GUIClasses.cpp 65 KB

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  1. /*
  2. * GUIClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GUIClasses.h"
  12. #include "CCastleInterface.h"
  13. #include "CCreatureWindow.h"
  14. #include "CHeroWindow.h"
  15. #include "InfoWindows.h"
  16. #include "../CGameInfo.h"
  17. #include "../CMusicHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CVideoHandler.h"
  20. #include "../CServerHandler.h"
  21. //#include "../adventureMap/CResDataBar.h"
  22. #include "../battle/BattleInterfaceClasses.h"
  23. #include "../battle/BattleInterface.h"
  24. #include "../gui/CGuiHandler.h"
  25. #include "../gui/CursorHandler.h"
  26. #include "../gui/TextAlignment.h"
  27. #include "../widgets/CComponent.h"
  28. #include "../widgets/MiscWidgets.h"
  29. #include "../widgets/CreatureCostBox.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/TextControls.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../lobby/CSavingScreen.h"
  34. #include "../renderSDL/SDL_Extensions.h"
  35. #include "../render/CAnimation.h"
  36. #include "../CMT.h"
  37. #include "../../CCallback.h"
  38. #include "../lib/mapObjects/CGHeroInstance.h"
  39. #include "../lib/CArtHandler.h"
  40. #include "../lib/CBuildingHandler.h"
  41. #include "../lib/CConfigHandler.h"
  42. #include "../lib/CCreatureHandler.h"
  43. #include "../lib/CGameState.h"
  44. #include "../lib/CGeneralTextHandler.h"
  45. #include "../lib/CHeroHandler.h"
  46. #include "../lib/CModHandler.h"
  47. #include "../lib/CondSh.h"
  48. #include "../lib/CSkillHandler.h"
  49. #include "../lib/spells/CSpellHandler.h"
  50. #include "../lib/CStopWatch.h"
  51. #include "../lib/CTownHandler.h"
  52. #include "../lib/GameConstants.h"
  53. #include "../lib/HeroBonus.h"
  54. #include "../lib/mapping/CMap.h"
  55. #include "../lib/NetPacksBase.h"
  56. #include "../lib/StartInfo.h"
  57. #include "../lib/TextOperations.h"
  58. #include <SDL_surface.h>
  59. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
  60. : CIntObject(LCLICK | RCLICK),
  61. parent(window),
  62. selected(false),
  63. creature(crea),
  64. amount(totalAmount)
  65. {
  66. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  67. animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
  68. // 1 + 1 px for borders
  69. pos.w = animation->pos.w + 2;
  70. pos.h = animation->pos.h + 2;
  71. }
  72. void CRecruitmentWindow::CCreatureCard::select(bool on)
  73. {
  74. selected = on;
  75. redraw();
  76. }
  77. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  78. {
  79. if(down)
  80. parent->select(this->shared_from_this());
  81. }
  82. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  83. {
  84. if(down)
  85. GH.pushIntT<CStackWindow>(creature, true);
  86. }
  87. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  88. {
  89. CIntObject::showAll(to);
  90. if(selected)
  91. CSDL_Ext::drawBorder(to, pos, Colors::RED);
  92. else
  93. CSDL_Ext::drawBorder(to, pos, Colors::YELLOW);
  94. }
  95. void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
  96. {
  97. if(card == selected)
  98. return;
  99. if(selected)
  100. selected->select(false);
  101. selected = card;
  102. if(selected)
  103. selected->select(true);
  104. if(card)
  105. {
  106. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  107. vstd::amin(maxAmount, card->amount);
  108. slider->setAmount(maxAmount);
  109. if(slider->getValue() != maxAmount)
  110. slider->moveTo(maxAmount);
  111. else // if slider already at 0 - emulate call to sliderMoved()
  112. sliderMoved(maxAmount);
  113. costPerTroopValue->createItems(card->creature->cost);
  114. totalCostValue->createItems(card->creature->cost);
  115. costPerTroopValue->set(card->creature->cost);
  116. totalCostValue->set(card->creature->cost * maxAmount);
  117. //Recruit %s
  118. title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
  119. maxButton->block(maxAmount == 0);
  120. slider->block(maxAmount == 0);
  121. }
  122. }
  123. void CRecruitmentWindow::buy()
  124. {
  125. CreatureID crid = selected->creature->idNumber;
  126. SlotID dstslot = dst-> getSlotFor(crid);
  127. if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
  128. {
  129. std::string txt;
  130. if(dst->ID == Obj::HERO)
  131. {
  132. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  133. boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
  134. }
  135. else
  136. {
  137. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  138. }
  139. LOCPLINT->showInfoDialog(txt);
  140. return;
  141. }
  142. onRecruit(crid, slider->getValue());
  143. if(level >= 0)
  144. close();
  145. }
  146. void CRecruitmentWindow::showAll(SDL_Surface * to)
  147. {
  148. CWindowObject::showAll(to);
  149. // recruit\total values
  150. CSDL_Ext::drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, Colors::YELLOW);
  151. CSDL_Ext::drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, Colors::YELLOW);
  152. //cost boxes
  153. CSDL_Ext::drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, Colors::YELLOW);
  154. CSDL_Ext::drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, Colors::YELLOW);
  155. //buttons borders
  156. CSDL_Ext::drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  157. CSDL_Ext::drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  158. CSDL_Ext::drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, Colors::METALLIC_GOLD);
  159. }
  160. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
  161. CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
  162. onRecruit(Recruit),
  163. level(Level),
  164. dst(Dst),
  165. selected(nullptr),
  166. dwelling(Dwelling)
  167. {
  168. moveBy(Point(0, y_offset));
  169. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  170. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  171. slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  172. maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
  173. buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
  174. cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
  175. title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
  176. availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  177. toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  178. costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  179. totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  180. availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
  181. toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
  182. availableCreaturesChanged();
  183. }
  184. void CRecruitmentWindow::availableCreaturesChanged()
  185. {
  186. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  187. size_t selectedIndex = 0;
  188. if(!cards.empty() && selected) // find position of selected item
  189. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  190. select(nullptr);
  191. cards.clear();
  192. for(int i=0; i<dwelling->creatures.size(); i++)
  193. {
  194. //find appropriate level
  195. if(level >= 0 && i != level)
  196. continue;
  197. int amount = dwelling->creatures[i].first;
  198. //create new cards
  199. for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
