inspector.cpp 26 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/spells/CSpellHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CRandomGenerator.h"
  17. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  18. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  19. #include "../lib/mapObjects/ObjectTemplate.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/constants/StringConstants.h"
  22. #include "townbuildingswidget.h"
  23. #include "towneventswidget.h"
  24. #include "townspellswidget.h"
  25. #include "armywidget.h"
  26. #include "messagewidget.h"
  27. #include "rewardswidget.h"
  28. #include "questwidget.h"
  29. #include "heroskillswidget.h"
  30. #include "herospellwidget.h"
  31. #include "portraitwidget.h"
  32. #include "PickObjectDelegate.h"
  33. #include "../mapcontroller.h"
  34. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  35. {
  36. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  37. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  38. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  39. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  40. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  41. };
  42. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  43. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  44. {
  45. logGlobal->info("New object instance initialized");
  46. ///IMPORTANT! initialize order should be from base objects to derived objects
  47. INIT_OBJ_TYPE(CGResource);
  48. INIT_OBJ_TYPE(CGArtifact);
  49. INIT_OBJ_TYPE(CArmedInstance);
  50. INIT_OBJ_TYPE(CGShipyard);
  51. INIT_OBJ_TYPE(CGGarrison);
  52. INIT_OBJ_TYPE(CGMine);
  53. INIT_OBJ_TYPE(CGDwelling);
  54. INIT_OBJ_TYPE(CGTownInstance);
  55. INIT_OBJ_TYPE(CGCreature);
  56. INIT_OBJ_TYPE(CGHeroPlaceholder);
  57. INIT_OBJ_TYPE(CGHeroInstance);
  58. INIT_OBJ_TYPE(CGSignBottle);
  59. INIT_OBJ_TYPE(CGLighthouse);
  60. //INIT_OBJ_TYPE(CRewardableObject);
  61. //INIT_OBJ_TYPE(CGPandoraBox);
  62. //INIT_OBJ_TYPE(CGEvent);
  63. //INIT_OBJ_TYPE(CGSeerHut);
  64. }
  65. void Initializer::initialize(CArmedInstance * o)
  66. {
  67. if(!o) return;
  68. }
  69. void Initializer::initialize(CGSignBottle * o)
  70. {
  71. if(!o) return;
  72. }
  73. void Initializer::initialize(CGCreature * o)
  74. {
  75. if(!o) return;
  76. o->character = CGCreature::Character::HOSTILE;
  77. if(!o->hasStackAtSlot(SlotID(0)))
  78. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  79. }
  80. void Initializer::initialize(CGDwelling * o)
  81. {
  82. if(!o) return;
  83. o->tempOwner = defaultPlayer;
  84. }
  85. void Initializer::initialize(CGGarrison * o)
  86. {
  87. if(!o) return;
  88. o->tempOwner = defaultPlayer;
  89. o->removableUnits = true;
  90. }
  91. void Initializer::initialize(CGShipyard * o)
  92. {
  93. if(!o) return;
  94. o->tempOwner = defaultPlayer;
  95. }
  96. void Initializer::initialize(CGLighthouse * o)
  97. {
  98. if(!o) return;
  99. o->tempOwner = defaultPlayer;
  100. }
  101. void Initializer::initialize(CGHeroPlaceholder * o)
  102. {
  103. if(!o) return;
  104. o->tempOwner = defaultPlayer;
  105. if(!o->powerRank.has_value() && !o->heroType.has_value())
  106. o->powerRank = 0;
  107. if(o->powerRank.has_value() && o->heroType.has_value())
  108. o->powerRank.reset();
  109. }
  110. void Initializer::initialize(CGHeroInstance * o)
  111. {
  112. if(!o)
  113. return;
  114. o->tempOwner = defaultPlayer;
  115. if(o->ID == Obj::PRISON)
  116. {
  117. o->subID = 0;
  118. o->tempOwner = PlayerColor::NEUTRAL;
  119. }
  120. if(o->ID == Obj::HERO)
  121. {
  122. for(auto const & t : VLC->heroh->objects)
  123. {
  124. if(t->heroClass->getId() == HeroClassID(o->subID))
  125. {
  126. o->subID = t->getId();
  127. break;
  128. }
  129. }
  130. }
  131. if(o->getHeroTypeID().hasValue())
  132. {
  133. o->gender = o->getHeroType()->gender;
  134. o->randomizeArmy(o->getFactionID());
  135. }
  136. }
  137. void Initializer::initialize(CGTownInstance * o)
  138. {
  139. if(!o) return;
  140. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  141. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  142. o->addBuilding(BuildingID::DEFAULT);
  143. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  144. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  145. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  146. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  147. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  148. for(auto const & spell : VLC->spellh->objects) //add all regular spells to town
  149. {
  150. if(!spell->isSpecial() && !spell->isCreatureAbility())
  151. o->possibleSpells.push_back(spell->id);
  152. }
  153. }
  154. void Initializer::initialize(CGArtifact * o)
  155. {
  156. if(!o) return;
  157. if(o->ID == Obj::SPELL_SCROLL)
  158. {
  159. std::vector<SpellID> out;
  160. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  161. {
  162. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  163. {
  164. out.push_back(spell->id);
  165. }
  166. }
  167. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  168. o->storedArtifact = a;
  169. }
  170. }
  171. void Initializer::initialize(CGMine * o)
  172. {
  173. if(!o) return;
