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- 0.7 -> 0.71 (as for r707)
- GENERAL:
- * morale/luck system and corresponding sec. skills supported
- * fixed crash when hero get level and has less than two sec. skills to choose between
- ADVENTURE INTERFACE:
- * added missing path arrows
- * corrected centering on hero's position
- BATTLES:
- * spell books won't be placed in War Machine slots after battle
- TOWN INTERFACE:
- * Rampart's Treasury requires Miner's Guild
- OBJECTS:
- New objects supported:
- * Faerie Ring
- * Swan Pond
- * Idol of Fortune
- * Fountain of Fortune
- * Rally Flag
- * Oasis
- * Temple
- * Watering Hole
- * Fountain of Youth
- 0.64 -> 0.7 (Feb 01 2009)
- GENERAL:
- * move some settings to the config/settings.txt file
- * partial support for new screen resolutions
- * it's possible to set game resolution in pregame (type 'resolution' in the console)
- * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
- * fixed crashbug occuring when hero levelled above 15 level
- * support for non-standard screen resolutions
- * F4 toggles between full-screen and windowed mode
- * minor improvements in creature card window
- * splitting stacks with the shift+click
- * creature card window contains info about modified speed
- ADVENTURE INTERFACE:
- * added water animation
- * speed of scrolling map and hero movement can be adjusted in the System Options Window
- * partial handling r-clicks on adventure map
- TOWN INTERFACE:
- * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
- * fixed cloning creatures bug in garrisons (and related issues)
- BATTLES
- * support for the Wait command
- * magic arrow *really* works
- * war machines support partially added
- * queue of stacks narrowed
- * spell effect animation displaying improvements
- * positive/negative spells cannot be cast on hostile/our stacks
- * showing spell effects affecting stack in creature info window
- * more appropriate coloring of stack amount box when stack is affected by a spell
- * battle console displays notifications about wait/defend commands
- * several reported bugs fixed
- * new spells supported:
- a) Haste
- b) lightning bolt
- c) ice bolt
- d) slow
- e) implosion
- f) forgetfulness
- g) shield
- h) air shield
- i) bless
- j) curse
- k) bloodlust
- l) weakness
- m) stone skin
- n) prayer
- o) frenzy
- AI PLAYER:
- * Genius AI (first VCMI AI) will control computer creatures during the combat.
- OBJECTS:
- * Guardians property for resources is handled
- * support for Witch Hut
- * support for Arena
- * support for Library of Enlightenment
- And a lot of minor fixes
- 0.63 -> 0.64 (Nov 01 2008)
- GENERAL:
- * sprites from /Sprites folder are handled correctly
- * several fixes for pathfinder and path arrows
- * better handling disposed/predefined heroes
- * heroes regain 1 mana point each turn
- * support for mistycisim and intelligence skills
- * hero hiring possible
- * added support for a number of hotkeys
- * it's not possible anymore to leave hero level-up window without selecting secondary skill
- * many minor improvements
- * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
- a) woggaladriel -> vcmiainur
- b) wogoliphaunt -> vcminoldor
- c) wogshadowfax -> vcminahar
- d) wogeyeofsauron -> vcmieagles
- e) wogisengard -> vcmiformenos
- f) wogsaruman -> vcmiistari
- g) wogpathofthedead -> vcmiangband
- h) woggandalfwhite -> vcmiglorfindel
- ADVENTURE INTERFACE:
- * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
- * slowed map scrolling
- * blocked scrolling adventure map with mouse when left ctrl is pressed
- * blocked map scrolling when dialog window is opened
- * scholar will be accessible from the top
- TOWN INTERFACE:
- * partially done tavern window (only hero hiring functionality)
- BATTLES:
- * water elemental will really be treated as 2 hex creature
- * potential infinite loop in reverseCreature removed
- * better handling of battle cursor
- * fixed blocked shooter behavior
- * it's possible in battles to check remeaining HP of neutral stacks
- * partial support for Magic Arrow spell
- * fixed bug with dying unit
- * stack queue hotkey is now 'Q'
- * added shots limit
- 0.62 -> 0.63 (Oct 01 2008)
- GENERAL:
- * coloured console output, logging all info to txt files
- * it's possible to use other port than 3030 by passing it as an additional argument
- * removed some redundant warnings
- * partially done spellbook
- * Alt+F4 quits the game
- * some crashbugs was fixed
- * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
- * magical hero are given spellbook at the beginning
- * added initial secondary skills for heroes
- BATTLES:
- * very significant optimization of battles
- * battle summary window
- * fixed crashbug occurring sometimes on exiting battle
- * confirm window is shown before retreat
