| 123456789101112131415 |
- #ifndef __BATTLEACTION_H__
- #define __BATTLEACTION_H__
- struct BattleAction
- {
- ui8 side; //who made this action: false - left, true - right player
- ui32 stackNumber;//stack ID, -1 left hero, -2 right hero,
- ui8 actionType; // 0 = No action; 1 = Hero cast a spell 2 = Walk 3 = Defend 4 = Retreat from the battle 5 = Surrender 6 = Walk and Attack 7 = Shoot 8 = Wait 9 = Catapult 10 = Monster casts a spell (i.e. Faerie Dragons) 11 - Bad morale freeze
- ui16 destinationTile;
- si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & side & stackNumber & actionType & destinationTile & additionalInfo;
- }
- };
- #endif // __BATTLEACTION_H__
|