  200. cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
  201. }
  202. const int creatureWidth = 102;
  203. //normal distance between cards - 18px
  204. int requiredSpace = 18;
  205. //maximum distance we can use without reaching window borders
  206. int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
  207. if (cards.size() > 1) // avoid division by zero
  208. availableSpace /= (int)cards.size() - 1;
  209. else
  210. availableSpace = 0;
  211. assert(availableSpace >= 0);
  212. const int spaceBetween = std::min(requiredSpace, availableSpace);
  213. const int totalCreatureWidth = spaceBetween + creatureWidth;
  214. //now we know total amount of cards and can move them to correct position
  215. int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
  216. for(auto & card : cards)
  217. {
  218. card->moveBy(Point(curx, 64));
  219. curx += totalCreatureWidth;
  220. }
  221. //restore selection
  222. select(cards[selectedIndex]);
  223. if(slider->getValue() == slider->getAmount())
  224. slider->moveToMax();
  225. else // if slider already at 0 - emulate call to sliderMoved()
  226. sliderMoved(slider->getAmount());
  227. }
  228. void CRecruitmentWindow::sliderMoved(int to)
  229. {
  230. if(!selected)
  231. return;
  232. buyButton->block(!to);
  233. availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
  234. toRecruitValue->setText(boost::lexical_cast<std::string>(to));
  235. totalCostValue->set(selected->creature->cost * to);
  236. }
  237. CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
  238. : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  239. callback(callback_),
  240. leftAmount(leftAmount_),
  241. rightAmount(rightAmount_),
  242. leftMin(leftMin_),
  243. rightMin(rightMin_)
  244. {
  245. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  246. int total = leftAmount + rightAmount;
  247. int leftMax = total - rightMin;
  248. int rightMax = total - leftMin;
  249. ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
  250. cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
  251. int sliderPosition = total - leftMin - rightMin;
  252. leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
  253. rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
  254. //add filters to allow only number input
  255. leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
  256. rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
  257. leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
  258. rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
  259. animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
  260. animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
  261. slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
  262. std::string titleStr = CGI->generaltexth->allTexts[256];
  263. boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
  264. title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
  265. }
  266. void CSplitWindow::setAmountText(std::string text, bool left)
  267. {
  268. int amount = 0;
  269. if(text.length())
  270. {
  271. try
  272. {
  273. amount = boost::lexical_cast<int>(text);
  274. }
  275. catch(boost::bad_lexical_cast &)
  276. {
  277. amount = left ? leftAmount : rightAmount;
  278. }
  279. int total = leftAmount + rightAmount;
  280. if(amount > total)
  281. amount = total;
  282. }
  283. setAmount(amount, left);
  284. slider->moveTo(rightAmount - rightMin);
  285. }
  286. void CSplitWindow::setAmount(int value, bool left)
  287. {
  288. int total = leftAmount + rightAmount;
  289. leftAmount = left ? value : total - value;
  290. rightAmount = left ? total - value : value;
  291. leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
  292. rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
  293. }
  294. void CSplitWindow::apply()
  295. {
  296. callback(leftAmount, rightAmount);
  297. close();
  298. }
  299. void CSplitWindow::sliderMoved(int to)
  300. {
  301. setAmount(rightMin + to, false);
  302. }
  303. CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
  304. : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  305. cb(callback)
  306. {
  307. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  308. LOCPLINT->showingDialog->setn(true);
  309. if(!skills.empty())
  310. {
  311. std::vector<std::shared_ptr<CSelectableComponent>> comps;
  312. for(auto & skill : skills)
  313. {
  314. auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
  315. comps.push_back(comp);
  316. }
  317. box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
  318. }
  319. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
  320. ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
  321. //%s has gained a level.
  322. mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
  323. //%s is now a level %d %s.
  324. std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
  325. boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
  326. boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
  327. boost::replace_first(levelTitleText, "%s", hero->type->heroClass->getNameTranslated());
  328. levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
  329. skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
  330. skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
  331. }
  332. CLevelWindow::~CLevelWindow()
  333. {
  334. //FIXME: call callback if there was nothing to select?
  335. if (box && box->selectedIndex() != -1)
  336. cb(box->selectedIndex());
  337. LOCPLINT->showingDialog->setn(false);
  338. }
  339. CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
  340. : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
  341. tavernObj(TavernObj)
  342. {
  343. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  344. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  345. if(h.size() < 2)
  346. h.resize(2, nullptr);
  347. selected = 0;
  348. if(!h[0])
  349. selected = 1;
  350. if(!h[0] && !h[1])
  351. selected = -1;
  352. oldSelected = -1;
  353. h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
  354. h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
  355. title = std::make_shared<CLabel>(200, 35, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  356. cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
  357. auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
  358. rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  359. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  360. cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
  361. recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
  362. thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
  363. if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
  364. {
  365. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
  366. recruit->block(true);
  367. }
  368. else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
  369. {
  370. //Cannot recruit. You already have %d Heroes.
  371. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
  372. recruit->block(true);
  373. }
  374. else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
  375. {
  376. //Cannot recruit. You already have %d Heroes.