- * graphic stack queue in battle (shows when 'c' key is pressed)
- * it's possible to attack enemy hero
- * neutral monster army disappears when defeated
- * casualties among hero army and neutral creatures are saved
- * better animation handling in battles
- * directional attack in battles
- * mostly done battle options (although they're not saved)
- * added receiving exp (and leveling-up) after a won battle
- * added support for archery, offence and armourer secondary abilities
- * hero's primary skills accounted for damage dealt by creatures in battle
- TOWNS:
- * mostly done marketplace
- * fixed crashbug with battles on swamps and rough terrain
- * counterattacks
- * heroes can learn new spells in towns
- * working resource silo
- * fixed bug with the mage guild when no spells available
- * it's possible to build lighthouse
- HERO WINDOW:
- * setting army formation
- * tooltips for artifacts in backpack
- ADVENTURE INTERFACE:
- * fixed bug with disappearing head of a hero in adventure map
- * some objects are no longer accessible from the top
- * no tooltips for objects under FoW
- * events won't be shown
- * working Subterranean Gates, Monoliths
- * minimap shows all flaggable objects (towns, mines, etc.)
- * artifacts we pick up go to the appropriate slot (if free)
- 0.61 -> 0.62 (Sep 01 2008)
- General:
- * restructured to the server-client model
- * support for heroes placed in towns
- * upgrading creatures
- * working gaining levels for heroes (including dialog with skill selection)
- * added graphical cursor
- * showing creature amount in the creature info window
- * giving starting bonus
- Castles:
- * icon in infobox showing that there is hero in town garrison
- * fort/citadel/castle screen
- * taking last stack from the heroes army should be impossible (or at least harder)
- * fixed reading forbidden structures
- * randomizing spells in towns
- * viewing hero window in the town screen
- * possibility of moving hero into the garrison
- * mage guild screen
- * support for blacksmith
- * if hero doesn't have a spell book, he can buy one in a mage guild
- * it's possible to build glyph of fear in fortress
- * creatures placeholders work properly
- Adventure Interface:
- * hopefully fixed problems with wrong town defs (village/fort/capitol)
- Hero Window:
- * bugfix: splitting stacks works in hero window
- * removed bug causing significant increase of CPU consumption
- Battles:
- * shooting
- * removed some displaying problems
- * showing last group of frames in creature animation won't crash
- * added start moving and end moving animations
- * fixed moving two-hex creatures
- * showing/hiding graphic cursor
- * a part of using graphic cursor
- * slightly optimized showing of battle interface
- * animation of getting hit / death by shooting is displayed when it should be
- * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
- * minor optimizations
- PreGame:
- * updates settings when selecting new map after changing sorting criteria
- * if sorting not by name, name will be used as a secondary criteria
- * when filter is applied a first available map is selected automatically
- * slider position updated after sorting in pregame
- Objects:
- * support for the Tree of knowledge
- * support for Campfires
- * added event message when picking artifact
- 0.6 -> 0.61 (Jun 15 2008)
- Improvements:
- * improved attacking in the battles
- * it's possible to kill hostile stack
- * animations won't go in the same phase
- * Better pathfinder
- * "%s" substitutions in Right-click information in town hall
- * windmill won't give wood
- * hover text for heroes
- * support for ZSoft-style PCX files in /Data
- * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
- * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
- * stack at the limit of unit's range can now be attacked
- * range of unit is now properly displayed
- * battle log is scrolled down when new event occurs
- * console is closed when application exits
- Bugfixes:
- * stack at the limit of unit's range can now be attacked
- * good background for the town hall screen in Stronghold
- * fixed typo in hall.txt
- * VCMI won't crash when r-click neutral stack during the battle
- * water won't blink behind shipyard in the Castle
- * fixed several memory leaks
- * properly displaying two-hex creatures in recruit/split/info window
- * corrupted map file won't cause crash on initializing main menu
- 0.59 -> 0.6 (Jun 1 2008)
- * partially done attacking in battles
- * screen isn't now refreshed while blitting creature info window
- * r-click creature info windows in battles
- * no more divison by 0 in slider
- * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
- * fixed estate problems
- * fixed blinking mana vortex
- * grail increases creature growths
- * new pathfinder
- * several minor improvements