  174. o->tempOwner = defaultPlayer;
  175. if(o->isAbandoned())
  176. {
  177. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  178. o->abandonedMineResources.insert(r);
  179. }
  180. else
  181. {
  182. o->producedResource = GameResID(o->subID);
  183. o->producedQuantity = o->defaultResProduction();
  184. }
  185. }
  186. void Initializer::initialize(CGResource * o)
  187. {
  188. if(!o) return;
  189. o->amount = CGResource::RANDOM_AMOUNT;
  190. }
  191. //===============IMPLEMENT PROPERTIES SETUP===============================
  192. void Inspector::updateProperties(CArmedInstance * o)
  193. {
  194. if(!o) return;
  195. auto * delegate = new ArmyDelegate(*o);
  196. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  197. }
  198. void Inspector::updateProperties(CGDwelling * o)
  199. {
  200. if(!o) return;
  201. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  202. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  203. {
  204. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  205. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  206. }
  207. }
  208. void Inspector::updateProperties(CGLighthouse * o)
  209. {
  210. if(!o) return;
  211. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  212. }
  213. void Inspector::updateProperties(CGGarrison * o)
  214. {
  215. if(!o) return;
  216. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  217. addProperty("Removable units", o->removableUnits, false);
  218. }
  219. void Inspector::updateProperties(CGShipyard * o)
  220. {
  221. if(!o) return;
  222. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  223. }
  224. void Inspector::updateProperties(CGHeroPlaceholder * o)
  225. {
  226. if(!o) return;
  227. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  228. bool type = false;
  229. if(o->heroType.has_value())
  230. type = true;
  231. else if(!o->powerRank.has_value())
  232. assert(0); //one of values must be initialized
  233. {
  234. auto * delegate = new InspectorDelegate;
  235. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  236. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  237. }
  238. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  239. {
  240. auto * delegate = new InspectorDelegate;
  241. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  242. {
  243. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  244. }
  245. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  246. }
  247. }
  248. void Inspector::updateProperties(CGHeroInstance * o)
  249. {
  250. if(!o) return;
  251. auto isPrison = o->ID == Obj::PRISON;
  252. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  253. addProperty<int>("Experience", o->exp, false);
  254. addProperty("Hero class", o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  255. { //Gender
  256. auto * delegate = new InspectorDelegate;
  257. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  258. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  259. }
  260. addProperty("Name", o->getNameTranslated(), false);
  261. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  262. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  263. auto * delegate = new HeroSkillsDelegate(*o);
  264. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  265. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  266. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  267. { //Hero type
  268. auto * delegate = new InspectorDelegate;
  269. for(const auto & heroPtr : VLC->heroh->objects)
  270. {
  271. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  272. {
  273. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  274. {
  275. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  276. }
  277. }
  278. }
  279. addProperty("Hero type", o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  280. }
  281. }
  282. void Inspector::updateProperties(CGTownInstance * o)
  283. {
  284. if(!o) return;
  285. addProperty("Town name", o->getNameTranslated(), false);
  286. auto * delegate = new TownBuildingsDelegate(*o);
  287. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  288. addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  289. addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  290. }
  291. void Inspector::updateProperties(CGArtifact * o)
  292. {
  293. if(!o) return;
  294. addProperty("Message", o->message, false);
  295. CArtifactInstance * instance = o->storedArtifact;
  296. if(instance)
  297. {
  298. SpellID spellId = instance->getScrollSpellID();
  299. if(spellId != SpellID::NONE)
  300. {
  301. auto * delegate = new InspectorDelegate;
  302. for(auto const & spell : VLC->spellh->objects)
  303. {
  304. if(controller.map()->allowedSpells.count(spell->id) != 0)
  305. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  306. }
  307. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  308. }
  309. }
  310. }
  311. void Inspector::updateProperties(CGMine * o)
  312. {
  313. if(!o) return;
  314. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  315. addProperty("Resource", o->producedResource);
  316. addProperty("Productivity", o->producedQuantity);
  317. }
  318. void Inspector::updateProperties(CGResource * o)
  319. {
