NetPacks.h 15 KB

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  1. #ifndef __NETPACKS_H__
  2. #define __NETPACKS_H__
  3. #include "../global.h"
  4. #include "BattleAction.h"
  5. #include "HeroBonus.h"
  6. struct IPack
  7. {
  8. virtual ui16 getType()const = 0 ;
  9. //template<ui16 Type>
  10. //static bool isType(const IPack * ip)
  11. //{
  12. // return Type == ip->getType();
  13. //}
  14. template<ui16 Type>
  15. static bool isType(IPack * ip)
  16. {
  17. return Type == ip->getType();
  18. }
  19. //template<ui16 Type>
  20. //static bool isType(const IPack & ip)
  21. //{
  22. // return Type == ip.getType();
  23. //}
  24. };
  25. template <typename T> struct CPack
  26. :public IPack
  27. {
  28. ui16 type;
  29. ui16 getType() const{return type;}
  30. T* This(){return static_cast<T*>(this);};
  31. };
  32. template <typename T> struct Query
  33. :public CPack<T>
  34. {
  35. ui32 id;
  36. };
  37. struct MetaString : public CPack<MetaString> //2001 helper for object scrips
  38. {
  39. std::vector<std::string> strings;
  40. std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
  41. std::vector<si32> message;
  42. std::vector<std::string> replacements;
  43. template <typename Handler> void serialize(Handler &h, const int version)
  44. {
  45. h & strings & texts & message & replacements;
  46. }
  47. MetaString& operator<<(const std::pair<ui8,ui32> &txt)
  48. {
  49. message.push_back(-((si32)texts.size())-1);
  50. texts.push_back(txt);
  51. return *this;
  52. }
  53. MetaString& operator<<(const std::string &txt)
  54. {
  55. message.push_back(strings.size()+1);
  56. strings.push_back(txt);
  57. return *this;
  58. }
  59. void clear()
  60. {
  61. strings.clear();
  62. texts.clear();
  63. message.clear();
  64. }
  65. MetaString(){type = 2001;};
  66. };
  67. struct SetResources : public CPack<SetResources> //104
  68. {
  69. SetResources(){res.resize(RESOURCE_QUANTITY);type = 104;};
  70. ui8 player;
  71. std::vector<si32> res; //res[resid] => res amount
  72. template <typename Handler> void serialize(Handler &h, const int version)
  73. {
  74. h & player & res;
  75. }
  76. };
  77. struct SetResource : public CPack<SetResource> //102
  78. {
  79. SetResource(){type = 102;};
  80. ui8 player, resid;
  81. si32 val;
  82. template <typename Handler> void serialize(Handler &h, const int version)
  83. {
  84. h & player & resid & val;
  85. }
  86. };
  87. struct SetPrimSkill : public CPack<SetPrimSkill> //105
  88. {
  89. SetPrimSkill(){type = 105;};
  90. ui8 abs; //0 - changes by value; 1 - sets to value
  91. si32 id;
  92. ui16 which, val;
  93. template <typename Handler> void serialize(Handler &h, const int version)
  94. {
  95. h & abs & id & which & val;
  96. }
  97. };
  98. struct SetSecSkill : public CPack<SetSecSkill> //106
  99. {
  100. SetSecSkill(){type = 106;};
  101. ui8 abs; //0 - changes by value; 1 - sets to value
  102. si32 id;
  103. ui16 which, val;
  104. template <typename Handler> void serialize(Handler &h, const int version)
  105. {
  106. h & abs & id & which & val;
  107. }
  108. };
  109. struct HeroVisitCastle : public CPack<HeroVisitCastle> //108
  110. {
  111. HeroVisitCastle(){flags=0;type = 108;};
  112. ui8 flags; //1 - start, 2 - garrison
  113. ui32 tid, hid;
  114. bool start() //if hero is entering castle (if false - leaving)
  115. {
  116. return flags & 1;
  117. }
  118. bool garrison() //if hero is entering/leaving garrison (if false - it's only visiting hero)
  119. {
  120. return flags & 2;
  121. }
  122. template <typename Handler> void serialize(Handler &h, const int version)
  123. {
  124. h & flags & tid & hid;
  125. }
  126. };
  127. struct ChangeSpells : public CPack<ChangeSpells> //109
  128. {
  129. ChangeSpells(){type = 109;};
  130. ui8 learn; //1 - gives spell, 0 - takes
  131. ui32 hid;
  132. std::set<ui32> spells;
  133. template <typename Handler> void serialize(Handler &h, const int version)
  134. {
  135. h & learn & hid & spells;
  136. }
  137. };
  138. struct SetMana : public CPack<SetMana> //110
  139. {
  140. SetMana(){type = 110;};
  141. ui32 hid, val;
  142. template <typename Handler> void serialize(Handler &h, const int version)