- 0.58 -> 0.59 (May 24 2008 - closed, test release)
- * fixed memory leak in battles
- * blitting creature animations to rects in the recruitment window
- * fixed wrong creatures def names
- * better battle pathfinder and unit reversing
- * improved slider ( #58 )
- * fixed problems with horde buildings (won't block original dwellings)
- * giving primary skill when hero get level (but there is still no dialog)
- * if an upgraded creature is available it'll be shown as the first in a recruitment window
- * creature levels not messed in Fortress
- * war machines are added to the hero's inventory, not to the garrison
- * support for H3-style PCX graphics in Data/
- * VCMI won't crash when is unable to initialize audio system
- * fixed displaying wrong town defs
- * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
- * creature info window (only r-click)
- * callback for buttons/lists based on boost::function
- * a lot of minor improvements
- 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
- Towns:
- * recruiting creatures
- * working creature growths (including castle and horde building influences)
- * towns give income
- * town hall screen
- * building buildings (requirements and cost are handled)
- * hints for structures
- * updating town infobox
- Garrisons:
- * merging stacks
- * splitting stacks
- Battles:
- * starting battles
- * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
- * leaving battle by pressing flee button
- * moving units in battles and displaying thier ranges
- * defend command for units
- General:
- * a number of minor fixes and improvements
- 0.54 -> 0.55 (Feb 29 2008)
- * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
- * randomization quantity of creatures on the map
- * fix of Pandora's Box handling
- * reading disposed/predefined heroes
- * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
- * more detailed logs
- * reported problems with hero flags resolved
- * heroes cannot occupy the same tile
- * hints for most of creature generators
- * some minor stuff
- 0.53b -> 0.54 (Feb 23 2008 - first public release)
- * given hero is placed in the town entrance
- * some objects such as river delta won't be blitted "on" hero
- * tiles under FoW are inaccessible
- * giving random hero on RoE maps
- * improved protection against hero duplication
- * fixed starting values of primary abilities of random heroes on RoE/AB maps
- * right click popups with infoboxes for heroes/towns lists
- * new interface coloring (many thanks to GrayFace ;])
- * fixed bug in object flag's coloring
- * added hints in town lists
- * eliminated square from city hints
- 0.53 - 0.53b (Feb 20 2008)
- * added giving default buildings in towns
- * town infobox won't crash on empty town
- 0.52 - 0.53 (Feb 18 2008):
- * hopefully the last bugfix of Pandora's Box
- * fixed blockmaps of generated heroes
- * disposed hero cannot be chosen in scenario settings (unless he is in prison)
- * fixed town randomization
- * fixed hero randomization
- * fixed displaying heroes in preGame
- * fixed selecting/deselecting artifact slots in hero window
- * much faster pathfinder
- * memory usage and load time significantly decreased
- * it's impossible to select empty artifact slot in hero window
- * fixed problem with FoW displaying on minimap on L-sized maps
- * fixed crashbug in hero list connected with heroes dismissing
- * mostly done town infobox
- * town daily income is properly calculated
- 0.51 - 0.52 (Feb 7 2008):
- * [feature] giving starting hero
- * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
- * [feature] picked artifacts are added to hero's backpack
- * [feature] possibility of choosing player to play
- * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
- * [bugfix] fixed crashbug in reading defs with negativ left/right margins
- * [bugfix] improved randomization
- * [bugfix] pathfinder can't be cheated (what caused errors)
- 0.5 - 0.51 (Feb 3 2008):
- * close button properly closes (same does 'q' key)
- * two players can't have selected same hero
- * double click on "Show Available Scenarios" won't reset options
- * fixed possible crashbug in town/hero lists
- * fixed crashbug in initializing game caused by wrong prisons handling
- * fixed crashbug on reading hero's custom artifacts in RoE maps
- * fixed crashbug on reading custom Pandora's Box in RoE maps
- * fixed crashbug on reading blank Quest Guards
- * better console messages
- * map reading speed up (though it's still slow, especially on bigger maps)
- to 0.5 (Feb 2 2008 - first closed release):
- * Main menu and New game screens
- * Scenario selection, part of advanced options support
- * Partially done adventure map, town and hero interfaces
- * Moving hero
- * Interactions with several objects (mines, resources, mills, and others)
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