  320. if(!o) return;
  321. addProperty("Amount", o->amount, false);
  322. addProperty("Message", o->message, false);
  323. }
  324. void Inspector::updateProperties(CGSignBottle * o)
  325. {
  326. if(!o) return;
  327. addProperty("Message", o->message, new MessageDelegate, false);
  328. }
  329. void Inspector::updateProperties(CGCreature * o)
  330. {
  331. if(!o) return;
  332. addProperty("Message", o->message, false);
  333. { //Character
  334. auto * delegate = new InspectorDelegate;
  335. delegate->options = CharacterIdentifiers;
  336. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  337. }
  338. addProperty("Never flees", o->neverFlees, false);
  339. addProperty("Not growing", o->notGrowingTeam, false);
  340. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  341. addProperty("Army", PropertyEditorPlaceholder(), true);
  342. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  343. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  344. }
  345. void Inspector::updateProperties(CRewardableObject * o)
  346. {
  347. if(!o) return;
  348. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  349. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  350. }
  351. void Inspector::updateProperties(CGPandoraBox * o)
  352. {
  353. if(!o) return;
  354. addProperty("Message", o->message, new MessageDelegate, false);
  355. }
  356. void Inspector::updateProperties(CGEvent * o)
  357. {
  358. if(!o) return;
  359. addProperty("Remove after", o->removeAfterVisit, false);
  360. addProperty("Human trigger", o->humanActivate, false);
  361. addProperty("Cpu trigger", o->computerActivate, false);
  362. //ui8 availableFor; //players whom this event is available for
  363. }
  364. void Inspector::updateProperties(CGSeerHut * o)
  365. {
  366. if(!o || !o->quest) return;
  367. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  368. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  369. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  370. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  371. addProperty("Time limit", o->quest->lastDay, false);
  372. { //Quest
  373. auto * delegate = new QuestDelegate(controller, *o->quest);
  374. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  375. }
  376. }
  377. void Inspector::updateProperties(CGQuestGuard * o)
  378. {
  379. if(!o || !o->quest) return;
  380. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  381. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  382. }
  383. void Inspector::updateProperties()
  384. {
  385. if(!obj)
  386. return;
  387. table->setRowCount(0); //cleanup table
  388. addProperty("Identifier", obj);
  389. addProperty("ID", obj->ID.getNum());
  390. addProperty("SubID", obj->subID);
  391. addProperty("InstanceName", obj->instanceName);
  392. addProperty("TypeName", obj->typeName);
  393. addProperty("SubTypeName", obj->subTypeName);
  394. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  395. {
  396. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  397. addProperty("IsStatic", factory->isStaticObject());
  398. }
  399. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  400. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  401. UPDATE_OBJ_PROPERTIES(CGResource);
  402. UPDATE_OBJ_PROPERTIES(CGArtifact);
  403. UPDATE_OBJ_PROPERTIES(CGMine);
  404. UPDATE_OBJ_PROPERTIES(CGGarrison);
  405. UPDATE_OBJ_PROPERTIES(CGShipyard);
  406. UPDATE_OBJ_PROPERTIES(CGDwelling);
  407. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  408. UPDATE_OBJ_PROPERTIES(CGCreature);
  409. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  410. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  411. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  412. UPDATE_OBJ_PROPERTIES(CGLighthouse);
  413. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  414. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  415. UPDATE_OBJ_PROPERTIES(CGEvent);
  416. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  417. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  418. table->show();
  419. }
  420. //===============IMPLEMENT PROPERTY UPDATE================================
  421. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  422. {
  423. if(!item->data(Qt::UserRole).isNull())
  424. {
  425. setProperty(key, item->data(Qt::UserRole));
  426. return;
  427. }
  428. if(item->flags() & Qt::ItemIsUserCheckable)
  429. {
  430. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  431. return;
  432. }
  433. setProperty(key, item->text());
  434. }
  435. void Inspector::setProperty(const QString & key, const QVariant & value)
  436. {
  437. if(!obj)
  438. return;
  439. if(key == "Owner")
  440. obj->tempOwner = PlayerColor(value.toInt());
  441. SET_PROPERTIES(CArmedInstance);
  442. SET_PROPERTIES(CGTownInstance);
  443. SET_PROPERTIES(CGArtifact);
  444. SET_PROPERTIES(CGMine);
  445. SET_PROPERTIES(CGResource);
  446. SET_PROPERTIES(CGDwelling);
  447. SET_PROPERTIES(CGGarrison);
  448. SET_PROPERTIES(CGCreature);
  449. SET_PROPERTIES(CGHeroPlaceholder);
  450. SET_PROPERTIES(CGHeroInstance);
  451. SET_PROPERTIES(CGShipyard);
  452. SET_PROPERTIES(CGSignBottle);
  453. SET_PROPERTIES(CGLighthouse);