  377. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
  378. recruit->block(true);
  379. }
  380. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  381. {
  382. recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
  383. recruit->block(true);
  384. }
  385. else
  386. {
  387. if(selected == -1)
  388. recruit->block(true);
  389. }
  390. if(LOCPLINT->castleInt)
  391. CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
  392. else
  393. CCS->videoh->open("TAVERN.BIK");
  394. }
  395. void CTavernWindow::recruitb()
  396. {
  397. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  398. const CGObjectInstance *obj = tavernObj;
  399. close();
  400. LOCPLINT->cb->recruitHero(obj, toBuy);
  401. }
  402. void CTavernWindow::thievesguildb()
  403. {
  404. GH.pushIntT<CThievesGuildWindow>(tavernObj);
  405. }
  406. CTavernWindow::~CTavernWindow()
  407. {
  408. CCS->videoh->close();
  409. }
  410. void CTavernWindow::show(SDL_Surface * to)
  411. {
  412. CWindowObject::show(to);
  413. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  414. if(selected >= 0)
  415. {
  416. auto sel = selected ? h2 : h1;
  417. if (selected != oldSelected && !recruit->isBlocked())
  418. {
  419. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  420. oldSelected = selected;
  421. //Recruit %s the %s
  422. recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->type->heroClass->getNameTranslated()));
  423. }
  424. printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
  425. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,Colors::BRIGHT_YELLOW);
  426. }
  427. }
  428. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  429. {
  430. if(h && previousState && !down)
  431. *_sel = _id;
  432. }
  433. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  434. {
  435. if(h && down)
  436. GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
  437. }
  438. CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
  439. : CIntObject(LCLICK | RCLICK | HOVER),
  440. h(H), _sel(&sel), _id(id)
  441. {
  442. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  443. h = H;
  444. pos.x += x;
  445. pos.y += y;
  446. pos.w = 58;
  447. pos.h = 64;
  448. if(H)
  449. {
  450. hoverName = CGI->generaltexth->tavernInfo[4];
  451. boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
  452. int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
  453. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  454. if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
  455. artifs--;
  456. description = CGI->generaltexth->allTexts[215];
  457. boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
  458. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
  459. boost::algorithm::replace_first(description, "%s", h->type->heroClass->getNameTranslated());
  460. boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
  461. portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
  462. }
  463. }
  464. void CTavernWindow::HeroPortrait::hover(bool on)
  465. {
  466. //Hoverable::hover(on);
  467. if(on)
  468. GH.statusbar->write(hoverName);
  469. else
  470. GH.statusbar->clear();
  471. }
  472. static const std::string QUICK_EXCHANGE_MOD_PREFIX = "quick-exchange";
  473. static const std::string QUICK_EXCHANGE_BG = QUICK_EXCHANGE_MOD_PREFIX + "/TRADEQE";
  474. static bool isQuickExchangeLayoutAvailable()
  475. {
  476. return CResourceHandler::get()->existsResource(ResourceID(std::string("SPRITES/") + QUICK_EXCHANGE_BG, EResType::IMAGE));
  477. }
  478. // Runs a task asynchronously with gamestate locking and waitTillRealize set to true
  479. class GsThread
  480. {
  481. private:
  482. std::function<void()> action;
  483. std::shared_ptr<CCallback> cb;
  484. public:
  485. static void run(std::function<void()> action)
  486. {
  487. std::shared_ptr<GsThread> instance(new GsThread(action));
  488. boost::thread(std::bind(&GsThread::staticRun, instance));
  489. }
  490. private:
  491. GsThread(std::function<void()> action)
  492. :action(action), cb(LOCPLINT->cb)
  493. {
  494. }
  495. static void staticRun(std::shared_ptr<GsThread> instance)
  496. {
  497. instance->run();
  498. }
  499. void run()
  500. {
  501. boost::shared_lock<boost::shared_mutex> gsLock(CGameState::mutex);
  502. auto originalWaitTillRealize = cb->waitTillRealize;
  503. auto originalUnlockGsWhenWating = cb->unlockGsWhenWaiting;
  504. cb->waitTillRealize = true;
  505. cb->unlockGsWhenWaiting = true;
  506. action();
  507. cb->waitTillRealize = originalWaitTillRealize;
  508. cb->unlockGsWhenWaiting = originalUnlockGsWhenWating;
  509. }
  510. };
  511. CExchangeController::CExchangeController(CExchangeWindow * view, ObjectInstanceID hero1, ObjectInstanceID hero2)
  512. :left(LOCPLINT->cb->getHero(hero1)), right(LOCPLINT->cb->getHero(hero2)), cb(LOCPLINT->cb), view(view)
  513. {
  514. }
  515. std::function<void()> CExchangeController::onMoveArmyToLeft()
  516. {
  517. return [&]() { moveArmy(false); };
  518. }
  519. std::function<void()> CExchangeController::onMoveArmyToRight()
  520. {
  521. return [&]() { moveArmy(true); };
  522. }
  523. std::vector<CArtifactInstance *> getBackpackArts(const CGHeroInstance * hero)
  524. {
  525. std::vector<CArtifactInstance *> result;
  526. for(auto slot : hero->artifactsInBackpack)
  527. {
  528. result.push_back(slot.artifact);
  529. }
  530. return result;
  531. }
  532. std::function<void()> CExchangeController::onSwapArtifacts()
  533. {
  534. return [&]()
  535. {
  536. GsThread::run([=]
  537. {
  538. cb->bulkMoveArtifacts(left->id, right->id, true);
  539. });
  540. };
  541. }
  542. std::function<void()> CExchangeController::onMoveArtifactsToLeft()
  543. {
  544. return [&]() { moveArtifacts(false); };
  545. }
  546. std::function<void()> CExchangeController::onMoveArtifactsToRight()
  547. {
  548. return [&]() { moveArtifacts(true); };
  549. }
  550. std::vector<std::pair<SlotID, CStackInstance *>> getStacks(const CArmedInstance * source)
  551. {
  552. auto slots = source->Slots();
  553. return std::vector<std::pair<SlotID, CStackInstance *>>(slots.begin(), slots.end());
  554. }
  555. std::function<void()> CExchangeController::onSwapArmy()
  556. {
  557. return [&]()
  558. {
  559. GsThread::run([=]
  560. {
  561. if(left->tempOwner != cb->getMyColor()
  562. || right->tempOwner != cb->getMyColor())
  563. {
  564. return;
  565. }
  566. auto leftSlots = getStacks(left);
  567. auto rightSlots = getStacks(right);
  568. auto i = leftSlots.begin(), j = rightSlots.begin();
