Andrii Danylchenko fe65edd55d BattleAI: stacks should not measure damage against turret %!s(int64=2) %!d(string=hai) anos
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AttackPossibility.cpp fe65edd55d BattleAI: stacks should not measure damage against turret %!s(int64=2) %!d(string=hai) anos
AttackPossibility.h ebf4854801 Battle AI: add some comments + refactoring %!s(int64=3) %!d(string=hai) anos
BattleAI.cbp ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=4) %!d(string=hai) anos
BattleAI.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
BattleAI.h b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
BattleAI.vcxproj 54550b50de Update VS files to 2019, partially fix test project %!s(int64=6) %!d(string=hai) anos
BattleExchangeVariant.cpp fe65edd55d BattleAI: stacks should not measure damage against turret %!s(int64=2) %!d(string=hai) anos
BattleExchangeVariant.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 71d51beab2 change static AI approach to use static libvcmi %!s(int64=2) %!d(string=hai) anos
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=7) %!d(string=hai) anos
EnemyInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=7) %!d(string=hai) anos
PossibleSpellcast.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
PotentialTargets.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
PotentialTargets.h ebf4854801 Battle AI: add some comments + refactoring %!s(int64=3) %!d(string=hai) anos
StackWithBonuses.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
StackWithBonuses.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
StdInc.cpp 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
ThreatMap.cpp b472c89276 vcmi: make some CStack properties private %!s(int64=2) %!d(string=hai) anos
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
common.cpp 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
common.h 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos
main.cpp b5daa24982 Android support (#299) %!s(int64=8) %!d(string=hai) anos