
  372. {
  373. primSkillAreas[v]->activate();
  374. }
  375. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  376. {
  377. secSkillAreas[v]->activate();
  378. }
  379. redrawCurBack();
  380. for(size_t f=0; f<artWorn.size(); ++f)
  381. {
  382. if(artWorn[f])
  383. artWorn[f]->activate();
  384. }
  385. for(size_t f=0; f<backpack.size(); ++f)
  386. {
  387. if(backpack[f])
  388. backpack[f]->activate();
  389. }
  390. for(size_t e=0; e<heroListMi.size(); ++e)
  391. {
  392. heroListMi[e]->activate();
  393. }
  394. //LOCPLINT->lclickable.push_back(artFeet);
  395. }
  396. void CHeroWindow::deactivate()
  397. {
  398. quitButton->deactivate();
  399. dismissButton->deactivate();
  400. questlogButton->deactivate();
  401. gar2button->deactivate();
  402. formations->deactivate();
  403. gar4button->deactivate();
  404. leftArtRoll->deactivate();
  405. rightArtRoll->deactivate();
  406. portraitArea->deactivate();
  407. expArea->deactivate();
  408. spellPointsArea->deactivate();
  409. morale->deactivate();
  410. luck->deactivate();
  411. garInt->deactivate();
  412. for(size_t v=0; v<primSkillAreas.size(); ++v)
  413. {
  414. primSkillAreas[v]->deactivate();
  415. }
  416. for(size_t v=0; v<curHero->secSkills.size(); ++v)
  417. {
  418. secSkillAreas[v]->deactivate();
  419. }
  420. for(size_t f=0; f<artWorn.size(); ++f)
  421. {
  422. if(artWorn[f])
  423. artWorn[f]->deactivate();
  424. }
  425. for(size_t f=0; f<backpack.size(); ++f)
  426. {
  427. if(backpack[f])
  428. backpack[f]->deactivate();
  429. }
  430. for(size_t e=0; e<heroListMi.size(); ++e)
  431. {
  432. heroListMi[e]->deactivate();
  433. }
  434. }
  435. void CHeroWindow::dismissCurrent()
  436. {
  437. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  438. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  439. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, boost::bind(&CHeroWindow::activate,this), true, false);
  440. }
  441. void CHeroWindow::questlog()
  442. {
  443. }
  444. void CHeroWindow::leftArtRoller()
  445. {
  446. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  447. {
  448. backpackPos+=curHero->artifacts.size()-1; //set new offset
  449. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  450. {
  451. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]];
  452. if(backpack[s]->ourArt)
  453. backpack[s]->text = backpack[s]->ourArt->Description();
  454. else
  455. backpack[s]->text = std::string();
  456. }
  457. }
  458. }
  459. void CHeroWindow::rightArtRoller()
  460. {
  461. if(curHero->artifacts.size()>5) //if it is <=5, we have nothing to scroll
  462. {
  463. backpackPos+=1; //set new offset
  464. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  465. {
  466. backpack[s]->ourArt = &CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ] ];
  467. if(backpack[s]->ourArt)
  468. backpack[s]->text = backpack[s]->ourArt->Description();
  469. else
  470. backpack[s]->text = std::string();
  471. }
  472. }
  473. }
  474. void CHeroWindow::switchHero()
  475. {
  476. //int y;
  477. //SDL_GetMouseState(NULL, &y);
  478. //for(int g=0; g<heroListMi.size(); ++g)
  479. //{
  480. // if(y>=94+54*g)
  481. // {
  482. // //quit();
  483. // setHero(LOCPLINT->cb->getHeroInfo(player, g, false));
  484. // //LOCPLINT->openHeroWindow(curHero);
  485. // redrawCurBack();
  486. // }
  487. //}
  488. }
  489. void CHeroWindow::redrawCurBack()
  490. {
  491. if(curBack)
  492. SDL_FreeSurface(curBack);
  493. curBack = SDL_DisplayFormat(background);
  494. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  495. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  496. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  497. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  498. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  499. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  500. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  501. CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack);
  502. std::stringstream secondLine;
  503. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  504. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack);
  505. //primary skliis names
  506. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack);
  507. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack);
  508. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack);