  569. for(; i != leftSlots.end() && j != rightSlots.end(); i++, j++)
  570. {
  571. cb->swapCreatures(left, right, i->first, j->first);
  572. }
  573. if(i != leftSlots.end())
  574. {
  575. for(; i != leftSlots.end(); i++)
  576. {
  577. cb->swapCreatures(left, right, i->first, right->getFreeSlot());
  578. }
  579. }
  580. else if(j != rightSlots.end())
  581. {
  582. for(; j != rightSlots.end(); j++)
  583. {
  584. cb->swapCreatures(left, right, left->getFreeSlot(), j->first);
  585. }
  586. }
  587. });
  588. };
  589. }
  590. std::function<void()> CExchangeController::onMoveStackToLeft(SlotID slotID)
  591. {
  592. return [=]()
  593. {
  594. if(right->tempOwner != cb->getMyColor())
  595. {
  596. return;
  597. }
  598. moveStack(right, left, slotID);
  599. };
  600. }
  601. std::function<void()> CExchangeController::onMoveStackToRight(SlotID slotID)
  602. {
  603. return [=]()
  604. {
  605. if(left->tempOwner != cb->getMyColor())
  606. {
  607. return;
  608. }
  609. moveStack(left, right, slotID);
  610. };
  611. }
  612. void CExchangeController::moveStack(
  613. const CGHeroInstance * source,
  614. const CGHeroInstance * target,
  615. SlotID sourceSlot)
  616. {
  617. auto creature = source->getCreature(sourceSlot);
  618. SlotID targetSlot = target->getSlotFor(creature);
  619. if(targetSlot.validSlot())
  620. {
  621. if(source->stacksCount() == 1 && source->needsLastStack())
  622. {
  623. cb->splitStack(
  624. source,
  625. target,
  626. sourceSlot,
  627. targetSlot,
  628. target->getStackCount(targetSlot) + source->getStackCount(sourceSlot) - 1);
  629. }
  630. else
  631. {
  632. cb->mergeOrSwapStacks(source, target, sourceSlot, targetSlot);
  633. }
  634. }
  635. }
  636. void CExchangeController::moveArmy(bool leftToRight)
  637. {
  638. const CGHeroInstance * source = leftToRight ? left : right;
  639. const CGHeroInstance * target = leftToRight ? right : left;
  640. const CGarrisonSlot * selection = this->view->getSelectedSlotID();
  641. SlotID slot;
  642. if(source->tempOwner != cb->getMyColor())
  643. {
  644. return;
  645. }
  646. if(selection && selection->our() && selection->getObj() == source)
  647. {
  648. slot = selection->getSlot();
  649. }
  650. else
  651. {
  652. auto weakestSlot = vstd::minElementByFun(
  653. source->Slots(),
  654. [](const std::pair<SlotID, CStackInstance *> & s) -> int
  655. {
  656. return s.second->getCreatureID().toCreature()->AIValue;
  657. });
  658. slot = weakestSlot->first;
  659. }
  660. cb->bulkMoveArmy(source->id, target->id, slot);
  661. }
  662. void CExchangeController::moveArtifacts(bool leftToRight)
  663. {
  664. const CGHeroInstance * source = leftToRight ? left : right;
  665. const CGHeroInstance * target = leftToRight ? right : left;
  666. if(source->tempOwner != cb->getMyColor())
  667. {
  668. return;
  669. }
  670. GsThread::run([=]
  671. {
  672. cb->bulkMoveArtifacts(source->id, target->id, false);
  673. });
  674. }
  675. void CExchangeController::moveArtifact(
  676. const CGHeroInstance * source,
  677. const CGHeroInstance * target,
  678. ArtifactPosition srcPosition)
  679. {
  680. auto srcLocation = ArtifactLocation(source, srcPosition);
  681. auto dstLocation = ArtifactLocation(target,
  682. ArtifactUtils::getArtifactDstPosition(source->getArt(srcPosition), target));
  683. cb->swapArtifacts(srcLocation, dstLocation);
  684. }
  685. CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
  686. : CStatusbarWindow(PLAYER_COLORED | BORDERED, isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2"),
  687. controller(this, hero1, hero2),
  688. moveStackLeftButtons(),
  689. moveStackRightButtons()
  690. {
  691. const bool qeLayout = isQuickExchangeLayoutAvailable();
  692. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  693. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  694. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  695. auto genTitle = [](const CGHeroInstance * h)
  696. {
  697. boost::format fmt(CGI->generaltexth->allTexts[138]);
  698. fmt % h->getNameTranslated() % h->level % h->type->heroClass->getNameTranslated();
  699. return boost::str(fmt);
  700. };
  701. titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
  702. titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
  703. auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
  704. PSKIL32->preload();
  705. auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
  706. for(int g = 0; g < 4; ++g)
  707. {
  708. if (qeLayout)
  709. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, Rect(389, 12 + 26 * g, 22, 22)));
  710. else
  711. primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
  712. }
  713. for(int leftRight : {0, 1})
  714. {
  715. const CGHeroInstance * hero = heroInst.at(leftRight);
  716. herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
  717. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  718. primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
  719. for(int m=0; m < hero->secSkills.size(); ++m)
  720. secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
  721. specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
  722. expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
  723. expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  724. manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
  725. manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  726. }
  727. portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  728. portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  729. artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
  730. artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
  731. artifs[0]->commonInfo->participants.insert(artifs[0].get());
  732. artifs[0]->setHero(heroInst[0]);
  733. artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
  734. artifs[1]->commonInfo = artifs[0]->commonInfo;
  735. artifs[1]->commonInfo->participants.insert(artifs[1].get());
  736. artifs[1]->setHero(heroInst[1]);
  737. addSet(artifs[0]);
  738. addSet(artifs[1]);
  739. for(int g=0; g<4; ++g)
  740. {
  741. primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
  742. if (qeLayout)
  743. primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(22, 152));
  744. else
  745. primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(32, 140));
  746. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  747. primSkillAreas[g]->type = g;
  748. primSkillAreas[g]->bonusValue = -1;
