QuestArtifactPlacer.cpp 4.1 KB

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  1. /*
  2. * QuestArtifact.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "QuestArtifactPlacer.h"
  12. #include "../CMapGenerator.h"
  13. #include "../RmgMap.h"
  14. #include "TreasurePlacer.h"
  15. #include "../CZonePlacer.h"
  16. #include "../../VCMI_Lib.h"
  17. #include "../../mapObjects/CObjectHandler.h"
  18. #include "../../mapObjects/CommonConstructors.h"
  19. #include "../../mapObjects/MapObjects.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. void QuestArtifactPlacer::process()
  22. {
  23. findZonesForQuestArts();
  24. placeQuestArtifacts(zone.getRand());
  25. }
  26. void QuestArtifactPlacer::init()
  27. {
  28. DEPENDENCY_ALL(TreasurePlacer);
  29. }
  30. void QuestArtifactPlacer::addQuestArtZone(std::shared_ptr<Zone> otherZone)
  31. {
  32. RecursiveLock lock(externalAccessMutex);
  33. questArtZones.push_back(otherZone);
  34. }
  35. void QuestArtifactPlacer::addQuestArtifact(const ArtifactID& id)
  36. {
  37. RecursiveLock lock(externalAccessMutex);
  38. logGlobal->info("Need to place quest artifact artifact %s", VLC->artifacts()->getById(id)->getNameTranslated());
  39. questArtifactsToPlace.emplace_back(id);
  40. }
  41. void QuestArtifactPlacer::rememberPotentialArtifactToReplace(CGObjectInstance* obj)
  42. {
  43. RecursiveLock lock(externalAccessMutex);
  44. artifactsToReplace.push_back(obj);
  45. }
  46. std::vector<CGObjectInstance*> QuestArtifactPlacer::getPossibleArtifactsToReplace() const
  47. {
  48. RecursiveLock lock(externalAccessMutex);
  49. return artifactsToReplace;
  50. }
  51. void QuestArtifactPlacer::findZonesForQuestArts()
  52. {
  53. const auto& distances = generator.getZonePlacer()->getDistanceMap().at(zone.getId());
  54. for (auto const& connectedZone : distances)
  55. {
  56. // Choose zones that are 1 or 2 connections away
  57. if (vstd::iswithin(connectedZone.second, 1, 2))
  58. {
  59. addQuestArtZone(map.getZones().at(connectedZone.first));
  60. }
  61. }
  62. logGlobal->info("Number of nearby zones suitable for quest artifacts: %d", questArtZones.size());
  63. }
  64. void QuestArtifactPlacer::placeQuestArtifacts(CRandomGenerator & rand)
  65. {
  66. for (const auto & artifactToPlace : questArtifactsToPlace)
  67. {
  68. RandomGeneratorUtil::randomShuffle(questArtZones, rand);
  69. for (auto zone : questArtZones)
  70. {
  71. auto* qap = zone->getModificator<QuestArtifactPlacer>();
  72. std::vector<CGObjectInstance *> artifactsToReplace = qap->getPossibleArtifactsToReplace();
  73. if (artifactsToReplace.empty())
  74. continue;
  75. auto artifactToReplace = *RandomGeneratorUtil::nextItem(artifactsToReplace, rand);
  76. logGlobal->info("Replacing %s at %s with the quest artifact %s",
  77. artifactToReplace->getObjectName(),
  78. artifactToReplace->getPosition().toString(),
  79. VLC->artifacts()->getById(artifactToPlace)->getNameTranslated());
  80. artifactToReplace->ID = Obj::ARTIFACT;
  81. artifactToReplace->subID = artifactToPlace;
  82. //Update appearance. Terrain is irrelevant.
  83. auto handler = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, artifactToPlace);
  84. auto templates = handler->getTemplates();
  85. artifactToReplace->appearance = templates.front();
  86. //FIXME: Instance name is still "randomArtifact"
  87. for (auto z : map.getZones())
  88. {
  89. //Every qap has its OWN collection of artifacts
  90. auto * localQap = zone->getModificator<QuestArtifactPlacer>();
  91. if (localQap)
  92. {
  93. localQap->dropReplacedArtifact(artifactToReplace);
  94. }
  95. }
  96. break;
  97. }
  98. }
  99. }
  100. void QuestArtifactPlacer::dropReplacedArtifact(CGObjectInstance* obj)
  101. {
  102. RecursiveLock lock(externalAccessMutex);
  103. boost::remove(artifactsToReplace, obj);
  104. }
  105. size_t QuestArtifactPlacer::getMaxQuestArtifactCount() const
  106. {
  107. RecursiveLock lock(externalAccessMutex);
  108. return questArtifacts.size();
  109. }
  110. ArtifactID QuestArtifactPlacer::drawRandomArtifact()
  111. {
  112. RecursiveLock lock(externalAccessMutex);
  113. if (!questArtifacts.empty())
  114. {
  115. ArtifactID ret = questArtifacts.back();
  116. questArtifacts.pop_back();
  117. RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
  118. return ret;
  119. }
  120. else
  121. {
  122. throw rmgException("No quest artifacts left for this zone!");
  123. }
  124. }
  125. void QuestArtifactPlacer::addRandomArtifact(ArtifactID artid)
  126. {
  127. RecursiveLock lock(externalAccessMutex);
  128. questArtifacts.push_back(artid);
  129. }
  130. VCMI_LIB_NAMESPACE_END