  143. {
  144. h & val & hid;
  145. }
  146. };
  147. struct SetMovePoints : public CPack<SetMovePoints> //111
  148. {
  149. SetMovePoints(){type = 111;};
  150. ui32 hid, val;
  151. template <typename Handler> void serialize(Handler &h, const int version)
  152. {
  153. h & val & hid;
  154. }
  155. };
  156. struct FoWChange : public CPack<FoWChange> //112
  157. {
  158. FoWChange(){type = 112;};
  159. std::set<int3> tiles;
  160. ui8 player, mode; //mode==0 - hide, mode==1 - reveal
  161. template <typename Handler> void serialize(Handler &h, const int version)
  162. {
  163. h & tiles & player;
  164. }
  165. };
  166. struct SetAvailableHeroes : public CPack<SetAvailableHeroes> //113
  167. {
  168. SetAvailableHeroes(){type = 113;flags=0;};
  169. ui8 player;
  170. ui32 hid1, hid2;
  171. ui8 flags; //1 - reset army of hero1; 2 - reset army of hero 2
  172. template <typename Handler> void serialize(Handler &h, const int version)
  173. {
  174. h & player & hid1 & hid2 & flags;
  175. }
  176. };
  177. struct GiveBonus : public CPack<GiveBonus> //115
  178. {
  179. GiveBonus(){type = 115;};
  180. ui32 hid;
  181. HeroBonus bonus;
  182. MetaString bdescr;
  183. template <typename Handler> void serialize(Handler &h, const int version)
  184. {
  185. h & bonus & hid & bdescr;
  186. }
  187. };
  188. struct RemoveObject : public CPack<RemoveObject> //500
  189. {
  190. RemoveObject(){type = 500;};
  191. RemoveObject(si32 ID){id = ID;type = 500;};
  192. si32 id;
  193. template <typename Handler> void serialize(Handler &h, const int version)
  194. {
  195. h & id;
  196. }
  197. };
  198. struct TryMoveHero : public CPack<TryMoveHero> //501
  199. {
  200. TryMoveHero(){type = 501;};
  201. ui32 id, movePoints;
  202. ui8 result; //0 - failed; 1- succes -normal move; 2 - teleportation, 3 - instant jump
  203. int3 start, end;
  204. std::set<int3> fowRevealed; //revealed tiles
  205. template <typename Handler> void serialize(Handler &h, const int version)
  206. {
  207. h & id & result & start & end & movePoints & fowRevealed;
  208. }
  209. };
  210. struct SetGarrisons : public CPack<SetGarrisons> //502
  211. {
  212. SetGarrisons(){type = 502;};
  213. std::map<ui32,CCreatureSet> garrs;
  214. template <typename Handler> void serialize(Handler &h, const int version)
  215. {
  216. h & garrs;
  217. }
  218. };
  219. struct NewStructures : public CPack<NewStructures> //504
  220. {
  221. NewStructures(){type = 504;};
  222. si32 tid;
  223. std::set<si32> bid;
  224. si16 builded;
  225. template <typename Handler> void serialize(Handler &h, const int version)
  226. {
  227. h & tid & bid & builded;
  228. }
  229. };
  230. struct SetAvailableCreatures : public CPack<SetAvailableCreatures> //506
  231. {
  232. SetAvailableCreatures(){type = 506;};
  233. si32 tid;
  234. std::map<si32,ui32> creatures;
  235. template <typename Handler> void serialize(Handler &h, const int version)
  236. {
  237. h & tid & creatures;
  238. }
  239. };
  240. struct SetHeroesInTown : public CPack<SetHeroesInTown> //508
  241. {
  242. SetHeroesInTown(){type = 508;};
  243. si32 tid, visiting, garrison; //id of town, visiting hero, hero in garrison
  244. template <typename Handler> void serialize(Handler &h, const int version)
  245. {
  246. h & tid & visiting & garrison;
  247. }
  248. };
  249. struct SetHeroArtifacts : public CPack<SetHeroArtifacts> //509
  250. {
  251. SetHeroArtifacts(){type = 509;};
  252. si32 hid;
  253. std::vector<ui32> artifacts; //hero's artifacts from bag
  254. std::map<ui16,ui32> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  255. template <typename Handler> void serialize(Handler &h, const int version)
  256. {
  257. h & hid & artifacts & artifWorn;
  258. }
  259. };
  260. struct SetSelection : public CPack<SetSelection> //514
  261. {
  262. SetSelection(){type = 514;};
  263. ui8 player;
  264. ui32 id;
  265. template <typename Handler> void serialize(Handler &h, const int version)
  266. {
  267. h & id & player;
  268. }
  269. };
  270. struct HeroRecruited : public CPack<HeroRecruited> //515
  271. {
  272. HeroRecruited(){type = 515;};
  273. si32 hid, tid; //subID of hero
  274. int3 tile;