  749. primSkillAreas[g]->baseType = 0;
  750. primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
  751. boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
  752. }
  753. //heroes related thing
  754. for(int b=0; b < heroInst.size(); b++)
  755. {
  756. const CGHeroInstance * hero = heroInst.at(b);
  757. //secondary skill's clickable areas
  758. for(int g=0; g<hero->secSkills.size(); ++g)
  759. {
  760. int skill = hero->secSkills[g].first,
  761. level = hero->secSkills[g].second; // <1, 3>
  762. secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
  763. secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
  764. secSkillAreas[b][g]->baseType = 1;
  765. secSkillAreas[b][g]->type = skill;
  766. secSkillAreas[b][g]->bonusValue = level;
  767. secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
  768. secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
  769. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
  770. boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
  771. }
  772. heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
  773. specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
  774. specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  775. specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
  776. specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
  777. experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
  778. experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  779. experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
  780. experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
  781. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
  782. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  783. boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  784. spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
  785. spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
  786. spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
  787. spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
  788. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
  789. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
  790. boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
  791. morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
  792. luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
  793. }
  794. quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
  795. if(queryID.getNum() > 0)
  796. quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
  797. questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
  798. questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
  799. Rect barRect(5, 578, 725, 18);
  800. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
  801. //garrison interface
  802. garr = std::make_shared<CGarrisonInt>(69, qeLayout ? 122 : 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
  803. auto splitButtonCallback = [&](){ garr->splitClick(); };
  804. garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  805. garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
  806. if(qeLayout)
  807. {
  808. moveAllGarrButtonLeft = std::make_shared<CButton>(Point(325, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToRight());
  809. echangeGarrButton = std::make_shared<CButton>(Point(377, 118), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[2]), controller.onSwapArmy());
  810. moveAllGarrButtonRight = std::make_shared<CButton>(Point(425, 118), QUICK_EXCHANGE_MOD_PREFIX + "/armLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[1]), controller.onMoveArmyToLeft());
  811. moveArtifactsButtonLeft = std::make_shared<CButton>(Point(325, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artRight.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToRight());
  812. echangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), QUICK_EXCHANGE_MOD_PREFIX + "/swapAll.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[4]), controller.onSwapArtifacts());
  813. moveArtifactsButtonRight = std::make_shared<CButton>(Point(425, 154), QUICK_EXCHANGE_MOD_PREFIX + "/artLeft.DEF", CButton::tooltip(CGI->generaltexth->qeModCommands[3]), controller.onMoveArtifactsToLeft());
  814. for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
  815. {
  816. moveStackLeftButtons.push_back(
  817. std::make_shared<CButton>(
  818. Point(484 + 35 * i, 154),
  819. QUICK_EXCHANGE_MOD_PREFIX + "/unitLeft.DEF",
  820. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  821. controller.onMoveStackToLeft(SlotID(i))));
  822. moveStackRightButtons.push_back(
  823. std::make_shared<CButton>(
  824. Point(66 + 35 * i, 154),
  825. QUICK_EXCHANGE_MOD_PREFIX + "/unitRight.DEF",
  826. CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
  827. controller.onMoveStackToRight(SlotID(i))));
  828. }
  829. }
  830. updateWidgets();
  831. }
  832. const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
  833. {
  834. return garr->getSelection();
  835. }
  836. void CExchangeWindow::updateGarrisons()
  837. {
  838. garr->recreateSlots();
  839. updateWidgets();
  840. }
  841. void CExchangeWindow::questlog(int whichHero)
  842. {
  843. CCS->curh->dragAndDropCursor(nullptr);
  844. LOCPLINT->showQuestLog();
  845. }
  846. void CExchangeWindow::updateWidgets()
  847. {
  848. for(size_t leftRight : {0, 1})
  849. {
  850. const CGHeroInstance * hero = heroInst.at(leftRight);
  851. for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
  852. {
  853. auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
  854. primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
  855. }
  856. for(int m=0; m < hero->secSkills.size(); ++m)
  857. {
  858. int id = hero->secSkills[m].first;
  859. int level = hero->secSkills[m].second;
  860. secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
  861. }
  862. expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
  863. manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
  864. morale[leftRight]->set(hero);
  865. luck[leftRight]->set(hero);
  866. }
  867. }
  868. CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
  869. : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
  870. {
  871. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  872. bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
  873. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  874. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  875. bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
  876. bgShip->center(waterCenter);
  877. // Create resource icons and costs.