  509. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack);
  510. //dismiss / quest log
  511. std::vector<std::string> * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  512. if(toPrin->size()==1)
  513. {
  514. CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack);
  515. }
  516. else
  517. {
  518. CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack);
  519. CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack);
  520. }
  521. delete toPrin;
  522. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  523. if(toPrin->size()==1)
  524. {
  525. CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack);
  526. }
  527. else
  528. {
  529. CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack);
  530. CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack);
  531. }
  532. delete toPrin;
  533. //printing primary skills' amounts
  534. std::stringstream primarySkill1;
  535. primarySkill1<<curHero->getPrimSkillLevel(0);
  536. CSDL_Ext::printAtMiddle(primarySkill1.str(), 53, 165, TNRB16, zwykly, curBack);
  537. std::stringstream primarySkill2;
  538. primarySkill2<<curHero->getPrimSkillLevel(1);
  539. CSDL_Ext::printAtMiddle(primarySkill2.str(), 123, 165, TNRB16, zwykly, curBack);
  540. std::stringstream primarySkill3;
  541. primarySkill3<<curHero->getPrimSkillLevel(2);
  542. CSDL_Ext::printAtMiddle(primarySkill3.str(), 193, 165, TNRB16, zwykly, curBack);
  543. std::stringstream primarySkill4;
  544. primarySkill4<<curHero->getPrimSkillLevel(3);
  545. CSDL_Ext::printAtMiddle(primarySkill4.str(), 263, 165, TNRB16, zwykly, curBack);
  546. blitAt(graphics->luck42->ourImages[curHero->getCurrentLuck()+3].bitmap, 239, 182, curBack);
  547. blitAt(graphics->morale42->ourImages[curHero->getCurrentMorale()+3].bitmap, 181, 182, curBack);
  548. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  549. //hero list blitting
  550. for(int g=0; g<LOCPLINT->cb->howManyHeroes(); ++g)
  551. {
  552. const CGHeroInstance * cur = LOCPLINT->cb->getHeroInfo(g, false);
  553. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+g*54, curBack);
  554. //printing yellow border
  555. if(cur->name == curHero->name)
  556. {
  557. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  558. {
  559. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  560. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  561. {
  562. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+g*54+h, 240, 220, 120);
  563. }
  564. }
  565. }
  566. }
  567. //secondary skills
  568. if(curHero->secSkills.size()>=1)
  569. {
  570. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[0].first*3+3+curHero->secSkills[0].second-1].bitmap, 18, 276, curBack);
  571. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[0].second-1], 69, 279, GEOR13, zwykly, curBack);
  572. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[0].first], 69, 299, GEOR13, zwykly, curBack);
  573. }
  574. if(curHero->secSkills.size()>=2)
  575. {
  576. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[1].first*3+3+curHero->secSkills[1].second-1].bitmap, 161, 276, curBack);
  577. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[1].second-1], 213, 279, GEOR13, zwykly, curBack);
  578. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[1].first], 213, 299, GEOR13, zwykly, curBack);
  579. }
  580. if(curHero->secSkills.size()>=3)
  581. {
  582. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[2].first*3+3+curHero->secSkills[2].second-1].bitmap, 18, 324, curBack);
  583. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[2].second-1], 69, 327, GEOR13, zwykly, curBack);
  584. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[2].first], 69, 347, GEOR13, zwykly, curBack);
  585. }
  586. if(curHero->secSkills.size()>=4)
  587. {
  588. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[3].first*3+3+curHero->secSkills[3].second-1].bitmap, 161, 324, curBack);
  589. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[3].second-1], 213, 327, GEOR13, zwykly, curBack);
  590. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[3].first], 213, 347, GEOR13, zwykly, curBack);
  591. }
  592. if(curHero->secSkills.size()>=5)
  593. {
  594. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[4].first*3+3+curHero->secSkills[4].second-1].bitmap, 18, 372, curBack);
  595. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[4].second-1], 69, 375, GEOR13, zwykly, curBack);