  275. ui8 player;
  276. template <typename Handler> void serialize(Handler &h, const int version)
  277. {
  278. h & hid & tid & tile & player;
  279. }
  280. };
  281. struct NewTurn : public CPack<NewTurn> //101
  282. {
  283. struct Hero
  284. {
  285. ui32 id, move, mana; //id is a general serial id
  286. template <typename Handler> void serialize(Handler &h, const int version)
  287. {
  288. h & id & move & mana;
  289. }
  290. bool operator<(const Hero&h)const{return id < h.id;}
  291. };
  292. std::set<Hero> heroes; //updates movement and mana points
  293. std::vector<SetResources> res;//resource list
  294. std::vector<SetAvailableCreatures> cres;//resource list
  295. ui32 day;
  296. bool resetBuilded;
  297. NewTurn(){type = 101;};
  298. template <typename Handler> void serialize(Handler &h, const int version)
  299. {
  300. h & heroes & cres & res & day & resetBuilded;
  301. }
  302. };
  303. //struct SetStrInfo : public CPack<SetStrInfo> //503
  304. //{
  305. // SetStrInfo(){type = 503;};
  306. // SetAvailableCreatures sac;
  307. //
  308. // template <typename Handler> void serialize(Handler &h, const int version)
  309. // {
  310. // h & sac;
  311. // }
  312. //};
  313. struct Component : public CPack<Component> //2002 helper for object scrips informations
  314. {
  315. ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience (sub==0 exp points; sub==1 levels)
  316. si32 val; // + give; - take
  317. si16 when; // 0 - now; +x - within x days; -x - per x days
  318. template <typename Handler> void serialize(Handler &h, const int version)
  319. {
  320. h & id & subtype & val & when;
  321. }
  322. Component(){type = 2002;};
  323. Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
  324. };
  325. struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window
  326. {
  327. MetaString text;
  328. std::vector<Component> components;
  329. ui8 player;
  330. template <typename Handler> void serialize(Handler &h, const int version)
  331. {
  332. h & text & components & player;
  333. }
  334. InfoWindow(){type = 103;};
  335. };
  336. struct SetObjectProperty : public CPack<SetObjectProperty>//1001
  337. {
  338. ui32 id;
  339. ui8 what; //1 - owner; 2 - blockvis
  340. ui32 val;
  341. SetObjectProperty(){type = 1001;};
  342. SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
  343. template <typename Handler> void serialize(Handler &h, const int version)
  344. {
  345. h & id & what & val;
  346. }
  347. };
  348. struct SetHoverName : public CPack<SetHoverName>//1002
  349. {
  350. ui32 id;
  351. MetaString name;
  352. SetHoverName(){type = 1002;};
  353. SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
  354. template <typename Handler> void serialize(Handler &h, const int version)
  355. {
  356. h & id & name;
  357. }
  358. };
  359. struct HeroLevelUp : public Query<HeroLevelUp>//2000
  360. {
  361. si32 heroid;
  362. ui8 primskill, level;
  363. std::vector<ui16> skills;
  364. HeroLevelUp(){type = 2000;};
  365. template <typename Handler> void serialize(Handler &h, const int version)
  366. {
  367. h & id & heroid & primskill & level & skills;
  368. }
  369. };
  370. struct SelectionDialog : public Query<SelectionDialog>//2001
  371. {
  372. MetaString text;
  373. std::vector<Component> components;
  374. ui8 player;
  375. SelectionDialog(){type = 2001;};
  376. template <typename Handler> void serialize(Handler &h, const int version)
  377. {
  378. h & id & text & components & player;
  379. }
  380. };
  381. struct YesNoDialog : public Query<YesNoDialog>//2002
  382. {
  383. MetaString text;
  384. std::vector<Component> components;
  385. ui8 player;
  386. YesNoDialog(){type = 2002;};
  387. template <typename Handler> void serialize(Handler &h, const int version)
  388. {
  389. h & id & text & components & player;
  390. }
  391. };
  392. struct BattleInfo;
  393. struct BattleStart : public CPack<BattleStart>//3000
  394. {
  395. BattleInfo * info;
  396. BattleStart(){type = 3000;};
  397. template <typename Handler> void serialize(Handler &h, const int version)
  398. {
  399. h & info;
  400. }
  401. };
  402. struct BattleNextRound : public CPack<BattleNextRound>//3001
  403. {