  878. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  879. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  880. goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
  881. woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
  882. goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
  883. woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
  884. quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_ESCAPE);
  885. build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
  886. build->addCallback(onBuy);
  887. for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
  888. {
  889. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  890. {
  891. build->block(true);
  892. break;
  893. }
  894. }
  895. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  896. title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  897. costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  898. }
  899. void CTransformerWindow::CItem::move()
  900. {
  901. if(left)
  902. moveBy(Point(289, 0));
  903. else
  904. moveBy(Point(-289, 0));
  905. left = !left;
  906. }
  907. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  908. {
  909. if(previousState && (!down))
  910. {
  911. move();
  912. parent->redraw();
  913. }
  914. }
  915. void CTransformerWindow::CItem::update()
  916. {
  917. icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
  918. }
  919. CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
  920. : CIntObject(LCLICK),
  921. id(id_),
  922. size(size_),
  923. parent(parent_)
  924. {
  925. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  926. left = true;
  927. pos.w = 58;
  928. pos.h = 64;
  929. pos.x += 45 + (id%3)*83 + id/6*83;
  930. pos.y += 109 + (id/3)*98;
  931. icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
  932. count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
  933. }
  934. void CTransformerWindow::makeDeal()
  935. {
  936. for(auto & elem : items)
  937. {
  938. if(!elem->left)
  939. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
  940. }
  941. }
  942. void CTransformerWindow::addAll()
  943. {
  944. for(auto & elem : items)
  945. {
  946. if(elem->left)
  947. elem->move();
  948. }
  949. redraw();
  950. }
  951. void CTransformerWindow::updateGarrisons()
  952. {
  953. for(auto & item : items)
  954. item->update();
  955. }
  956. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
  957. : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
  958. hero(_hero),
  959. town(_town)
  960. {
  961. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  962. if(hero)
  963. army = hero;
  964. else
  965. army = town;
  966. for(int i=0; i<GameConstants::ARMY_SIZE; i++)
  967. {
  968. if(army->getCreature(SlotID(i)))
  969. items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
  970. }
  971. all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
  972. convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
  973. cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
  974. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  975. titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  976. titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  977. helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
  978. helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
  979. }
  980. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
  981. : CIntObject(LCLICK | RCLICK | HOVER),
  982. ID(_ID),
  983. parent(_parent)
  984. {
  985. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  986. pos.x += X;
  987. pos.y += Y;
  988. topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
  989. bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
  990. icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
  991. name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(ID)->getNameTranslated());
  992. level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
  993. pos.h = icon->pos.h;
  994. pos.w = icon->pos.w;
  995. }
  996. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  997. {
  998. if(previousState && (!down))
  999. {
  1000. if(state() == 2)
  1001. GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
  1002. }
  1003. }
  1004. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  1005. {
  1006. if(down)
  1007. {
  1008. CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
  1009. }
  1010. }
  1011. void CUniversityWindow::CItem::hover(bool on)
  1012. {
  1013. if(on)
  1014. GH.statusbar->write(CGI->skillh->getByIndex(ID)->getNameTranslated());
  1015. else
  1016. GH.statusbar->clear();
  1017. }
  1018. int CUniversityWindow::CItem::state()
  1019. {
  1020. if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
  1021. return 1;
  1022. if(!parent->hero->canLearnSkill(SecondarySkill(ID)))//can't learn more skills
  1023. return 0;
  1024. return 2;
  1025. }
  1026. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  1027. {
  1028. //TODO: update when state actually changes
  1029. auto stateIndex = state();
  1030. topBar->setFrame(stateIndex);
  1031. bottomBar->setFrame(stateIndex);
  1032. CIntObject::showAll(to);
  1033. }
  1034. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
  1035. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
  1036. hero(_hero),
  1037. market(_market)
  1038. {
  1039. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1040. bars = std::make_shared<CAnimation>();
  1041. bars->setCustom("UNIVRED", 0, 0);
  1042. bars->setCustom("UNIVGOLD", 1, 0);
  1043. bars->setCustom("UNIVGREN", 2, 0);
  1044. bars->preload();
  1045. if(market->o->ID == Obj::TOWN)
  1046. {
  1047. auto town = dynamic_cast<const CGTownInstance *>(_market);
  1048. if(town)
  1049. {
  1050. auto faction = town->town->faction->getId();
  1051. auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
  1052. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
  1053. }
  1054. else
  1055. titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
  1056. }
  1057. else
  1058. titlePic = std::make_shared<CPicture>("UNIVBLDG");
  1059. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  1060. clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1061. title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  1062. std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  1063. assert(goods.size() == 4);
  1064. for(int i=0; i<goods.size(); i++)//prepare clickable items
  1065. items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
  1066. cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
  1067. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1068. }
  1069. void CUniversityWindow::makeDeal(int skill)
  1070. {
  1071. LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
  1072. }
  1073. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
  1074. : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
  1075. owner(owner_)
  1076. {
  1077. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1078. std::string text = CGI->generaltexth->allTexts[608];
  1079. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1080. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1081. boost::replace_first(text, "%d", "2000");
  1082. clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  1083. name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1084. icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
  1085. level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
  1086. costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
  1087. cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
  1088. std::string hoverText = CGI->generaltexth->allTexts[609];
  1089. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1090. text = CGI->generaltexth->zelp[633].second;
  1091. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  1092. boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
  1093. boost::replace_first(text, "%d", "2000");
  1094. confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
  1095. confirm->block(!available);
  1096. cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
  1097. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1098. }
  1099. void CUnivConfirmWindow::makeDeal(int skill)
  1100. {
  1101. owner->makeDeal(skill);
  1102. close();
  1103. }
  1104. CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
  1105. : CWindowObject(PLAYER_COLORED, "GARRISON")
  1106. {
  1107. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1108. garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
  1109. {
  1110. auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
  1111. garr->addSplitBtn(split);
  1112. }
  1113. quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
  1114. std::string titleText;
  1115. if(down->tempOwner == up->tempOwner)
  1116. {
  1117. titleText = CGI->generaltexth->allTexts[709];
  1118. }
  1119. else
  1120. {
  1121. //assume that this is joining monsters dialog
  1122. if(up->Slots().size() > 0)
  1123. {
  1124. titleText = CGI->generaltexth->allTexts[35];
  1125. boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
  1126. }
  1127. else
  1128. {
  1129. logGlobal->error("Invalid armed instance for garrison window.");
  1130. }
  1131. }
  1132. title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
  1133. banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
  1134. portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
  1135. }
  1136. void CGarrisonWindow::updateGarrisons()
  1137. {
  1138. garr->recreateSlots();
  1139. }
  1140. CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
  1141. : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
  1142. fort(object),
  1143. hero(visitor)
  1144. {
  1145. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1146. title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
  1147. heroPic = std::make_shared<CHeroArea>(30, 60, hero);
  1148. for(int i=0; i < resCount; i++)
  1149. {
  1150. totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
  1151. totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1152. }
  1153. for(int i = 0; i < slotsCount; i++)
  1154. {
  1155. upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
  1156. for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
  1157. upgrade[i]->addImage(image);
  1158. for(int j : {0,1})
  1159. {
  1160. slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
  1161. slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
  1162. }
  1163. }
  1164. upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
  1165. for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
  1166. upgradeAll->addImage(image);
  1167. quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
  1168. statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1169. garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
  1170. updateGarrisons();
  1171. }
  1172. void CHillFortWindow::updateGarrisons()
  1173. {
  1174. std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
  1175. TResources totalSumm; // totalSum[resource ID] = value
  1176. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  1177. for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  1178. totalSumm[i]=0;
  1179. for(int i=0; i<slotsCount; i++)
  1180. {
  1181. costs[i].clear();
  1182. int newState = getState(SlotID(i));
  1183. if(newState != -1)
  1184. {
  1185. UpgradeInfo info;
  1186. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1187. if(info.newID.size())//we have upgrades here - update costs
  1188. {
  1189. costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
  1190. totalSumm += costs[i];
  1191. }
  1192. }
  1193. currState[i] = newState;
  1194. upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
  1195. upgrade[i]->block(currState[i] == -1);
  1196. upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
  1197. }
  1198. //"Upgrade all" slot
  1199. int newState = 2;
  1200. {
  1201. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1202. bool allUpgraded = true;//All creatures are upgraded?