  454. SET_PROPERTIES(CRewardableObject);
  455. SET_PROPERTIES(CGPandoraBox);
  456. SET_PROPERTIES(CGEvent);
  457. SET_PROPERTIES(CGSeerHut);
  458. SET_PROPERTIES(CGQuestGuard);
  459. }
  460. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  461. {
  462. if(!o) return;
  463. }
  464. void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value)
  465. {
  466. if(!o) return;
  467. }
  468. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  469. {
  470. if(!o) return;
  471. }
  472. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  473. {
  474. if(!o) return;
  475. if(key == "Message")
  476. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  477. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  478. }
  479. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  480. {
  481. if(!o) return;
  482. if(key == "Remove after")
  483. o->removeAfterVisit = value.toBool();
  484. if(key == "Human trigger")
  485. o->humanActivate = value.toBool();
  486. if(key == "Cpu trigger")
  487. o->computerActivate = value.toBool();
  488. }
  489. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  490. {
  491. if(!o) return;
  492. if(key == "Town name")
  493. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  494. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  495. }
  496. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  497. {
  498. if(!o) return;
  499. if(key == "Message")
  500. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  501. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  502. }
  503. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  504. {
  505. if(!o) return;
  506. if(key == "Productivity")
  507. o->producedQuantity = value.toString().toInt();
  508. }
  509. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  510. {
  511. if(!o) return;
  512. if(key == "Message")
  513. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  514. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  515. if(o->storedArtifact && key == "Spell")
  516. {
  517. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  518. }
  519. }
  520. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  521. {
  522. if(!o) return;
  523. if(key == "Same as town")
  524. {
  525. if (!o->randomizationInfo.has_value())
  526. o->randomizationInfo = CGDwellingRandomizationInfo();
  527. o->randomizationInfo->instanceId = "";
  528. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  529. o->randomizationInfo->instanceId = town->instanceName;
  530. }
  531. }
  532. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  533. {
  534. if(!o) return;
  535. if(key == "Removable units")
  536. o->removableUnits = value.toBool();
  537. }
  538. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  539. {
  540. if(!o) return;
  541. if(key == "Placeholder type")
  542. {
  543. if(value.toBool())
  544. {
  545. if(!o->heroType.has_value())
  546. o->heroType = HeroTypeID(0);
  547. o->powerRank.reset();
  548. }
  549. else
  550. {
  551. if(!o->powerRank.has_value())
  552. o->powerRank = 0;
  553. o->heroType.reset();
  554. }
  555. updateProperties();
  556. }
  557. if(key == "Power rank")
  558. o->powerRank = value.toInt();
  559. if(key == "Hero type")
  560. {
  561. o->heroType = HeroTypeID(value.toInt());
  562. }
  563. }
  564. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  565. {
  566. if(!o) return;
  567. if(key == "Gender")
  568. o->gender = EHeroGender(value.toInt());
  569. if(key == "Name")
  570. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  571. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  572. if(key == "Biography")
  573. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  574. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  575. if(key == "Experience")
  576. o->exp = value.toString().toInt();
  577. if(key == "Hero type")
  578. {
  579. for(auto const & t : VLC->heroh->objects)
  580. {
  581. if(t->getId() == value.toInt())
  582. o->subID = value.toInt();
  583. }
  584. o->gender = o->getHeroType()->gender;
  585. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  586. updateProperties(); //updating other properties after change
  587. }
  588. }
  589. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  590. {
  591. if(!o) return;
  592. }
  593. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  594. {
  595. if(!o) return;
  596. if(key == "Amount")
  597. o->amount = value.toString().toInt();
  598. }
  599. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  600. {
  601. if(!o) return;
  602. if(key == "Message")
  603. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  604. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  605. if(key == "Character")
  606. o->character = CGCreature::Character(value.toInt());
  607. if(key == "Never flees")
  608. o->neverFlees = value.toBool();
  609. if(key == "Not growing")
  610. o->notGrowingTeam = value.toBool();
  611. if(key == "Amount")
  612. o->stacks[SlotID(0)]->count = value.toString().toInt();
  613. }
  614. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  615. {
  616. if(!o) return;
  617. if(key == "First visit text")