  596. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[4].first], 69, 395, GEOR13, zwykly, curBack);
  597. }
  598. if(curHero->secSkills.size()>=6)
  599. {
  600. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[5].first*3+3+curHero->secSkills[5].second-1].bitmap, 161, 372, curBack);
  601. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[5].second-1], 213, 375, GEOR13, zwykly, curBack);
  602. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[5].first], 213, 395, GEOR13, zwykly, curBack);
  603. }
  604. if(curHero->secSkills.size()>=7)
  605. {
  606. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[6].first*3+3+curHero->secSkills[6].second-1].bitmap, 18, 420, curBack);
  607. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[6].second-1], 69, 423, GEOR13, zwykly, curBack);
  608. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[6].first], 69, 443, GEOR13, zwykly, curBack);
  609. }
  610. if(curHero->secSkills.size()>=8)
  611. {
  612. blitAt(CGI->abilh->abils44->ourImages[curHero->secSkills[7].first*3+3+curHero->secSkills[7].second-1].bitmap, 161, 420, curBack);
  613. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[7].second-1], 213, 423, GEOR13, zwykly, curBack);
  614. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[7].first], 213, 443, GEOR13, zwykly, curBack);
  615. }
  616. //printing special ability
  617. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  618. //printing necessery texts
  619. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack);
  620. std::stringstream expstr;
  621. expstr<<curHero->exp;
  622. CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack);
  623. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack);
  624. std::stringstream manastr;
  625. manastr<<curHero->mana<<'/'<<curHero->getPrimSkillLevel(3)*10;
  626. CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack);
  627. }
  628. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  629. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  630. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  631. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  632. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  633. void CArtPlace::activate()
  634. {
  635. if(!active)
  636. {
  637. //ClickableL::activate();
  638. LRClickableAreaWTextComp::activate();
  639. active = true;
  640. }
  641. }
  642. void CArtPlace::clickLeft(boost::logic::tribool down)
  643. {
  644. //LRClickableAreaWTextComp::clickLeft(down);
  645. if(ourArt && !down) //we are spellbook
  646. {
  647. if(ourArt->id == 0)
  648. {
  649. ourWindow->deactivate();
  650. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourWindow->curHero);
  651. spellWindow->activate();
  652. LOCPLINT->objsToBlit.push_back(spellWindow);
  653. }
  654. }
  655. if(!down && !clicked && pressedL) //not clicked before
  656. {
  657. if(ourArt && ourArt->id == 0)
  658. return; //this is handled separately
  659. if(!ourWindow->activeArtPlace) //nothing has benn clicked
  660. {
  661. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  662. {
  663. clicked = true;
  664. ourWindow->activeArtPlace = this;
  665. }
  666. }
  667. else //perform artifact substitution
  668. {
  669. //chceck if swap is possible
  670. if(this->fitsHere(ourWindow->activeArtPlace->ourArt) && ourWindow->activeArtPlace->fitsHere(this->ourArt))
  671. {
  672. LOCPLINT->cb->swapArifacts(ourWindow->curHero,slotID,ourWindow->curHero,ourWindow->activeArtPlace->slotID);
  673. const CArtifact * pmh = ourArt;
  674. ourArt = ourWindow->activeArtPlace->ourArt;
  675. ourWindow->activeArtPlace->ourArt = pmh;
  676. //set texts
  677. if(pmh)
  678. ourWindow->activeArtPlace->text = pmh->Description();
  679. else
  680. ourWindow->activeArtPlace->text = std::string();
  681. if(ourArt)
  682. text = ourArt->Description();
  683. else
  684. text = std::string();
  685. ourWindow->activeArtPlace->clicked = false;
  686. ourWindow->activeArtPlace = NULL;
  687. }
  688. else
  689. {
  690. int backID = -1;
  691. for(size_t g=0; g<ourWindow->backpack.size(); ++g)
  692. {
  693. if(ourWindow->backpack[g]==this) //if user wants to put something to backpack
  694. {
  695. backID = g;
  696. break;
  697. }
  698. }
  699. if(backID>=0) //put to backpack
  700. {
  701. /*ourWindow->activeArtPlace->ourArt = NULL;
  702. ourWindow->activeArtPlace->clicked = false;