  1203. for(int i=0; i<slotsCount; i++)
  1204. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  1205. if(allUpgraded)
  1206. newState = 1;
  1207. if(!totalSumm.canBeAfforded(myRes))
  1208. newState = 0;
  1209. }
  1210. currState[slotsCount] = newState;
  1211. upgradeAll->setIndex(newState);
  1212. garr->recreateSlots();
  1213. for(int i = 0; i < slotsCount; i++)
  1214. {
  1215. //hide all first
  1216. for(int j : {0,1})
  1217. {
  1218. slotIcons[i][j]->visible = false;
  1219. slotLabels[i][j]->setText("");
  1220. }
  1221. //if can upgrade or can not afford, draw cost
  1222. if(currState[i] == 0 || currState[i] == 2)
  1223. {
  1224. if(costs[i].nonZero())
  1225. {
  1226. //reverse iterator is used to display gold as first element
  1227. int j = 0;
  1228. for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
  1229. {
  1230. int val = costs[i][res];
  1231. if(!val)
  1232. continue;
  1233. slotIcons[i][j]->visible = true;
  1234. slotIcons[i][j]->setFrame(res);
  1235. slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
  1236. j++;
  1237. }
  1238. }
  1239. else//free upgrade - print gold image and "Free" text
  1240. {
  1241. slotIcons[i][0]->visible = true;
  1242. slotIcons[i][0]->setFrame(Res::GOLD);
  1243. slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
  1244. }
  1245. }
  1246. }
  1247. for(int i = 0; i < resCount; i++)
  1248. {
  1249. if(totalSumm[i] == 0)
  1250. {
  1251. totalIcons[i]->visible = false;
  1252. totalLabels[i]->setText("");
  1253. }
  1254. else
  1255. {
  1256. totalIcons[i]->visible = true;
  1257. totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
  1258. }
  1259. }
  1260. }
  1261. void CHillFortWindow::makeDeal(SlotID slot)
  1262. {
  1263. assert(slot.getNum()>=0);
  1264. int offset = (slot.getNum() == slotsCount)?2:0;
  1265. switch(currState[slot.getNum()])
  1266. {
  1267. case 0:
  1268. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1269. break;
  1270. case 1:
  1271. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
  1272. break;
  1273. case 2:
  1274. for(int i=0; i<slotsCount; i++)
  1275. {
  1276. if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
  1277. {
  1278. UpgradeInfo info;
  1279. LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
  1280. LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
  1281. }
  1282. }
  1283. break;
  1284. }
  1285. }
  1286. std::string CHillFortWindow::getTextForSlot(SlotID slot)
  1287. {
  1288. if(!hero->getCreature(slot))//we don`t have creature here
  1289. return "";
  1290. std::string str = CGI->generaltexth->allTexts[318];
  1291. int amount = hero->getStackCount(slot);
  1292. if(amount == 1)
  1293. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
  1294. else
  1295. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
  1296. return str;
  1297. }
  1298. int CHillFortWindow::getState(SlotID slot)
  1299. {
  1300. TResources myRes = LOCPLINT->cb->getResourceAmount();
  1301. if(hero->slotEmpty(slot))//no creature here
  1302. return -1;
  1303. UpgradeInfo info;
  1304. LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
  1305. if(!info.newID.size())//already upgraded
  1306. return 1;
  1307. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  1308. return 0;
  1309. return 2;//can upgrade
  1310. }
  1311. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  1312. CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
  1313. owner(_owner)
  1314. {
  1315. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1316. type |= BLOCK_ADV_HOTKEYS;
  1317. SThievesGuildInfo tgi; //info to be displayed
  1318. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  1319. exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
  1320. exitb->assignedKeys.insert(SDLK_ESCAPE);
  1321. statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
  1322. resdatabar = std::make_shared<CMinorResDataBar>();
  1323. resdatabar->moveBy(pos.topLeft(), true);
  1324. //data for information table:
  1325. // fields[row][column] = list of id's of players for this box
  1326. static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
  1327. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  1328. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  1329. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  1330. for(int g=0; g<12; ++g)
  1331. {
  1332. int posY[] = {400, 460, 510};
  1333. int y;
  1334. if(g < 9)
  1335. y = 52 + 32*g;
  1336. else
  1337. y = posY[g-9];
  1338. std::string text = CGI->generaltexth->jktexts[24+g];
  1339. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  1340. rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
  1341. }
  1342. auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
  1343. PRSTRIPS->preload();
  1344. for(int g=1; g<tgi.playerColors.size(); ++g)
  1345. columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
  1346. for(int g=0; g<tgi.playerColors.size(); ++g)
  1347. columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
  1348. auto itgflags = std::make_shared<CAnimation>("itgflags");
  1349. itgflags->preload();
  1350. //printing flags
  1351. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  1352. {
  1353. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  1354. {
  1355. std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  1356. //position of box
  1357. int xpos = 259 + 66 * b;
  1358. int ypos = 41 + 32 * g;
  1359. size_t rowLength[2]; //size of each row
  1360. rowLength[0] = std::min<size_t>(players.size(), 4);
  1361. rowLength[1] = players.size() - rowLength[0];
  1362. for(size_t j=0; j < 2; j++)
  1363. {
  1364. // origin of this row | offset for 2nd row| shift right for short rows
  1365. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  1366. int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
  1367. int rowStartY = ypos + (j ? 4 : 0);
  1368. for(size_t i=0; i < rowLength[j]; i++)
  1369. cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
  1370. }
  1371. }
  1372. }