  404. si32 round;
  405. BattleNextRound(){type = 3001;};
  406. template <typename Handler> void serialize(Handler &h, const int version)
  407. {
  408. h & round;
  409. }
  410. };
  411. struct BattleSetActiveStack : public CPack<BattleSetActiveStack>//3002
  412. {
  413. ui32 stack;
  414. BattleSetActiveStack(){type = 3002;};
  415. template <typename Handler> void serialize(Handler &h, const int version)
  416. {
  417. h & stack;
  418. }
  419. };
  420. struct BattleResult : public CPack<BattleResult>//3003
  421. {
  422. ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
  423. ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  424. std::set<std::pair<ui32,si32> > casualties[2]; //first => casualties of attackers - set of pairs crid<>number
  425. ui32 exp[2]; //exp for attacker and defender
  426. std::set<ui32> artifacts; //artifacts taken from loser to winner
  427. BattleResult(){type = 3003;};
  428. template <typename Handler> void serialize(Handler &h, const int version)
  429. {
  430. h & result & winner & casualties[0] & casualties[1] & exp & artifacts;
  431. }
  432. };
  433. struct BattleStackMoved : public CPack<BattleStackMoved>//3004
  434. {
  435. ui32 stack, tile;
  436. BattleStackMoved(){type = 3004;};
  437. template <typename Handler> void serialize(Handler &h, const int version)
  438. {
  439. h & stack & tile;
  440. }
  441. };
  442. struct BattleStackAttacked : public CPack<BattleStackAttacked>//3005
  443. {
  444. ui32 stackAttacked;
  445. ui32 newAmount, newHP, killedAmount, damageAmount;
  446. ui8 flags; //1 - is stack killed; 2 - is there special effect to be shown; 4 - lucky hit
  447. ui32 effect; //set only if flag 2 is present
  448. BattleStackAttacked(){flags = 0; type = 3005;};
  449. bool killed() //if target stack was killed
  450. {
  451. return flags & 1;
  452. }
  453. bool isEffect() //if target stack was killed
  454. {
  455. return flags & 2;
  456. }
  457. bool lucky()
  458. {
  459. return flags & 4;
  460. }
  461. template <typename Handler> void serialize(Handler &h, const int version)
  462. {
  463. h & stackAttacked & newAmount & newHP & flags & killedAmount & damageAmount & effect;
  464. }
  465. };
  466. struct BattleAttack : public CPack<BattleAttack>//3006
  467. {
  468. BattleStackAttacked bsa;
  469. ui32 stackAttacking;
  470. ui8 flags;
  471. BattleAttack(){flags = 0; type = 3006;};
  472. bool shot()//distance attack - decrease number of shots
  473. {
  474. return flags & 1;
  475. }
  476. bool counter()//is it counterattack?
  477. {
  478. return flags & 2;
  479. }
  480. bool killed() //if target stack was killed
  481. {
  482. return bsa.killed();
  483. }
  484. template <typename Handler> void serialize(Handler &h, const int version)
  485. {
  486. h & bsa & stackAttacking & flags;
  487. }
  488. };
  489. struct StartAction : public CPack<StartAction>//3007
  490. {
  491. BattleAction ba;
  492. StartAction(){type = 3007;};
  493. StartAction(const BattleAction &act){ba = act; type = 3007;};
  494. template <typename Handler> void serialize(Handler &h, const int version)
  495. {
  496. h & ba;
  497. }
  498. };
  499. struct SpellCasted : public CPack<SpellCasted>//3009
  500. {
  501. ui8 side; //which hero casted spell: 0 - attacker, 1 - defender
  502. ui32 id;
  503. ui8 skill;
  504. ui16 tile; //destination tile (may not be set in some global/mass spells
  505. SpellCasted(){type = 3009;};
  506. template <typename Handler> void serialize(Handler &h, const int version)
  507. {
  508. h & side & id & skill & tile;
  509. }
  510. };
  511. struct SetStackEffect : public CPack<SetStackEffect> //3010
  512. {
  513. ui32 stack;
  514. CStack::StackEffect effect;
  515. SetStackEffect(){type = 3010;};
  516. template <typename Handler> void serialize(Handler &h, const int version)
  517. {
  518. h & stack & effect;
  519. }
  520. };
  521. struct ShowInInfobox : public CPack<ShowInInfobox> //107
  522. {
  523. ShowInInfobox(){type = 107;};
  524. ui8 player;
  525. Component c;
  526. MetaString text;
  527. template <typename Handler> void serialize(Handler &h, const int version)
  528. {
  529. h & player & c & text;
  530. }
  531. };
  532. #endif //__NETPACKS_H__