  618. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  619. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  620. if(key == "Next visit text")
  621. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  622. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  623. if(key == "Completed text")
  624. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  625. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  626. if(key == "Repeat quest")
  627. o->quest->repeatedQuest = value.toBool();
  628. if(key == "Time limit")
  629. o->quest->lastDay = value.toString().toInt();
  630. }
  631. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  632. {
  633. if(!o) return;
  634. }
  635. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  636. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  637. {
  638. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  639. item->setFlags(Qt::NoItemFlags);
  640. return item;
  641. }
  642. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  643. {
  644. auto item = new QTableWidgetItem("...");
  645. item->setFlags(Qt::NoItemFlags);
  646. return item;
  647. }
  648. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  649. {
  650. auto * item = new QTableWidgetItem(QString::number(value));
  651. item->setFlags(Qt::NoItemFlags);
  652. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  653. return item;
  654. }
  655. QTableWidgetItem * Inspector::addProperty(int value)
  656. {
  657. auto * item = new QTableWidgetItem(QString::number(value));
  658. item->setFlags(Qt::NoItemFlags);
  659. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  660. return item;
  661. }
  662. QTableWidgetItem * Inspector::addProperty(bool value)
  663. {
  664. auto item = new QTableWidgetItem;
  665. item->setFlags(Qt::ItemIsUserCheckable);
  666. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  667. return item;
  668. }
  669. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  670. {
  671. return addProperty(QString::fromStdString(value));
  672. }
  673. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  674. {
  675. return addProperty(VLC->generaltexth->translate(value.get()));
  676. }
  677. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  678. {
  679. return addProperty(value.toString());
  680. }
  681. QTableWidgetItem * Inspector::addProperty(const QString & value)
  682. {
  683. auto * item = new QTableWidgetItem(value);
  684. item->setFlags(Qt::NoItemFlags);
  685. return item;
  686. }
  687. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  688. {
  689. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  690. item->setFlags(Qt::NoItemFlags);
  691. return item;
  692. }
  693. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  694. {
  695. auto str = QObject::tr("UNFLAGGABLE");
  696. if(value == PlayerColor::NEUTRAL)
  697. str = QObject::tr("neutral");
  698. if(value.isValidPlayer())
  699. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  700. auto * item = new QTableWidgetItem(str);
  701. item->setFlags(Qt::NoItemFlags);
  702. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  703. return item;
  704. }
  705. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  706. {
  707. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  708. item->setFlags(Qt::NoItemFlags);
  709. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  710. return item;
  711. }
  712. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  713. {
  714. auto * item = new QTableWidgetItem;
  715. item->setFlags(Qt::NoItemFlags);
  716. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  717. for(auto & i : CharacterIdentifiers)
  718. {
  719. if(i.second.toInt() == value)
  720. {
  721. item->setText(i.first);
  722. break;
  723. }
  724. }
  725. return item;
  726. }
  727. //========================================================================
  728. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  729. {
  730. }
  731. /*
  732. * Delegates
  733. */
  734. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  735. {
  736. return new QComboBox(parent);
  737. }
  738. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  739. {
  740. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  741. {
  742. for(auto & i : options)
  743. {
  744. ed->addItem(i.first);
  745. ed->setItemData(ed->count() - 1, i.second);
  746. }
  747. }
  748. else
  749. {
  750. QStyledItemDelegate::setEditorData(editor, index);
  751. }
  752. }
  753. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  754. {
  755. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  756. {
  757. if(!options.isEmpty())
  758. {
  759. QMap<int, QVariant> data;
  760. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  761. data[Qt::UserRole] = options[ed->currentIndex()].second;
  762. model->setItemData(index, data);
  763. }
  764. }
  765. else
  766. {
  767. QStyledItemDelegate::setModelData(editor, model, index);
  768. }
  769. }
  770. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  771. {
  772. if(addNeutral)
  773. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  774. for(int p = 0; p < controller.map()->players.size(); ++p)
  775. if(controller.map()->players[p].canAnyonePlay())
  776. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  777. }