  1373. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  1374. //printing best hero
  1375. int counter = 0;
  1376. for(auto & iter : tgi.colorToBestHero)
  1377. {
  1378. banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
  1379. if(iter.second.portrait >= 0)
  1380. {
  1381. bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
  1382. //TODO: r-click info:
  1383. // - r-click on hero
  1384. // - r-click on primary skill label
  1385. if(iter.second.details)
  1386. {
  1387. primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  1388. 0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
  1389. for(int i=0; i<iter.second.details->primskills.size(); ++i)
  1390. {
  1391. primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
  1392. boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
  1393. }
  1394. }
  1395. }
  1396. counter++;
  1397. }
  1398. //printing best creature
  1399. counter = 0;
  1400. for(auto & it : tgi.bestCreature)
  1401. {
  1402. if(it.second >= 0)
  1403. bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
  1404. counter++;
  1405. }
  1406. //printing personality
  1407. counter = 0;
  1408. for(auto & it : tgi.personality)
  1409. {
  1410. std::string text;
  1411. if(it.second == EAiTactic::NONE)
  1412. {
  1413. text = CGI->generaltexth->arraytxt[172];
  1414. }
  1415. else if(it.second != EAiTactic::RANDOM)
  1416. {
  1417. text = CGI->generaltexth->arraytxt[168 + it.second];
  1418. }
  1419. personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
  1420. counter++;
  1421. }
  1422. }
  1423. CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
  1424. : CIntObject(LCLICK | DOUBLECLICK),
  1425. parent(_parent),
  1426. index(_id)
  1427. {
  1428. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1429. border = std::make_shared<CPicture>("TPGATES");
  1430. pos = border->pos;
  1431. type |= REDRAW_PARENT;
  1432. text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
  1433. select(index == parent->selected);
  1434. }
  1435. void CObjectListWindow::CItem::select(bool on)
  1436. {
  1437. ui8 mask = UPDATE | SHOWALL;
  1438. if(on)
  1439. border->recActions |= mask;
  1440. else
  1441. border->recActions &= ~mask;
  1442. redraw();//???
  1443. }
  1444. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1445. {
  1446. if( previousState && !down)
  1447. parent->changeSelection(index);
  1448. }
  1449. void CObjectListWindow::CItem::onDoubleClick()
  1450. {
  1451. parent->elementSelected();
  1452. }
  1453. CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1454. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1455. onSelect(Callback),
  1456. selected(initialSelection)
  1457. {
  1458. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1459. items.reserve(_items.size());
  1460. for(int id : _items)
  1461. {
  1462. items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
  1463. }
  1464. init(titleWidget_, _title, _descr);
  1465. }
  1466. CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection)
  1467. : CWindowObject(PLAYER_COLORED, "TPGATE"),
  1468. onSelect(Callback),
  1469. selected(initialSelection)
  1470. {
  1471. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  1472. items.reserve(_items.size());
  1473. for(size_t i=0; i<_items.size(); i++)
  1474. items.push_back(std::make_pair(int(i), _items[i]));
  1475. init(titleWidget_, _title, _descr);
  1476. }
  1477. void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
  1478. {
  1479. titleWidget = titleWidget_;
  1480. title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
  1481. descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
  1482. exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
  1483. if(titleWidget)
  1484. {
  1485. addChild(titleWidget.get());
  1486. titleWidget->recActions = 255-DISPOSE;
  1487. titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
  1488. titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
  1489. }
  1490. list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
  1491. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1492. list->type |= REDRAW_PARENT;
  1493. ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
  1494. ok->block(!list->size());
  1495. }
  1496. std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
  1497. {
  1498. if(index < items.size())
  1499. return std::make_shared<CItem>(this, index, items[index].second);
  1500. return std::shared_ptr<CIntObject>();
  1501. }
  1502. void CObjectListWindow::elementSelected()
  1503. {
  1504. std::function<void(int)> toCall = onSelect;//save
  1505. int where = items[selected].first; //required variables
  1506. close();//then destroy window
  1507. toCall(where);//and send selected object
  1508. }
  1509. void CObjectListWindow::exitPressed()
  1510. {
  1511. std::function<void()> toCall = onExit;//save
  1512. close();//then destroy window
  1513. if(toCall)
  1514. toCall();
  1515. }
  1516. void CObjectListWindow::changeSelection(size_t which)
  1517. {
  1518. ok->block(false);
  1519. if(selected == which)
  1520. return;
  1521. for(std::shared_ptr<CIntObject> element : list->getItems())
  1522. {
  1523. CItem * item = dynamic_cast<CItem*>(element.get());
  1524. if(item)
  1525. {
  1526. if(item->index == selected)
  1527. item->select(false);
  1528. if(item->index == which)
  1529. item->select(true);
  1530. }
  1531. }
  1532. selected = which;
  1533. }
  1534. void CObjectListWindow::keyPressed (const SDL_Keycode & key)
  1535. {
  1536. int sel = static_cast<int>(selected);
  1537. switch(key)
  1538. {
  1539. break; case SDLK_UP:
  1540. sel -=1;
  1541. break; case SDLK_DOWN:
  1542. sel +=1;
  1543. break; case SDLK_PAGEUP:
  1544. sel -=9;
  1545. break; case SDLK_PAGEDOWN:
  1546. sel +=9;
  1547. break; case SDLK_HOME:
  1548. sel = 0;
  1549. break; case SDLK_END:
  1550. sel = static_cast<int>(items.size());
  1551. break; default:
  1552. return;
  1553. }
  1554. vstd::abetween(sel, 0, items.size()-1);
  1555. list->scrollTo(sel);
  1556. changeSelection(sel);
  1557. }