  703. ourWindow->activeArtPlace = NULL;*/
  704. }
  705. }
  706. }
  707. }
  708. else if(!down && clicked)
  709. {
  710. if(ourArt && ourArt->id == 0)
  711. return; //this is handled separately
  712. clicked = false;
  713. ourWindow->activeArtPlace = NULL;
  714. }
  715. ClickableL::clickLeft(down);
  716. }
  717. void CArtPlace::clickRight(boost::logic::tribool down)
  718. {
  719. if(text.size()) //if there is no description, do nothing ;]
  720. LRClickableAreaWTextComp::clickRight(down);
  721. }
  722. void CArtPlace::deactivate()
  723. {
  724. if(active)
  725. {
  726. active = false;
  727. //ClickableL::deactivate();
  728. LRClickableAreaWTextComp::deactivate();
  729. }
  730. }
  731. void CArtPlace::show(SDL_Surface *to)
  732. {
  733. if(ourArt)
  734. {
  735. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  736. }
  737. if(clicked && active)
  738. {
  739. for(int i=0; i<pos.h; ++i)
  740. {
  741. for(int j=0; j<pos.w; ++j)
  742. {
  743. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  744. {
  745. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  746. }
  747. }
  748. }
  749. }
  750. }
  751. bool CArtPlace::fitsHere(const CArtifact * art)
  752. {
  753. if(!art)
  754. return true; //you can have no artifact somewhere
  755. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  756. return true;
  757. return false;
  758. }
  759. CArtPlace::~CArtPlace()
  760. {
  761. deactivate();
  762. }
  763. void LClickableArea::activate()
  764. {
  765. ClickableL::activate();
  766. }
  767. void LClickableArea::deactivate()
  768. {
  769. ClickableL::deactivate();
  770. }
  771. void LClickableArea::clickLeft(boost::logic::tribool down)
  772. {
  773. //if(!down)
  774. //{
  775. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  776. //}
  777. }
  778. void RClickableArea::activate()
  779. {
  780. ClickableR::activate();
  781. }
  782. void RClickableArea::deactivate()
  783. {
  784. ClickableR::deactivate();
  785. }
  786. void RClickableArea::clickRight(boost::logic::tribool down)
  787. {
  788. //if(!down)
  789. //{
  790. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  791. //}
  792. }
  793. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  794. {
  795. if(!down && pressedL)
  796. {
  797. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>());
  798. }
  799. ClickableL::clickLeft(down);
  800. }
  801. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  802. {
  803. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  804. }
  805. void LRClickableAreaWText::activate()
  806. {
  807. LClickableArea::activate();
  808. RClickableArea::activate();
  809. Hoverable::activate();
  810. }
  811. void LRClickableAreaWText::deactivate()
  812. {
  813. LClickableArea::deactivate();
  814. RClickableArea::deactivate();
  815. Hoverable::deactivate();
  816. }
  817. void LRClickableAreaWText::hover(bool on)
  818. {
  819. Hoverable::hover(on);
  820. if (on)
  821. LOCPLINT->statusbar->print(hoverText);
  822. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  823. LOCPLINT->statusbar->clear();
  824. }
  825. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  826. {
  827. if(!down)
  828. {
  829. owner->deactivate();
  830. const CGHeroInstance * buf = LOCPLINT->cb->getHeroInfo(id, false);
  831. owner->setHero(buf);
  832. owner->redrawCurBack();
  833. owner->activate();
  834. }
  835. }
  836. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  837. {
  838. if((!down) && pressedL)
  839. {
  840. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  841. LOCPLINT->showInfoDialog(text, comp);
  842. }
  843. ClickableL::clickLeft(down);
  844. }
  845. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  846. {
  847. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  848. }
  849. void LRClickableAreaWTextComp::activate()
  850. {
  851. LClickableArea::activate();
  852. RClickableArea::activate();
  853. Hoverable::activate();
  854. }
  855. void LRClickableAreaWTextComp::deactivate()
  856. {
  857. LClickableArea::deactivate();
  858. RClickableArea::deactivate();
  859. Hoverable::deactivate();
  860. }
  861. void LRClickableAreaWTextComp::hover(bool on)
  862. {
  863. Hoverable::hover(on);
  864. if (on)
  865. LOCPLINT->statusbar->print(hoverText);
  866. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  867. LOCPLINT->statusbar->clear();
  868. }